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Posted

Even though that's probably the right way to build them, it just doesn't work for me on minifig scale. I saw this ship last night, I have to say it looked impressive from the outside, I just like having detailed interiors ;-)

Posted

I like the way he used the three minifigs in the gallery for his "story" (the decomissioning) and how one of the guys cries in the end ;-)

Posted

Well, even with all the technic beams taking up so much space...

Lets put it this, way, thats pretty similar to how real submarines are made, and they somehow find room for interiours.

Looking at this one in particular, the main body looks like it has a hollow down the center big enough for a minifig sized corridor.. you could line it with bunk beds potentially....

Oldstyle System passenger airplanes weren't much wider...

So I don't see technic skeleton's as necesarially being a barrier to having playability and interiours...

Posted
Well, even with all the technic beams taking up so much space...

Lets put it this, way, thats pretty similar to how real submarines are made, and they somehow find room for interiours.

Looking at this one in particular, the main body looks like it has a hollow down the center big enough for a minifig sized corridor.. you could line it with bunk beds potentially....

Oldstyle System passenger airplanes weren't much wider...

So I don't see technic skeleton's as necesarially being a barrier to having playability and interiours...

i agree, you could use the structure to your advantage! in fact that would make your ship rather unique in the community

Posted
Well, even with all the technic beams taking up so much space...

Lets put it this, way, thats pretty similar to how real submarines are made, and they somehow find room for interiours.

Looking at this one in particular, the main body looks like it has a hollow down the center big enough for a minifig sized corridor.. you could line it with bunk beds potentially....

Oldstyle System passenger airplanes weren't much wider...

So I don't see technic skeleton's as necesarially being a barrier to having playability and interiours...

I know there's a hollow interior, but that isn't the problem with playability. Besides making it hard to fit in, the point about having a skeleton like that is to provide strength and support, meaning it must stay in one piece. The problem this provides is that while an interior space may be available, there will be little to no access to it. What's the point of an interior if you need to dismantle the ship to see it?

I mean don't think I haven't thought about building ships this way before ;-)

Posted

Well, even with all the technic beams taking up so much space...

Lets put it this, way, thats pretty similar to how real submarines are made, and they somehow find room for interiours.

Looking at this one in particular, the main body looks like it has a hollow down the center big enough for a minifig sized corridor.. you could line it with bunk beds potentially....

Oldstyle System passenger airplanes weren't much wider...

So I don't see technic skeleton's as necesarially being a barrier to having playability and interiours...

I know there's a hollow interior, but that isn't the problem with playability. Besides making it hard to fit in, the point about having a skeleton like that is to provide strength and support, meaning it must stay in one piece. The problem this provides is that while an interior space may be available, there will be little to no access to it. What's the point of an interior if you need to dismantle the ship to see it?

I mean don't think I haven't thought about building ships this way before ;-)

well you could easily get access to an interior if you'd attatch the outside plates with blue pins to the technic bricks or you could also use tiles and 1x1 plates here and there... I just don't think the creator had any intent to build a ship like that

Posted

Well, even with all the technic beams taking up so much space...

Lets put it this, way, thats pretty similar to how real submarines are made, and they somehow find room for interiours.

Looking at this one in particular, the main body looks like it has a hollow down the center big enough for a minifig sized corridor.. you could line it with bunk beds potentially....

Oldstyle System passenger airplanes weren't much wider...

So I don't see technic skeleton's as necesarially being a barrier to having playability and interiours...

I know there's a hollow interior, but that isn't the problem with playability. Besides making it hard to fit in, the point about having a skeleton like that is to provide strength and support, meaning it must stay in one piece. The problem this provides is that while an interior space may be available, there will be little to no access to it. What's the point of an interior if you need to dismantle the ship to see it?

I mean don't think I haven't thought about building ships this way before ;-)

well you could easily get access to an interior if you'd attatch the outside plates with blue pins to the technic bricks or you could also use tiles and 1x1 plates here and there... I just don't think the creator had any intent to build a ship like that

Neither do I, however attaching single plates with technic pins would not only limit the possibilities for outward appearance, but also provide only limited viewing of the inside. Besides, that would make for pretty thin walls

Posted

Somehow the whole shape of the ship (without the wings) reminds me of the Pillar of Autumn from Halo:Combat Evolved.Both this ship and the Pillar are awesome ships.

  • 7 years later...
Posted

Let me put it this way.

In my opinion, having a Technic skeleton makes for a study ship. And also, since most technic is connected by pins, you can easily split it down the middle. Bu that I mean you un connect it, and yes you would have to add slightly bigger crossbeams, but when you do, you can make a minifigure corridor, or you know. almost anything.

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