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Posted
6 minutes ago, Alfadas said:

Torald, still shaking from his Frenzy, smiles. Maybe you can, uhm, revive our teammate?

"No," Hoke said, looking at the demon,"We've, well, you've carried that fool all over town.  He had enough supplies on his person to see to himself.  Now, since he didn't, he is in this state.  What I have, I will use for the good of the group, when it benefits us.  I shan't stop you from attending him yourself, but I will not."

Posted (edited)
1 hour ago, UsernameMDM said:

"No," Hoke said, looking at the demon,"We've, well, you've carried that fool all over town.  He had enough supplies on his person to see to himself.  Now, since he didn't, he is in this state.  What I have, I will use for the good of the group, when it benefits us.  I shan't stop you from attending him yourself, but I will not."

Fair enough, but I was talking to him over there. He wanted to make a deal, well, consider this part of the deal?

Edited by Alfadas
Posted
15 minutes ago, Alfadas said:

Fair enough, but I was talking to him over there. He wanted to make a deal, well, consider this part of the deal?

Hoke looks from the Barbarian to the Black Knight and back again, an eyebrow raised.

"I don't think he is much of a healer, and if he had the ability, it would have been wise to have used it on his allies.  Nevertheless..."

Posted
7 hours ago, UsernameMDM said:

Hoke thinks for a moment, tossing the bomb up and down in one hand, looking the Black Knight right in the eyes.

"Return the gear you stole from us, along with all of your gear, equipment, and consumables.  Then we may want to talk to you."

15407776908_1560cbeacf_t.jpg
"You're already talking to me, I turn everything over to you and we're cool, right?"

2 hours ago, Alfadas said:

Torald, still shaking from his Frenzy, smiles. Maybe you can, uhm, revive our teammate?

15407776908_1560cbeacf_t.jpg
"Do I look like a healer? No Phoenix Essences on me."

Posted
2 minutes ago, Waterbrick Down said:

15407776908_1560cbeacf_t.jpg
"You're already talking to me, I turn everything over to you and we're cool, right?"

"Hand it all over, everything, then it's possible that we 'talk'." Hoke says, continuing to toss the bomb to himself that he snatches one last time out of the air, "Don't try my patience."

Posted (edited)

Hoke equips the Medal of Glory, Mythril Buckler, and Zoot's Order (and the rest of the equipment whenever possible).

"Agreed," Hoke squeezes the metallic black orb, trying to contain the wave of relief washing over him,"It's a good thing for you that you didn't try to use this, elsewise we may not be having this conversation."

The metallic black orb rolls involuntarily, reluctantly back into the small pocket in Hoke's leather glove.

Edited by UsernameMDM
Posted

The Black Knight gathers his companion's equipment and slides it over to the Party.
15407776908_1560cbeacf_t.jpg
"Keep it, and ya'd better practice up. If there were more of us you'd have been done." Natnail flees.

THE BATTLE IS VICTORIOUS!

The Party:
hoke_ableword_1b.jpg
Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader*
Human Male Paragon
Level 58 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple Experience*
Power Bonus: 10 (+3 WP)
Defense: 58
Health: 123/123
Gold: 1038
Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear),  Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile),  Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), 
Inventory:
Weapons - Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Longsword (WP: 5), Fleuret (WP: 5, Longsword)
Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory)
Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal
Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep
Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Stun Bombs, Skadi Bomb, Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle),
Consumables - 3x Phoenix Essence, 7x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Hero's Cocktail, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Pickled Mushroom (Unknown effect, Consumable)
Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10)

29831773111_ce9d27418d_t.jpg
Ezeran Yavarr (MysticModulus)
42 year old male human Sorcerer
Level 21.33 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed*  *Immune to Poisoned & Bleeding*
Power Bonus: 3 (+2 spellpower)
Defense: 5
Health: 25/35
Ether: 19/25
Gold: 273
Equipment: Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to woodfire  and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone)
Inventory:
Weapons - 
Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff),
Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone),  Sedge hat (Max. Ether +4; headwear)
Gems - Emerald (Wood), Ruby (Fire), Diamond (Light),  Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)
Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, 2x nostrums, smoke bomb, myrrh, venom, Mulled Wine, Pickled Mushroom
Tools - Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel

19629865404_3247848494_s.jpg
Torald Waruelf, 
Matchmaker (Alfadas)
20 year old male human Barbarian *Immune to Ice, Wind, & Wood*
Level 14.5
Power Bonus: 5
Defense: 10
Health: 13/23
Gold: 226
Equipment: Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical, Poisoned 10), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Obsan's "Masterpiece" Armor (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), 
Inventory:
Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd) 
Artifacts - Pongcanis Shield (SP: 7; Shield),  Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), Tricorne (SP:3, headwear; suitable to anyone).
Consumables - Fire Bomb, 4 Potions, 9 Mead, 3 Venom, Feather of White
Tools - Shovel, Pickaxe, Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle)

ava-throlar2.jpg

Throlar Wineghilm
137 year old male Dwarven Warden. 
Level: 19
Power Bonus: 0
Defense: 6
Health: 21/37
Gold: 110
Equipment: Mopagsaber (WP: 12; Ice elemental; longsword), Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear) ,Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear)
Inventory:
Weapons - Huntsman's Bow (WP: 7; damages undead; bow), Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Blackstone Club (WP: 30; Earth and darkness elemental; club), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon)
Artifacts -  Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear),Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear).
Consumables - Phoenix Essence, x2 Potion, Grand Potion, x3 Remedy, Nostrum, Soma, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Baldur Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb,x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone., Venom
Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass.
Other - Viper scale (worth 40 gold to some NPC's).
Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6)

AuPkwWK.png
The Demon Germ (Samurai Turtle) 
??? years old ; Half Demon; Male Black Knight 
Level 21 *Immune to Stunned* *Absorbs Ice*
Power Bonus: 4
Defense: 16
Health: 1/38
Gold: 1276
Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), 
Inventory:
Weapons - Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), 2x Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon),Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff)Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Red Shield (SP:8; shield),
Artifacts -  Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear)
Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),
Consumables - Smoke Bomb (x3), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Smelling Salts, Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x7), Venom (x3), Mead x2, Grand Potion (x4)
Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)

Party Leader, Please distribute the loot.

heroica-blackknightsarmor.jpg Black Knight’s Armour (SP:4, protects from stunned-effect; suitable for black knights; bodywear.)
Crested Shield (SP: 13)

heroica-tricorne.jpg Tricorne (SP:3; headwear.)
Sundering Longsword (WP: 10, 1/3 chance to deal Fragile)

heroica-nostrum.jpg Nostrum (Causes the lucky-effect, allowing the target to roll the battle die twice and get thebetter result of the two for the duration of one battle.) 
Keen Axe (WP: 15, Ignores SP)

heroica-goggles.jpg Goggles (Protects from blind-effect; accessory.)
heroica-sandmansparasol.jpg Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory.)
heroica-soma.jpg Soma (Causes the blessed-effect, allowing the target to recover a tenth of their maximum health at the end of each round for the duration of one battle.)
heroica-mead.jpg Mead (Causes the encouraged-effect, doubling the target's attack power for the duration of one battle.)
heroica-shacklesofwar.jpgShackles of War (Prevents anyone from fleeing battles; accessory.)
Brilliant Dagger (WP: 10, 1/3 chance to deal Blinded)

heroica-unholyarmor.jpg Unholy Armour (SP:5, immunity to light and darkness, suitable to paladins and dark knights; bodywear.)
Weathered Shield (SP: 15)

heroica-counterstrikegloves.jpg Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.)
Whispering Greatsword (WP: 10, 1/3 chance to Blind)

heroica-ambrosia.jpg Ambrosia (Causes the reinforced-effect, double the target's defense for the duration of one battle.)
heroica-pointyhat.jpg Pointy Hat (Max. Ether +2, suitable for mages, clerics, necromancers, scholars and weather mages; headwear.)
heroica-badluckcharm.jpg Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect but increases their ether cost by 1; suitable for sorcerers; accessory)
heroica-magesmuffler.jpgheroica-magesmuffler.jpg Mage’s Muffler (Protects from sealed-effect; accessory.)
Ooze Wand (WP: 10, 1/3 chance to deal slowed)

heroica-mulledwine.jpg Mulled Wine (Causes the inspired-effect, doubling the target's current and maximum health for the duration of one battle.)

Posted

Hoke watches the Black Knight flee, like the coward Hoke thought he was.  He moved to take a step to pursue, but just let it go.

"Let's see what we got in here."

Hoke searches the room, opening drawings, boxes, chest, etc.

Posted
22 minutes ago, UsernameMDM said:

Hoke watches the Black Knight flee, like the coward Hoke thought he was.  He moved to take a step to pursue, but just let it go.

"Let's see what we got in here."

Hoke searches the room, opening drawings, boxes, chest, etc.

Upon inspection Hoke finds the room uncharacteristically void of much furniture aside from the desk and chairs. The drawers of the desk yield a stack of Mihm's business cards, a paltry 5 Gold, and a rough painting of Heroica Hall.

Posted (edited)

Hoke examines the painting and the business cards, back and front, and pockets the 5 Gold.

"So who is Madame Mihm?" Hoke asks aloud.

Edited by UsernameMDM
Posted

Loot:

Hoke
Counterstrike Gloves
Goggles
Shackles of War
Ambrosia

Ezeran
Ooze Wand (WP: 10, 1/3 chance to deal Slowed)
Mage's Muffler
Pointy Hat
Bad Luck Charm
Soma

Torald
Whispering Greatsword (WP: 10, 1/3 chance to Sealed)
Keen Axe (WP: 15, Ignores SP)
Black Knight's Armor
Tricorne
Mead

Throlar
Sundering Longsword (WP: 10, 1/3 chance to deal Fragile)
Weathered Shield (SP: 15)
Sandman's Parasol
Mage's Muffler
Mulled Wine

Germ
Brilliant Dagger (WP: 10, 1/3 chance to deal Blinded)
Crested Shield (SP: 13)
Unholy Armor
Nostrum

 

Posted
1 hour ago, UsernameMDM said:

Hoke examines the painting and the business cards, back and front, and pockets the 5 Gold.

"So who is Madame Mihm?" Hoke asks aloud.

The business cards are the same as Hoke had found earlier, the sketch of the Hall is small and undetailed.

51 minutes ago, Lord Duvors said:

Throlar looked out of the office, checking to see if anyone was there.

Throlar opens the door and finds himself looking out into the streets of Wailing Warf, the rest of Madame Mihm's seems to have vanished.

Posted (edited)

 

10 minutes ago, Waterbrick Down said:

The business cards are the same as Hoke had found earlier, the sketch of the Hall is small and undetailed.

Hoke hands the cards and sketch to Ezeran.

"Burn them," he states flatly, tempted to tell the Sorcerer to burn the whole building down.

Hoke heads back downstairs towards the dwarf.  

Hoke searches the downstairs area for anything of use that may have been left behind.

1 hour ago, Lord Duvors said:

Throlar looked out of the office, checking to see if anyone was there.

10 minutes ago, Waterbrick Down said:

Throlar opens the door and finds himself looking out into the streets of Wailing Warf, the rest of Madame Mihm's seems to have vanished.

"Should he try to find their teleportation circle or just let them go?"

Edited by UsernameMDM
Posted
40 minutes ago, UsernameMDM said:

 

Hoke hands the cards and sketch to Ezeran.

"Burn them," he states flatly, tempted to tell the Sorcerer to burn the whole building down.

Ezeran nods sternly and the cards suddenly erupts into green flames turning into ashes.

 

Posted
43 minutes ago, UsernameMDM said:

Hoke heads back downstairs towards the dwarf.  

Hoke searches the downstairs area for anything of use that may have been left behind.

Hoke opens the door from the office and finds there is no longer a "down-stairs", the office is all that seems to remain of Madame Mihm's, all that remains is the streets of Wailing Warf.

Posted

As Germ gets back up he leans against the wall. And noticed that his "armor" was off, along with a headache. With a pain in the back of his neck as he grabs the neck he can feel a "scar". Germ starts to wonder if something got severed. As he haphazardly put his gear back on. 

Where are we, and what is going on? What happened to that mer-dwarf I was fighting? And what is that ringing noise? 

OoC:

I noticed earlier that I have two "Red Shield (s)". I am cool with the extra stuff. But I want to be fair and point out I should only have one.

 

Posted (edited)
1 hour ago, Waterbrick Down said:

Hoke opens the door from the office and finds there is no longer a "down-stairs", the office is all that seems to remain of Madame Mihm's, all that remains is the streets of Wailing Warf.

"Huh...,"he says, looking left and right, "I think we've had enough for one evening.  Agreed?

If the Party is done, Hoke heads back to the airship for the night.

Edited by UsernameMDM
Posted (edited)
4 hours ago, Waterbrick Down said:

Throlar opens the door and finds himself looking out into the streets of Wailing Warf, the rest of Madame Mihm's seems to have vanished.

"Hm. It seems our friends don't mess around when it comes to running away."

2 hours ago, UsernameMDM said:

"Huh...,"he says, looking left and right, "I think we've had enough for one evening.  Agreed?

If the Party is done, Hoke heads back to the airship for the night.

Throlar yawned.

"Yep, I'm beat. let's get some sleep before the fatigue toxins really get to work. Lead on. Oh! By the way, are you going to hang on to the stuff you got from our unfortunate avian friend?"

2 hours ago, samuraiturtle said:

As Germ gets back up he leans against the wall. And noticed that his "armor" was off, along with a headache. With a pain in the back of his neck as he grabs the neck he can feel a "scar". Germ starts to wonder if something got severed. As he haphazardly put his gear back on. 

Where are we, and what is going on? What happened to that mer-dwarf I was fighting? And what is that ringing noise? 

"You're drunk, you should get some rest."

Edited by Lord Duvors
Posted
10 minutes ago, Lord Duvors said:

"Yep, I'm beat. let's get some sleep before the fatigue toxins really get to work. Lead on. Oh! By the way, are you going to hang on to the stuff you got from our unfortunate avian friend?"

"Yes.  Are you interested in something?  Wasn't much."

Posted
9 minutes ago, UsernameMDM said:

"Yes.  Are you interested in something?  Wasn't much."

"No, not really. I just feel weird about it. We didn't really do anything about it. Or those guys back there," he gestured towards the destitute office, "Do you think anyone will bother to bury them? Or will they just be dumped in the ocean without so much as a goodbye."

Posted
3 minutes ago, Lord Duvors said:

"No, not really. I just feel weird about it. We didn't really do anything about it. Or those guys back there," he gestured towards the destitute office, "Do you think anyone will bother to bury them? Or will they just be dumped in the ocean without so much as a goodbye."

"I don't feel any ill ease about it.  The penguin was curt, the other five tried to kill us.  And where have you seen that Black Knight before?  As for the dead.  It's not for us."

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