Jump to content

Recommended Posts

Posted
3 hours ago, UsernameMDM said:

"What shall it be gentleman?  Throlar and I have suggested the Undead, and Lady Umbra seems to agree.  Are we all in agreement?  Secondly, an "Aunt Theresa" posted the bounty on the squid fellow.  Shall we collect the bounty for the penguin?"

"Sisters of Danab?  Who might they be?"

Well, they are cheaper then those over there, and maybe a bit more reliable then the crew from Captain Notirt, as they have bounties on their head. But sure. Undead are fine. Notirt won't be happy though. Torald thinks for a bit. Sisters of Danab... doesn't ring a bell.  I'd like to know who they are before we take any actions against a crew member of a respectable captain, and might I add, a good drinking partner. 

Posted
On 3/3/2017 at 2:46 PM, Waterbrick Down said:

 

32975766301_55484a90b7_t.jpg
"I'm sorry, I don't know ya. Is this some sort of threat?"

 

On 3/3/2017 at 4:30 PM, samuraiturtle said:

No and no. Apparently someone on your crew "Parker Brothers" a lady or her family off. And now a bounty hunter is here to collect. Plus he is trying to get me to help him out. Now I am wondering why I should? 

After a few seconds of just standing there. You know what, Captain. The "Hasbro" with it. Their is some were-penguin after Billy the Squid (or what ever you call him). So that is the guy you might want to keep an eye out for. And you don't have to worried about me I am leaving pretty soon . With that Germ heads towards the others. 

On 3/3/2017 at 8:10 PM, Lord Duvors said:

"Aunt? As in the Sisters of Danab? That's... odd."

Only hearing parts of the conversation. What?! The bounty is from some religious "Lincoln Logs". The hell with that, I am not helping any of those, those, those things. Besides I am tired and heading out. If you need me for any thing. (And I don't recommend that you do). I going to the airship. I get the feeling I should try to guard it. 

With that Germ leaves the bar and heads towards the airship to get some shut eye. 

Posted (edited)

 

5 hours ago, samuraiturtle said:

With that Germ leaves the bar and heads towards the airship to get some shut eye. 

 

5 hours ago, MysticModulus said:

Ezeran signals to the others that he will follow Germ if only to make sure he is ok and with that he also heads for the airship.

"Where are you two going?  We are not done yet here."

Edited by UsernameMDM
Posted
5 hours ago, samuraiturtle said:

After a few seconds of just standing there. You know what, Captain. The "Hasbro" with it. Their is some were-penguin after Billy the Squid (or what ever you call him). So that is the guy you might want to keep an eye out for. And you don't have to worried about me I am leaving pretty soon . With that Germ heads towards the others. 

QM Note: Sorry for the late reply.

Notirt attempts to grab Germ by the arm before he leaves, the merman's other hand going to his sword.
32975766301_55484a90b7_t.jpg
"Now hold on. Ya just don't drop news like that and skedaddle out of here like some limp hermit crab. Yer stayin' here where I can keep an eye on ya."

 

5 hours ago, MysticModulus said:

Ezeran signals to the others that he will follow Germ if only to make sure he is ok and with that he also heads for the airship.

Ezeran sees Germ try to make for the door before Captain Notirt holds the demon back.

Posted
3 hours ago, UsernameMDM said:

 

"Where are you two going?  We are not done yet here."

What are we doing here? Is seems to me like we are doing fools errands here. First we go to the Weather Mage now we are collecting some bounty. At the same time you want to be secretive about all of it. It not like we are invading the place. Find out who runs the place and bug them about building the fueling station. 

2 hours ago, Waterbrick Down said:

Notirt attempts to grab Germ by the arm before he leaves, the merman's other hand going to his sword.
32975766301_55484a90b7_t.jpg
"Now hold on. Ya just don't drop news like that and skedaddle out of here like some limp hermit crab. Yer stayin' here where I can keep an eye on ya."

Crab, that seems appropriate for me. Some might call what he does next intimating. Now listen here you "Radio Flyer". You can't tell when someone is threating you and just trying to help you badly. What I was hoping you would try to find out what is going on with Billy. But if you want to fight me instead. Pulls out his sword and holds at at his side at a low striking position. The bounty on Billy was for dead or alive. And I am crazy enough to take you and your crew on if nessary. 

1 hour ago, MysticModulus said:

"Well let's finish our business here." Ezeran says while keeping Germ in his sight.

The only thought that went through his head. "Like I really need a babysitter." 

Posted
13 hours ago, UsernameMDM said:

"Sisters of Danab?  Who might they be?"

"The religious order dedicated to Mother Danab, goddess of women, sickness, and health. They have temples in almost every major city in Olegaia, including Eubric. They actually put up a quest a while back. I'm surprised you haven't heard of them."

44 minutes ago, samuraiturtle said:

Crab, that seems appropriate for me. Some might call what he does next intimating. Now listen here you "Radio Flyer". You can't tell when someone is threating you and just trying to help you badly. What I was hoping you would try to find out what is going on with Billy. But if you want to fight me instead. Pulls out his sword and holds at at his side at a low striking position. The bounty on Billy was for dead or alive. And I am crazy enough to take you and your crew on if nessary. 

"Germ, put the sword down, now."

Posted
1 hour ago, Lord Duvors said:

"The religious order dedicated to Mother Danab, goddess of women, sickness, and health. They have temples in almost every major city in Olegaia, including Eubric. They actually put up a quest a while back. I'm surprised you haven't heard of them."

"Now that you say that, I remember.  I have not had any dealings with them personally.  Do you think they would issue a frivolous bounty over something petty?"

1 hour ago, Lord Duvors said:

"Germ, put the sword down, now."

"Let him take care of this himself," Hoke says, growing tired of the 'demon's' childish behavior.

Posted
26 minutes ago, UsernameMDM said:

"Now that you say that, I remember.  I have not had any dealings with them personally.  Do you think they would issue a frivolous bounty over something petty?"

"Let him take care of this himself," Hoke says, growing tired of the 'demon's' childish behavior.

Ezeran crosses his arms to show that he agreed with Hoke when it came Germ fending for himself.

Posted

Amelia waltzes over to Hoke.
32975769171_4be558ec34_t.jpg
"So Hoke how we doing about that job? Captain aced the interview didn't she?" The sailor gives the Paragon a wink.

8 hours ago, samuraiturtle said:

Crab, that seems appropriate for me. Some might call what he does next intimating. Now listen here you "Radio Flyer". You can't tell when someone is threating you and just trying to help you badly. What I was hoping you would try to find out what is going on with Billy. But if you want to fight me instead. Pulls out his sword and holds at at his side at a low striking position. The bounty on Billy was for dead or alive. And I am crazy enough to take you and your crew on if nessary. 

32975766301_55484a90b7_t.jpg
"Ya'd best put that thing away before ya hurt yerself lad."

Notirt gives a nod as he unsheathes his sword. Ripton takes a place by the door.

PREPARE FOR A DUEL!

DUEL

  • After the hero acts, Captain Notirt gets a turn immediately following the hero's turn(s). His rolls are described below and correspond to the Hunter class. 
  • Instead of lasting for rounds, negative effects last for turns – both the heroes’ and the Captain Notirt's turns count. Damage and heal over time effects – poison, bleeding, cursed, blessed – will still only take place at the end of the round. 
  • Note that modified DAMAGE and SPECIAL DAMAGE – such as DEFLECTED DAMAGE, SPECIAL GUARD, and SPECIAL DODGE – will be in effect even on the opposing party’s turn.

32975766301_55484a90b7_t.jpg Captain Notirt of the Whaling Johnny *Reinforced* *Attacks Ignore Row*
Type: Aquatic
Level: 15
Defense: 5 10
Health: 600/600
Special: Captain Notirt performs Marking the Favored.
Hunter
1.    SHIELD: Marking the Favored – Captain Notirt attacks the target with strength equal to three times his level and marks his opponent, dealing triple damage to his opponent until he marks another opponent.
2.    CRITICAL HIT: Captain Notirt attacks with strength equal to two times his level. The damage is tripled if his opponent has been marked.
3.    HIT: Captain Notirt attacks with strength equal to his level. The damage is tripled if his opponent has been marked.
4.    AIM: Captain Notirt attacks with strength equal to half his level. The damage is tripled if his opponent has been marked.
5.    DAMAGE: Captain Notirt is struck by the hero’s HIT or SPELL depending upon what attack the hero used last. 
6.    SPECIAL DAMAGE: Captain Notirt is struck by the hero's SHIELD roll.
Passive Special I: Sea's Resilience – Negative effects inflicted on the Captain Notirt last a maximum of three turns. Instant kills, the doomed-effect, and petrified-effect will reduce his current health by one half. 
Passive Special II: Paying Patron – When a hero uses a consumable, the Captain Notirt orders a drink from the bar if they stock it and instantly copies it, granting himself any bonuses from a positive consumable.
Drops: Captain's Notirt's Loot

AuPkwWK.png
The Demon Germ (Samurai Turtle) 
??? years old ; Half Demon; Male Black Knight 
Level 21 *Immune to Stunned* *Absorbs Ice* *Immune to Darkness*
Power Bonus: 4
Defense: 17
Health: 38/38
Gold: 1276
Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear)
Inventory:
Weapons - Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), 2x Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon),Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff)Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Red Shield (SP:8; shield),
Artifacts -  Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Red Shield (SP:8, Shield)
Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),
Consumables - Smoke Bomb (x3), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Smelling Salts (x2), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x8), Venom (x3), Mead x2, Grand Potion (x4)
Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle)
Others - 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt)

Germ please declare an action.

Posted
55 minutes ago, Waterbrick Down said:

Amelia waltzes over to Hoke.
32975769171_4be558ec34_t.jpg
"So Hoke how we doing about that job? Captain aced the interview didn't she?" The sailor gives the Paragon a wink.

"Well," Hoke says with a smile,"Your captain sure knows how to aggressively bargain, that's for sure, but it seems we have found a crew more suitable to the task.  Not necessarily better, but more suitable.  Think of it this way: when it's time to return to the open waters, you will have less competition."

Posted
7 hours ago, UsernameMDM said:

"Now that you say that, I remember.  I have not had any dealings with them personally.  Do you think they would issue a frivolous bounty over something petty?"

"Let him take care of this himself," Hoke says, growing tired of the 'demon's' childish behavior.

"I've never had any personal dealing with them, so I can't really answer that question."

"Fine, I'll let the bastard screw himself over, not like he's been any help to us up to this point anyway."

So this is what it's like. he thought as he watched Germ engage in a duel with the merman captain.

 

 

Posted

Spotting Ripton by the door. Then looking at Hoke and the others. You are not the only one who wants to keep me in here like a caged animal. You people are going to find out why I the last this happen, I had to get thrown onto another planet. And then Germ fiddle around with his pockets before he jumps at the captain with the dark sword. 

(free item use) Smelling Salts, first action equip Electro Gear instead of Shadow Cloak, second action Obsidian Scimitar (front) 

Posted

Germ quickly repositions his gear before attacking the captain with his scimitar. The merman neatly dodges the demon's initial assault and attempts to riposte but cannot get back the black knight's defenses. Thrusting his rapier at Germ, the demon parries and lands a blow across the Merman's wrist, the demon's blade crackling with arcane electricity.

Round 1 of the Dueling Demon
Germ uses Smelling Salts - Success - Germ Hastened
Germ switches Cloak for Electro Gear - Success
Germ Vs. Captain Notirt - Damage - 0 Damage to Germ
Captain Notirt Vs. Germ - Damage - 80 Damage to Notirt

DUEL

  • After the hero acts, Captain Notirt gets a turn immediately following the hero's turn(s). His rolls are described below and correspond to the Hunter class. 
  • Instead of lasting for rounds, negative effects last for turns – both the heroes’ and the Captain Notirt's turns count. Damage and heal over time effects – poison, bleeding, cursed, blessed – will still only take place at the end of the round. 
  • Note that modified DAMAGE and SPECIAL DAMAGE – such as DEFLECTED DAMAGE, SPECIAL GUARD, and SPECIAL DODGE – will be in effect even on the opposing party’s turn.

32975766301_55484a90b7_t.jpg "Pfff, should have figured ya wouldn't be able to face me without any tricks."
Captain Notirt of the Whaling Johnny *Reinforced* *Attacks Ignore Row*
Type: Aquatic
Level: 15
Defense: 5 10
Health: 520/600
Special: Captain Notirt performs Marking the Favored.
Hunter
1.    SHIELD: Marking the Favored – Captain Notirt attacks the target with strength equal to three times his level and marks his opponent, dealing triple damage to his opponent until he marks another opponent.
2.    CRITICAL HIT: Captain Notirt attacks with strength equal to two times his level. The damage is tripled if his opponent has been marked.
3.    HIT: Captain Notirt attacks with strength equal to his level. The damage is tripled if his opponent has been marked.
4.    AIM: Captain Notirt attacks with strength equal to half his level. The damage is tripled if his opponent has been marked.
5.    DAMAGE: Captain Notirt is struck by the hero’s HIT or SPELL depending upon what attack the hero used last. 
6.    SPECIAL DAMAGE: Captain Notirt is struck by the hero's SHIELD roll.
Passive Special I: Sea's Resilience – Negative effects inflicted on the Captain Notirt last a maximum of three turns. Instant kills, the doomed-effect, and petrified-effect will reduce his current health by one half. 
Passive Special II: Paying Patron – When a hero uses a consumable, the Captain Notirt orders a drink from the bar if they stock it and instantly copies it, granting himself any bonuses from a positive consumable.
Drops: Captain's Notirt's Loot

AuPkwWK.png
The Demon Germ (Samurai Turtle) 
??? years old ; Half Demon; Male Black Knight 
Level 21 *Immune to Stunned* *Absorbs Ice* *Hastened*
Power Bonus: 4
Defense: 16
Health: 38/38
Gold: 1276
Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory),
Inventory:
Weapons - Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), 2x Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon),Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff)Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Red Shield (SP:8; shield),
Artifacts -  Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Red Shield (SP:8, Shield), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear)
Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),
Consumables - Smoke Bomb (x3), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Smelling Salts, Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x8), Venom (x3), Mead x2, Grand Potion (x4)
Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle)
Others - 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt)

Germ please declare an action

Posted

Germ swings his scimitar wide skirting around the Merman's guard bringing another slice across Notirt's arm before following up with a deft chop that leaves a bloody gash across the captain's torso. Notirt winces from the pain before responding with an attack of his own that manages to evade the demon's best defenses. With a flourish the Merman steps back sizing up the black knight.

Round 2 of the Dueling Demon
Germ vs. Captain Notirt - Mortal Hit - 80 Damage to Notirt
Germ vs. Captain Notirt - Critical Mortal Hit - 120 Damage to Notirt
Captain Notirt Vs. Germ - Marking the Favored - 28 Damage to Germ, Germ Marked

DUEL

  • After the hero acts, Captain Notirt gets a turn immediately following the hero's turn(s). His rolls are described below and correspond to the Hunter class. 
  • Instead of lasting for rounds, negative effects last for turns – both the heroes’ and the Captain Notirt's turns count. Damage and heal over time effects – poison, bleeding, cursed, blessed – will still only take place at the end of the round. 
  • Note that modified DAMAGE and SPECIAL DAMAGE – such as DEFLECTED DAMAGE, SPECIAL GUARD, and SPECIAL DODGE – will be in effect even on the opposing party’s turn.

32975766301_55484a90b7_t.jpg "That was a good hit, but I think I've got ya figured out now."
Captain Notirt of the Whaling Johnny *Reinforced* *Attacks Ignore Row* *Marked Germ*
Type: Aquatic
Level: 15
Defense: 5 10
Health: 320/600
Special: Captain Notirt performs Marking the Favored.
Hunter
1.    SHIELD: Marking the Favored – Captain Notirt attacks the target with strength equal to three times his level and marks his opponent, dealing triple damage to his opponent until he marks another opponent.
2.    CRITICAL HIT: Captain Notirt attacks with strength equal to two times his level. The damage is tripled if his opponent has been marked.
3.    HIT: Captain Notirt attacks with strength equal to his level. The damage is tripled if his opponent has been marked.
4.    AIM: Captain Notirt attacks with strength equal to half his level. The damage is tripled if his opponent has been marked.
5.    DAMAGE: Captain Notirt is struck by the hero’s HIT or SPELL depending upon what attack the hero used last. 
6.    SPECIAL DAMAGE: Captain Notirt is struck by the hero's SHIELD roll.
Passive Special I: Sea's Resilience – Negative effects inflicted on the Captain Notirt last a maximum of three turns. Instant kills, the doomed-effect, and petrified-effect will reduce his current health by one half. 
Passive Special II: Paying Patron – When a hero uses a consumable, the Captain Notirt orders a drink from the bar if they stock it and instantly copies it, granting himself any bonuses from a positive consumable.
Drops: Captain's Notirt's Loot

AuPkwWK.png
The Demon Germ (Samurai Turtle) 
??? years old ; Half Demon; Male Black Knight 
Level 21 *Immune to Stunned* *Absorbs Ice* *Hastened*
Power Bonus: 4
Defense: 16
Health: 10/38
Gold: 1276
Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), 
Inventory:
Weapons - Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), 2x Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon),Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff)Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Red Shield (SP:8; shield),
Artifacts -  Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Red Shield (SP:8, Shield), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear)
Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),
Consumables - Smoke Bomb (x3), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Smelling Salts, Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x8), Venom (x3), Mead x2, Grand Potion (x4)
Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)
 

Germ, please pick an action.

Posted

As Germ goes in for another strike, Captain Notirt side steps the black knight and brings the butt of his rapier to the back of Germ's head, knocking him out cold.

Round 3 of the Dueling Demon
Germ vs. Captain Notirt - Special Damage - 109 Damage to Germ, KO'd
Germ vs. Captain Notirt - 
Captain Notirt Vs. Germ - 


THE BATTLE IS LOST!

AuPkwWK.png
The Demon Germ (Samurai Turtle) 
??? years old ; Half Demon; Male Black Knight 
Level 21 *Immune to Stunned* *Absorbs Ice*
Power Bonus: 4
Defense: 16
Health: 1/38
Gold: 1276
Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), 
Inventory:
Weapons - Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), 2x Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon),Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff)Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Red Shield (SP:8; shield),
Artifacts -  Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Red Shield (SP:8, Shield), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear)
Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),
Consumables - Smoke Bomb (x3), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Smelling Salts, Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x8), Venom (x3), Mead x2, Grand Potion (x4)
Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)

Notirt takes a restoring drink from the bar.
32975766301_55484a90b7_t.jpg
"Stay down lad. Torald, Ezeran, if he's one of yours, ya'd best see to him. I don't want him talkin' to any of my crew."

Posted
15 hours ago, UsernameMDM said:

"Well," Hoke says with a smile,"Your captain sure knows how to aggressively bargain, that's for sure, but it seems we have found a crew more suitable to the task.  Not necessarily better, but more suitable."

32975769171_4be558ec34_t.jpg
"Suitable? You'd rather be saddlin' up with undead or a fishface?"

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...