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Posted

I thought that you guys would like to see a review of the game.It came out in 2003.

T064_Tropico_2_Pirates_Cove_custom-.jpg

This is the art work for the front cover,

Here goes....

Though much of it is based on the original Tropico, the game play is very different. The player runs a pirate island and, as the Pirate King, must keep the pirates happy while stealing as much booty as possible. Workers, called captives, are taken on raids, from shipwrecks off the player's island, or from nations with which an alliance has been established. They are the lifeblood of the economy, and all construction and production is done by their hands. They can take on most of the jobs available, including farmer, lumberjack, and blacksmith, and can even be promoted to a pirate. Skilled captives may be able to perform more specialized jobs unskilled captives cannot.

To keep captives "happy", order must be instilled on the island. Pirates, however, prefer anarchy. You also need to keep the captives afraid, so they live in fear of you, and will not run away or escape the island. This is important because some escaping captives inform angry monarchs of your island location, and angry monarchs may send warships your way. Pirate ships may be built at boatyards or shipyards, and are used to plunder other islands or board enemy ships to steal gold with which you can build a greater pirate base. There are also several challenging scenarios in which the goal is to survive in harsh environments, from angry pirates to escaping captives.

On the whole, the game is more streamlined than the original Tropico. There are fewer building areas the player needs to worry about and the importance of the political factions is marginalized to the point of rendering them meaningless. The "reverse economy" requires less production because money can be stolen to satisfy certain objectives. Regardless, money cannot be plundered if the following production list is not followed.

Here is a little info about the other details

Developer(s) Frog City Software

Publisher(s) Gathering of Developers/Take-Two Interactive (Windows), Feral Interactive (Macintosh)

Designer(s) Bill Spieth/Frog City Software

Engine S3D

Platform(s) Windows, Mac OS X

Release date(s) 2003

Genre(s) Construction and management simulation

Mode(s) Single player

Rating(s) ESRB: Teen (T)

Media 2 CD-ROMs

System requirements P200 MHz CPU, 64 MB RAM, 1.7 GB HD

Input methods Keyboard and mouse.

Overall I would rate this game 8/10. The reason I give it an 8 is because pirates get mad WAYYYYYY to quick :pir-angry:

I would rate the graphics 9/10. I find that they are a little to pixely here and there but overall the graphics are pretty sweet :pir-sweet:

Game play is about 10/10. The game is very busy and things are always happening, wich is something I really like.

Here are some screen shots

tropico2pic3.jpg

A overview of the Island.

wp3-800x600.jpg

A good view of the town.

tropico2a.jpg

A shot of one of the farms.

trop_790screen003.jpg

A smaller village.

2cwkkk5.jpg

A shot of a few buildings.

I suggest buying this because it contains some great MOCing ideas.

Enjoy

Broadside.

Posted

Don't get me wrong, I've played this game a lot since it came out, but the thing they really missed here is the FUN of being a pirate. In fact, you're really more of a Project Manager for Pirates.

Posted
Don't get me wrong, I've played this game a lot since it came out, but the thing they really missed here is the FUN of being a pirate. In fact, you're really more of a Project Manager for Pirates.

I agree 100%, you are more like a manager then a pirate.

Thanks for "reviewing" this game! :pir-sweet:

No problem :thumbup:

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