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Posted

I want to know what your biggest challenge is when it comes to building a complete from scratch MOC? Is it starting, detail, implementing motors and functions?

Posted

Actually finishing :grin:

Too often I start a new MOC and by the time I get all the major technical functions to work as I want, I start something else. Instead, I should finish the MOC with e.g. a nice exterior or some detailing or finetuning. For myself, I justify it as "those are just details", but the details are what makes a good MOC great.

Posted (edited)

Every. Single. Part.

EDIT:

More specifically steering is always gets to be the hardest part in all of my builds. I always make the mistake of thinking that it will be easy and leaving it to the end of prototyping. Only to find out that there is no space to route the axles to either the steering wheel or the HOG.

Second hardest: placing the battery box. It's just huge. I will have to give up on a feature because of that for sure. That's why I rarely build MOCs with motors.

Edited by Lipko
Posted

Second hardest: placing the battery box. It's just huge. I will have to give up on a feature because of that for sure. That's why I rarely build MOCs with motors.

This is why you need the rechargeable battery box. Might cut it down just enough.

Posted

Two problems I have with my mobile crane are 1) making mechanisms strong enough to operate correctly without damaging parts, ( I have a few twisted axles to prove it), and 2) making mechanisms to do what is done ny computer in real life.

Often new parts are released which will improve the build resulting in a hiatus until they become freely available then a redesign to incorporate them.

Posted

I would say the most difficult components is the location of motors and gear reductions within a compact model, and suspension components, as they affect the driveline of the model.

Posted

For me, the body, i build excellent chassis but i am terrible at bodies

same here,,,, always great functions and technical features - then looks like peppa pigs dad's car

Posted

Oh well, if we count photo and video making, then filming anything is currently near impossible to me (to have time for) so it jumps to the 1st place as the hardest thing to get done :sceptic:

Posted

For me it's finishing it. I build the technical functions but before I get to the body I usually think of something else I want to build and loose interest in the current project.

Posted

Hardest part IMO : nothing to do with pure technique. Forget about it. Pure technique won't make you do a great model.

A good model is much deeper than pure technique only...

The hardest part IMO is to catch the spirit of the model. To understand its ins and outs, to know what to do and what not to do, to understand how mechanical aspects and final look aspects work together as a whole thing.

Catching the spirit of the model, setting good specifications, adopting the right approach, thinking out of the box, understanding the concept of compromise, trying to simplexify the whole design...

No doubt for me : the hardest part lies in the method.

Posted (edited)

Hardest part IMO : nothing to with pure technique. Forget about it. Pure technique won't make you do a great model.

A good model is much deeper than pure technique only...

The hardest part IMO is to catch the spirit of the model. To understand its ins and outs, to know what to do and what not to do, to understand how mechanical aspects and final look aspects work together as a whole thing.

Catching the spirit of the model, setting good specifications, adopting the right approach, thinking out of the box, understanding the concept of compromise, trying to simplexify the whole design...

No doubt for me : the hardest part lies in the method.

I think it depends on the person. In my opinion, the thing you say is the most important in modeling, but for me, it's not the hardest thing. I think the only thing I'm good at is what you say (I call it "model balance" but your wording is better). That's why I do well in contests but suck at building anything technically novel or not novel but complex. I am simply more suited to be a designer/artist than an engineer, and I struggle with every single mechanical problems, problems that were solved by 10000s of people already.

Edited by Lipko

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