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Posted

Having used LDD extensively over the last few months, one thing that really frustrates me is the fixed overhead light source - especially when working with darker coloured bricks or at certain angles. There are times when I want to tilt my digital LEGO model, but find it uncomfortable to build at such an angle as the fixed light source makes it difficult to see the outlines of the bricks. This is most evident when building predominantly black models (think Batmobile)

I hope that TLG recognise that this is a major problem for digital designers, and I would like to see an update where we are given the ability to manoeuvre the overhead light source so that we can build comfortably. Alternatively, as we tilt our digital model, the light source should automatically adjust itself so that the light source is always positioned correctly to the plane that we are looking at

Does anyone else here find the light source equally as frustrating?

Posted

Having used LDD extensively over the last few months, one thing that really frustrates me is the fixed overhead light source - especially when working with darker coloured bricks or at certain angles. There are times when I want to tilt my digital LEGO model, but find it uncomfortable to build at such an angle as the fixed light source makes it difficult to see the outlines of the bricks. This is most evident when building predominantly black models (think Batmobile)

I hope that TLG recognise that this is a major problem for digital designers, and I would like to see an update where we are given the ability to manoeuvre the overhead light source so that we can build comfortably. Alternatively, as we tilt our digital model, the light source should automatically adjust itself so that the light source is always positioned correctly to the plane that we are looking at

Does anyone else here find the light source equally as frustrating?

LDD is basically just a rather simple 3D modeler for LEGO bricks, for things you are requesting there are SW called renderers like POV-Ray or BlueRender.

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