sixf00t4 Posted December 13, 2022 Posted December 13, 2022 (edited) There’s got to be a simple rule that can tell me where I can make connections for these diagonal beams using cheese slopes. There has to be a better way than just trial and error with plates and such. Help? im trying to make an M for a logo. I attached a pic of the stud.io file and what I’ve got physically. Edited December 13, 2022 by sixf00t4 Quote
Johnny1360 Posted December 14, 2022 Posted December 14, 2022 Probably not the answer your looking for but have you considered using some sort of "snot" construct or some hinge plates, to achieve the angles. Quote
Mylenium Posted December 15, 2022 Posted December 15, 2022 https://en.wikipedia.org/wiki/Law_of_cosines The rest is a quantization problem, which is the hard part. It's one of those things Studio should have a panel for perhaps... Mylenium Quote
sixf00t4 Posted December 16, 2022 Author Posted December 16, 2022 On 12/15/2022 at 4:34 AM, Mylenium said: https://en.wikipedia.org/wiki/Law_of_cosines The rest is a quantization problem, which is the hard part. It's one of those things Studio should have a panel for perhaps... Mylenium Thanks! was that *should* as in, you're not sure if there's one or not, or *should* as in perhaps someone should create a panel since you're sure there's not one? Quote
AndrewH7 Posted December 28, 2022 Posted December 28, 2022 Fullbrick hight 6 Cheese wedge 4 but only 3 sloping Using SNOT Normal + stud on side Next 1 down normal with slimbrick Then headlight brick Down 1 HL+slim down HL +2 slim & Back again to normal 20 17 14 11 8 5 If height of cheese wedge = 1 then its slope = 2 & length = square root of 3 (3\5 power 2 = 9/25 = 2 short of 27 to = 3. They = 1/2 of triangle with 3 = sides & angle, so if side = 2 then 1/2 a side = 1, & 1/2 of 60° = 30°. See towering brick creations for how to do 1/2 slimbrick for cheese wedge, alternative normal & headlights + slim then 1×1's up to them. Quote
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