UsernameMDM Posted February 7, 2017 Posted February 7, 2017 2 minutes ago, MysticModulus said: Stunned at the sudden jolt Ezeran tried his best to move his hand, but it was impossible to move the hand. "Amazing! Truly amazing!" "It should wear off in a bit," Hoke says with a chuckle,"There are a few others in there like that. I am sure with your training that you can do much better than that little shock." Quote
MysticModulus Posted February 7, 2017 Posted February 7, 2017 11 minutes ago, UsernameMDM said: "It should wear off in a bit," Hoke says with a chuckle,"There are a few others in there like that. I am sure with your training that you can do much better than that little shock." Small red sparks appeared in the sorcerers eyes in the shadow beneath his purple sedge hat. His mouth formed a mysterious smile. "I'm sure it will. Thanks!" Quote
samurai-turtle Posted February 7, 2017 Posted February 7, 2017 3 hours ago, UsernameMDM said: "A little bauble I picked up in the Fields of Glory from a huge tusked beast. Think you can put it to good use for this quest?" Hoke asks as he tosses the Electro Gear to Germ. Germ noticed a static charge while holding the Electro Gear. Interesting he said to himself. You said you found it in the Fields of Glory. I was just out their with Ezeran. It looks like we didn't run into this beast that holds this thing. As germ pockets the Electro Gear. You never know it might be handy in the right situation. 2 hours ago, Lord Duvors said: "I'd prefer to at least try diplomacy, they are just as intelligent as you or I and I'd rather avoid killing if possible." "This thing? Why yes certainly! I think I recognize this design too, where did you get it?" he said, taking the proffered weapon. From another Dwarf named Mhinak. He use to hang around the "Hall" for a little while. As for where he got the Catapult, I have no idea. As for the Sirens, I get the feeling it is not going to matter what we do. Quote
Duvors Posted February 7, 2017 Posted February 7, 2017 4 minutes ago, samuraiturtle said: From another Dwarf named Mhinak. He use to hang around the "Hall" for a little while. As for where he got the Catapult, I have no idea. As for the Sirens, I get the feeling it is not going to matter what we do. "Ah, okay, thanks." "Wether or not we tried to be diplomatic will matter, regardless of what ends up happening." Quote
Waterbrick Down Posted February 8, 2017 Author Posted February 8, 2017 QM Note: For ease of inventory management, if you've loaned an item to another player, I've simply scratched it through in your current inventory. 23 hours ago, Alfadas said: Take them by surprise! They are monsters, I don't think being diplomatic is going to work. "We're certainly safer on the ship than on land, we should keep that advantage as long as we can." 12 hours ago, Lord Duvors said: "I'd prefer to at least try diplomacy, they are just as intelligent as you or I and I'd rather avoid killing if possible." 19 hours ago, UsernameMDM said: "Careful madame, we could all be considered monsters if we all took a closer look," Hoke said as he thought about cutting down a monster once as she cried out for help. He would never forget that,"Do they have a history of violence? If not, I prefer we use Diplomatic means, at least at first." "Sacré bleu! Generally you heroes are the types to go rushing in wiz swords drawn, I'm surprised at your restraint. Very well, we shall proceed forward with caution, but non-zreatening." The heroes watch as the airship makes its way over the island of Pyr heading for the Strait of Seirenes. Ahead along the cliffs, the party can see the dozens of broken up ships that have dashed themselves on the rocks. The bleached skeletons of many a sailor having jumped into the sea to only attempt to get closer to the luring call of the creatures that dwelt among the cliffs. Upon nearing the cliffs, shadows slowly assemble overhead and the heroes observe a great many Harpies gliding above them in circles. A faint aria begins to filter down, but Dr. Gioconda quickly activates a device resembling a phonograph and the music fades. An armored Siren slowly wings her way toward hailing distance of the Destiny's Bounty. "Skree, what business do dirt walkers have among the children of the sky?"The PartyHoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader*Human Male ParagonLevel 56.8 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple XP*Power Bonus: 9 (+3 WP)Defense: 58Health: 119/119Gold: 1133Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory),Inventory:Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), , Longsword (WP:5; suitable for knights, rogues, beast warriors, infiltrators, marauders, regulators, skirmishers and winged warriors.)Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory)Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepTools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle),Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), 2x Hero's Cocktail, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently)Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10)The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Black Knight Level 20 2/3 *Immune to Stunned* *Absorbs Ice* *Immune to Darkness Wood & Fire* Power Bonus: 4Defense: 17Health: 37/37Gold: 1209 Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Obsidian Scimitar (WP:20; Darkness-elemental; longsword)Inventory:Weapons - Chain Scythe (WP:6; applies Enamored; scythe), Wrench (WP:5; decreases the target’s level by 1; throwing weapon), {Two} Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Sanctified Rito Gypsy Dart (WP:5; doubled against Flying enemies; throwing weapon), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt)Artifacts - Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Red Shield (SP:8; shield), Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory)Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),Consumables - Smoke Bomb (x3), Level-Up Mushroom, Bone (x8), Deadly Venom (x3), Remedy (x4), Smelling Salts (x2), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x8), Venom (x2), Mead, Grand Potion (x4), Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle)Others - 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt) Torald Waruelf, Matchmaker (Alfadas)20 year old male human Barbarian *Immune to Ice, Wind, & Wood*Level 13 1/2Power Bonus: 4Defense: 10Health: 22/22Gold: 236Equipment: Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Obsan's "Masterpiece" Armor (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Inventory:Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd) Artifacts - Pongcanis Shield (SP: 7; Shield), Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), Tricorne (SP:3, headwear; suitable to anyone).Consumables - Fire Bomb, 4 Potions, 9 Mead, Tiger Balm, 2 Venom,Tools - Shovel, Pickaxe, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle)Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 20 2/3 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* Power Bonus: 2 (+2 spellpower)Defense: 5Health: 33/33Ether: 29/29Gold: 428Equipment: Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff),Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 3x smelling salts, ether core, 3x nostrums, smoke bomb, myrrh.Tools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, ShovelThrolar Wineghilm137 year old male Dwarven Warden. Level: 18 *Rolls of Aim become Hit when using bows* *Immune to Weakened and Free Hits* Power Bonus: 1Defense: 0Health: 41/41Gold: 110Equipment: Huntsman's Bow (WP: 7; damages undead; bow), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing),Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear).Inventory:Weapons - Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), Blackstone Club (WP: 30; Earth and darkness elemental; club), City Watch Halberd (WP: 3; halberd), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon)Artifacts - Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear),Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear).Consumables - Phoenix Essence, x2 Potion, Grand Potion, x3 Remedy, Mead, Nostrum, Soma, Smelling Salts, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Baldur Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb, First aid kit (Restores full health and removes all negative effects From the entire party once used) x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone.Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass.Other - Viper scale (worth 40 gold to some NPC's).Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6) Quote
samurai-turtle Posted February 8, 2017 Posted February 8, 2017 Germ decided to let the others talk, especially if they wanted to be diplomatic. They are air borne I thought they would be in the water I guess it doesn't really matter. OoC: Hey WBD for some reason it kind of looks like you double but the post merged into one. Quote
MysticModulus Posted February 8, 2017 Posted February 8, 2017 10 minutes ago, samuraiturtle said: Germ decided to let the others talk, especially if they wanted to be diplomatic. They are air borne I thought they would be in the water I guess it doesn't really matter. OoC: Reveal hidden contents Hey WBD for some reason it kind of looks like you double but the post merged into one. Ezeran waits for Hoke to talk. Quote
Alfadas Posted February 8, 2017 Posted February 8, 2017 As Torald isn't the best talker, especially in diplomatic situations, he decides to let the others talk. He just stands there, trying to not look threatening. Quote
UsernameMDM Posted February 8, 2017 Posted February 8, 2017 5 hours ago, Waterbrick Down said: The heroes watch as the airship makes its way over the island of Pyr heading for the Strait of Seirenes. Ahead along the cliffs, the party can see the dozens of broken up ships that have dashed themselves on the rocks. The bleached skeletons of many a sailor having jumped into the sea to only attempt to get closer to the luring call of the creatures that dwelt among the cliffs. Upon nearing the cliffs, shadows slowly assemble overhead and the heroes observe a great many Harpies gliding above them in circles. A faint aria begins to filter down, but Dr. Gioconda quickly activates a device resembling a phonograph and the music fades. An armored Siren slowly wings her way toward hailing distance of the Destiny's Bounty. "Skree, what business do dirt walkers have among the children of the sky?" Hoke shakes his head to the side, trying to get that....beautiful song out of his head. He watches as the armored harpy pulls up short of the airship. He steps forward as it seems his comrades are not up to the task. "Make ready, but don't be obvious about it," Hoke whispers to his quest mates. He steps out further, almost to the very front of the bow. "Hello there,"he says as he waves at the harpy,"We are Representatives of the Crescent Union of Eubric. We are simply making our way through and would like to proceed in the most peaceable manner as possible as you will allow." Quote
Waterbrick Down Posted February 8, 2017 Author Posted February 8, 2017 8 hours ago, UsernameMDM said: "Hello there,"he says as he waves at the harpy,"We are Representatives of the Crescent Union of Eubric. We are simply making our way through and would like to proceed in the most peaceable manner as possible as you will allow." The siren pauses at Hoke's diplomatic request. "Karoo. The skies are our domain dirt walker. Our brood mother will wish to know why you enter our kingdom. We shall escort your air boat to her." The harpy raises a hand and the remaining sirens keep their distance. "Will you silence song box? It causes great pain to ears of my warriors." Quote
UsernameMDM Posted February 8, 2017 Posted February 8, 2017 6 minutes ago, Waterbrick Down said: The siren pauses at Hoke's diplomatic request. "Karoo. The skies are our domain dirt walker. Our brood mother will wish to know why you enter our kingdom. We shall escort your air boat to her." The harpy raises a hand and the remaining sirens keep their distance. "Will you silence your song box? It causes great pain to the ears of my warriors." "One moment please," Hoke says as he holds a finger up. He makes his way to Dr. Gioconda. "Is it possible to turn down the machine?" He asks in a lowered voice,"Mayhaps we can stay closer to it to cancel out the siren's call and it would not effect the harpies?" Quote
MysticModulus Posted February 8, 2017 Posted February 8, 2017 7 minutes ago, Waterbrick Down said: The siren pauses at Hoke's diplomatic request. "Karoo. The skies are our domain dirt walker. Our brood mother will wish to know why you enter our kingdom. We shall escort your air boat to her." The harpy raises a hand and the remaining sirens keep their distance. "Will you silence your song box? It causes great pain to the ears of my warriors." Ezeran whispers to the other with his lips shut. "Is this really a good idea? That device should probably stay on..." Quote
Alfadas Posted February 8, 2017 Posted February 8, 2017 Torald whispers back: If we turn the device off, that will makes us fall prey to the sounds of the Sirens. If we shut the device up, the Sirens have to be quiet. And, if it hurts the ears of your warriors, why doesn't it affect Karoo? I think she is trying to play a trick on us, thinks we are stupid. Quote
MysticModulus Posted February 8, 2017 Posted February 8, 2017 Ezeran smiles and speaks up. "Exalted master of the skies! We are not as one with your element as yourself and that 'song box' is an intricate and fundamental part of this ships propulsion system. It needs to stay on." Quote
Waterbrick Down Posted February 8, 2017 Author Posted February 8, 2017 4 hours ago, UsernameMDM said: "One moment please," Hoke says as he holds a finger up. He makes his way to Dr. Gioconda. "Is it possible to turn down the machine?" He asks in a lowered voice,"Mayhaps we can stay closer to it to cancel out the siren's call and it would not effect the harpies?" "No volume control I'm afraid. We could always resort to good old fashioned wax, though everything tends to sound a little muffled then." 3 hours ago, MysticModulus said: Ezeran smiles and speaks up. "Exalted master of the skies! We are not as one with your element as yourself and that 'song box' is an intricate and fundamental part of this ships propulsion system. It needs to stay on." "Kevaw. What purpose can sound have with flying? Own wings make no noise." Quote
MysticModulus Posted February 8, 2017 Posted February 8, 2017 8 minutes ago, Waterbrick Down said: "No volume control I'm afraid. We could always resort to good old fashioned wax, though everything tends to sound a little muffled then." "Kevaw. What purpose can sound have with flying? Our own wings make no noise." "It's a bit complicated but as you need to flap your wings to keep altitude so does this propulsion keep on rotating it's inner cogs and rotors. It would break down with softer materials so even tough it generates sounds that makes all of us queasy we would crash and burn without it. We could lend you some wax to treat your ears exalted one." Ezeran bows a little as he offers some wax. Quote
UsernameMDM Posted February 8, 2017 Posted February 8, 2017 (edited) 24 minutes ago, MysticModulus said: Ezeran smiles and speaks up. "Exalted master of the skies! We are not as one with your element as yourself and that 'song box' is an intricate and fundamental part of this ships propulsion system. It needs to stay on." Hoke holds back shooting a venomous look at the sorcerer. If he didn't have the guts to step forward in the first place, then he should have remained silent. 15 minutes ago, Waterbrick Down said: "No volume control I'm afraid. We could always resort to good old fashioned wax, though everything tends to sound a little muffled then." "I see. I assume that their song will only get louder if they notice we are not being influenced by it." Hoke walks back to the bow of the ship, bumping shoulders with the sorcerer as he passed "Hold your tongue," he whispers.How he desperately wished he had Torc with him around these harpies. 15 minutes ago, Waterbrick Down said: "Kevaw. What purpose can sound have with flying? Our own wings make no noise." "Sorry there, but it seems like we are unable to silence our songbox at this time. I hope that no ill effect has befallen you or your warriors. For those that are in pain, mayhaps they can fly a distance off as we peacefully pass through or use the wax my friend here has offered? Please do give our regards to your broodmother. We are mere explorers passing through on favorable winds trying to find a hospitable place to form a worker's colony." Ask Hoke spoke the metallic black orb hidden within his glove found it's way into his palm. It vibrates fiercely, eager to join in battle. Edited February 8, 2017 by UsernameMDM Quote
MysticModulus Posted February 8, 2017 Posted February 8, 2017 Just now, UsernameMDM said: Hoke hold back shooting a venomous look at the sorcerer. If he didn't have the guts to step forward in the first place, then he should have remained silent. "I see. I assume that their song will only get louder if they notice we are not being influenced by it." Hoke walks back to the bow of the ship, bumping shoulders with the sorcerer as he passed "Hold your tongue," he whispers.How he desperately wished he had Torc with him around these harpies. "Sorry there, but it seems like we are unable to silence our songbox at this time. I hope that no ill effect has befallen you or your warriors. For those that are in pain, mayhaps they can fly a distance off as we peacefully pass through. Please do give our regards to your broodmother. We are mere explorers passing through on favorable winds trying to find a hospitable place to form a worker's colony." Ask Hoke spoke the metallic black orb hidden within his glove found it's way into his palm. It vibrates fiercely, eager to join in battle. Ezeran smiles at Hoke, they would have to settle this later but it was worth it not risking them all to the seduction of the sirens song. Quote
samurai-turtle Posted February 8, 2017 Posted February 8, 2017 1 hour ago, Waterbrick Down said: "No volume control I'm afraid. We could always resort to good old fashioned wax, though everything tends to sound a little muffled then." "Kevaw. What purpose can sound have with flying? Our own wings make no noise." As he is trying to be quite so that only the "Doctor" could hear him. Maybe you should consider some up grades to thing, like directional speakers. Seeing a chance to shut them Germ speaks up. Really, do you need me to show you how loud a pair of flapping wings can get? 59 minutes ago, UsernameMDM said: "I see. I assume that their song will only get louder if they notice we are not being influenced by it." Trying to only talk to Hoke. I am starting to think we are going to have to teach them some sort of lesson here. Only to get them to think twice about attacking airships. Hey, didn't we have some sort of cannons on this "ship"? Maybe we can use them to scare these things. Quote
UsernameMDM Posted February 8, 2017 Posted February 8, 2017 (edited) On 2/4/2017 at 0:13 PM, Waterbrick Down said: 26 minutes ago, samuraiturtle said: Seeing a chance to shut them Germ speaks up. Really, do you need me to show you how loud a pair of flapping wings can get? Trying to only talk to Hoke. I am starting to think we are going to have to teach them some sort of lesson here. Only to get them to think twice about attacking airships. Hey, didn't we have some sort of cannons on this "ship"? Maybe we can use them to scare these things. Hoke just groaned on the inside. Surely his quest mates weren't trying to sabotage his diplomatic efforts. He looked back at Germ with a silencing look. "Shhh." Edited February 8, 2017 by UsernameMDM Quote
Waterbrick Down Posted February 8, 2017 Author Posted February 8, 2017 2 hours ago, UsernameMDM said: "Sorry there, but it seems like we are unable to silence our songbox at this time. I hope that no ill effect has befallen you or your warriors. For those that are in pain, mayhaps they can fly a distance off as we peacefully pass through or use the wax my friend here has offered? Please do give our regards to your broodmother. We are mere explorers passing through on favorable winds trying to find a hospitable place to form a worker's colony." Ask Hoke spoke the metallic black orb hidden within his glove found it's way into his palm. It vibrates fiercely, eager to join in battle. "Karoo. You have wax for nearly thirty warriors? Do you expect to have box with you upon meeting with broodmother? My warriors fly high, but should they see foolishness, pain or not they will attack. Do we have agreement, dirt walker?" 1 hour ago, samuraiturtle said: Seeing a chance to shut them Germ speaks up. Really, do you need me to show you how loud a pair of flapping wings can get? "Kevaw. Is fool who allows wings to be taken from him in first place." Quote
MysticModulus Posted February 8, 2017 Posted February 8, 2017 Ezeran looks at Hoke and raises one eyebrow in anticipation of the answer. The symbiont sneezes loudly spraying the surroundings with acid. Quote
Duvors Posted February 8, 2017 Posted February 8, 2017 (edited) 2 hours ago, samuraiturtle said: Seeing a chance to shut them Germ speaks up. Really, do you need me to show you how loud a pair of flapping wings can get? Trying to only talk to Hoke. I am starting to think we are going to have to teach them some sort of lesson here. Only to get them to think twice about attacking airships. Hey, didn't we have some sort of cannons on this "ship"? Maybe we can use them to scare these things. "Germ, please do not antagonize the nice bird-people, we are trying to avoid fighting if possible." 27 minutes ago, Waterbrick Down said: "Karoo. You have wax for nearly thirty warriors? Do you expect to have box with you upon meeting with broodmother? My warriors fly high, but should they see foolishness, pain or not they will attack. Do we have agreement, dirt walker?" Throlar leaned in towards Hoke. "I personally think this is a very reasonable offer, considering the circumstances. In any case I'd rather take it than have to fight an army of them. Especially as our aim here is presumably to secure safe transport not only for ourselves but also the ships that will be following after us." Edited February 8, 2017 by Lord Duvors Quote
UsernameMDM Posted February 8, 2017 Posted February 8, 2017 Just now, Lord Duvors said: "Germ, please do not antagonize the nice bird-people, we are trying to avoid fighting if possible." Throlar leaned in towards Hoke. "I personally think this is a very reasonable offer, considering the circumstances. In any case I'd rather take it than have to fight an army of them. Especially as our aim here is presumably to secure safe transport not only for ourselves but also the ships that will be following after us." "I agree. Our comrades don't seem to understand that. We need to secure safe passage for when WE won't be here." 28 minutes ago, Waterbrick Down said: "Karoo. You have wax for nearly thirty warriors? Do you expect to have box with you upon meeting with broodmother? My warriors fly high, but should they see foolishness, pain or not they will attack. Do we have agreement, dirt walker?" "Do we have enough for thirty?" Hoke calls out to the Doctor. He turns back to the harpy. "Sorry to say, but I forgot to ask your name. I am Hoke Ablesword, and you are?" he asks, trying to figure a way out of this that didn't involve the violent yearnings contained within his hand. Quote
Waterbrick Down Posted February 8, 2017 Author Posted February 8, 2017 1 hour ago, UsernameMDM said: "Do we have enough for thirty?" Hoke calls out to the Doctor. Gioconda looks a little worried. "Not... not that much." 1 hour ago, UsernameMDM said: "Sorry to say, but I forgot to ask your name. I am Hoke Ablesword, and you are?" he asks, trying to figure a way out of this that didn't involve the violent yearnings contained within his hand. "I am Camilla and this is my legion. You do not have look of laborer, Hock Ablsord, too many weapon." Quote
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