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Posted (edited)

I built this guy as I was disassembling another moc of mine and I'm happy with how he turned out. I have a lot of fun trying to build filled-out, bulky creations with the new Hero Factory parts because it allows for so much organic movement and lends itself to highly poseable models. My intention was to make him look semi-humanoid, but with "wacky machine" proportions thrown in the mix. Apologies for the low quality photos.

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Edited by @l3x
Posted

Thanks for the comments guys. The trick with the torso is to use 2 torso pieces doubled up on each other. The piece in the front takes care of the legs/abdomen by utilizing both the joints on the "shoulders" and "hips," while the one in the back is just takes care of the arms. Thanks for looking!

Posted

I really like the torso for what you've done with so few pieces, but the legs are quite wimpy in comparison. If they were shorter, even, if not bulkier.

Posted

I really like the torso for what you've done with so few pieces, but the legs are quite wimpy in comparison. If they were shorter, even, if not bulkier.

You've got a point. The arms and torso are thick and bulky, but the legs are skinny. It reminds me of Bane from the animated TV show "The Batman".

Posted

Looks like a tough guy. Why don't you take better pictures? Is not difficult, just put your hero in a open place with good lights, and take a lot of pictures. Anyway I think that is great, because the structure rules, the colors are not my favorite but the look good together. Can I build him with LDD?

  • 5 weeks later...
Posted

I feel that there's a little too much colour mashing here. Is that because of limited pieces or just your own imagination?

Try using just one of the primary colours that you used plus one type of grey. You'll find that it greatly improves the overall finish of the MOC and gives it a more solid look.

Nice design though, body design is really bulky. Try making the arms and legs bulkier to match this.

Keep on designing though!

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