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I like having a white border around callout pointers, but so far the only way I've found to set the pointer attributes is to add the modifiers to each occurrence: 

0 !LPUB CALLOUT POINTER_ATTRIBUTE BORDER 1 #f3f3f3 0.015625 1

I tried a few different things like using the GLOBAL keyword in a few spots:

0 !LPUB CALLOUT POINTER_ATTRIBUTE GLOBAL BORDER 1 #ffffff 0.016
 --- or ---
0 !LPUB CALLOUT POINTER_ATTRIBUTE BORDER 1 #ffffff 0.016 0 GLOBAL
 --- or ---
0 !LPUB CALLOUT POINTER_ATTRIBUTE BORDER GLOBAL 1 #ffffff 0.016

These result in a parsing error, "expected ID > 0 and got 0".  I also tried having no pointer ID (last value in the line):

0 !LPUB CALLOUT POINTER_ATTRIBUTE BORDER 1 #ffffff 0.016

which doesn't cause an error, but doesn't seem to have any effect.

 

Does anyone know if this is possible in LPub3D?

Thanks!

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