SpiderSpaceman Posted November 1, 2010 Posted November 1, 2010 Now that exact angles can be entered, we may be in luck for some really nasty connections There are some really tricky ones, and ones that just need a tweak. I'm gonna kick off the topic with some baby ones, and suggest some harder ones for people to scout out. Obviously, feel free to solve/suggest any connections you want. Today: Atlantis helmet & Turkey assembly Atlantis Helmet Place visor 89159 on helmet 2446 AS IS Angle the helmet back 30 degrees. Now place the hinge tool on the visor itself. The angle should be what you just entered. Set it to 0. Select the visor with the single selection tool. It now fits atlantis helmet 87754 perfectly in the current orientation Turkey The magic angle is once again 30 degrees, but this is simpler as it does not need an extra piece to orient the parts correctly Place leg 33057 on turkey 33048 as far as it goes, like this Hinge the leg 30 degrees (check direction by using the wheel). Select the leg and push it fully into the side of the turkey. Repeat for the other side. Now my suggestions, and yes they're much much trickier, and I am a slacker Minifig, two hand holding positions for: Spear 4497 (or other straight pole) Handlebars 30031 Jackhammer 30228 Go bold and make the future of virtual building megablokkin' awesome. Quote
Aanchir Posted November 1, 2010 Posted November 1, 2010 Hoooo-wee. The biggest challenge in LDD from my experience is working with minifigure handlebars. Even when working with physical bricks this can be a hassle, and on LDD it's so much more so due to the time it takes to guess-and-check. Obviously the angle of the torso relative to the handlebars means this will be a different challenge for every piece. The only one I've gotten to work fully to my satisfaction is a standard minifigure on a bicycle. I keep it recorded in a file using my sigfig if I ever need reference (the file is aptly named "me on bike"). Here's what I've got-- someone else may be able to refine this further now that angles can be input numerically. -Right leg hinged from the waist by 20 degrees -Left leg hinged from the waist by -20 degrees -Right arm hinged from the body by 5 degrees -Left arm hinged from the body by 175 degrees -Right arm hinged from the body by 5 degrees -Right hand hinged from the arm by 75 degrees -Left hand hinged from the arm by -75 degrees Plug all these values into a minifigure and they should be able to sit fairly securely into a bicycle. I'm sure there are better, more precise measurements, but given that bicycles are rarely used as structural elements I doubt it would be too necessary to get more specific (I still welcome suggestions from those who are willing to put more time into this, however). Quote
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