evank Posted April 23 Posted April 23 If anyone is interested, I am almost finished with the engineering of my "Blocky Kong" machine -- a nearly life-sized, fully playable Donkey Kong-inspired game, controlled by several Interface A attached to a single Apple //e. :) My goal is to have the whole thing done by the end of July, and then to debut the model at Brickfair (Chantilly, Virginia) which is the first weekend of August. I've been posting frequent updates in my "Square Pistons" group on Facebook. Blocky Kong moves sideways and vertically, controlled by a joystick; he jumps over barrels; he climbs ladders; and ultimately he rescues the princess. I am using touch sensor for collision detection with barrels; to control the limits of the jumps; and to detect when a ladder is present, etc. Quote
Toastie Posted April 24 Author Posted April 24 On 4/23/2025 at 7:28 PM, evank said: If anyone is interested, I am almost finished with the engineering of my "Blocky Kong" machine Well, Evan, I surely am. I am on your personal preview channel as well - I think it would be really nice to sharing your ever so small progress steps here in repetitive fashion as well! I mean, just watching a "mount" moving at full "2D speed" within a good-sized LEGO frame, controlled by a joystick/Apple 2 (clone?) using 4.5V interface A stuff with your custom software is certainly worth >numerous< posts here! All the best Thorsten Quote
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