seejay Posted December 12, 2020 Posted December 12, 2020 I like having a white border around callout pointers, but so far the only way I've found to set the pointer attributes is to add the modifiers to each occurrence: 0 !LPUB CALLOUT POINTER_ATTRIBUTE BORDER 1 #f3f3f3 0.015625 1 I tried a few different things like using the GLOBAL keyword in a few spots: 0 !LPUB CALLOUT POINTER_ATTRIBUTE GLOBAL BORDER 1 #ffffff 0.016 --- or --- 0 !LPUB CALLOUT POINTER_ATTRIBUTE BORDER 1 #ffffff 0.016 0 GLOBAL --- or --- 0 !LPUB CALLOUT POINTER_ATTRIBUTE BORDER GLOBAL 1 #ffffff 0.016 These result in a parsing error, "expected ID > 0 and got 0". I also tried having no pointer ID (last value in the line): 0 !LPUB CALLOUT POINTER_ATTRIBUTE BORDER 1 #ffffff 0.016 which doesn't cause an error, but doesn't seem to have any effect. Does anyone know if this is possible in LPub3D? Thanks! Quote
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