TheCAF Posted November 6, 2010 Posted November 6, 2010 Sorry to bug yall with another post. I encountered a lighting problem in LDD 4. Depending on the angle, things will be very dark. I remember seeing a post about this, and the solution to it, but I can't seem to find that post anymore. Could anyone please provide me with that link, or just the solution to the lighting problem? THANKS! Quote
Superkalle Posted November 6, 2010 Posted November 6, 2010 Sorry to bug yall with another post. I encountered a lighting problem in LDD 4. Depending on the angle, things will be very dark. I remember seeing a post about this, and the solution to it, but I can't seem to find that post anymore. Could anyone please provide me with that link, or just the solution to the lighting problem? THANKS! No problem with the buggin' Let's see if someone else knows about that post. Otherwise, if you could post a screenshot, it would be great. Quote
TheCAF Posted November 6, 2010 Author Posted November 6, 2010 No problem with the buggin' Let's see if someone else knows about that post. Otherwise, if you could post a screenshot, it would be great. Sorry about forgetting to put the image up! Here's the shadow look it has from certain angles. Quote
The Yellow Brick Posted November 6, 2010 Posted November 6, 2010 Sorry about forgetting to put the image up! Here's the shadow look it has from certain angles. *snip* I think thats just the shading , might want to ask Superkalle. He's the LDD expert Quote
Superkalle Posted November 6, 2010 Posted November 6, 2010 Sorry about forgetting to put the image up! Here's the shadow look it has from certain angles. Sorry, I don't understand the problem. What you mean Lightning problem? Quote
SpiderSpaceman Posted November 6, 2010 Posted November 6, 2010 Sorry about forgetting to put the image up! Here's the shadow look it has from certain angles. I think that's the standard shading - and it could stand improvement for sure but that's just how the program is. the only way to find other shading options is rotating the model. then all your shadow will turn up on another side. Another note- if you try to use the new advanced shading with a computer that's not quite up to it, your model can end up just.. cloaked in darkness. I'm guessing it's the base layer of visuals and the bright spots and reflections just don't show up when the computer can't handle them - but I'm not sure that's the issue you've got Quote
Brickdoctor Posted November 7, 2010 Posted November 7, 2010 Pretty sure that's just the shadow. Quote
ghyde Posted November 20, 2010 Posted November 20, 2010 Sorry, I don't understand the problem. What you mean Lightning problem? There is a default light source not sure what LDD Developers call it but the issue with it is that if you view a brick in LDD from certain angles, it lights up brightly and the studs tend to wash out (fade somewhat) against the brick surface when viewing the scene from certain angles. It's all to do with the light source and the color in use. Some colors are really bad and can make studs on bricks vanish entirely. You can see this effect for yourself: Simply select the baseplate category, and place a 16x32 baseplate down on the scene and then rotate the scene with the mouse. You'll notice shading go from darkness to light and the light you can see on the baseplate will move around or vanish entirely. It would be helpful if we could see the light source itself and move it around or at the very least alter what direction it's coming from and insert additional light sources or have a special light source that fills the entire model space evenly but doesn't leave bright spots or shadows behind. Quote
XimenaPaulina Posted November 21, 2010 Posted November 21, 2010 (edited) Sorry, I don't understand the problem. What you mean Lightning problem? Yeah I've experienced this little issue too, actually it constantly bugs me especially when I'm building with light bley and white parts. Here's a perfect and the simplest example: a basic light bley 4x6 plate exhibiting two different colors (white - left / light bley - right) when viewed at different angles. The lighting does affect the observed color of pieces, and it's more prominent and confusing between light bley and white. It's not really that big issue, it's just that sometimes this could lead to some building errors when you're building at this angle now and at another angle later in the building process. Edited November 21, 2010 by KielDaMan Quote
Aanchir Posted November 21, 2010 Posted November 21, 2010 Yeah I've experienced this little issue too, actually it constantly bugs me especially when I'm building with light bley and white parts. Here's a perfect and the simplest example: a basic light bley 4x6 plate exhibiting two different colors (white - left / light bley - right) when viewed at different angles. The lighting does affect the observed color of pieces, and it's more prominent and confusing between light bley and white. It's not really that big issue, it's just that sometimes this could lead to some building errors when you're building at this angle now and at another angle later in the building process. This problem was also around in LDD 3.0. It's annoying because, in general, I like my screenshots of sets to be from the same angle. However, using the "Default Angle" (the one that LDD starts out with when you open a blank file) doesn't work well for this because it makes any piece that's flat on top reflect light in a rather unsightly way. Quote
Brickdoctor Posted November 21, 2010 Posted November 21, 2010 This problem was also around in LDD 3.0. It's annoying because, in general, I like my screenshots of sets to be from the same angle. However, using the "Default Angle" (the one that LDD starts out with when you open a blank file) doesn't work well for this because it makes any piece that's flat on top reflect light in a rather unsightly way. I think I remember this problem from LDD 1.0 and 2.0, too. Quote
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