Mirror1810 Posted June 25, 2022 Posted June 25, 2022 General Gruber is inspecting one of the many control centers located throughout the Deland Republic. From such facilities all orders are distributed throughout the military. General Gruber and two Guardsmen. Guardsmen are specially trained soldiers, that follow and protect important political and military figures. Quote
ParmBrick Posted June 26, 2022 Posted June 26, 2022 That's pretty nice! Furthermore, the general and his escort are very intimidating, if we then add that everything is very aseptic and orderly, it must not be easy to work there xD Quote
Feuer Zug Posted June 27, 2022 Posted June 27, 2022 Big control room for coordinating operations, but as @ParmBrick mentioned, rather drab. Besides the yellow coffee cup and the general's guards, there's no color at all. Quote
Mirror1810 Posted June 27, 2022 Author Posted June 27, 2022 1 hour ago, Feuer Zug said: Big control room for coordinating operations, but as @ParmBrick mentioned, rather drab. Besides the yellow coffee cup and the general's guards, there's no color at all. Yeah, thats kinda on purpose. By having no distractions, even subconcious ones, the personnel can focus on their work. And more colors just wouln't really work with the general theme. Quote
TheBeeze Posted June 27, 2022 Posted June 27, 2022 You earned 5 bucks. You're going to need to start really cranking out some detail on these LDD builds if you want to keep earning points for them. Quote
Mirror1810 Posted June 27, 2022 Author Posted June 27, 2022 (edited) 1 hour ago, TheBeeze said: You earned 5 bucks. You're going to need to start really cranking out some detail on these LDD builds if you want to keep earning points for them. Ok, I'm going to start working on that. 1 hour ago, TheBeeze said: You earned 5 bucks. You're going to need to start really cranking out some detail on these LDD builds if you want to keep earning points for them. There's actually a lot of details in most of my builds, the thing is that in the images you often can't see them. For example behind the big screens here, behind them there is an elaborate construct of support beams and such, you just can't see them. Edited June 27, 2022 by Mirror1810 Quote
Feuer Zug Posted June 27, 2022 Posted June 27, 2022 I think it's in reference to the identical nature of much of the build. Much of the command center (and the parade troops and trees in the mortar training) all appear to be copy and paste. With the trees, you have to really look to see it. In the parade, it is somewhat expected. I even got my minifigs to march together, but you can tell the slight differences, especially since they have a variety of faces. This command center looks too perfect, with the exception of a single yellow coffee cup and a black screen on one console. No colonels are standing over the station minders asking what this dot is on screen or yelling into phones about needing a team inserted yesterday. This feels like a nightmare cubicle farm from the movie Office Space. I should know, I work in a cube farm. At least I get to have a small mess on my desk and a photo on the wall. What I'm trying to say is make it visually detailed so that we, the viewer, see action in the scene. Make it visually appealing. Small, fun details bring life to the scene. The largest diorama can be bland compared to a small 8x8 vignette of a spy getting silenced in a dark alley. Quote
Mirror1810 Posted June 27, 2022 Author Posted June 27, 2022 43 minutes ago, Feuer Zug said: I think it's in reference to the identical nature of much of the build. Much of the command center (and the parade troops and trees in the mortar training) all appear to be copy and paste. With the trees, you have to really look to see it. In the parade, it is somewhat expected. I even got my minifigs to march together, but you can tell the slight differences, especially since they have a variety of faces. This command center looks too perfect, with the exception of a single yellow coffee cup and a black screen on one console. No colonels are standing over the station minders asking what this dot is on screen or yelling into phones about needing a team inserted yesterday. This feels like a nightmare cubicle farm from the movie Office Space. I should know, I work in a cube farm. At least I get to have a small mess on my desk and a photo on the wall. What I'm trying to say is make it visually detailed so that we, the viewer, see action in the scene. Make it visually appealing. Small, fun details bring life to the scene. The largest diorama can be bland compared to a small 8x8 vignette of a spy getting silenced in a dark alley. Thanks, I am definitely going to try and avoid using copy and paste as much as I can. Quote
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