pagicence Posted November 27, 2018 Posted November 27, 2018 (edited) / Edited June 5, 2025 by pagicence typo Quote
MAB Posted November 27, 2018 Posted November 27, 2018 It sounds too technical for small kids, and big kids already do this with real LEGO. Quote
InvisibleTimmy Posted November 27, 2018 Posted November 27, 2018 10 minutes ago, MAB said: It sounds too technical for small kids, and big kids already do this with real LEGO. I agree. I don't think LEGO will do this. Also, sending a letter to LEGO will invariably find a customer service rep. Quote
anothergol Posted November 27, 2018 Posted November 27, 2018 (edited) Not counting that it'd be extremely difficult to make a Technic project "work virtually" as in real life. There's pro software for that, but in a game? Edited November 27, 2018 by anothergol Quote
pagicence Posted November 28, 2018 Author Posted November 28, 2018 (edited) / Edited June 5, 2025 by pagicence Quote
Erik Leppen Posted November 29, 2018 Posted November 29, 2018 21 hours ago, pagicence said: You people clearly don't like video games. You are clearly not responding to the critiques actually given by the other members in this topic. 21 hours ago, pagicence said: Ask any gamer, how rewarding it would be to design your own vehicle from scratch and put it in a game. It's surely rewarding for people to design a vehicle and use it in a challenge. That's why there are already many such games. Including race games. There are many race games where players can design vehicles, or where players can tinker with their vehicles and tune them. There are also brick-based games where players build vehicles with Lego-like elements - Brick Rigs comes to mind - and use them in some kind of interactive world where the bricks behave realistically. From a economic perspective, I think your idea as it stands is totally unfeasible for the following reasons: As @anothergol says, such a game is extremely hard to make. Physics simulations are hard, and physics simulations with 2000+ parts working together, working at the 60fps needed for smooth gameplay, is practically undoable with current computation power. I think the market for Lego Technic is smaller than the market for race games. I think more people like fast cars than Lego Technic. From the above two points follows that catering any racegame specifically to Lego Technic is a very bad move, because it makes the game's creation process much longer while making the market smaller. That's not to say your idea can't indeed be adapted, as you say. But adaptations to make this a feasible project would very quickly lead to things that are already there: Drop the racing and physics and Technic, and you get Lego Worlds, where you can build things and ride vehicles. Drop the Technic, and you get Brick Rigs Drop the Lego thing altogether to broaden the market, and you get into the realm of existing physics race games So yeah… I think even if this would reach TLC's highest bosses, and even if they are thrilled by the idea, and even if they would actually make it, it would take years to come to anything remotely playable. Personally, I'd rather have TLC just produce sets. That's what they do best. Quote
pagicence Posted November 29, 2018 Author Posted November 29, 2018 (edited) / Edited May 10, 2019 by pagicence Quote
anothergol Posted November 29, 2018 Posted November 29, 2018 (edited) 2 hours ago, pagicence said: What in life isn't. A bunch of people told Wright brothers: "that will never fly". Did they back down, NO. Physics in game engines isn't that old, they became possible because accelerated by the graphics cards themselves. But we're still far from real, proper physics on an average Technic set. I think Besiege is currently at the top of what's doable today, and I think that if you were to apply what it's doing to a Technic set, you'd get similar motion, your car would roll really weirdly, parts would giggle all over the place. There IS pro software that would really be able to make it work, the kind that engineers use to locate stressing points & stuff, but that doesn't work "realtime". People have made cars that work in Besiege btw, you can check them, keeping in mind that it's still not Technic models with hundreds of pins linking beams. They "work", but.. it's not suitable for what you have in mind. Edited November 29, 2018 by anothergol Quote
pagicence Posted November 29, 2018 Author Posted November 29, 2018 (edited) / Edited May 10, 2019 by pagicence Quote
Aanchir Posted November 29, 2018 Posted November 29, 2018 In general, your initial post and responses to feedback make it obvious you're passionate about this. That said, it seems to me that asking LEGO to make this absurdly ambitious game to your tastes/specifications, which are way beyond anything that ANY existing game developers have achieved to date, feels pretty unreasonable. Realistically, if you really want this done the way YOU want it, you should work on learning the game development skills to work towards this goal yourself, and making connections with people and studios who both believe in your project and are willing to work with you and with LEGO to make it happen. Otherwise, it's kind of like going to Ford or Mercedes and asking them to make a flying car with a list of features you think it should have, without offering any kind of technical insights would offer any valuable assistance in moving towards that goal. Like, how do you know LEGO and their partners in game development haven't already attempted stuff like this, or even like a less ambitious version of this, and still run into technical obstacles they simply don't have the resources to overcome? You telling them that this is something you WANT doesn't really give them any useful perspectives on how to make it HAPPEN. It's similar to when people ask LEGO to do other sorts of stuff that's incredibly complicated in a practical sense, like "you should let people order any set you've ever made and produce it for them on-demand", or "you should let people order any part in any color they want", and then when challenged on it argue that because LEGO is a big company with a lot of resources they should be able to make it happen regardless of how costly or complicated it might be, or whether it's a service that any other company in human history has been able to offer on that scale. Now, would all of these sorts of ideas be cool? Undoubtedly. But one person suggesting the product/service of their dreams neither helps the LEGO Group make it happen, nor gives them a compelling reason to devote the kind of resources needed to making it happen. You mention the Wright Brothers, but they were just one pair of people working on realizing the dream of heavier-than-air flight. And many of the people working on it may have devoted even MORE thought or MORE effort or MORE time or MORE resources than they did and not achieved any worthwhile results. Likewise for LEGO, they could spend years putting their all into this idea of yours and it could still wind up being a huge waste that leads nowhere and never pays off, like some of the costly and ambitious projects LEGO undertook in the late 90s and early 2000s. So they need more than an idea SOUNDING cool to justify the kind of resources it would take to do something that no more experienced game developer has ever come close to achieving on their own. They would need some type of more practical assurance that they would see a return on investment. I don't mean to be a party pooper or tell you to give up on this dream of an ideal LEGO Technic racing game. Maybe one day it'll happen. Maybe you will help MAKE it happen. But reading this "open letter" and the replies I don't know if the way you're approaching this right now is the most effective way to channel that energy and enthusiasm. Quote
anothergol Posted November 29, 2018 Posted November 29, 2018 12 hours ago, Erik Leppen said: Drop the Technic, and you get Brick Rigs I didn't know about that game, looks promising Quote
pagicence Posted November 29, 2018 Author Posted November 29, 2018 (edited) / Edited May 10, 2019 by pagicence Quote
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