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Posted

Torald fiddles around in his pockets, and comes up with 256 gold. I have enough, but that is almost all my savings... But if no-one else wants to give you the money, I will.

Posted

She then coyly returns to her quest mates. "Listen up, gentlemen. The nice map seller is willing to part with a map of the sewers for 100 gold. Unfortunately We do not carry such amounts in Our person, so someone else ought to handle that business. We also discovered that the manhole by the farmer is nondescript, the manhole next to the orc is full of noise and bilgewater, and that there is something large hiding in the manhole near the map seller. The map should help us figure out which way to go, in any case."

"Why don't we just explore?"

Posted

"Why don't we just explore?"

Have you ever been in sewers? They are big, dark and smelly. O, and every corner looks the same, so it's very easy to get lost. I have no intention to spend weeks going in circles in the sewers.

Posted

Hoke hands over his set of Heavy Armor from his inventory.

obsan.png

"Thank you very much, sir. I hope you put it to good use." Obsan takes the gold and armor and gives the masterpiece to Hoke.

The Party

hoke_ableword_1b.jpg

Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon

(UsernameMDM)
*Party Leader*

Human Male Paragon

Level 56.2
*Blessed, Immune: Fragile, Dark, Earth, Fire, Wind, Ice, Wood / Absorbs Poison / Deals Poison +10 and SP -1, Cursed, Dark, Light, Ice*

Power Bonus
: 7 (+2 Grand Zoot's Cookie, +5 Paragon), +3 WP

Defense
: 62

Health
: 119/119 (+10 Knight, +25 Paragon, +55 Level, +2 Chicken Drumsticks, +15 Raw Meats, +10 Helm of Prestige, +1 Warrior's Tread)

Gold
: 83

Equipment
:
Zoot's Order
(WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Ethereal Opal]),
Mythril Buckler
(SP:41, Amethyst, Mythril), ,
Hydra Skin
(SP: 2, wearer gains HP when poisoned instead of losing it, backwear),
Warrior's Treads
(SP:2, Health +1, footwear),
Helm of Prestige
(SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons),
Bone Claws
(+3 WP, 2 SP, hand wear),
Obsan's "Masterpiece"
(SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear),
Coat Hanger
(Allows for a second body wear, Accessory)

Inventory
:

Weapons
-
Vintul
(WP: 16; greatsword),
Gladiator Trident
(WP: 11, causes the Bleeding-by-5 effect; spear),
Wasabi Blade
(WP: 4, Fire-elemental long-sword),
Glistening Halberd
WP:10 (1/2; chance to caused stunned effect, lance),
Blue Steel Shield
(SP:5, Immune to Blind),
Fang Dagger
(WP:5, double damage to beasts, dagger),
Balanced Main-Gauce
(WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders),
Blade of Tranquility
(WP: 2, deals the Sealed effect, Long-sword)

Artefacts
-
Sharkskin Gloves
(Accessory, provides immunity from water elemental attacks),
Samurai Helmet
(WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors),
Sterile Gloves
(Immune to poisoned and bleeding, handwear, suitable for anyone),
Cultist Hat
(damage vs undead),
Sigil of the Cold Circle
- (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers),
Electro Gear
(Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory),,
Pugilist Gloves
(+2 to power, immune Weakened),
Shadeaux Cape
(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.),
Iceborn's Improved Summoning Amulet
(Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory),
Medal of Glory
(Wearer gains triple experience, accessory),
Sven's Heavy Armor
(SP:6, Immune to Fire, Earth, Wind and Fragile)

Gems
- Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal

Scrolls
- Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

Tools
-
Guffington's Seal
(Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb

Consumables
- 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently)

Decamon Deck
- Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8)

ava-quintessa.jpgava-quintessa1.jpg

Quintessa of Heartland
(played by Sandy as a second character)

67 years old human female Barbarian

Level 6
*Immune to fragile*

Power:
10
(6+3+1)

Defense:
5

Health:
15/15
(8+5+2)

Gold:
40

Equipment:
Rolling Pin (WP:5, causes bleeding by 3; club), Heavy Armour (SP:5, protects from fragile, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.)

Inventory:

Artifacts:
Sylvania's Cowl (grants
Animal Talk
job trait, headwear), Pirate’s Patch (protects from blinded; headwear), High Heels (Power +1; suitable for women; footwear)

Consumables:
5x Grand Potion, Potion, 4x Remedy, First Aid Kit (restores full health and removes negative effects from the entire party), Phoenix Essence, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Smoke Bomb, Perfume (Can be used on an enemy to make it enamored with its applier), Candycane of Doom (Causes the target to become doomed when used; breaks after 5 uses)

Tools etc.:
Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Bedroll

ava-heckz3.jpg

John 'Heckz' Brutenhal
, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra)

32 year old male human Sorcerer

Level 28 1/3
*
Jinxed
Spells at Double Cost* *
Darkness
Spells Cause
Weakened
* *Blinded*

Power:
40
(28+12)
(
Spellpower:
50
(28+12+10)
)

Defense:
0

Health:
35/35
(5+27+4)

Ether:
44/44
(5+27+1+5+1+5)

Gold:
2426

Equipment:
Solemn Dagger (WP: 12,
darkness
-elemental dagger, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory)

Inventory:

Weapons:
Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Bone Whip (WP:9, damages undead, whip),
Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow)

Artifacts:
Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear),
False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Venomari Helmet (SP:2, absorb poison as health; helmet),
Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear)

Spell Items:
Opal (
Ice
), Garnet (
Earth
), Amethyst (
Darkness
), Aquamarine (
Water
)

Consumables:
3x Remedy, 3x Mead, 2x Nostrum, 4x Smelling Salt, 2x Tonic, 2x Phoenix Essence,
Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable),
Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user)

Tools, etc:
Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage),
Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away)

19629865404_3247848494_s.jpg

Torald Waruelf
(Alfadas)

20 year old male human Barbarian

Level 11.5

Power Bonus: 7

Defense: 3

Health: 20/20

Gold: 256

Equipment
:
Sludge Glaive
(
WP:8
, pierces defense and causes either
fragile
or
weakened
; halberd), Tricorne (
SP:3
, headwear; suitable to anyone). Fighting Boots (
Power +5 on the front row
; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.)

Inventory
: ,
Old and Rusty Greatsword
(
WP: 3
), 4 Potions, 7 Mead , Phoenix essence, Tiger Balm, , 2 Venom,
Crocodile Belt
(
Max. Health +2
; accessory.), Fire Bomb,
Spark Hammer
(
WP: 8
Lightning
&
Wood
elemental Hammer.
Double WP against flying and mechanical
),
Shovel, Pickaxe

simon.png

Simon

19 year old Human male Rogue

Level 8

Health: 13/13

Gold: 2
Posted (edited)

Hoke removes his Warrior Treads and put on Sven's Heavy Armor.

Hoke unslings his back and opens it up on the ground.

"If there is anything in here anyone wants to borrow, feel free to take what you will."

Edited by UsernameMDM
Posted

Heckz waves to the old man.

"Thank you, kind sir!"

Idiot.

She then coyly returns to her quest mates. "Listen up, gentlemen. The nice map seller is willing to part with a map of the sewers for 100 gold. Unfortunately We do not carry such amounts in Our person, so someone else ought to handle that business. We also discovered that the manhole by the farmer is nondescript, the manhole next to the orc is full of noise and bilgewater, and that there is something large hiding in the manhole near the map seller. The map should help us figure out which way to go, in any case."

"Hundred gold? Sorry, boo, but you're not worth that much."

He then pulls out his Magic Compass and thinks of the fight club.

Posted

Hey guys, sorry I haven't updated. Been a long (but extrememly fun) day at work and all. I'll get the update up tomorrow and we can move along. Sorry for the delay.

Posted

Have you ever been in sewers? They are big, dark and smelly. O, and every corner looks the same, so it's very easy to get lost. I have no intention to spend weeks going in circles in the sewers.

"Yes, I have. Even got a couple souvenirs," Hoke says as he taps his Hydra Skin.

Posted

sewer1.png

So with Heckz leading the way, the Heroes go down into the sewers, specifically using the manhole by Obsan. It's, to put it lightly, filthy. The sewage water is waist deep and the sounds of cheering echoes throughout the sewers. Then, Heckz' compass directs them to turn right, smack into...

roger.png

"Hey, you don't look like regulars. State your business."

Posted

Heckz is on the verge of fainting.

He ignores the guard and turns to the other two heroes who weren't talking (Quintessa and Torald).

"Excuse you?! Do you know how much work it is to think about a place the whole time whilst stepping on shit? I except one of you to carry me right now!"

He patiently awaits for someone to lift him to their back while Hoke dealt with the guard.

Posted

Heckz is on the verge of fainting.

He ignores the guard and turns to the other two heroes who weren't talking (Quintessa and Torald).

"Excuse you?! Do you know how much work it is to think about a place the whole time whilst stepping on shit? I except one of you to carry me right now!"

He patiently awaits for someone to lift him to their back while Hoke dealt with the guard.

Torald rolls his eyes and sighes. Fine, Sir Nag-a-lot, climb on. Torald lifts Heckz on his back, hoping he'll finally stop complaining about everything.

Posted

Waiting to see what Sandy says. Also, I'm on vacation for a week. I'm still active but the internet is slow, so updates may be slow or wonky.

Posted

Quintessa stays in the background to observe the situation. She wasn't used to crawling around sewers, kneels deep in filth.

"Simon, here is your chance to show that you are a true man. Step up." Quintessa advices their employer.

Posted
"We're here to whip him into shape," Hoke says as he grabs Simon by shoulder and shoves him in front of the man.

roger.png

"Whip him into shape, huh?" the guard repeats. He looks up and down at Simon. "That seems to be a pretty tall order. And I'll let you know, this isn't a gymnasium or barracks. You want him whipped into shape? Take him to Heroica or something."

Quintessa stays in the background to observe the situation. She wasn't used to crawling around sewers, kneels deep in filth. "Simon, here is your chance to show that you are a true man. Step up." Quintessa advices their employer.

simon.png

Simon glances at the Queen Mother and takes a hard swallow. "I'll have you know sir that these here are my bodyguards and they only look to see what's best for me."

roger.png

"Bodyguards, huh?" he replies sarcastically. "Then just who are you?"

simon.png

"Well, uh, I'm Simon. Simon the Shotmaster and I'm here to prove myself in the ring."

roger.png

"Shotmaster? Well to let you know, this isn't some sort of archery tournament. We have only brawlers here. People that look like they could kill a dragon with a mere flex of their pinky fingers."

simon.png

"Well, then I'd like to prove myself in brawling."

roger.png

"Hmm, fine," the guard shoots back. "To gain entry to the club you have one task, and that's to bring Mr. Woodland a large monster head. So, go and find a large monster, bring the head back to me and I'll take you to Mr. Woodland."

Posted

Torald turns to Quintessa. Didn't you say there was something large in the manhole near the mapseller? Maybe the guard wants us to kill that thing?

Posted

Torald turns to Quintessa. Didn't you say there was something large in the manhole near the mapseller? Maybe the guard wants us to kill that thing?

"That is correct. We should seek the beast out and slay it." Quintessa was not all too keen on the thought of having to wage a battle in the filth.

Posted (edited)

And once again the Heroes set off. They trudge (all except Heckz who is now being carried) back through the sewer water and climb back up through the manhole into the market. All three of the shopkeepers back away at the smell of the Heroes. Then the Heroes open up the manhole where Quintessa heard a large PLOP and then they descend back into the sewers. The sound of splashing water draws them in closer and finally they see...

sewerfight.png

simon.png

"That thing doesn't look very friendly..."

monsterhead.png

"Ghrahdirahdi fhsikaleuf grahs," the thing roars in its untranslatable tongue.

PREPARE FOR BATTLE!

The Enemies

monsterhead.png

Zeugl Head *Immune to Water, Wood, and Fragile*

Level: 2x Hero's level

Type: Aquatic/Beast

Health: 450/450

Defense: 13

Special:
Sewage Spit -
The Zeugl spits at the Hero, causing BLINDED and CONFUSED to all party members on the same row as the attacking Hero

Drops:
66 gold, Nostrum

bleedingtentacle.png

Bleeding Tentacle A *Immune to Bleeding*

Level: 2x Hero's Level

Type: Aquatic/Beast

Health: 300/300

Special:
Bloody Whips -
The tentacle strikes the Hero, causing the Bleeding effect and 10 damage, ignoring SP.

Drops:
Torn Whip (WP: 7; Has a 1/2 chance of causing afraid on attacks; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.), potion

bleedingtentacle.png

Bleeding Tentacle B *Immune to Bleeding*

Level: 2x Hero's Level

Type: Aquatic/Beast

Health: 300/300

Special:
Bloody Whips -
The tentacle strikes the Hero, causing the Bleeding effect and 10 damage, ignoring SP.

Drops:
13 gold, tonic, soma

bleedingtentacle.png

Bleeding Tentacle C *Immune to Bleeding*

Level: 1.5x Hero's Level

Type: Aquatic/Beast

Health: 200/200

Special:
Bloody Whips -
The tentacle strikes the Hero, causing the Bleeding effect and 10 damage, ignoring SP.

Drops:
Broken Spear (WP: 3; Causes Bleeding and Poisoned every other round used; suitable for barbarians, dragoons, skirmishers and winged warriors.), shovel

poisontentacle.png

Poisonous Tentacle A *Immune to Poisoned*

Level: 2x Hero's Level

Type: Aquatic/Beast

Health: 310/310

Special:
Might want to check that out
- The Hero is Poisoned and loses 9 health, disregarding row and SP.

Drops:
Goggles (Protects from blind-effect; accessory.), dirt bomb, neutralizer

poisontentacle.png

Poisonous Tentacle B *Immune to Poisoned*

Level: 2x Hero's Level

Type: Aquatic/Beast

Health: 300/300

Special:
Might want to check that out
- The Hero is Poisoned and loses 9 health, disregarding row and SP.

Drops:
Nothing

poisontentacle.png

Poisonous Tentacle C *Immune to Poisoned*

Level: 1.5x Hero's Level

Type: Aquatic/Beast

Health: 200/200

Special:
Tiny Sting -
The Hero has a 1/2 chance of being Poisoned. If not poisoned, the next Hero in the battle order is Poisoned.

Drops:
2 gold, mead, remedy

poisontentacle.png

Poisonous Tentacle D *Immune to Poisoned*

Level: 1.5x Hero's Level

Type: Aquatic/Beast

Health: 200/200

Special:
Tiny Sting -
The Hero has a 1/2 chance of being Poisoned. If not poisoned, the next Hero in the battle order is Poisoned.

Drops:
myrrh

The Party

hoke_ableword_1b.jpg

Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon

(UsernameMDM)
*Party Leader*

Human Male Paragon

Level 56.2
*Blessed, Immune: Fragile, Dark, Earth, Fire, Wind, Ice, Wood / Absorbs Poison / Deals Poison +10 and SP -1, Cursed, Dark, Light, Ice*

Power Bonus
: 7 (+2 Grand Zoot's Cookie, +5 Paragon), +3 WP

Defense
: 66

Health
: 118/118 (+10 Knight, +25 Paragon, +55 Level, +2 Chicken Drumsticks, +15 Raw Meats, +10 Helm of Prestige)

Gold
: 83

Equipment
:
Zoot's Order
(WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Ethereal Opal]),
Mythril Buckler
(SP:41, Amethyst, Mythril), ,
Hydra Skin
(SP: 2, wearer gains HP when poisoned instead of losing it, backwear),
Helm of Prestige
(SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons),
Bone Claws
(+3 WP, 2 SP, hand wear),
Obsan's "Masterpiece"
(SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear),
Coat Hanger
(Allows for a second body wear, Accessory),
Sven's Heavy Armor
(SP:6, Immune to Fire, Earth, Wind and Fragile)

Inventory
:

Weapons
-
Vintul
(WP: 16; greatsword),
Gladiator Trident
(WP: 11, causes the Bleeding-by-5 effect; spear),
Wasabi Blade
(WP: 4, Fire-elemental long-sword),
Glistening Halberd
WP:10 (1/2; chance to caused stunned effect, lance),
Blue Steel Shield
(SP:5, Immune to Blind),
Fang Dagger
(WP:5, double damage to beasts, dagger),
Balanced Main-Gauce
(WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders),
Blade of Tranquility
(WP: 2, deals the Sealed effect, Long-sword)

Artefacts
-
Warrior's Treads
(SP:2, Health +1, footwear),
Sharkskin Gloves
(Accessory, provides immunity from water elemental attacks),
Samurai Helmet
(WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors),
Sterile Gloves
(Immune to poisoned and bleeding, handwear, suitable for anyone),
Cultist Hat
(damage vs undead),
Sigil of the Cold Circle
- (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers),
Electro Gear
(Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory),,
Pugilist Gloves
(+2 to power, immune Weakened),
Shadeaux Cape
(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.),
Iceborn's Improved Summoning Amulet
(Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory),
Medal of Glory
(Wearer gains triple experience, accessory),

Gems
- Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal

Scrolls
- Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

Tools
-
Guffington's Seal
(Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb

Consumables
- 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently)

Decamon Deck
- Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8)

ava-quintessa.jpgava-quintessa1.jpg

Quintessa of Heartland
(played by Sandy as a second character)

67 years old human female Barbarian

Level 6
*Immune to fragile*

Power:
10
(6+3+1)

Defense:
5

Health:
15/15
(8+5+2)

Gold:
40

Equipment:
Rolling Pin (WP:5, causes bleeding by 3; club), Heavy Armour (SP:5, protects from fragile, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.)

Inventory:

Artifacts:
Sylvania's Cowl (grants
Animal Talk
job trait, headwear), Pirate’s Patch (protects from blinded; headwear), High Heels (Power +1; suitable for women; footwear)

Consumables:
5x Grand Potion, Potion, 4x Remedy, First Aid Kit (restores full health and removes negative effects from the entire party), Phoenix Essence, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Smoke Bomb, Perfume (Can be used on an enemy to make it enamored with its applier), Candycane of Doom (Causes the target to become doomed when used; breaks after 5 uses)

Tools etc.:
Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Bedroll

ava-heckz3.jpg

John 'Heckz' Brutenhal
, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra)

32 year old male human Sorcerer

Level 28 1/3
*
Jinxed
Spells at Double Cost* *
Darkness
Spells Cause
Weakened
* *Blinded*

Power:
40
(28+12)
(
Spellpower:
50
(28+12+10)
)

Defense:
0

Health:
35/35
(5+27+4)

Ether:
44/44
(5+27+1+5+1+5)

Gold:
2426

Equipment:
Solemn Dagger (WP: 12,
darkness
-elemental dagger, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory)

Inventory:

Weapons:
Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Bone Whip (WP:9, damages undead, whip),
Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow)

Artifacts:
Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear),
False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Venomari Helmet (SP:2, absorb poison as health; helmet),
Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear)

Spell Items:
Opal (
Ice
), Garnet (
Earth
), Amethyst (
Darkness
), Aquamarine (
Water
)

Consumables:
3x Remedy, 3x Mead, 2x Nostrum, 4x Smelling Salt, 2x Tonic, 2x Phoenix Essence,
Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable),
Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user)

Tools, etc:
Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage),
Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away)

19629865404_3247848494_s.jpg

Torald Waruelf
(Alfadas)

20 year old male human Barbarian

Level 11.5

Power Bonus: 7

Defense: 3

Health: 20/20

Gold: 256

Equipment
:
Sludge Glaive
(
WP:8
, pierces defense and causes either
fragile
or
weakened
; halberd), Tricorne (
SP:3
, headwear; suitable to anyone). Fighting Boots (
Power +5 on the front row
; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.)

Inventory
: ,
Old and Rusty Greatsword
(
WP: 3
), 4 Potions, 7 Mead , Phoenix essence, Tiger Balm, , 2 Venom,
Crocodile Belt
(
Max. Health +2
; accessory.), Fire Bomb,
Spark Hammer
(
WP: 8
Lightning
&
Wood
elemental Hammer.
Double WP against flying and mechanical
),
Shovel, Pickaxe

simon.png

Simon (Follows party suggestion)

19 year old Human male Rogue

Level 8

Health: 13/13

Gold: 2

Everyone choose an action and row. Party leader please choose an order.

Edited by KotZ
Posted

OoC: You forgot to put up a type for the enemy.

Quintessa jolts as she first sees the monster, but then a familiar blind rage fills her. She takes out the Candycane of Doom and points it at the monster's head - from the back row, though.

ava-quintessa1.jpg

"Take THIS, you filthy cretin!"

Posted

Torald grabs his halberd, takes place on the front row, drinks a Mead and with a loud battle cry attacks Bleeding Tentacle C

OoC: not sure if I can use a Mead and attack in the same turn, if not I just drink the Mead.

Posted

Torald grabs his halberd, takes place on the front row, drinks a Mead and with a loud battle cry attacks Bleeding Tentacle C

OoC: not sure if I can use a Mead and attack in the same turn, if not I just drink the Mead.

Hoke grabs Torald and throws him to the back.

"If you're not going to attack, stay back here," he then looks at Simon,"You just stay put back here as well."

Hoke - Zoot's Order, Poisonous Tentacle A, Front Row

Simon - Nothing, Back Row

Battle Order:

Hoke

Heckz

Simon

Q

Torald

Posted

OoC: Really sorry for the absence.

"Ugh."

Says Heckz as he sees the tentacles. At least he didn't have to touch the slime they were touching, thanks to his new 'man servant'.

Heckz casts a darkness spell at Bleeding Tentacle A from the back row.

Posted

Round 1 of Heckz’ Unpleasant Zeugl Hunt

Hoke vs Poisonous Tentacle A: Critical Smite (40+7+3+56=106x3=318dmg= 310-318=0; Poisonous Tentacle A KOd; Hoke gains 112 gold)

Heckz vs Bleeding Tentacle A (back): Razzmatazz (50 dmg to all enemies before darkness; Head at 413HP; Bleeding A and B at 250HP; Bleeding C at 150HP; Poison B at 250HP; Poison C and D at 150HP; All targets stunned; All targets Weakened for the next 3 rounds; Heckz gains 168 gold; 44-7=37 ether)

Simon does nothing

Q vs Zeugl Head: Miss(Nothing happens)

Torald drinks a Mead (Torald is now Encouraged for the battle)

Free hits do not occur because everyone is stunned.

The party gets off to a stunning start. Hoke seems to have a rush of adrenaline, probably from tossing Torald, and lands an amazing hit on the poisonous tentacle, severing it from the zeugl’s body. Its poisonous writhing tentacle wiggles on the ground for a few moments and then stops. Hoke also manages to pick up some gold. Then the supersleuth steps up. Being blinded, Heckz couldn’t find his target. So he does what seems to be a very-Heckz thing to do: show off. He lets loose a stunning blow and wounds every enemy, also snagging some gold. Simon just stands in awe at the two powerful attacks. Quintessa misses the Zeugl while Torald takes a second to down a mead.

The Enemies

monsterhead.png

Zeugl Head *Immune to Water, Wood, and Fragile*

Level: 2x Hero's level

Type: Aquatic/Beast

Health: 413/450

Defense: 13

Special:
Sewage Spit -
The Zeugl spits at the Hero, causing BLINDED and CONFUSED to all party members on the same row as the attacking Hero

Drops:
66 gold, Nostrum

bleedingtentacle.png

Bleeding Tentacle A *Immune to Bleeding*

Level: 2x Hero's Level

Type: Aquatic/Beast

Health: 250/300

Special:
Bloody Whips -
The tentacle strikes the Hero, causing the Bleeding effect and 10 damage, ignoring SP.

Drops:
Torn Whip (WP: 7; Has a 1/2 chance of causing afraid on attacks; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.), potion

bleedingtentacle.png

Bleeding Tentacle B *Immune to Bleeding*

Level: 2x Hero's Level

Type: Aquatic/Beast

Health: 250/300

Special:
Bloody Whips -
The tentacle strikes the Hero, causing the Bleeding effect and 10 damage, ignoring SP.

Drops:
13 gold, tonic, soma

bleedingtentacle.png

Bleeding Tentacle C *Immune to Bleeding*

Level: 1.5x Hero's Level

Type: Aquatic/Beast

Health: 150/200

Special:
Bloody Whips -
The tentacle strikes the Hero, causing the Bleeding effect and 10 damage, ignoring SP.

Drops:
Broken Spear (WP: 3; Causes Bleeding and Poisoned every other round used; suitable for barbarians, dragoons, skirmishers and winged warriors.), shovel

poisontentacle.png

Poisonous Tentacle B *Immune to Poisoned*

Level: 2x Hero's Level

Type: Aquatic/Beast

Health: 250/300

Special:
Might want to check that out
- The Hero is Poisoned and loses 9 health, disregarding row and SP.

Drops:
Nothing

poisontentacle.png

Poisonous Tentacle C *Immune to Poisoned*

Level: 1.5x Hero's Level

Type: Aquatic/Beast

Health: 150/200

Special:
Tiny Sting -
The Hero has a 1/2 chance of being Poisoned. If not poisoned, the next Hero in the battle order is Poisoned.

Drops:
2 gold, mead, remedy

poisontentacle.png

Poisonous Tentacle D *Immune to Poisoned*

Level: 1.5x Hero's Level

Type: Aquatic/Beast

Health: 150/200

Special:
Tiny Sting -
The Hero has a 1/2 chance of being Poisoned. If not poisoned, the next Hero in the battle order is Poisoned.

Drops:
myrrh

The Party

hoke_ableword_1b.jpg

Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon

(UsernameMDM)
*Party Leader*

Human Male Paragon

Level 56.2
*Blessed, Immune: Fragile, Dark, Earth, Fire, Wind, Ice, Wood / Absorbs Poison / Deals Poison +10 and SP -1, Cursed, Dark, Light, Ice*

Power Bonus
: 7 (+2 Grand Zoot's Cookie, +5 Paragon), +3 WP

Defense
: 66

Health
: 118/118 (+10 Knight, +25 Paragon, +55 Level, +2 Chicken Drumsticks, +15 Raw Meats, +10 Helm of Prestige)

Gold
: 195

Equipment
:
Zoot's Order
(WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Ethereal Opal]),
Mythril Buckler
(SP:41, Amethyst, Mythril), ,
Hydra Skin
(SP: 2, wearer gains HP when poisoned instead of losing it, backwear),
Helm of Prestige
(SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons),
Bone Claws
(+3 WP, 2 SP, hand wear),
Obsan's "Masterpiece"
(SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear),
Coat Hanger
(Allows for a second body wear, Accessory),
Sven's Heavy Armor
(SP:6, Immune to Fire, Earth, Wind and Fragile)

Inventory
:

Weapons
-
Vintul
(WP: 16; greatsword),
Gladiator Trident
(WP: 11, causes the Bleeding-by-5 effect; spear),
Wasabi Blade
(WP: 4, Fire-elemental long-sword),
Glistening Halberd
WP:10 (1/2; chance to caused stunned effect, lance),
Blue Steel Shield
(SP:5, Immune to Blind),
Fang Dagger
(WP:5, double damage to beasts, dagger),
Balanced Main-Gauce
(WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders),
Blade of Tranquility
(WP: 2, deals the Sealed effect, Long-sword)

Artefacts
-
Warrior's Treads
(SP:2, Health +1, footwear),
Sharkskin Gloves
(Accessory, provides immunity from water elemental attacks),
Samurai Helmet
(WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors),
Sterile Gloves
(Immune to poisoned and bleeding, handwear, suitable for anyone),
Cultist Hat
(damage vs undead),
Sigil of the Cold Circle
- (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers),
Electro Gear
(Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory),,
Pugilist Gloves
(+2 to power, immune Weakened),
Shadeaux Cape
(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.),
Iceborn's Improved Summoning Amulet
(Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory),
Medal of Glory
(Wearer gains triple experience, accessory),

Gems
- Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal

Scrolls
- Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

Tools
-
Guffington's Seal
(Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb

Consumables
- 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently)

Decamon Deck
- Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8)

ava-quintessa.jpgava-quintessa1.jpg

Quintessa of Heartland
(played by Sandy as a second character)

67 years old human female Barbarian

Level 6
*Immune to fragile*

Power:
10
(6+3+1)

Defense:
5

Health:
15/15
(8+5+2)

Gold:
40

Equipment:
Rolling Pin (WP:5, causes bleeding by 3; club), Heavy Armour (SP:5, protects from fragile, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.)

Inventory:

Artifacts:
Sylvania's Cowl (grants
Animal Talk
job trait, headwear), Pirate’s Patch (protects from blinded; headwear), High Heels (Power +1; suitable for women; footwear)

Consumables:
5x Grand Potion, Potion, 4x Remedy, First Aid Kit (restores full health and removes negative effects from the entire party), Phoenix Essence, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Smoke Bomb, Perfume (Can be used on an enemy to make it enamored with its applier), Candycane of Doom (Causes the target to become doomed when used; breaks after 5 uses)

Tools etc.:
Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Bedroll

ava-heckz3.jpg

John 'Heckz' Brutenhal
, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra)

32 year old male human Sorcerer

Level 28 1/3
*
Jinxed
Spells at Double Cost* *
Darkness
Spells Cause
Weakened
* *Blinded*

Power:
40
(28+12)
(
Spellpower:
50
(28+12+10)
)

Defense:
0

Health:
35/35
(5+27+4)

Ether:
37/44
(5+27+1+5+1+5)

Gold:
2594

Equipment:
Solemn Dagger (WP: 12,
darkness
-elemental dagger, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory)

Inventory:

Weapons:
Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Bone Whip (WP:9, damages undead, whip),
Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow)

Artifacts:
Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear),
False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Venomari Helmet (SP:2, absorb poison as health; helmet),
Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear)

Spell Items:
Opal (
Ice
), Garnet (
Earth
), Amethyst (
Darkness
), Aquamarine (
Water
)

Consumables:
3x Remedy, 3x Mead, 2x Nostrum, 4x Smelling Salt, 2x Tonic, 2x Phoenix Essence,
Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable),
Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user)

Tools, etc:
Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage),
Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away)

19629865404_3247848494_s.jpg

Torald Waruelf
(Alfadas)
*ENCOURAGED*

20 year old male human Barbarian

Level 11.5

Power Bonus: 7

Defense: 3

Health: 20/20

Gold: 256

Equipment
:
Sludge Glaive
(
WP:8
, pierces defense and causes either
fragile
or
weakened
; halberd), Tricorne (
SP:3
, headwear; suitable to anyone). Fighting Boots (
Power +5 on the front row
; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.)

Inventory
: ,
Old and Rusty Greatsword
(
WP: 3
), 4 Potions, 6 Mead , Phoenix essence, Tiger Balm, , 2 Venom,
Crocodile Belt
(
Max. Health +2
; accessory.), Fire Bomb,
Spark Hammer
(
WP: 8
Lightning
&
Wood
elemental Hammer.
Double WP against flying and mechanical
),
Shovel, Pickaxe

simon.png

Simon (Follows party suggestion)

19 year old Human male Rogue

Level 8

Health: 13/13

Gold: 2

Everyone choose an action and row. Party leader please choose an order.

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