UsernameMDM Posted April 27, 2017 Posted April 27, 2017 1 minute ago, Waterbrick Down said: QM Note: Repeat doing nothing? Forecast Weather: Electrified! Quote
Duvors Posted April 28, 2017 Posted April 28, 2017 (OOC: For the purposes of using the Shield of Invisibility, does Throlar count as the 'last person standing'?) Quote
Waterbrick Down Posted April 28, 2017 Author Posted April 28, 2017 Augusta still can't manage to get the weather correct as Hoke lets loose a stunning bomb that halts the Kappa in their tracks. Umbra's revived and confounds the remaining assassin with her fancy swordsmanship. Germ slices and dices with more weaponry to little avail, though the last monk is looking quite hurt.Current Weather: NoneRound 5 of Kappa Crackdown:>Augusta forecasts Electrified - Bad Forecast - -1 Ether Hoke throws Stun Bomb - Success Hoke revives Umbra - Success Umbra vs. Assassin A - Riposte - Assassin A Confused and attacks itself, 30 Damage, no assassination Germ vs. Chi Monk A - Mortal Hit Mortal Hit - 240 Damage >Germ vs. Chi Monk A - Arrogant Prick Critical Mortal Hit - 0 Damage, Nimble No Free Hits - StunnedFront 1 The Enemy:Master Giorgione *Nimble* *Attacks Ignore SP* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused* Type: Dark/Humanoid Level: 75 Health: 6000/6000 Special: Commanding Strike - Master Giorgione leads his forces in an overwhelming charge granting a free hit to all standing enemies in his Front Passive Special: Strategic Shadow - At half health Master Giorgione changes types, Special, and loses all negative effects. Drops: Torangu's Trident, Robes of the Kappa Master, 200 Gold Kappa Claw Fighter *Nimble* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused* Type: Dark/Aquatic Level: 45 Health: 1772/2000 Special: Whirling Dervish - Deals Damage to all targets equal to their level Passive Special: Stealing Shadow - The Kappa Claw Fighter's Attacks (including Special and Free Hits) steal one random piece of equipment from its target. Drops: Kappa Chi Monk A *Nimble* *Attacks Deal Stunned* *Stunned (1 Round Remaining)* Type: Dark/Aquatic Level: 45 SP: 20 Health: 330/1000 Special: Chi Focus - The Chi Monk becomes Hastened, Lucky, and Encouraged Drops:Kappa Shadow Assassin A *Nimble* *Attacks have 1/6 to KO* *Confused (3 Rounds Remaining)* *Stunned (1 Round Remaining)* Type: Dark/Aquatic Level: 30 Health: 970/1000 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: Simple Halberd (WP: 10), Smoke Bomb The PartyHoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader* *Encouraged* *Inspired* *Lucky* *Hastened*Human Male ParagonLevel 58 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple Experience*Power Bonus: 10 (+3 WP)Defense: 58Health: 123/123 246/246Gold: 1038Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), Inventory:Weapons - Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Longsword (WP: 5), Fleuret (WP: 5, Longsword)Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of WarGems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepTools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Skadi Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle),Consumables - 2x Phoenix Essence, 7x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Pickled Mushroom (Unknown effect, Consumable), AmbrosiaDecamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10)The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Black Knight Level 21 *Immune to Stunned* *Absorbs Ice* *Hastened* *Lucky* *Encouraged*Power Bonus: 4Defense: 19Health: 38/38Gold: 1276Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Crested Shield (SP: 13), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon)Inventory:Weapons - Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), , Red Shield (SP:8; shield), Brilliant Dagger (WP: 10, 1/3 chance to Blind), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Flying Talon (WP: 10, Steals one drop at Random from Enemy, Whip)Artifacts - Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear), Unholy Armor, Wraps of the Steadfast Tortoise (Grants Reinforced Effect, Handwear, Suitable for Chi Monks)Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),Consumables - Smoke Bomb (x3), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x6), Venom (x3), Mead, Grand Potion (x3)Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)Other - 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt)Umbra Shadeaux (Controlled by Hoke) *Reinforced* *Immune to Hexed* *Immune to Fire, Water, Darkness, Light*28 year old Human female; MarauderLevel 40Power Bonus: 5Defense: 11 22Health: 60/60Gold: 0Equipment: Marauder's Mantle, Main Gauche (WP: 5, SP: 10, cannot be upgraded, Dagger), Balanced Rapier (WP: 20, Longsword), Fighting Boots, Paper Doll, Umbra's Sombre (SP 1, Immunity to Fire, Water, Darkness, and Light)Inventory: Health Core, Smelling Salts, Phoenix Essence, Deadly VenomAugusta Wind (Controlled by Ezeran) *Immune to Bound & Slowed*50 year old Naga female; Weather MageLevel 40Power Bonus: 10Defense: 5Health: 44/44Ether: 55/59Gold: 0Equipment: Staff of Storms (WP 20, WP doubles in Breezy and Electrified Weather), Robe of the Archmagi, Magician's Gloves, Winged Sandles, Ethereal Cloak, Magic Viper SkinInventory: Ether Core, Soma, Elixer, Ruby, Sapphire, Emerald, Aquamarine, Topaz, Gone with the Winds Throlar switches his equipment and takes the full brunt of the enemies attack as all of his allies lay knocked out and his invisible shield does him no good. Round 5 of Kappa Crackdown: Throlar - Switches Lion's Plate for Counterstrike Gloves Throlar - Free Hits (Caster, Chi Monk C) - Chi Monk B, Assassin C, Assassin D Miss due to Nimble, 35 Damage Throlar Stunned Front 2: The EnemyKappa Caster A *Nimble* *Attacks Ignore Row* *Attacks from the Back Row* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused* Type: Dark/Aquatic Level: 20 Health: 98/450 Special: Damning Darkness - Jinxes all targets Passive Special: Shifting Shadow - All Allies on both Fronts are Permanently Nimble Drops: Amethyst, Simple Staff (WP: 10), 10 GoldKappa Chi Monk B *Nimble* *Attacks Deal Stunned* Type: Dark/Aquatic Level: 30 Health: 78/400 Special: Chi Focus - The Chi Monk becomes Hastened, Lucky, and Encouraged Drops: Nunchaku, 10 GoldKappa Chi Monk C *Nimble* *Attacks Deal Stunned* Type: Dark/Aquatic Level: 30 Health: 112/400 Special: Chi Focus - The Chi Monk becomes Hastened, Lucky, and Encouraged Drops: Pugilist Gloves, 10 GoldKappa Shadow Assassin C *Nimble* *Attacks have 1/6 to KO* Type: Dark/Aquatic Level: 25 Health: 32/300 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: White Ninja Cowl, Smoke Bomb, 10 GoldKappa Shadow Assassin D *Nimble* *Attacks have 1/6 to KO* *Poisoned 1* *Slowed* Type: Dark/Aquatic Level: 25 Health: 77/300 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: White Ninja Cowl, Smoke Bomb, 10 GoldKappa Shadow Assassin E *Nimble* *Attacks have 1/6 to KO* Type: Dark/Aquatic Level: 25 Health: 32/300 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: White Ninja Cowl, Smoke Bomb, 10 GoldThe PartyEzeran Yavarr (MysticModulus)42 year old male human SorcererLevel 21.33 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *KO'd*Power Bonus: 3 (+2 spellpower)Defense: 5Health: 0/35Ether: 20/29Gold: 273Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Pointy Hat, Mage's Muffler, Bad Luck Charm, Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, nostrums, smoke bomb, myrrh, venom, Mulled Wine, Pickled Mushroom, SomaTools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, ShovelThrolar Wineghilm *Nimble* *Stunned (1 Round Remaining)*137 year old male Dwarven Warden. Level: 19.5Power Bonus: 1Defense: 0Health: 32/42Gold: 110Equipment: Sundering Longsword (WP: 10, 1/3 chance to deal Fragile, Poisoned 1), , Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear),Inventory:Weapons - Huntsman's Bow (WP: 7; damages undead; bow), Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Blackstone Club (WP: 30; Earth and darkness elemental; club), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), Artifacts - Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Mage's Muffler, Sandman's Parasol, Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear)Consumables - Phoenix Essence, x2 Potion, Grand Potion, x3 Remedy, Nostrum, Soma, x2 Bone, Floral Bomb, Air Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb,x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone, Mulled WineTools - Bedroll, Shovel, Pickaxe, Magnifying Glass.Other - Viper scale (worth 40 gold to some NPC's).Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6) Torald Waruelf, Matchmaker (Alfadas)20 year old male human Barbarian *Immune to Ice, Wind, & Wood* *KO'd*Level 14.5Power Bonus: 5Defense: 10Health: 0/23Gold: 226Equipment: Keen Axe (WP 15, Ignores SP), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Obsan's "Masterpiece" Armor (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Inventory:Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical, Poisoned 10), Whispering Greatsword (WP: 10, 1/3 Chance to Seal)Artifacts - Pongcanis Shield (SP: 7; Shield), Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), 2x Tricorne (SP:3, headwear; suitable to anyone), Black Knight's Armor,Consumables - Fire Bomb, 4 Potions, 9 Mead, 3 Venom, Feather of WhiteTools - Shovel, Pickaxe, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle)Lippi (Controled By Throlar) *KO'd*16 year old male Kappa Chi MonkLevel 18Power Bonus: 5Defense: 5Health: 0/35Ether: 19/20Gold: 10Equipment: Training Wraps (+5 SP & WP, Handwear, suitable for Chi Monks)Inventory: Aquamarine, PotionParty Leader, Please determine the battle order. Everyone else, please list your action and the row from which you are performing it. Quote
samurai-turtle Posted April 28, 2017 Posted April 28, 2017 First attack Gaia Blade at Kappa Chi Monk A from the front Second attack Gaia Blade at Kappa Chi Monk A from the back Quote
Duvors Posted April 29, 2017 Posted April 29, 2017 (edited) Throlar equips his Weathered Shield in place of his Shield of invisibility from the back row. Edited April 29, 2017 by Lord Duvors Quote
Waterbrick Down Posted April 30, 2017 Author Posted April 30, 2017 3 hours ago, UsernameMDM said: Repeat ALL. QM Note: Hoke doesn't have a Stun Bomb to throw. Quote
UsernameMDM Posted April 30, 2017 Posted April 30, 2017 (What would happen if we all took a turn to get on the same front?) Quote
Waterbrick Down Posted April 30, 2017 Author Posted April 30, 2017 On 4/19/2017 at 9:04 PM, Waterbrick Down said: Two Front Battle: The Battle is split into two sides, Front 1 and Front 2. AoE attacks, negative/positive effects, SHIELD Rolls, Job Class Features, and free hits will only effect their respective sides unless otherwise stated. Combatants can change fronts only when all the enemies at their respective front have been defeated. QM Note: For balance purposes, the battle is designed to be fought on two fronts. Quote
UsernameMDM Posted April 30, 2017 Posted April 30, 2017 Hoke repeats his previous attacks on the leader and claw fighter. Umbra repeats. Repeat BO. Quote
Waterbrick Down Posted April 30, 2017 Author Posted April 30, 2017 Augusta finally manages to whip up an extensive thunderstorm as Hoke sets up an impenetrable defense giving the Party a little breathing room. Umbra lets loose with another fantastic display of swordsmanship as Germ finally downs one the elusive Kappa.Current Weather: Electrified (6 Rounds Remaining)Round 6 of Kappa Crackdown:>Augusta forecasts Electrified - Great Forecast - Electrified weather forecasted, -1 Ether Hoke vs. Master Giorgione - Veni Vidi Vici Deflected Damage - 216 Damage, Fragile, -1 SP, Poisoned 10 to Master Giorgione and Claw Fighter Hoke vs Claw Fighter - Veni Vidi Vici Veni Vidi Vici - 216 Damage, Fragile, -1 SP, Poisoned 10 to Master Giorgione and Chi Monk A Umbra vs. Assassin A - Dual Hit - 115 DamageGerm vs. Chi Monk A - Special Damage Mortal Hit - 0 Damage, Nimble >Germ vs. Chi Monk A - Mortal Hit Hide - 120 Damage, KO'd Master Giorgione - Poisoned - 40 Damage Claw Fighter - Poisoned - 20 DamageFront 1 The Enemy:Master Giorgione *Nimble* *Attacks Ignore SP* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused* *Poisoned 20* *Fragile (3 Rounds Remaining) *Cursed* Type: Dark/Humanoid Level: 75 Health: 5400/6000 5400 Special: Commanding Strike - Master Giorgione leads his forces in an overwhelming charge granting a free hit to all standing enemies in his Front Passive Special: Strategic Shadow - At half health Master Giorgione changes types, Special, and loses all negative effects. Drops: Torangu's Trident, Robes of the Kappa Master, 200 Gold Kappa Claw Fighter *Nimble* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused* *Poisoned 10* *Fragile (3 Rounds Remaining) *Cursed* Type: Dark/Aquatic Level: 45 Health: 1536/2000 1800 Special: Whirling Dervish - Deals Damage to all targets equal to their level Passive Special: Stealing Shadow - The Kappa Claw Fighter's Attacks (including Special and Free Hits) steal one random piece of equipment from its target. Drops: Kappa Shadow Assassin A *Nimble* *Attacks have 1/6 to KO* *Confused (2 Rounds Remaining)* Type: Dark/Aquatic Level: 30 Health: 855/1000 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: Simple Halberd (WP: 10), Smoke Bomb The PartyHoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader* *Encouraged* *Inspired* *Lucky* *Hastened*Human Male ParagonLevel 58 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple Experience*Power Bonus: 10 (+3 WP)Defense: 58Health: 123/123 246/246Gold: 1038Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), Inventory:Weapons - Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Longsword (WP: 5), Fleuret (WP: 5, Longsword)Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of WarGems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepTools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Skadi Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle),Consumables - 2x Phoenix Essence, 7x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Pickled Mushroom (Unknown effect, Consumable), AmbrosiaDecamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10)The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Black Knight Level 21 *Immune to Stunned* *Absorbs Ice* *Hastened* *Lucky* *Encouraged*Power Bonus: 4Defense: 19Health: 38/38Gold: 1276Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Crested Shield (SP: 13), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon)Inventory:Weapons - Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), , Red Shield (SP:8; shield), Brilliant Dagger (WP: 10, 1/3 chance to Blind), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Flying Talon (WP: 10, Steals one drop at Random from Enemy, Whip)Artifacts - Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear), Unholy Armor, Wraps of the Steadfast Tortoise (Grants Reinforced Effect, Handwear, Suitable for Chi Monks)Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),Consumables - Smoke Bomb (x3), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x6), Venom (x3), Mead, Grand Potion (x3)Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)Other - 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt)Umbra Shadeaux (Controlled by Hoke) *Reinforced* *Immune to Hexed* *Immune to Fire, Water, Darkness, Light*28 year old Human female; MarauderLevel 40Power Bonus: 5Defense: 11 22Health: 60/60Gold: 0Equipment: Marauder's Mantle, Main Gauche (WP: 5, SP: 10, cannot be upgraded, Dagger), Balanced Rapier (WP: 20, Longsword), Fighting Boots, Paper Doll, Umbra's Sombre (SP 1, Immunity to Fire, Water, Darkness, and Light)Inventory: Health Core, Smelling Salts, Phoenix Essence, Deadly VenomAugusta Wind (Controlled by Ezeran) *Immune to Bound & Slowed*50 year old Naga female; Weather MageLevel 40Power Bonus: 10Defense: 5Health: 44/44Ether: 54/59Gold: 0Equipment: Staff of Storms (WP 20, WP doubles in Breezy and Electrified Weather), Robe of the Archmagi, Magician's Gloves, Winged Sandles, Ethereal Cloak, Magic Viper SkinInventory: Ether Core, Soma, Elixer, Ruby, Sapphire, Emerald, Aquamarine, Topaz, Gone with the Winds Throlar does his best to weather the barrage of strikes aimed at him, but the dwarf finally falls under the assault of the multitude of enemies surrounding him. The Enemy Kappa look to be soon advancing upon the first front's rear. Round 5 of Kappa Crackdown: Throlar - Switches Weather Shield for Invisible Shield Throlar - Free Hits (Caster, Chi Monk B, Assassin C, Assassin E) - Chi Monk C Miss due to Nimble, 39 Damage Throlar KO'd Front 2: The EnemyKappa Caster A *Nimble* *Attacks Ignore Row* *Attacks from the Back Row* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused* Type: Dark/Aquatic Level: 20 Health: 98/450 Special: Damning Darkness - Jinxes all targets Passive Special: Shifting Shadow - All Allies on both Fronts are Permanently Nimble Drops: Amethyst, Simple Staff (WP: 10), 10 GoldKappa Chi Monk B *Nimble* *Attacks Deal Stunned* Type: Dark/Aquatic Level: 30 Health: 78/400 Special: Chi Focus - The Chi Monk becomes Hastened, Lucky, and Encouraged Drops: Nunchaku, 10 GoldKappa Chi Monk C *Nimble* *Attacks Deal Stunned* Type: Dark/Aquatic Level: 30 Health: 112/400 Special: Chi Focus - The Chi Monk becomes Hastened, Lucky, and Encouraged Drops: Pugilist Gloves, 10 GoldKappa Shadow Assassin C *Nimble* *Attacks have 1/6 to KO* Type: Dark/Aquatic Level: 25 Health: 32/300 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: White Ninja Cowl, Smoke Bomb, 10 GoldKappa Shadow Assassin D *Nimble* *Attacks have 1/6 to KO* *Poisoned 1* *Slowed* Type: Dark/Aquatic Level: 25 Health: 77/300 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: White Ninja Cowl, Smoke Bomb, 10 GoldKappa Shadow Assassin E *Nimble* *Attacks have 1/6 to KO* Type: Dark/Aquatic Level: 25 Health: 32/300 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: White Ninja Cowl, Smoke Bomb, 10 GoldThe PartyEzeran Yavarr (MysticModulus)42 year old male human SorcererLevel 21.33 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *KO'd*Power Bonus: 3 (+2 spellpower)Defense: 5Health: 0/35Ether: 20/29Gold: 273Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Pointy Hat, Mage's Muffler, Bad Luck Charm, Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, nostrums, smoke bomb, myrrh, venom, Mulled Wine, Pickled Mushroom, SomaTools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, ShovelThrolar Wineghilm *Nimble* *Immune to Weakened* *KO'd*137 year old male Dwarven Warden. Level: 19.5Power Bonus: 1Defense: 20Health: 0/42Gold: 110Equipment: Sundering Longsword (WP: 10, 1/3 chance to deal Fragile, Poisoned 1), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Weathered Shield (SP: 15)Inventory:Weapons - Huntsman's Bow (WP: 7; damages undead; bow), Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Blackstone Club (WP: 30; Earth and darkness elemental; club), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), Artifacts - Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Mage's Muffler, Sandman's Parasol, Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing),Consumables - Phoenix Essence, x2 Potion, Grand Potion, x3 Remedy, Nostrum, Soma, x2 Bone, Floral Bomb, Air Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb,x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone, Mulled WineTools - Bedroll, Shovel, Pickaxe, Magnifying Glass.Other - Viper scale (worth 40 gold to some NPC's).Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6) Torald Waruelf, Matchmaker (Alfadas)20 year old male human Barbarian *Immune to Ice, Wind, & Wood* *KO'd*Level 14.5Power Bonus: 5Defense: 10Health: 0/23Gold: 226Equipment: Keen Axe (WP 15, Ignores SP), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Obsan's "Masterpiece" Armor (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Inventory:Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical, Poisoned 10), Whispering Greatsword (WP: 10, 1/3 Chance to Seal)Artifacts - Pongcanis Shield (SP: 7; Shield), Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), 2x Tricorne (SP:3, headwear; suitable to anyone), Black Knight's Armor,Consumables - Fire Bomb, 4 Potions, 9 Mead, 3 Venom, Feather of WhiteTools - Shovel, Pickaxe, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle)Lippi (Controled By Throlar) *KO'd*16 year old male Kappa Chi MonkLevel 18Power Bonus: 5Defense: 5Health: 0/35Ether: 19/20Gold: 10Equipment: Training Wraps (+5 SP & WP, Handwear, suitable for Chi Monks)Inventory: Aquamarine, PotionParty Leader, Please determine the battle order. Everyone else, please list your action and the row from which you are performing it. Quote
UsernameMDM Posted April 30, 2017 Posted April 30, 2017 (edited) Enemies hit by Hoke should also be Cursed. What happens with the enemies on the other front? Edited May 2, 2017 by UsernameMDM Quote
Waterbrick Down Posted April 30, 2017 Author Posted April 30, 2017 17 minutes ago, UsernameMDM said: (Enemies hit by Hoke should also be Cursed. What happens with the enemies on the other front?) QM Note: Fixed. Enemies from the other Front will be moving to Front 1 at the end of the next turn. Quote
UsernameMDM Posted April 30, 2017 Posted April 30, 2017 Hoke - Repeat Umbra - Assassin A Augusta - Assassin A, Topaz, Back Row BO Repeat Quote
samurai-turtle Posted May 1, 2017 Posted May 1, 2017 As he grabs his throwing weapons, he noticed the "other party's" progress. Aaammm, guys you better hurry up it looks like more of them are coming. Retreves Throwing Weapons then Attacks Kappa Claw Fighter with Gaia Blade from the back OoC: Shouldn't the "Kappa Claw Fighter" be "bleeding"? From when I used "Kobold Sharp Wings" on him earlier. Quote
Waterbrick Down Posted May 2, 2017 Author Posted May 2, 2017 Hoke continues to hold his ground as few of the Party's strikes hit their mark. More Kappa begin to surround the Party as Germ quickly retrieves his weapons.Current Weather: Electrified (5 Rounds Remaining)Round 7 of Kappa Crackdown:>Augusta vs. Assassin A - Special Damage - 0 Damage, Veni Vidi Vici Hoke vs. Master Giorgione - Deflected Damage Deflected Damage - 0 Damage, Deflection! Hoke vs Claw Fighter - Veni Vidi Vici Veni Vidi Vici - 432 Damage, Fragile, -1 SP, Poisoned 10 to Claw Fighter A Umbra vs. Assassin A - Riposte - 0 Damage, NimbleGerm retrieves throwing weapon - Success >Germ vs. Claw Fighter - Mortal Hit Hide - 240 Damage Master Giorgione - Cursed & Poisoned - 40 Damage Claw Fighter - Cursed, Poisoned, & Bleeding - 42 DamageFront 1 The Enemy:Master Giorgione *Nimble* *Attacks Ignore SP* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused* *Poisoned 20* *Fragile (2 Rounds Remaining) *Cursed* Type: Dark/Humanoid Level: 75 Health: 4800/6000 4800 Special: Commanding Strike - Master Giorgione leads his forces in an overwhelming charge granting a free hit to all standing enemies in his Front Passive Special: Strategic Shadow - At half health Master Giorgione changes types, Special, and loses all negative effects. Drops: Torangu's Trident, Robes of the Kappa Master, 200 Gold Kappa Claw Fighter *Nimble* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused* *Bleeding 1* *Poisoned 20* *Fragile (3 Rounds Remaining) *Cursed* Type: Dark/Aquatic Level: 45 Health: 819/2000 1600 Special: Whirling Dervish - Deals Damage to all targets equal to their level Passive Special: Stealing Shadow - The Kappa Claw Fighter's Attacks (including Special and Free Hits) steal one random piece of equipment from its target. Drops: Kappa Shadow Assassin A *Nimble* *Attacks have 1/6 to KO* *Confused (2 Rounds Remaining)* Type: Dark/Aquatic Level: 30 Health: 855/1000 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: Simple Halberd (WP: 10), Smoke BombKappa Caster A *Nimble* *Attacks Ignore Row* *Attacks from the Back Row* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused* Type: Dark/Aquatic Level: 20 Health: 98/450 Special: Damning Darkness - Jinxes all targets Passive Special: Shifting Shadow - All Allies on both Fronts are Permanently Nimble Drops: Amethyst, Simple Staff (WP: 10), 10 GoldKappa Chi Monk Apprentice B *Nimble* *Attacks Deal Stunned* Type: Dark/Aquatic Level: 30 Health: 78/400 Special: Chi Focus - The Chi Monk becomes Hastened, Lucky, and Encouraged Drops: Nunchaku, 10 GoldKappa Chi Monk Apprentice C *Nimble* *Attacks Deal Stunned* Type: Dark/Aquatic Level: 30 Health: 112/400 Special: Chi Focus - The Chi Monk becomes Hastened, Lucky, and Encouraged Drops: Pugilist Gloves, 10 GoldKappa Shadow Assassin Apprentice C *Nimble* *Attacks have 1/6 to KO* Type: Dark/Aquatic Level: 25 Health: 32/300 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: White Ninja Cowl, Smoke Bomb, 10 GoldKappa Shadow Assassin Apprentice D *Nimble* *Attacks have 1/6 to KO* *Poisoned 1* *Slowed* Type: Dark/Aquatic Level: 25 Health: 77/300 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: White Ninja Cowl, Smoke Bomb, 10 GoldKappa Shadow Assassin Apprentice E *Nimble* *Attacks have 1/6 to KO* Type: Dark/Aquatic Level: 25 Health: 32/300 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: White Ninja Cowl, Smoke Bomb, 10 Gold The PartyHoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader* *Encouraged* *Inspired* *Lucky* *Hastened*Human Male ParagonLevel 58 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple Experience*Power Bonus: 10 (+3 WP)Defense: 58Health: 123/123 246/246Gold: 1038Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), Inventory:Weapons - Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Longsword (WP: 5), Fleuret (WP: 5, Longsword)Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of WarGems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepTools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Skadi Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle),Consumables - 2x Phoenix Essence, 7x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Pickled Mushroom (Unknown effect, Consumable), AmbrosiaDecamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10)The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Black Knight Level 21 *Immune to Stunned* *Absorbs Ice* *Hastened* *Lucky* *Encouraged*Power Bonus: 4Defense: 19Health: 38/38Gold: 1276Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Crested Shield (SP: 13), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon)Inventory:Weapons - Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), , Red Shield (SP:8; shield), Brilliant Dagger (WP: 10, 1/3 chance to Blind), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Flying Talon (WP: 10, Steals one drop at Random from Enemy, Whip)Artifacts - Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear), Unholy Armor, Wraps of the Steadfast Tortoise (Grants Reinforced Effect, Handwear, Suitable for Chi Monks)Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),Consumables - Smoke Bomb (x3), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x6), Venom (x3), Mead, Grand Potion (x3)Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)Other - 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt)Umbra Shadeaux (Controlled by Hoke) *Reinforced* *Immune to Hexed* *Immune to Fire, Water, Darkness, Light*28 year old Human female; MarauderLevel 40Power Bonus: 5Defense: 11 22Health: 60/60Gold: 0Equipment: Marauder's Mantle, Main Gauche (WP: 5, SP: 10, cannot be upgraded, Dagger), Balanced Rapier (WP: 20, Longsword), Fighting Boots, Paper Doll, Umbra's Sombre (SP 1, Immunity to Fire, Water, Darkness, and Light)Inventory: Health Core, Smelling Salts, Phoenix Essence, Deadly VenomAugusta Wind (Controlled by Ezeran) *Immune to Bound & Slowed*50 year old Naga female; Weather MageLevel 40Power Bonus: 10Defense: 5Health: 44/44Ether: 54/59Gold: 0Equipment: Staff of Storms (WP 20, WP doubles in Breezy and Electrified Weather), Robe of the Archmagi, Magician's Gloves, Winged Sandles, Ethereal Cloak, Magic Viper SkinInventory: Ether Core, Soma, Elixer, Ruby, Sapphire, Emerald, Aquamarine, Topaz, Gone with the Wind Front 2:The PartyEzeran Yavarr (MysticModulus)42 year old male human SorcererLevel 21.33 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *KO'd*Power Bonus: 3 (+2 spellpower)Defense: 5Health: 0/35Ether: 20/29Gold: 273Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Pointy Hat, Mage's Muffler, Bad Luck Charm, Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, nostrums, smoke bomb, myrrh, venom, Mulled Wine, Pickled Mushroom, SomaTools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, ShovelThrolar Wineghilm *Nimble* *Immune to Weakened* *KO'd*137 year old male Dwarven Warden. Level: 19.5Power Bonus: 1Defense: 20Health: 0/42Gold: 110Equipment: Sundering Longsword (WP: 10, 1/3 chance to deal Fragile, Poisoned 1), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Weathered Shield (SP: 15)Inventory:Weapons - Huntsman's Bow (WP: 7; damages undead; bow), Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Blackstone Club (WP: 30; Earth and darkness elemental; club), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), Artifacts - Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Mage's Muffler, Sandman's Parasol, Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing),Consumables - Phoenix Essence, x2 Potion, Grand Potion, x3 Remedy, Nostrum, Soma, x2 Bone, Floral Bomb, Air Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb,x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone, Mulled WineTools - Bedroll, Shovel, Pickaxe, Magnifying Glass.Other - Viper scale (worth 40 gold to some NPC's).Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6) Torald Waruelf, Matchmaker (Alfadas)20 year old male human Barbarian *Immune to Ice, Wind, & Wood* *KO'd*Level 14.5Power Bonus: 5Defense: 10Health: 0/23Gold: 226Equipment: Keen Axe (WP 15, Ignores SP), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Obsan's "Masterpiece" Armor (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Inventory:Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical, Poisoned 10), Whispering Greatsword (WP: 10, 1/3 Chance to Seal)Artifacts - Pongcanis Shield (SP: 7; Shield), Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), 2x Tricorne (SP:3, headwear; suitable to anyone), Black Knight's Armor,Consumables - Fire Bomb, 4 Potions, 9 Mead, 3 Venom, Feather of WhiteTools - Shovel, Pickaxe, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle)Lippi (Controled By Throlar) *KO'd*16 year old male Kappa Chi MonkLevel 18Power Bonus: 5Defense: 5Health: 0/35Ether: 19/20Gold: 10Equipment: Training Wraps (+5 SP & WP, Handwear, suitable for Chi Monks)Inventory: Aquamarine, PotionParty Leader, Please determine the battle order. Everyone else, please list your action and the row from which you are performing it. Quote
samurai-turtle Posted May 2, 2017 Posted May 2, 2017 Go down! First attack Kappa Caster A with Kobold Sharp Wings from the back Second attack repeat but if defeated (Kappa Chi Monk B with Gaia Blade from the back) Quote
MysticModulus Posted May 2, 2017 Posted May 2, 2017 "Ssssoo you haven't tired of thundersssstormss yet?" Augusta attacks Kappa Caster A with a electric spell. OoC: Sorry for the inactivity on my part, I've been down on the toilet floor with a nasty stomach virus this past weekend. Quote
UsernameMDM Posted May 2, 2017 Posted May 2, 2017 (edited) Is a bomb an auto hit vs Nimble? Edited May 2, 2017 by UsernameMDM Quote
Waterbrick Down Posted May 2, 2017 Author Posted May 2, 2017 4 hours ago, UsernameMDM said: (Is a bomb an auto hit vs Nimble?) QM Note: It's an auto-hit. Quote
UsernameMDM Posted May 2, 2017 Posted May 2, 2017 (edited) Shouldn't Master Giorgione be suffering from Poisoned (HP doesn't reflect that)? Also, Veni Vidi Vici is an AoE, so all enemies should have been struck by it, unless you rolled Nimble. Seeing his quest mates fall one by one by the relentless Kappa assault, Hoke grabs something out of his pack, ready to use it in a desperate moment. Zoot's Order, Giorgione, Front Row If Hoke rolls Veni Vidi Vici and defeats the new Kappa, Zoot's Order, Claw Fighter, Front Row If Hokes DOES NOT roll Veni Vidi Vici, Skadi Bomb, Back Row If Hoke doesn't target Claw Fighter Umbra, Balance Rapier/Main Gauche, Claw Fighter/Shadow Assassin A, Back Row If Hoke does target Claw Fighter: Umbra, Balance Rapier/Main Gauche, Shadow Assassin A/Kappa Chi Monk Apprentice C, Back Row Battle Order: Hoke Hoke Umbra Germ Augusta Edited May 3, 2017 by UsernameMDM Quote
Waterbrick Down Posted May 3, 2017 Author Posted May 3, 2017 On 5/2/2017 at 1:45 PM, UsernameMDM said: Shouldn't Master Giorgione be suffering from Poisoned (HP doesn't reflect that)? Also, Veni Vidi Vici is an AoE, so all enemies should have been struck by it, unless you rolled Nimble. QM Note: Master Giorgione suffered from the poisoned and then the cursed effects. Yes, I did roll for nimble on Veni Vidi Vici.Hoke unleashes a fantastic smite upon the Kappa leader severely wounding him as the Paragon tosses a bomb decimating the remainder of his forces. Umbra brings the hurt down on the claw fighter as Germ finishes off the last remaining monk.Current Weather: Electrified (4 Rounds Remaining)Round 8 of Kappa Crackdown:Hoke vs. Master Giorgione - Critical Smite Special Damage - 1296 Damage, Poisoned and Fragile Hoke uses Skadi Bomb - Success - 100 Damage to all enemies, 200 to Claw Fighter and Master Giorgione Umbra vs. Claw Fighter & Assassin A - Critical Dual Hit - 170 Damage to Claw Fighter, 110 Damage to Assassin A>Germ vs. Kappa Caster Chi Monk B C - Mortal Hit Mortal Hit - 60 Damage, KO'd >Germ vs. Chi Monk B Master Giorgione - Deflected Damage Special Damage - 0 Damage, Veni Vidi Vici>Augusta vs. Kappa Caster Master Giorgione - Damage - 0 Damage, Veni Vidi Vici Master Giorgione - Cursed & Poisoned - 60 Damage Claw Fighter - Cursed, Poisoned, & Bleeding - 42 DamageFront 1 The Enemy:Master Giorgione *Attacks Ignore SP* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused* *Poisoned 30* *Fragile (3 Rounds Remaining) *Cursed* Type: Dark/Humanoid Level: 75 Health: 3244/6000 4200 Special: Commanding Strike - Master Giorgione leads his forces in an overwhelming charge granting a free hit to all standing enemies in his Front Passive Special: Strategic Shadow - At half health Master Giorgione changes types, Special, and loses all negative effects. Drops: Torangu's Trident, Robes of the Kappa Master, 200 Gold Kappa Claw Fighter *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused* *Bleeding 1* *Poisoned 20* *Fragile (2 Rounds Remaining) *Cursed* Type: Dark/Aquatic Level: 45 Health: 407/2000 1600 Special: Whirling Dervish - Deals Damage to all targets equal to their level Passive Special: Stealing Shadow - The Kappa Claw Fighter's Attacks (including Special and Free Hits) steal one random piece of equipment from its target. Drops: Kappa Shadow Assassin A *Attacks have 1/6 to KO* *Confused (1 Rounds Remaining)* Type: Dark/Aquatic Level: 30 Health: 645/1000 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: Simple Halberd (WP: 10), Smoke Bomb The PartyHoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader* *Encouraged* *Inspired* *Lucky* *Hastened*Human Male ParagonLevel 58 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple Experience*Power Bonus: 10 (+3 WP)Defense: 58Health: 123/123 246/246Gold: 1038Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), Inventory:Weapons - Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Longsword (WP: 5), Fleuret (WP: 5, Longsword)Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of WarGems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepTools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle),Consumables - 2x Phoenix Essence, 7x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Pickled Mushroom (Unknown effect, Consumable), AmbrosiaDecamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10)The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Black Knight Level 21 *Immune to Stunned* *Absorbs Ice* *Hastened* *Lucky* *Encouraged*Power Bonus: 4Defense: 19Health: 38/38Gold: 1276Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Crested Shield (SP: 13), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon)Inventory:Weapons - Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), , Red Shield (SP:8; shield), Brilliant Dagger (WP: 10, 1/3 chance to Blind), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Flying Talon (WP: 10, Steals one drop at Random from Enemy, Whip)Artifacts - Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear), Unholy Armor, Wraps of the Steadfast Tortoise (Grants Reinforced Effect, Handwear, Suitable for Chi Monks)Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),Consumables - Smoke Bomb (x3), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x6), Venom (x3), Mead, Grand Potion (x3)Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)Other - 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt)Umbra Shadeaux (Controlled by Hoke) *Reinforced* *Immune to Hexed* *Immune to Fire, Water, Darkness, Light*28 year old Human female; MarauderLevel 40Power Bonus: 5Defense: 11 22Health: 60/60Gold: 0Equipment: Marauder's Mantle, Main Gauche (WP: 5, SP: 10, cannot be upgraded, Dagger), Balanced Rapier (WP: 20, Longsword), Fighting Boots, Paper Doll, Umbra's Sombre (SP 1, Immunity to Fire, Water, Darkness, and Light)Inventory: Health Core, Smelling Salts, Phoenix Essence, Deadly VenomAugusta Wind (Controlled by Ezeran) *Immune to Bound & Slowed*50 year old Naga female; Weather MageLevel 40Power Bonus: 10Defense: 5Health: 44/44Ether: 54/59Gold: 0Equipment: Staff of Storms (WP 20, WP doubles in Breezy and Electrified Weather), Robe of the Archmagi, Magician's Gloves, Winged Sandles, Ethereal Cloak, Magic Viper SkinInventory: Ether Core, Soma, Elixer, Ruby, Sapphire, Emerald, Aquamarine, Topaz, Gone with the Wind Front 2:The PartyEzeran Yavarr (MysticModulus)42 year old male human SorcererLevel 21.33 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *KO'd*Power Bonus: 3 (+2 spellpower)Defense: 5Health: 0/35Ether: 20/29Gold: 273Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Pointy Hat, Mage's Muffler, Bad Luck Charm, Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, nostrums, smoke bomb, myrrh, venom, Mulled Wine, Pickled Mushroom, SomaTools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, ShovelThrolar Wineghilm *Nimble* *Immune to Weakened* *KO'd*137 year old male Dwarven Warden. Level: 19.5Power Bonus: 1Defense: 20Health: 0/42Gold: 110Equipment: Sundering Longsword (WP: 10, 1/3 chance to deal Fragile, Poisoned 1), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Weathered Shield (SP: 15)Inventory:Weapons - Huntsman's Bow (WP: 7; damages undead; bow), Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Blackstone Club (WP: 30; Earth and darkness elemental; club), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), Artifacts - Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Mage's Muffler, Sandman's Parasol, Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing),Consumables - Phoenix Essence, x2 Potion, Grand Potion, x3 Remedy, Nostrum, Soma, x2 Bone, Floral Bomb, Air Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb,x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone, Mulled WineTools - Bedroll, Shovel, Pickaxe, Magnifying Glass.Other - Viper scale (worth 40 gold to some NPC's).Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6) Torald Waruelf, Matchmaker (Alfadas)20 year old male human Barbarian *Immune to Ice, Wind, & Wood* *KO'd*Level 14.5Power Bonus: 5Defense: 10Health: 0/23Gold: 226Equipment: Keen Axe (WP 15, Ignores SP), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Obsan's "Masterpiece" Armor (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Inventory:Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical, Poisoned 10), Whispering Greatsword (WP: 10, 1/3 Chance to Seal)Artifacts - Pongcanis Shield (SP: 7; Shield), Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), 2x Tricorne (SP:3, headwear; suitable to anyone), Black Knight's Armor,Consumables - Fire Bomb, 4 Potions, 9 Mead, 3 Venom, Feather of WhiteTools - Shovel, Pickaxe, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle)Lippi (Controled By Throlar) *KO'd*16 year old male Kappa Chi MonkLevel 18Power Bonus: 5Defense: 5Health: 0/35Ether: 19/20Gold: 10Equipment: Training Wraps (+5 SP & WP, Handwear, suitable for Chi Monks)Inventory: Aquamarine, PotionParty Leader, Please determine the battle order. Everyone else, please list your action and the row from which you are performing it. Quote
samurai-turtle Posted May 3, 2017 Posted May 3, 2017 I am a little curious to see what this thing does. First attack Kappa Claw Fighter with Flying Talon from the front Second attack repeat (if defeated Kappa Shadow Assassin A) from the back Quote
MysticModulus Posted May 3, 2017 Posted May 3, 2017 (edited) Seeing the assassin dazed and confused Augusta starts laughing in a low pitch slithering manner. "It musssst be hard to have such sssensssitive and highly conductive ssssskin..." Augusta smells the air directly above from the dazed Kappa Shadow Assassin and prepares a electric spell to cripple Kappa Shadow Assassin for good. Edited May 3, 2017 by MysticModulus Quote
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