Capt Wolf Posted June 6, 2019 Posted June 6, 2019 The sign-up deadline for the next Trade MRCA is June 17, midnight, anywhere in the world. Note that this is only the Trade MRCA, not the Adventure MRCA. We decided we could not wait any longer for the A-MRCA results, as it has been too long since the last T-MRCA. Going forward, we hope to keep the Trade MRCA on a more frequent schedule and are looking at new ways to keep the Adventure MRCAs moving without delaying the Trade MRCAs. ---------------- If you have a ship currently participating in an Adventure MRCA, you can not sign it up for this Trade MRCA. Individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in the MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Legostone. Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this turn, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Consult this map for trade zone numbers before submitting any forms: IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels. And here are the trade values as of June 6, 619 (trade values for NPC and Old World ports are as of February 14, 619). When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone TradeValue Acropolis OL 24 32 Aden CAR 2 178 Alexport PRI 29 172 Arlinsport COR 6 479 Astrapi OL 23 256 Balmin NAM 2 175 Balondia COR 2 149 Bardo ESL 8 249 Baskers Island MAR 6 126 Bastion SR 18 350 Belson COR 4 897 Breshaun OL 7 1133 Calisto MAR 25 78 Camp Isaac COR 35 63 Cecropia OL 22 41 Charlatan Bay SR 24 519 Dortanix MAR 1 594 Dragonstone OL 20 18 Elizabethville COR 22 214 Eltina OL 7 334 Elysabethtown ESL 20 178 Fatu Hiva OL 35 311 Fortaleza Victoria ESL 32 5 Freeport GAR 27 26 Fuerte Unido ESL 32 230 Granoleon OL 5 892 Haven SR 21 36 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 489 Kieg GAR 3 594 King’s Harbour COR 24 487 Kings Port TER 13 898 La Puebloto ESL 32 5 Lavalette OL 28 282 Leopaldis GAR 24 118 Londa MAR 2 594 Mehit ESL 32 5 Mesabi Landing COR 35 608 Montario ESL 17 100 Mooreton Bay COR 24 310 Moray’s Den SR 21 18 Myzectlan COR 35 122 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 820 Pontelli ESL 17 170 Poorvintia CAR 26 7 Poppy Port SR 26 86 Port Raleigh COR 20 157 Port Wilks ESL 22 23 Port Woodhouse COR 35 96 Prinport GAR 9 840 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 168 Quinnsville COR 24 383 Rassilon SR 18 176 Salida Este ESL 23 164 Spudkirk COR ? --- Stedor ESL 3 297 Stormhaven COR 22 60 Takashii SR 18 18 Terreli ESL 3 892 The Sereen Cay SR 26 41 Tortuga SR 32 180 Trador ESL 32 419 Ulric ALT 1 149 Weelond ESL 8 808 Westface TER 13 592 Windfall Island OL 28 9 Yeldo COR 1 594 Note that Rassilon, Takashii, and Haven are no longer settlements. They can no-longer be chosen as destinations in the MRCA. Properties in Haven are now considered to be in the hinterlands of Moray’s Den. Properties in Takashii are now considered to be in the hinterlands of Bastion. I'm not sure if the trade values for Moray's Den and Bastion have been adjusted yet to reflect this. Also, these islands can now be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these islands, use the name listed here: Island Faction Marked on map as Zone TradeValue Fever Island --- 1 26 0 Island of Bats ALT 4 27 0 Bubbling Island NAM 6 30 0 Garden of Hades --- 9 31 0 Gunpowder Island --- 16 35 0 Stilt People Island --- 17 35 0 Glimmer Island CAR 20 35 0 Mud Beach --- 21 35 0 Screeching Isle --- 22 35 0 Quote
Roadmonkeytj Posted June 8, 2019 Posted June 8, 2019 @Capt Wolf @Legostone @Bregir If we concluded our AMCRA last turn can we sail our ships or must we wait until the official conclusions release them? Also the Sea Rats established a settlement on isle 21 mud island (or is it not officially a location pending the previous mentioned reason? Quote
Capt Wolf Posted June 8, 2019 Author Posted June 8, 2019 10 hours ago, Roadmonkeytj said: If we concluded our AMCRA last turn can we sail our ships or must we wait until the official conclusions release them? I'd say you can go ahead and sail them in the trade MRCA this turn. 10 hours ago, Roadmonkeytj said: Also the Sea Rats established a settlement on isle 21 mud island (or is it not officially a location pending the previous mentioned reason? Perhaps not official for another reason. It doesn't show up in the spreadsheet. @Phred needs to add it there. And does it have a settlement thread? If you can get these things taken care of, we could get it added to the location list for the MRCA. Quote
Roadmonkeytj Posted June 8, 2019 Posted June 8, 2019 33 minutes ago, Capt Wolf said: I'd say you can go ahead and sail them in the trade MRCA this turn. Thanks! 33 minutes ago, Capt Wolf said: Perhaps not official for another reason. It doesn't show up in the spreadsheet. @Phred needs to add it there. And does it have a settlement thread? If you can get these things taken care of, we could get it added to the location list for the MRCA. Quote
Capt Wolf Posted June 8, 2019 Author Posted June 8, 2019 2 hours ago, Roadmonkeytj said: settlement thread Cool. And it's in zone 35. We just need to get @Phred to add New Nassau to the spreadsheet. (Until then it won't have a trade value when we run the MRCA program.) Send him a PM about it. Quote
Bregir Posted June 12, 2019 Posted June 12, 2019 On 6/8/2019 at 6:33 AM, Roadmonkeytj said: If we concluded our AMCRA last turn can we sail our ships or must we wait until the official conclusions release them? I am trying to get heads or tails on the amrcas these days - can you remind me which one you are referring to specifically here? :) Quote
Roadmonkeytj Posted June 12, 2019 Posted June 12, 2019 (edited) 2 hours ago, Bregir said: I am trying to get heads or tails on the amrcas these days - can you remind me which one you are referring to specifically here? :) The sea rats amcra ... One half had the search for the lost city the other set up a fort for a settlement on isle 21 Edited June 12, 2019 by Roadmonkeytj Quote
Darnok Posted June 16, 2019 Posted June 16, 2019 Digging up the position of ships can get annoying, especially if they have not been used for some turns. I hope some "ship locations listing" (same for armies) is in the works. Quote
Bart Posted June 16, 2019 Posted June 16, 2019 Hello all, I just got back from my travels. I'll try to get a form out for my trade ship tonight. (If I can figure out where it is) Bart Quote
Capt Wolf Posted June 16, 2019 Author Posted June 16, 2019 2 hours ago, Bart said: Hello all, I just got back from my travels. I'll try to get a form out for my trade ship tonight. (If I can figure out where it is) Bart Welcome back! And you've got through Monday night to get a form submitted. If you have trouble figuring out where your ship is, PM the ship name(s) to me, and the last time you think it/they sailed, and I'll see if i can help find it/them. 11 hours ago, Drunknok said: Digging up the position of ships can get annoying, especially if they have not been used for some turns. I hope some "ship locations listing" (same for armies) is in the works. Oh, that would be wonderful! Unfortunately, no such listing is in the works. We're having enough trouble just finding help to run the MRCAs and dole out awards for contests. Quote
Bregir Posted June 16, 2019 Posted June 16, 2019 13 hours ago, Drunknok said: Digging up the position of ships can get annoying, especially if they have not been used for some turns. I hope some "ship locations listing" (same for armies) is in the works. Good point - as Capt Wolf says, we are (all...) a bit pressed for time, but this would be a good help. Not super easy to do I fear, but a good idea that we should consider! Quote
Roadmonkeytj Posted June 16, 2019 Posted June 16, 2019 13 hours ago, Drunknok said: Digging up the position of ships can get annoying, especially if they have not been used for some turns. I hope some "ship locations listing" (same for armies) is in the works. I save the ships and route in a file before submitting forms ... This way I can know where my ships are if I dont sail them for a bit ... Plus it lets me plan out all 4 fleets and simply copy and paste into the form lol Quote
Bart Posted June 16, 2019 Posted June 16, 2019 @Capt Wolf the DMDR 6, in the februari mcra. What roadmonkeytj says there is a good idea, save a screenshot. Quote
Capt Wolf Posted June 16, 2019 Author Posted June 16, 2019 1 hour ago, Bart said: the DMDR 6, in the februari mcra It's in Bastion Quote
Bart Posted June 17, 2019 Posted June 17, 2019 10 hours ago, Capt Wolf said: It's in Bastion Thank you! I gave her new orders :) Quote
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