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Posted (edited)

part #3741, named stalk in LDD doesn't play nice with reality. I could cram 256 elements onto a single 16x16 to get the look of tall grassy field provided I make sure every other row the element is rotated 180 degree.

flower_0.jpg

(ignore black plate, I set it that way to make it easier to see)

But if you try to place flowers on them in LDD, it gets collision issue everywhere and I can only place a few flower (#56750, named Flowerhead) mostly along the edge. This makes designing a flower bed a little hard. In reality I could probably use the same 256 stalks and place 768 flower elements onto it to design a "natural" mosaic like an image of a flag or a famous person.

flower_1.jpg

Even if I changed it to make it only every other row and every other column, flower still collides and still won't get placed.

Maybe a way to set in LDD so collision detection is ignored when the flower head is placed on the stalk, under the assumption the individual stalk will bend around a bit in reality?

EDIT: wrong picture for #2

Edited by Lego Otaku
Posted

I am not sure how this all works using real pieces, but my suggestion would be to make the flowers on different levels. E.g. every other row is raised one stud.

~Lalror

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