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Posted

The sign-up deadline for the next Trade MRCA is October 26, midnight, anywhere in the world.

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To sign-up for the Trade MRCA, read the rules here and then sign-up via this form.

For a ship to take part in the MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Bregir.

Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this turn, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally.

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IMPORTANT MAP ZONE INFORMATION:
- Note that zone 34 connects to zone 36
- Explorers have confirmed that the open sea south of zone 35 is navigable. As such, zone 62 (unmarked on map) is available for travel in the MRCA. Zone 62 connects to zones 33, 35, 37, and 38. Cartographers are working to get the maps updated as soon as possible.

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In addition to the information above, consult the following two maps for trade zone numbers before submitting any forms.

First, the continental coast and the seas closest to northern Halos: 

38033143946_0f0207d485_o.png

IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels.

Note that the settlement marked on the above map as Dragonstone now goes by the name of Aurelia.

 

Second, here is the map for the New Haven Sea, which has a growing number of settlements:

50827683206_066b50c84f_c.jpg

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And here are the trade values as of October 6, 621. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below.

Settlement

Faction

Zone

Trade
Value

Acropolis

OL

24

65

Aden

CAR

2

178

Alexport

PRI

29

172

Arlinsport

COR

6

695

Astrapi

OL

23

420

Aurelia

OL

20

65

Balmin

NAM

2

175

Balondia

COR

2

149

Bardo

ESL

8

295

Baskers Island

MAR

6

126

Bastion

SR

18

555

Belson

COR

4

897

Black Rock

SR

??*

85

Breshaun

OL

7

2295

Brickford Landing

COR

39

30

Calisto

MAR

25

160

Camp Isaac

COR

35

80

Cecropia

OL

22

55

Ceniza Bajo

ESL

38

20

Charlatan Bay

SR

24

710

Chiquita

ESL

36

10

Dortanix

MAR

1

594

Elizabethville

COR

22

360

Eltina

OL

7

565

Elysabethtown

ESL

20

285

Fatu Hiva

OL

35

500 

Fortaleza Victoria

ESL

32

5

Fort Arltrees

OL

43

170

Freeport

GAR

27

120

Fuerte Unido

ESL

32

350

Granoleon

OL

5

892

Hellion

SR

50

115

Hojaroja

ESL

32

60

Hussar’s Isle

COR

24

35

Interlagos

ESL

41

80

Jameston

COR

35

1055 

Jiangkia

OL

39

90

Kieg

GAR

3

594

King’s Harbour

COR

24

770

Kings Port

TER

13

740 

La Puebloto

ESL

32

5

Lavalette

OL

28

590

Leopaldis

GAR

24

118

Londa

MAR

2

594

Mehit

ESL

32

5

Mesabi Landing

COR

35

1320

Montario

ESL

17

105

Mooreton Bay

COR

24

465

Moray’s Den

SR

21

50

Myzectlan

COR

35

205

Neuberg

CAR

39

100

Neustadt

CAR

38

180

New Haven

COR

24

75

New Nassau

SR

35

45

Nola Mar

OL

13

360

North Silithona

OL

13

115

Nouveau Oleandia

OL

51

95

Nova Malto

ESL

32

95

Nova Terreli

ESL

17

1340

Pamu

TER

13

100

Pilnton

OL

13

155

Pontelli

ESL

17

130

Poorvintia

CAR

26

50

Poppy Port

SR

26

340

Port Mordo

COR

49

25

Port Raleigh

COR

20

325

Port Wilks

ESL

22

15

Port Woodhouse

COR

35

235

Prinport

GAR

9

840

Puerto Alijo

ESL

20

5

Puerto Desafio

ESL

32

230

Punto Sur

ESL

42

110

Quinnsville

COR

24

745

Salida Este

ESL

23

315

Seawatch

CAR

43

20

South Silithona

ETV

13

55

Spudkirk

COR

43

220

Stedor

ESL

3

297

Stormhaven

COR

22

100

Tanari

TER

13

100

Tarlor

ETV

13

100

Terreli

ESL

3

892

The Sereen Cay

SR

31

55

Tortuga

SR

32

385

Trador

ESL

32

685

Ulric

ALT

1

149

Weelond

ESL

8

1320

Westface

ETV

13

640

Windfall Island

OL

28

10

Wullham

COR

40

120

Yeldo

COR

1

594

* If you have to ask where Black Rock is, you can't find it. :wink:

 

The following islands can also be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. :wink: 
If sailing to one of these islands, use the name listed here:

Island

Faction

Marked on map as

Zone

Trade
Value

Fever Island

---

1

26

0

Island of Bats

ALT

4

27

0

Bubbling Island

NAM

6

30

0

Garden of Hades

---

9

31

0

Gunpowder Island

---

16

35

0

Stilt People Island

---

17

35

0

Glimmer Island

CAR

20

35

0

Mud Beach

SR

21

35

0

Screeching Isle

---

22

35

 0  

Also, the pirate hideouts of Barracuda Bay in zone 27 and Dragon Lair in zone 13 can be visited by black flag ships of any faction and remain hidden in the subsequent KPA ship report. But this is for pirates only. Ships not flying the black visiting these hideouts will likely be captured by Captain Redbeard or The Dragon!

  • 2 weeks later...
Posted

Hey, @Capt Wolf / @Bregir. I was just looking at the settlement status, and I don't think the WTC troops were moved from Fatu Hiva. I'm guessing I forgot to put in the troop move paperwork (I swear I put it in, but it was a while ago... so honestly no clue). I was hoping we could have the troops counted as moved in the last MCRA. (Especially as I think oleon would want their settlement free of Corries!)

As such, 2 fleets of mine left Fatu Hiva last turn. One went to Spudkirk, and the other back to Mesabi Landing. I was hoping that of the 390 troops could be moved with the 2 fleets (and feel free to deduct what my ships made in the MCRA). This would put 160 men in spudkirk, and 230 back in Mesabi Landing out of the 390 there. 

If not, that's totally fine. But.... i might need to work something out with Oleon! :pir-laugh:

Posted
9 hours ago, Mesabi said:

Hey, @Capt Wolf / @Bregir. I was just looking at the settlement status, and I don't think the WTC troops were moved from Fatu Hiva. I'm guessing I forgot to put in the troop move paperwork (I swear I put it in, but it was a while ago... so honestly no clue). I was hoping we could have the troops counted as moved in the last MCRA. (Especially as I think oleon would want their settlement free of Corries!)

As such, 2 fleets of mine left Fatu Hiva last turn. One went to Spudkirk, and the other back to Mesabi Landing. I was hoping that of the 390 troops could be moved with the 2 fleets (and feel free to deduct what my ships made in the MCRA). This would put 160 men in spudkirk, and 230 back in Mesabi Landing out of the 390 there. 

If not, that's totally fine. But.... i might need to work something out with Oleon! :pir-laugh:

That all sounds reasonable to me. I'm going to flag this for @Ayrlego, who has been overseeing troop movement records.

Posted
On 10/19/2021 at 4:08 PM, Mesabi said:

As such, 2 fleets of mine left Fatu Hiva last turn. One went to Spudkirk, and the other back to Mesabi Landing. I was hoping that of the 390 troops could be moved with the 2 fleets (and feel free to deduct what my ships made in the MCRA). This would put 160 men in spudkirk, and 230 back in Mesabi Landing out of the 390 there.

I double checked the troop forms, nothing there... but it's an easy fix. I've adjusted the spreadsheets to reflect the troops were moved last turn. Nothing to see here Oleon!!!

Posted

 

On 10/21/2021 at 9:09 PM, Ayrlego said:

I double checked the troop forms, nothing there... but it's an easy fix. I've adjusted the spreadsheets to reflect the troops were moved last turn. Nothing to see here Oleon!!!

Thank you!

On 10/21/2021 at 3:08 PM, Professor Thaum said:

Hey @Mesabi !

you're in for another round ?

I always try to keep my ships on the sea. I should probably break out my bricks again...

Posted

Who might I inquire with to get the stats for a captured NPC ship? Quinnsville captured Serpent's Scream from Francois the Elder last turn I would like to know what I've got to work with. 

Thanks in advance!

Posted
1 hour ago, LM71Blackbird said:

Who might I inquire with to get the stats for a captured NPC ship? Quinnsville captured Serpent's Scream from Francois the Elder last turn I would like to know what I've got to work with. 

Thanks in advance!

Serpent's Scream - Class 5 Range 4, Manoeuvre 4, Guns 4, Crew 4, Cargo 1, Hull 4

Posted
4 hours ago, LM71Blackbird said:

Who might I inquire with to get the stats for a captured NPC ship? Quinnsville captured Serpent's Scream from Francois the Elder last turn I would like to know what I've got to work with. 

Thanks in advance!

But note that it is an un-MOC'd ship, so you'll need to build it before you can sail it,

Posted
14 hours ago, Capt Wolf said:

But note that it is an un-MOC'd ship, so you'll need to build it before you can sail it,

I haven't found myself in this situation but am curious, is this "build it" a 1. Whole new ship? 2. Micro scale? 3. A MRCA outcome 16x16? Or 4. Something else?

Posted
2 hours ago, CapOnBOBS said:

I haven't found myself in this situation but am curious, is this "build it" a 1. Whole new ship? 2. Micro scale? 3. A MRCA outcome 16x16? Or 4. Something else?

1. Whole new ship.

Basically, capturing an un-MOC'd ship is the same as acquiring a free license for a ship of that size. It can also be sold to the prize court for DBs if you don't want to build a ship.

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