Superkalle Posted October 28, 2010 Posted October 28, 2010 I've done some analysis on the brick content of brickset 114.5 (used in LDD3) and the new 287 in LDD 4, and have found that the following bricks have been removed in the new LDD. This means that if you open a LDD3 model with those parts in it, you will get the dreaded "X bricks could not be loaded and will be been removed" error and the bricks will simply be deleted from your model. The good news, is that there are new substitute parts available. I'm thinking about adding a feature in LDD Manager that parses a LDD3 file and if it finds an outdated part number, replaces and outputs it as a LDD4 file. In the meantime, if you want to do it manually, you can open the LXF-file and do a simple Search & Replace. Below is the list of bricks that have been removed, with new and corresponding Part-numbers in LDD4. You can also download this list, as well as an extended list, as excel file. UPDATE Nov 18: Updated mapping information from TLG BricksRemovedInLDD4_UPDATE.xls Quote
alienwar9 Posted October 28, 2010 Posted October 28, 2010 That could possibly be the best feature yet! I hope you can get it to work. Otherwise searching through my models manually will be a pain so great I might explode Quote
Superkalle Posted October 28, 2010 Author Posted October 28, 2010 That could possibly be the best feature yet! I hope you can get it to work. Otherwise searching through my models manually will be a pain so great I might explode Well, in all honesty, the problem will hopefully not happen in too often, as only the models containing the removed bricks will give you a warning. So the best way to identify a model with deleted bricks is just to open it, and see if the error occurs. If not, you're set to go. Quote
alienwar9 Posted October 28, 2010 Posted October 28, 2010 well, I already have a problem I opened one of my bigger models and it removed 56 bricks (placed incorrectly, though they worked in the previous version). Is that the same, or would it have a different sign pop up if the bricks could not be loaded? And is it capable of having 2 signs pop up, one for incorrect placement, the other for pieces not loaded? Quote
Superkalle Posted October 28, 2010 Author Posted October 28, 2010 well, I already have a problem I opened one of my bigger models and it removed 56 bricks (placed incorrectly, though they worked in the previous version). Is that the same, or would it have a different sign pop up if the bricks could not be loaded? And is it capable of having 2 signs pop up, one for incorrect placement, the other for pieces not loaded? No, if you get the message "placed incorrectly", it may be because the bricks actually are. I was told the precision of the bricks have been increased in 4.0, so some conection tolerances that were OK before, may not be anymore. Also, it may be that some connectivity has been shaped up. And yes, there should be two different pop-ups for "not placed correctly" and "brick not available". Quote
Calabar Posted October 28, 2010 Posted October 28, 2010 It seems brick 4737 has been removed! I opened my polaris lab in order to fix flexible hoses issue and... Sigh.. I never will be a complete polaris lab! Quote
private_lego Posted October 28, 2010 Posted October 28, 2010 I hoped that they wouldn't remove any more bricks. Just for the loading older models without error messages Quote
Superkalle Posted October 28, 2010 Author Posted October 28, 2010 I hoped that they wouldn't remove any more bricks. Just for the loading older models without error messages I agree. The bricks that have been removed are often "duplicates" such as the Motorcycle Fairing which in LDD 3 existed in two seemingly identical version, but with different DesignID's. One of those are still in LDD4, the other one is gone. Russian Rolette which you used in LDD3 Quote
Calabar Posted October 29, 2010 Posted October 29, 2010 It seems brick 4737 has been removed! After further investigations I can confirm brick 4737 is missing. So... there are missing bricks other than those listed above!! @Superkalle: can you realize a lxf file (and a screenshot) with all LDD3 brick missing in LDD4? It would be very useful to understand what we lost with this new release! However I don't understand the removal of bricks that was perfectly working! Bah... Quote
Shroud Posted October 29, 2010 Posted October 29, 2010 Opened a big project "68 bricks removed"........... Quote
Superkalle Posted October 29, 2010 Author Posted October 29, 2010 So... there are missing bricks other than those listed above!! @Superkalle: can you realize a lxf file (and a screenshot) with all LDD3 brick missing in LDD4? It would be very useful to understand what we lost with this new release! You have to download the excel file to see all the files removed. The list in the post are only the parts that have a counterpart. But I will post the additinal parts here too. I could fix a screenshot of all the removed bricks, but then I have to re-install LDD 3, and who wants to do that 4737 Lattice Corner 1x4x6 4741 Frame Right/inv. 1x4x6 6080 Dragon Ornament 33052 Imitation Jewellery 45173 Shell 3x12w/bow/angle R, Metal 47577 Coat Of Mail 57878 Train Wheel Ø16.6/Ø23 58843 Slide Ø15.83 - 55.78mm 58844 Small Alien, Body 58845 Small Alien, Leg 59577 Shell 2 (3x5x3) 2007 60108 Dragon's Head Top 61638 Dragon's Head Top, 2 W. Armour 61639 Dragon`s Head, 2 "no. 1" 61988 Nxt, Assambled 62606 Shark 8x16 63153 Foot/claw 3x9x3, 08 88701 Visor W. Protec. Fr. Drum Laqu Quote
Calabar Posted October 29, 2010 Posted October 29, 2010 I could fix a screenshot of all the removed bricks, but then I have to re-install LDD 3, and who wants to do that Still have my portable version of LDD3 (do you want? :p ). So, if you prepare the lxf file with LDD Manager, I could generate the screenshot. Quote
Superkalle Posted October 29, 2010 Author Posted October 29, 2010 Still have my portable version of LDD3 (do you want? :p ). So, if you prepare the lxf file with LDD Manager, I could generate the screenshot. Fair deal - find it attached. And please note that it contains all the removed bricks, and that about 15 of them have counterparts in LDD4, and 15 do not (according to my best judgement) GeneratedLDDFile.zip Quote
Calabar Posted October 29, 2010 Posted October 29, 2010 I've a warning: two bricks not place correctly and removed from the scene! That's strange: bricks was well spaced each other! Quote
Superkalle Posted October 29, 2010 Author Posted October 29, 2010 I've a warning: two bricks not place correctly and removed from the scene! That's strange: bricks was well spaced each other! OK, post the screenshot and I can deduce which ones are missing. Quote
Calabar Posted October 29, 2010 Posted October 29, 2010 (edited) Here is the screenshot! Many important brick missing... I'm asking myself why... Edited October 29, 2010 by Calabar Quote
Superkalle Posted October 29, 2010 Author Posted October 29, 2010 Here is the screenshot! Many important brick missing... I'm asking myself why... Not that many actually. Of the 28 parts in the screenshot 13 have new identical corresponding parts in LDD4. This happens because sometimes TLG updates with a new DesignID (mold) that is identical to the old parts. The only difference may be different injection inlets for the plastic (or something like that) or other minute design change. That leaves us 15 parts. Of those, 10 are IMHO useless anyway, like the Alien stuff from Mars Mission, Dinosaur parts, shark body etc. One parts (the train wheel) is now integrated in a complete assembly. So in the end, only two bricks that have been removed that are of any practical use (Of course, this is my subjective opinion ) Those two are: 4737 Lattice Corner 1x4x6 and 4741 Frame Right/inv. 1x4x6 Quote
Randal Posted October 29, 2010 Posted October 29, 2010 Can we post an install file for 3.1? I'd hate to lose that shark. I've used it a few times in Brick and planned to use it again for Monday... The small shark isn't as good. Quote
Calabar Posted October 29, 2010 Posted October 29, 2010 @Superkalle Can you indicate in the image bricks that has been replaced with similar bricks? Quote
Aanchir Posted October 29, 2010 Posted October 29, 2010 Not that many actually. Of the 28 parts in the screenshot 13 have new identical corresponding parts in LDD4. This happens because sometimes TLG updates with a new DesignID (mold) that is identical to the old parts. The only difference may be different injection inlets for the plastic (or something like that) or other minute design change. That leaves us 15 parts. Of those, 10 are IMHO useless anyway, like the Alien stuff from Mars Mission, Dinosaur parts, shark body etc. One parts (the train wheel) is now integrated in a complete assembly. So in the end, only two bricks that have been removed that are of any practical use (Of course, this is my subjective opinion ) Those two are: 4737 Lattice Corner 1x4x6 and 4741 Frame Right/inv. 1x4x6 Several of those are actually integrated with complete assemblies-- for instance, the shark body is now integrated with the previously-uncategorized head as an actual complete shark. Which I don't mind at all; while opinions vary on the new shark's quality it has a lot more connection points-- thus, actually building with it is both more possible and (for some sets) more necessary. Other parts which are now integrated in assemblies are the three miscellaneous parts (not dinosaur parts, in fact) for the armored dragon head. The complete head save for the lower jaw is now one piece. This makes it possible for me to revise my model of the Castle Giant Chess Set (I started work on that today, but it may take a while given that's the largest set I've built and the one with the most errors). The assembled dragon head is a lot easier to paint-- its joint, main "skin", armor, and teeth can all be painted separate colors. And since the various sections available before could not actually be integrated together, it makes the armored dragon actually possible to build. Quote
Superkalle Posted October 29, 2010 Author Posted October 29, 2010 Several of those are actually integrated with complete assemblies-- for instance, the shark body is now integrated with the previously-uncategorized head as an actual complete shark. Which I don't mind at all; while opinions vary on the new shark's quality it has a lot more connection points-- thus, actually building with it is both more possible and (for some sets) more necessary. Other parts which are now integrated in assemblies are the three miscellaneous parts (not dinosaur parts, in fact) for the armored dragon head. The complete head save for the lower jaw is now one piece. This makes it possible for me to revise my model of the Castle Giant Chess Set (I started work on that today, but it may take a while given that's the largest set I've built and the one with the most errors). The assembled dragon head is a lot easier to paint-- its joint, main "skin", armor, and teeth can all be painted separate colors. And since the various sections available before could not actually be integrated together, it makes the armored dragon actually possible to build. Thanks for clarifying that Aanchir. @Calabar, here is a pic: Quote
private_lego Posted October 30, 2010 Posted October 30, 2010 Not that many actually. Of the 28 parts in the screenshot 13 have new identical corresponding parts in LDD4. This happens because sometimes TLG updates with a new DesignID (mold) that is identical to the old parts. The only difference may be different injection inlets for the plastic (or something like that) or other minute design change. LDD4 should have a build in routine which replaces the old design numbers with the new ones, instead of just delete them. This would solve a lot of problems and frustrations Quote
Calabar Posted October 30, 2010 Posted October 30, 2010 It would be useful if LDD would place conflicting bricks sideways instead then delete that. About deleted bricks, can anyone create a table with images with all informations, such as "the brick has been replaced with... (differences: ...)", "the brick has been incuded in... (advantage/limits of the new version: ...)", "the brick has not been replaced". Quote
Superkalle Posted October 30, 2010 Author Posted October 30, 2010 LDD4 should have a build in routine which replaces the old design numbers with the new ones, instead of just delete them. This would solve a lot of problems and frustrations I'm just putting the finishing touches on a feature in LDD Manager that will do the search and replace. But I agree, it would have been so much nicer to have it in LDD4 itself. Quote
Randal Posted November 1, 2010 Posted November 1, 2010 I found that they didn't remove my shark, they just removed the individual parts and added it as a single part. Quote
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