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Kingdom of Corrington
The Scholar Kingdom

Once proud and unbending, Corrington staggers beneath the weight of defeat in the Long War.
Its nobles squabble and question the king's rule openly, the border marches mutter of rebellion, and the king’s authority wanes.
Dissatisfied nobles and defiant Taemric clans rally behind the king's nephew, who they see as a more worthy claimant that will bring back glory to the realm - and aid their cause along the way. Meanwhile, the ancient order of the Knights of Yeldo pursue their own mysterious goals, profiting from the absence of royal oversight.

 

Sub Factions:

The Taemric Marches | The Knights of Yeldo

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Heraldry

Flags: Red
Colors: Red (and white)
Sigils: Rampant lions and lions *
* For example. Faction colors are key.

Lay of the Land 

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Political

Ruler: King Edmund III 'the Weak'
Capital: Belson
Government: Centralized semi-feudal monarchy

Faction focus

Faction Focus is a roleplaying instrument that helps indicate what a Faction finds important on a quick glance. It can help inspire your builds or shape your stories. The ranking of the Focuses indicates what a Faction finds more important, i.e. the Focus that comes first is most important to a Faction.

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People and History

The Corlanders are a people who pride themselves on civilization and class above anything else. They look to further their lot in life through trade, and believe that order is more important than might, although they are not shy about utilizing might to establish order.

Corrington currently lies in shambles, after its defeat in the Long War - a conflict that had its roots in a petty dynastic conflict, but soon spiraled out of control into a war of conquest. As part of its defeat, it had to cede its eastern provinces to Mardier, who had conquered them after joining the conflict on Oléon's side.

For a long time however, Corrington's defeat was not in the air. With Oléon's forces spread thin throughout its territories, Corrington quickly gained the upper hand during the early years of the war. Disaster struck when Mardier entered the conflict and Corrington was forced to wage a two-front war. Soon thereafter, defeat was unavoidable.

The War has left a blemish on the King's authority and the Marches which have always been a wild and hardly tamed place are looking to turn the situation to their advantage. Perhaps they could be free once more, like the kindred Isle of Tam? In pursuit of their goals, they have found allies in other dissatisfied nobles who are looking for a new king. One they might have found in the popular young nephew of the king. A successful commander during the Long War, perhaps he has what it takes to keep the Kingdom together.

 

Geography

The mainland is mostly rolling hills with a small mountain chain running down the middle of the country. It is the northernmost country in Eastern Halos, and the winters in the North are often unbearable to many outsiders. Most of the freeholders grow potatoes, wheat, or cabbage, and raise livestock. Cows and pigs are plentiful, and the countryside is dotted with many small hamlets. However, the cities are bustling places that never sleep. The cities are well planned, kept clean, and order is maintained at all times. The largest city, and capital of the kingdom is Belson. Belson is home to one of the world’s foremost universities: Archeon College, which attracts students from across the known world.

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Example builds

[Example MOC or troop build]

 

Real world inspiration and influences

  • Medieval England, and other minor influences that have been cited in BOBS such as Norway
  • Future equivalent in BOBS: Corrington

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Subfactions
Sub Factions are for all intents and purposes part of the Main Faction, but they offer the chance at playing a character of a distinct culture or subgroup of the Main Faction. As Sub Faction are mostly less strict in terms of uniform, the overall Faction uniform is of less importance here. What is important is that soldiers or armies of the Sub Factions still fly the main colors/flags of the Main Faction

 

The Taemric Marches

Nominally part of Corrington, the Taemric Marches have never been tamed. Its people are fiercely independent, bound more by custom than crown.
With Corrington weakened, March-Lords may seek full sovereignty - and allies among the discontented. The Taemric Marches are known for its clan-based cultures and geographic remoteness. Situated along the northern shore of Corrington, it is a rainy and green place - infamous for its fog, bogs and rolling hills. The wild nature of its people and the harshness of life in the Marches is sometimes seen as backward by Corlanders living in the east and south - a sentiment that is far from the true facts.

Lay of the Land 

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Political

Ruler: No single ruler; governed by March-Lords and clan councils
Capital: None, though Caer Talwyn is most prominent city

Real world inspiration and influences

  • The Taemric Marches are based upon the Gaelic cultures of the British Isles, such as medieval Scotland, Wales, Cornwall and Ireland. But also places like Brittany and the Isle of Man amongst others. These cultural influences are evident in the architecture of the Taemrish.
  • They are culturally related to the Isle of Tam, which in this timeline is still an independent island kingdom.

 

The Knights of Yeldo

Ruling from the island of Yeldo, the Knights are an artifact of decades past, before the Long War drained Corrington’s coffer and when the King answered Pyros’ call for help and ventured south against the Sultanate. While the Knights' bastions in the South have now largely fallen, the Knights still cling to small footholds. With the King's attention drawn to other internal matters, the Knights of Yeldo are mostly left to their own devices. It is rumored their are in search of fabled and ancient relics, to help them supposedly restore their former glory and power. Unlike most Corlanders, who take a scientific stance in life, the Knights of Yeldo are known to be more interested in the esoteric and mythical aspects of life.

Lay of the Land 

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Political

Ruler: Grand Master, subservient to the Corrish King
Capital: Island of Yeldo

Real world inspiration and influences

  • The Knights of Yeldo are based on several medieval knightly orders, primarily the Knights of Malta and the Knights Templar. This is reflected in the architecture of the Knights of Yeldo, which is a mixture of Middle-Eastern styles and typical western castles.

 

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Want to join the Kingdom of Corrington and bask in wealth and glory?

To sign up, post a picture of your signature figure, preferably accompanied by Corrington formal flag colors. You are welcome to include a bit of a description as well. 
Your signature figure, or sigfig, will represent your character throughout your MOCs within Tales of Old (That does not mean that your sigfig has to be in every MOC you make).

Although this is the “Red” faction, that does not mean that everyone should have a red-uniformed soldier as sigfig.
Within Tales of Old you build your own story – for example, your sigfig could start out as a carpenter that decides to work on a ship.

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