KevFett2011 Posted February 29, 2020 Posted February 29, 2020 After the Mandalorian found his target on a ice planet, he travels with his ship The Razor Crest to Nevarro, the home planet of the bounty hunter guild.He walks through the big arch and enters the city of Nevarro. Behind the arch are a lots of dealers and other opportunities to spend your hard earned credits. Maybe a fried kowakian monkey lizard to still your appetite? Or some metal pieces to improve your spaceship for your galactic adventures? It is all possible in the streets of Nevarro. Star Wars THE MANDALORIAN - The streets of Nevarro by KevFett2011, auf Flickr Star Wars THE MANDALORIAN - The streets of Nevarro by KevFett2011, auf Flickr Star Wars THE MANDALORIAN - The streets of Nevarro by KevFett2011, auf Flickr Star Wars THE MANDALORIAN - The streets of Nevarro by KevFett2011, auf Flickr Star Wars THE MANDALORIAN - The streets of Nevarro by KevFett2011, auf Flickr Star Wars THE MANDALORIAN - The streets of Nevarro by KevFett2011, auf Flickr Star Wars THE MANDALORIAN - The streets of Nevarro by KevFett2011, auf Flickr My creation shows the arrival of the Mandalorian on Nevarro from the disney+ series THE MANDALORIAN. I really like the scene in which he enters the city through the big arch and there is so much to explore there for your eyes for example the paved street, the arch, the dealers with their market stalls and the different species.I tried to catch that things and present them to you in one build. In the series it is a small alley but I decided to show it to you as a cross-section of the street so of course there are houses and market stalls opposite the ones I build. (that’s why the ropes flying in the air and aren’t connect tot he other side) In my opinion an additional row of houses restrict the view of the street and the arch and that things are the main part of my MOC. You can explore a lot of things in my 48x32 studs build: On the right side is the big arch. You have to walk through it to enter the city. After you enter the city there is many things to explore: Near to the arch is a trandoshan seller who sells fried kowakian monkey lizard. Some meters down the street is a female seller, who sells metal pieces you can probably use to improve your own spaceship. On the other side of the street is a astromech droid, which offer you his transport services to transport for example big and heavy boxes. Above the street are ropes from the one side to the other side of houses. I hope you like my third THE MANDALORIAN creation and of Course I would be pleased to get feedback. Greetings Kevin Quote
m4st3rt3ch Posted February 29, 2020 Posted February 29, 2020 I like it a lot, the greebling and the details are fantastic. Quote
Cylo Posted February 29, 2020 Posted February 29, 2020 Nice build, the stone pillar looks really nice! Quote
KevFett2011 Posted March 1, 2020 Author Posted March 1, 2020 Thank you guys for your fantastic feedback, I'm really glad to hear such good words from you. Greetings Kevin Quote
BEAVeR Posted March 3, 2020 Posted March 3, 2020 Wow, that creation is intense! I love how alive it all looks: none of the figures seem to be deliberately posing, but it just looks like a snapshot from real life, with the Trandoshian eyeing the Mando to see if he can sell him something and the saleswoman keeping an eye on the cloaked figure while the Jawa might use that moment of inattention to snatch something away... You've made a creation in which stories really come naturally, which rewards a good look! But that only comes after you've appreciated the extremely rich textures going on in your build. I love what you did for the ground: it feels like a very refreshing technique to me with such a great variety of parts that still looks cohesive when you squint your eyes. Great idea to also bring in some variation in height to give it detail in all three dimensions. And perfect work on the coloring: it's not a random mishmash, but the colors are grouped and at the same time organic, creating some really nice shapes in what would otherwise be just a flat plane. There really is a lot more to it than meets the eye! It's good that you've differentiated the textures on the buildings from that of the ground, but I still think the contrast is not big enough. Right now, you have the problem that everything really blends together and it's very difficult to make out shapes or to figure out what the focus of your build is because it all feels very similar. In fact, you could see that as a compliment because in the show it's exactly the same, them using the grey uniformity to create a very drab atmosphere. Still, I feel your MOC holds some more potential. I wonder what would happen if you would make some smoother border along the bottom edge of the building and the arc, a kind of clean slate to lift the texture of the wall away from the ground. That way, you would have a clear separation between the two entities which could make it more pleasing to the eye. Some buildings in the show also seem to use this trick. Another advantage would be that the smooth areas that now jump out unintentionally because you had to use smooth parts in those places (like the angled sections of the wall or the big arch pieces), would look more intentional. Maybe another idea would be to steal another trick from the show. I see quite a few images with similar buildings that have a base that is more angled that the rest of the wall. This is interesting, because they the lighting in the shots makes it so that again you get a lighter band separating the building from the ground. So experimenting with some more angles and some more directional lighting could maybe also give you good results while you can still add textures. I hope you can think about these tips to make your next build even better. I'm looking forward to the next chapter in your Mandalorian adventure already! Keep it up with the excellent work! Quote
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