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Posted (edited)

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And then they really went and messed my life up. Val and Rusty asked me if I knew of any ships they could take. And, as you well know, I did. But it meant going back to Gigor. 

Acquiring the ships

When The Triumvirate tested their Hyperspace Dragnet on that ice ball, they didn't really have an end-goal for the ships they caught. Sure, the passengers were triaged, imprisoned, ransomed or pressed into service. Goods and inventories were confiscated and auctioned. 
But the ships were impounded and quietly ignored. When the project was wound down, a skeleton guard battalion was left to guard the ships, which were about the only thing left that was worth stealing. And I happened to have all the code cylinders needed to access them. 

Acquiring the ships

Rusty was keen on a full-frontal assault; descending from the heavens in a rain of fire - he really enjoyed on that tactic as I remember. But I managed to persuade Val to let me try a non-violent approach.

Acquiring the ships

I can only imagine what trouble Lieutenant Boran got into when Triumvirate Command found out that a turncoat diplomat brazenly walked in and demanded that he allow civilian pilots to remove all of their ships. I checked shortly afterwards and my code cylinders had been swiftly revoked. Ah well, I can't say I feel sorry for them. Removing the last thing of value in the Triumvirate base meant that those troopers could leave Gigor and head home. And from my time on the planet, I know I would've kissed anyone who arranged that for me. 

Edited by goatman461
Posted (edited)

As always, great writing. Fnab is easily my favorite Factions character. 

Love the suggestion of a blockade runner-esque cockpit. It does the job but saves you a lot of effort. Kudos. It could maybe use a tad more detailing? Maybe even just some grilles or lights on those front brackets. The bunker door is great, as is the snow around the edges. Maybe some detailing on the right side of the build could've added something? Mayhaps a few vents or a window or some exposed metal under the wall of ice and snow.

Those are really just nitpicks. Excellent work all in all.

Edited by RocketBoy
Posted

Nice part usage here - that boat piece really adds a nice level of detailing in the cockpit.

Great little story on acquiring the ships and a nice coda on your desertion!

Posted

If I'm honest, this whole build came about because I had the teal parts, and no idea what to do with them. I knew I wanted to go back to Gigor to revisit the base there, and hopefully take Clan Eldar one step closer to controlling the planet.

Since this whole phase of Fnab's journey is about building up strength (recruiting people, digging up caches, planting listening stations) the next obvious step was to find some ships. 

This whole build was the work of an afternoon, so I didn't want to spend too long on it. It is mostly a facade, and I only bothered building what I knew would be visible. 

To my eye the biggest issue is the scale of the hangar. That entrance needs to be at least twice as wide in every direction if a ship is going to fly in there. 

That said, I still like this build. I think it holds up really well under scrutiny, and I don't feel my usual urge to go back and tinker. 

  • 5 weeks later...

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