Waterbrick Down Posted March 2, 2018 Author Posted March 2, 2018 8 hours ago, Zepher said: OoC: Apologies, figured the bolded text was what we were going to get out of her but youre right, showing it too wont hurt. Boomingham produces the boquet and passes it to the witch, allowing her to examine it. "They're flowers, do I look like a botanist to you? My question still stands." Quote
MysticModulus Posted March 2, 2018 Posted March 2, 2018 5 hours ago, Waterbrick Down said: "They're flowers, do I look like a botanist to you? My question still stands." In a vain hope that his past as a part time gardener might shed some light on the boquet Ezeran inspects it as well. Quote
Palathadric Posted March 2, 2018 Posted March 2, 2018 "Well, the forest we came from didn't seem too effected by the cold, maybe he got it from there?" Quote
Waterbrick Down Posted March 2, 2018 Author Posted March 2, 2018 5 hours ago, MysticModulus said: In a vain hope that his past as a part time gardener might shed some light on the boquet Ezeran inspects it as well. Ezeran notes that flowers seem unnaturally healthy for this time of year and may have been sustained through some sort of wood magic. 2 hours ago, Palathadric said: "Well, the forest we came from didn't seem too effected by the cold, maybe he got it from there?" "Did that dark and spooky wood, look like a beautiful flower grove to you?" Quote
Alfadas Posted March 2, 2018 Posted March 2, 2018 14 minutes ago, Waterbrick Down said: "Did that dark and spooky wood, look like a beautiful flower grove to you?" He probably meant another part of that wood, less dark, maybe the outskirts or something. But, what are we doing studying flowers, if we roughly know where the Oracle is? She is the reason we came here. I'd say, let's go and find her, and maybe afterwards look at those flowers? Quote
MysticModulus Posted March 2, 2018 Posted March 2, 2018 1 hour ago, Waterbrick Down said: Ezeran notes that flowers seem unnaturally healthy for this time of year and may have been sustained through some sort of wood magic. "Did that dark and spooky wood, look like a beautiful flower grove to you?" "These flowers look sustained by ether, either by some active work of someone using magic or passively as a part of a magic location." Quote
Palathadric Posted March 2, 2018 Posted March 2, 2018 "Isn't there some botanical gardens or something in Eubric or am I wrong? We should probably go after the Oracle first, though this seems pretty important. After, all, the flowers could be a clue as to what we're up against." Sorry guys, the map isn't loading for me right now. Any ideas for where the flowers could come from? Quote
Waterbrick Down Posted March 2, 2018 Author Posted March 2, 2018 9 minutes ago, Palathadric said: "Isn't there some botanical gardens or something in Eubric or am I wrong? We should probably go after the Oracle first, though this seems pretty important. After, all, the flowers could be a clue as to what we're up against." Sorry guys, the map isn't loading for me right now. Any ideas for where the flowers could come from? QM Note: Don't forget the wiki! Quote
samurai-turtle Posted March 2, 2018 Posted March 2, 2018 Why the frick are we obsessing over these flowers? Maybe I should try this again, magic 8 compass where do these flowers come from? Tries to find more of the same flowers with the Magic Compass Quote
Waterbrick Down Posted March 3, 2018 Author Posted March 3, 2018 3 hours ago, samurai-turtle said: Why the frick are we obsessing over these flowers? Maybe I should try this again, magic 8 compass where do these flowers come from? Tries to find more of the same flowers with the Magic Compass Germs compass twirls before pointing Nothwest. Quote
samurai-turtle Posted March 3, 2018 Posted March 3, 2018 2 hours ago, Waterbrick Down said: Germs compass twirls before pointing Nothwest. Well that settles that, the Oracle and the flowers seems to be in the same place. Now let's go, before I leave with out you guys. Quote
Waterbrick Down Posted March 3, 2018 Author Posted March 3, 2018 6 hours ago, Alfadas said: Aye. Lets go. 7 hours ago, samurai-turtle said: Well that settles that, the Oracle and the flowers seems to be in the same place. Now let's go, before I leave with out you guys. QM Note: Where exactly is the party going? Quote
Waterbrick Down Posted March 3, 2018 Author Posted March 3, 2018 1 hour ago, Alfadas said: OoC: Northwest, the direction of the Oracle. QM Note: So the party just starts walking northwest? Just so expectations are clear, the compass is not going to give you an exact location. It's a hint provider not a GPS. Quote
Palathadric Posted March 3, 2018 Posted March 3, 2018 "Magic Compass, where can we find a GPS?" "Do you think they might be holding the Oracle at the Paladin's place?" Thank you, WBD! It did work for me. I am tickled, because I had issues accessing the Wiki at all before. Quote
Khorne Posted March 3, 2018 Posted March 3, 2018 On 2-3-2018 at 8:29 PM, Palathadric said: "Isn't there some botanical gardens or something in Eubric or am I wrong? We should probably go after the Oracle first, though this seems pretty important. After, all, the flowers could be a clue as to what we're up against." Sorry guys, the map isn't loading for me right now. Any ideas for where the flowers could come from? "The Hanging Gardens are the only place botanical I can think of. Those and the Triad Park, but the Triad park's is more southward instead of northwestward", Eric shrugged. "If we can't find the source of the flowers there, maybe someone there can point us to a wood magic user capable of sustaining flowers in such way? I say we go to the Hanging Gardens." Quote
samurai-turtle Posted March 3, 2018 Posted March 3, 2018 3 hours ago, Palathadric said: "Magic Compass, where can we find a GPS?" "Do you think they might be holding the Oracle at the Paladin's place?" Do you think I can find one? Someone's mention some gardens we should check their first. Quote
Zepher Posted March 4, 2018 Posted March 4, 2018 With not much else to go on, Boomingham leads the party towards the Hanging Gardens. "Keep an eye on that compass," he tells the Demon Germ, "and let me know if it seems to think we've overshot anything." Quote
Alfadas Posted March 4, 2018 Posted March 4, 2018 Okay, let's go to the Hanging Gardens. Torald says as he follows the others. Quote
Waterbrick Down Posted March 5, 2018 Author Posted March 5, 2018 Sneaking through Eubric: Traveling across Eubric -1 Lawrence: 3 + 0 - 1 = 2, Fail The Demon Germ: 2 + 3 -1 = 4, Success Torald: 5 + 0 -1 = 4, Success Eric: 5 + 0 - 1 = 4, Success Ezeran: 3 + 1 - 1 = 3, Fail Petaldan: 4 + 0 - 1 = 3, Fail Skuld: 1 + 0 - 1 = 0, Fail Elphaba: 1 + 4 - 1 =4, SuccessThe party makes their way through the city, carefully avoiding the routes of the Watch patrol and nearly being spotted several times until they find themselves in the Hanging Gardens. Snow is piled everywhere, but some patches of green can be made out throughout the park. A number of aristocratic ladies are walking their hounds as the heroes approach. Hovel's Party Lord Lawrence Boomingham (Zepher) 48 year old male human Vindicator Level 36.75 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *Affluence* *Zweihänder Grip* *Encouraged* *Lucky* *PARTY LEADER*Power Bonus: +5 (+5 front row)Defense: 10Health: 58/59Ether: 36/36Stealth: 0Gold: 358Equipment: Scupperer (WP:19; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:10, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.)Inventory: Spoiler Weapons: Epidemic Halberd (WP:8, causes all negative effects that the user has to the target when attacking; halberd), Venom Fang Blade (WP:9, causes poisoned equal to WP; longsword), Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Frozen Saber (WP: 15; light-, ice- and wind-elemental; inflicts stunned; great sword), Round Metal Shield (SP:7),Artifacts: Crown of the Desert King (SP:6; absorbs fire, wind, and earth; suitable for Boomingham only, headwear.), Venomari Helmet (SP:2, absorb poison as health; helmet), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Scarlet Hood (SP:4, grants immunity to stunned), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), 2x Prayer Beads (Makes the wearer permanently blessed; accessory.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear),Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Emerald Lamp of Summoning (0/3), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song)Consumables: Potion, Health Core, 2x Remedy, Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), 12x Mead, 4x Smelling Salt, 4x Nostrum, 2x Ambrosia, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, 2x Floral Bomb, Seal Bomb, Poison Bomb, Stun Bomb, Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.), Feather of Flight (Allows the user to flee from the battle when used.), Hair of the Dog, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, BoneTools/Treasure: Bedroll, Shovel, Pickaxe, Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away), Mythril Shard, Rose Bouquet The Demon Germ (samurai-turtle) ??? years old ; Half Demon; Male Black Knight Level 22 *Immune to Slowed & Hastened *Power Bonus: +4Defense: 7Health: 39/39Stealth: +3Gold: 151Equipment: Obsidian Scimitar (WP:20; Amethyst/Darkness-elemental; longsword), Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Greaves (SP:2, immunity to Slowed and Hastened; footwear), Shadow Cloak (SP:1; backwear), Inventory: Spoiler Weapons: Flying Talon "of the Salamander" (WP:10; Ruby/Fire-elemental; Steals one drop at Random from Enemy; whip), "Sporing" Brilliant Dagger (WP: 10; Emerald/Wood-elemental; 1/3 chance to Blind; dagger), Sword-Fish (WP:8; WP double if target has been attacked by Spear-Fish or Fail-Fish; longsword), Kobold Sharp Wings (WP:9; Deals Bleeding 1; throwing weapon), Kobold Sharp Wings (WP:9; Deals Bleeding 1; throwing weapon), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon)Shields: Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Crested Shield (SP: 13; shield), Artifacts: Demon Wings (Take to the Skies deals Darkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear; suitable to The Demon Germ only), Snake Eye Charm (Protects from Petrified-effect; accessory), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Dastan Armor (SP: 4; Immune to Darkness/Amethyst Diamond/Light Garnet/Earth & Ruby/Fire; +2 SP for all other Dastan Equipment; Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators; bodywear), Consumables: Bone (x6), Deadly Venom (x6), Remedy (x14), Potion (x2), Venom (x3), Grand Potion (x15), Smelling Salts (x6), Nostrum (x8), Pickled Mushroom, Fire Bomb (x5), Faerie Dust (Allows the user to change their age, size, and gender for a short period of time. +1 Stealth), Holy Bomb (x4), Tools: Crescent Seal (+2 Power, +1 free item usage during first round of battle), Bedroll, Shovel, Pickaxe, Magnifying Glass, Candles (x3), Telescope, Magic Compass Torald Waruelf, Matchmaker (Alfadas)21 year old male human Battle MageLevel 16Power Bonus: +18Defense: 15Health: 39/40Ether: 20/27Stealth: 0Gold: 236Abilities: Pact of the Tome (Torald may spend his action for a 1/6 chance to cause the Doomed effect on a Humanoid enemy or the Hexed effect on a Demon enemy).Equipment: Torangu's Trident (WP: 20, SP: 5, cannot be used with Shield, Trident), Pandemonicon (+10 Power Bonus, HP, SP, Ether, Grants Pact of the Tome ability, accessory, Level 1, cannot be unequipped)Inventory: Spoiler Weapons - Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Whispering Greatsword (WP: 10, 1/3 Chance to Seal), Keen Axe (WP 15, Ignores SP)Artifacts - Pongcanis Shield (SP: 7; Shield), Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), Pugilist's Gloves, Heavy Armour (SP:5, protects from fragile-effect, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Consumables - 4 Potions, 8 Mead, 3 Venom, 3 Grand Tonics, Feather of White, Smoke Bomb, Bright Polish, Phoenix Essence, Tiny ShroomTools - Shovel, Pickaxe, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle)Gems - 2x Emerald (wood), Topaz (lightning), Aquamarine (water), Garnet (earth) Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" PaladinLevel 16Power Bonus: 0Defense: 18Health: 37/38Ether: 16/16Stealth: 0Gold: 73Equipment: Mace (WP: 6, mace), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers), Cloak of Innocence (SP: 3; grants the wearer immunity to Darkness, if the health of the wearer is below 50% the wearer is also *Blessed*; Backwear; Suitable for Petaldan only),Inventory: Spoiler Weapons: Brine Blade (WP: 5, 1/6 chance to trigger a Flood (see Weather Mage) when dealing damage, Longsword), Slimy Sword (WP:25s, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Shield (SP: 5; Shield),Artifacts: Baron's Oversized Hat (wearer is permanently Encouraged and Slowed; headwear), Really Hard Helmet (SP: 2, Immunity to Rock), Paladin's Armour (SP:4, Ether +2; suitable to Knights, Clerics, Paladins; Bodywear),Gloves of the Boy Wonder (SP:2; immunity to *Stunned*, *Bound*, and *Petrified*; suitable to Petaldan only; handwear),Spell Items: Emerald, Topaz, Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether)Consumables: Potion x 2, Grand Potion x 2, Remedy x 2, Phoenix Essence x 2, Ambrosia, Tiger Balm, Smoke Bomb x 6, Level-Up Mushroom, Health Core, Mead, Phoenix Incense, Pickled Mushroom, Tonic x2Tools: Bedroll, Etherium Ore (may applied to one weapon to allow it to deal the Sealed-effect permanently), Letter of Recommendation (Increases reputation with one of the seven main factions depending on the user's choice.) Eric (Khorne), Self-proclaimed Siren-Slayer and Butcher of Basilisks 30 year old Human Nord Level 30 3/4 Vindicator *Evasion* *Protected from Weakened, Stunned, Poisoned, Bleeding, Cursed, Asleep, Fast Asleep, Confused and Hexed + Immune to Darkness, Water and Earth* *Zweihänder Grip*Power Bonus: +3Defense: 0Health: 60/61Stealth: 0Gold: 1360Equipment: Conspirator (WP: 20, causes Blinded and has 1/2 chance to cause Confused with each hit, Ice- and Darkness-elemental; longsword), Pugilist's Gloves (Power +2, protects from Weakened; handwear),Boots of Evasion (Wearer takes half damage in front row + Immunity to Darkness, Water, Earth and Asleep; footwear), Periwinkle Ribbon (Grants Immunity to Stunned, Poisoned, Bleeding, Cursed, Asleep, Fast Asleep, Confused and Hexed; suitable for Periwinkle Eric only; headwear)Inventory: Spoiler Weapons: Godricsleif (WP: 22; Lightning-elemental; greatsword), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Twin Biter (WP:7, causes bleeding; dual strike axe), Rakshasa Blade (WP:8 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; greatsword), Rakshasa Flail (WP:7 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; mace), Rakshasa Scimitar (WP:11 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; longsword), Rakshasa Waveblades (WP:5 multiplied by the amount of Rakshasa weapons equipped by the party in the battle; dual strike daggers), Shield (SP:5), Natnail's Sword (WP:10 Longsword), Spell Items: Opal (from Hybros for Dyric)Artifacts: Prayer Beads (Makes the wearer permanently Blessed; accessory.), Flora Gear (adds Wood-element to physical attacks and protects from Wood-elemental damage, accessory), Redhawk Helmet (Power +12 if the wearer acts first in the battle order; suitable to barbarians, knights, dragoons, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; headwear.), Venomari Helmet (SP:2, absorb Poison as Health; helmet), Heavy Armor (SP:5, protects from Fragile; bodywear),Consumables: Potion, 13 Grand Potions, 2 Elixirs, 3 Remedies, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Neutralizer, Tiger Balm, 9 Meads, 6 Smelling Salts, 2 Nostrums, 2 Mulled Wine, Ambrosia, Dragon Scale, Genuine Nordic Mead (Grants the encouraged, hastened, inspired, reinforced, and enraged-effects; consumable), Venom, Deadly Venom, 2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Fire Bomb, Lightning Bomb, Floral Bomb, Aeolus Bomb, Poison Bomb, Seal Bomb; Phoenix Essence, Pickled MushroomTools etc.: Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away), Cornucopia (Increases the holder’s gold by 25% at the end of each quest.) Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 24.67 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed*Power Bonus: (+2 spellpower)Defense: 6Health: 36/37Ether: 16/32Stealth: 1Gold: 552Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:3; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Spoiler Weapons: Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff), Simple Staff (WP: 10), Mockthril Spear (WP:4, spear)Artifacts: Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Pointy Hat, Mage's Muffler, Bad Luck Charm, White Ninja Cowl, Begone with the Winds (Allows access to the Weather Mage Class, Accessory)Gems: Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Amethyst (Darkness)Consumables: 5x grand potions, 5x grand tonics, 3x Remedy, ether core, 2x Smoke Bomb, myrrh, venom, Pickled Mushroom, Soma, 2x Golden Lotus Flower (heals to full health upon consumption), 2x potions, phoenix essence, elixir, Tooth, Firebomb, Pickled MushroomTools: Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel Sküld (NPC, controlled by Alfadas) 12 years old female nôrn Altar Girl *Immune to Burning*Level 15.5 Power Bonus: 0Health: 21/21Ether: 13/24Defense: 0Gold: 20Equipment: Silk Fan (WP:10, wind-elemental, fan), Shrine Robes (Immune to Burning, +5 HP, Torsowear) Scroll of Intellect, Scroll of Minor Dispel, Scroll of Shielding, Grand Tonic Elphaba of Ozmath (NPC, takes suggestions from Zepher) ??? years old female Witch *Immune to Sealed, Bound, Blinded, Poisoned, Burning, Enamored, Cursed, Petrified, Fire, Water, Wind, and Earth*Level 35Power Bonus: 0Health: 59/59Ether: 46/46Defense: 15Stealth: +4Gold: 100Equipment: Ozmath Witch's Talisman (Makes the Witch's poisonous attacks deal poisoned 10 and additionally drop the target's level by 1, Accessory), Ozmath Witch's Cloak (SP 5, Immunity to Sealed, Bound, Blinded, Poisoned, Burning, Enamored, Cursed, Petrified, Fire, Water, Wind, and Earth, Backwear), Ozmath Witch's Gloves (Healing also restores the target's ether equal to user's WP, Handwear), Ozmath Witch's Robes (+10 Health, +10 Ether, +10 SP, +1 Stealth, Torsowear), Hickory Broomstick (WP: 15, Broomstick), Roderick's Staff (WP: 10, 1/3 chance to Confuse, Staff) Quote
samurai-turtle Posted March 5, 2018 Posted March 5, 2018 Couldn't help but wonder if this was the right place. Then use the magic compass to see if the Oracle was near by, as he walked around a bit to see if he could pin point her location. OoC: WBD, I believe it was on page 4 but I used a potion on Skuld, so her health needs adjusting. Quote
MysticModulus Posted March 5, 2018 Posted March 5, 2018 Ezeran looks around and then stops in his tracks very suddenly as if he remembered something. He turns to Petaldan and Torald. "Remember Waldorf from all that business with the Triffid? Didn't he work here? Maybe that boquet is one of his products!" Ezeran looks around for Waldorf. Quote
Palathadric Posted March 5, 2018 Posted March 5, 2018 I look around for any signs of fresh-growing flowers. Quote
Waterbrick Down Posted March 5, 2018 Author Posted March 5, 2018 14 hours ago, samurai-turtle said: Couldn't help but wonder if this was the right place. Then use the magic compass to see if the Oracle was near by, as he walked around a bit to see if he could pin point her location. OoC: Reveal hidden contents WBD, I believe it was on page 4 but I used a potion on Skuld, so her health needs adjusting. QM Note: Good catch, fixed. Thanks. Germ glances down at the compass and notes that the needle settles on South West, then spins and points East, then North, then South, unable to land on a single point it simply rotates listlessly. 10 hours ago, MysticModulus said: Ezeran looks around and then stops in his tracks very suddenly as if he remembered something. He turns to Petaldan and Torald. "Remember Waldorf from all that business with the Triffid? Didn't he work here? Maybe that boquet is one of his products!" Ezeran looks around for Waldorf. The gardens are fairly deserted at the moment and Ezeran doesn't see any sign of the arbomancer near them, but the gardens are extensive. "Oh my! Oh my! Oh my! Well look who it is!" 1 hour ago, Palathadric said: I look around for any signs of fresh-growing flowers. Investigating the surrounding area, Petaldan notes several flower beds with fresh flowers growing quite healthily despite the surrounding snow banks. Quote
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