Capt Wolf Posted October 6, 2021 Posted October 6, 2021 The sign-up deadline for the next Trade MRCA is October 26, midnight, anywhere in the world. ---------------- To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in the MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Bregir. Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this turn, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- IMPORTANT MAP ZONE INFORMATION: - Note that zone 34 connects to zone 36 - Explorers have confirmed that the open sea south of zone 35 is navigable. As such, zone 62 (unmarked on map) is available for travel in the MRCA. Zone 62 connects to zones 33, 35, 37, and 38. Cartographers are working to get the maps updated as soon as possible. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- In addition to the information above, consult the following two maps for trade zone numbers before submitting any forms. First, the continental coast and the seas closest to northern Halos: IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels. Note that the settlement marked on the above map as Dragonstone now goes by the name of Aurelia. Second, here is the map for the New Haven Sea, which has a growing number of settlements: ----------------------------------------------------------------------------------- And here are the trade values as of October 6, 621. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone TradeValue Acropolis OL 24 65 Aden CAR 2 178 Alexport PRI 29 172 Arlinsport COR 6 695 Astrapi OL 23 420 Aurelia OL 20 65 Balmin NAM 2 175 Balondia COR 2 149 Bardo ESL 8 295 Baskers Island MAR 6 126 Bastion SR 18 555 Belson COR 4 897 Black Rock SR ??* 85 Breshaun OL 7 2295 Brickford Landing COR 39 30 Calisto MAR 25 160 Camp Isaac COR 35 80 Cecropia OL 22 55 Ceniza Bajo ESL 38 20 Charlatan Bay SR 24 710 Chiquita ESL 36 10 Dortanix MAR 1 594 Elizabethville COR 22 360 Eltina OL 7 565 Elysabethtown ESL 20 285 Fatu Hiva OL 35 500 Fortaleza Victoria ESL 32 5 Fort Arltrees OL 43 170 Freeport GAR 27 120 Fuerte Unido ESL 32 350 Granoleon OL 5 892 Hellion SR 50 115 Hojaroja ESL 32 60 Hussar’s Isle COR 24 35 Interlagos ESL 41 80 Jameston COR 35 1055 Jiangkia OL 39 90 Kieg GAR 3 594 King’s Harbour COR 24 770 Kings Port TER 13 740 La Puebloto ESL 32 5 Lavalette OL 28 590 Leopaldis GAR 24 118 Londa MAR 2 594 Mehit ESL 32 5 Mesabi Landing COR 35 1320 Montario ESL 17 105 Mooreton Bay COR 24 465 Moray’s Den SR 21 50 Myzectlan COR 35 205 Neuberg CAR 39 100 Neustadt CAR 38 180 New Haven COR 24 75 New Nassau SR 35 45 Nola Mar OL 13 360 North Silithona OL 13 115 Nouveau Oleandia OL 51 95 Nova Malto ESL 32 95 Nova Terreli ESL 17 1340 Pamu TER 13 100 Pilnton OL 13 155 Pontelli ESL 17 130 Poorvintia CAR 26 50 Poppy Port SR 26 340 Port Mordo COR 49 25 Port Raleigh COR 20 325 Port Wilks ESL 22 15 Port Woodhouse COR 35 235 Prinport GAR 9 840 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 230 Punto Sur ESL 42 110 Quinnsville COR 24 745 Salida Este ESL 23 315 Seawatch CAR 43 20 South Silithona ETV 13 55 Spudkirk COR 43 220 Stedor ESL 3 297 Stormhaven COR 22 100 Tanari TER 13 100 Tarlor ETV 13 100 Terreli ESL 3 892 The Sereen Cay SR 31 55 Tortuga SR 32 385 Trador ESL 32 685 Ulric ALT 1 149 Weelond ESL 8 1320 Westface ETV 13 640 Windfall Island OL 28 10 Wullham COR 40 120 Yeldo COR 1 594 * If you have to ask where Black Rock is, you can't find it. The following islands can also be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these islands, use the name listed here: Island Faction Marked on map as Zone TradeValue Fever Island --- 1 26 0 Island of Bats ALT 4 27 0 Bubbling Island NAM 6 30 0 Garden of Hades --- 9 31 0 Gunpowder Island --- 16 35 0 Stilt People Island --- 17 35 0 Glimmer Island CAR 20 35 0 Mud Beach SR 21 35 0 Screeching Isle --- 22 35 0 Also, the pirate hideouts of Barracuda Bay in zone 27 and Dragon Lair in zone 13 can be visited by black flag ships of any faction and remain hidden in the subsequent KPA ship report. But this is for pirates only. Ships not flying the black visiting these hideouts will likely be captured by Captain Redbeard or The Dragon! Quote
CapOnBOBS Posted October 7, 2021 Posted October 7, 2021 Hooray, thanks @Capt Wolf for turning right around into a new turn Quote
Fraunces Posted October 9, 2021 Posted October 9, 2021 Ah great. Just filled the forms. Many thanks for the work you guys put in this game. Quote
Mesabi Posted October 19, 2021 Posted October 19, 2021 Hey, @Capt Wolf / @Bregir. I was just looking at the settlement status, and I don't think the WTC troops were moved from Fatu Hiva. I'm guessing I forgot to put in the troop move paperwork (I swear I put it in, but it was a while ago... so honestly no clue). I was hoping we could have the troops counted as moved in the last MCRA. (Especially as I think oleon would want their settlement free of Corries!) As such, 2 fleets of mine left Fatu Hiva last turn. One went to Spudkirk, and the other back to Mesabi Landing. I was hoping that of the 390 troops could be moved with the 2 fleets (and feel free to deduct what my ships made in the MCRA). This would put 160 men in spudkirk, and 230 back in Mesabi Landing out of the 390 there. If not, that's totally fine. But.... i might need to work something out with Oleon! Quote
Capt Wolf Posted October 19, 2021 Author Posted October 19, 2021 9 hours ago, Mesabi said: Hey, @Capt Wolf / @Bregir. I was just looking at the settlement status, and I don't think the WTC troops were moved from Fatu Hiva. I'm guessing I forgot to put in the troop move paperwork (I swear I put it in, but it was a while ago... so honestly no clue). I was hoping we could have the troops counted as moved in the last MCRA. (Especially as I think oleon would want their settlement free of Corries!) As such, 2 fleets of mine left Fatu Hiva last turn. One went to Spudkirk, and the other back to Mesabi Landing. I was hoping that of the 390 troops could be moved with the 2 fleets (and feel free to deduct what my ships made in the MCRA). This would put 160 men in spudkirk, and 230 back in Mesabi Landing out of the 390 there. If not, that's totally fine. But.... i might need to work something out with Oleon! That all sounds reasonable to me. I'm going to flag this for @Ayrlego, who has been overseeing troop movement records. Quote
Professor Thaum Posted October 21, 2021 Posted October 21, 2021 Hey @Mesabi ! you're in for another round ? Quote
Ayrlego Posted October 22, 2021 Posted October 22, 2021 On 10/19/2021 at 4:08 PM, Mesabi said: As such, 2 fleets of mine left Fatu Hiva last turn. One went to Spudkirk, and the other back to Mesabi Landing. I was hoping that of the 390 troops could be moved with the 2 fleets (and feel free to deduct what my ships made in the MCRA). This would put 160 men in spudkirk, and 230 back in Mesabi Landing out of the 390 there. I double checked the troop forms, nothing there... but it's an easy fix. I've adjusted the spreadsheets to reflect the troops were moved last turn. Nothing to see here Oleon!!! Quote
Mesabi Posted October 23, 2021 Posted October 23, 2021 On 10/21/2021 at 9:09 PM, Ayrlego said: I double checked the troop forms, nothing there... but it's an easy fix. I've adjusted the spreadsheets to reflect the troops were moved last turn. Nothing to see here Oleon!!! Thank you! On 10/21/2021 at 3:08 PM, Professor Thaum said: Hey @Mesabi ! you're in for another round ? I always try to keep my ships on the sea. I should probably break out my bricks again... Quote
LM71Blackbird Posted October 24, 2021 Posted October 24, 2021 Who might I inquire with to get the stats for a captured NPC ship? Quinnsville captured Serpent's Scream from Francois the Elder last turn I would like to know what I've got to work with. Thanks in advance! Quote
Ayrlego Posted October 24, 2021 Posted October 24, 2021 1 hour ago, LM71Blackbird said: Who might I inquire with to get the stats for a captured NPC ship? Quinnsville captured Serpent's Scream from Francois the Elder last turn I would like to know what I've got to work with. Thanks in advance! Serpent's Scream - Class 5 Range 4, Manoeuvre 4, Guns 4, Crew 4, Cargo 1, Hull 4 Quote
LM71Blackbird Posted October 24, 2021 Posted October 24, 2021 9 minutes ago, Ayrlego said: Serpent's Scream - Class 5 Range 4, Manoeuvre 4, Guns 4, Crew 4, Cargo 1, Hull 4 Much appreciateted! Quote
Capt Wolf Posted October 24, 2021 Author Posted October 24, 2021 4 hours ago, LM71Blackbird said: Who might I inquire with to get the stats for a captured NPC ship? Quinnsville captured Serpent's Scream from Francois the Elder last turn I would like to know what I've got to work with. Thanks in advance! But note that it is an un-MOC'd ship, so you'll need to build it before you can sail it, Quote
LM71Blackbird Posted October 24, 2021 Posted October 24, 2021 11 hours ago, Capt Wolf said: But note that it is an un-MOC'd ship, so you'll need to build it before you can sail it, Gotcha, thanks for letting me know! I'll had that to my to-do list... Quote
CapOnBOBS Posted October 24, 2021 Posted October 24, 2021 14 hours ago, Capt Wolf said: But note that it is an un-MOC'd ship, so you'll need to build it before you can sail it, I haven't found myself in this situation but am curious, is this "build it" a 1. Whole new ship? 2. Micro scale? 3. A MRCA outcome 16x16? Or 4. Something else? Quote
Capt Wolf Posted October 24, 2021 Author Posted October 24, 2021 2 hours ago, CapOnBOBS said: I haven't found myself in this situation but am curious, is this "build it" a 1. Whole new ship? 2. Micro scale? 3. A MRCA outcome 16x16? Or 4. Something else? 1. Whole new ship. Basically, capturing an un-MOC'd ship is the same as acquiring a free license for a ship of that size. It can also be sold to the prize court for DBs if you don't want to build a ship. Quote
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