aminnich Posted June 11, 2015 Posted June 11, 2015 I want to know what your biggest challenge is when it comes to building a complete from scratch MOC? Is it starting, detail, implementing motors and functions? Quote
AndyCW Posted June 11, 2015 Posted June 11, 2015 Knowing when to stop tinkering and calling it goof enough. v/r Andy Quote
aminnich Posted June 11, 2015 Author Posted June 11, 2015 I'd say that is definetly a challenge when you finally get it done Quote
TheItalianBrick Posted June 11, 2015 Posted June 11, 2015 TIME; finding the time to build it's a the hardest challange! The rest it's fun and pleasure! Quote
Lakop Posted June 11, 2015 Posted June 11, 2015 Chassis. A good platform to build up and the fear that I don't have all the right parts needed. H Quote
ludov Posted June 11, 2015 Posted June 11, 2015 Actually finishing Too often I start a new MOC and by the time I get all the major technical functions to work as I want, I start something else. Instead, I should finish the MOC with e.g. a nice exterior or some detailing or finetuning. For myself, I justify it as "those are just details", but the details are what makes a good MOC great. Quote
Lipko Posted June 11, 2015 Posted June 11, 2015 (edited) Every. Single. Part. EDIT: More specifically steering is always gets to be the hardest part in all of my builds. I always make the mistake of thinking that it will be easy and leaving it to the end of prototyping. Only to find out that there is no space to route the axles to either the steering wheel or the HOG. Second hardest: placing the battery box. It's just huge. I will have to give up on a feature because of that for sure. That's why I rarely build MOCs with motors. Edited June 11, 2015 by Lipko Quote
efferman Posted June 11, 2015 Posted June 11, 2015 Finish the moc till new ideas come in between. Quote
aminnich Posted June 11, 2015 Author Posted June 11, 2015 Every. Single. Part. Hahaha I feel ya buddy Quote
Richard L aka Scooby Posted June 11, 2015 Posted June 11, 2015 The hardest part for me is ,....that i am never satisfied about the models i make. That's why 80% of my moc's never make it for the camera. Quote
miguev Posted June 11, 2015 Posted June 11, 2015 Like others said: finding time, front axle, battery box, bodywork, and calling it a day! Quote
jorgeopesi Posted June 11, 2015 Posted June 11, 2015 For me to take good photos, video and all type of machine linkages, I always want machines with same movement as the real one. Quote
davebarrett Posted June 11, 2015 Posted June 11, 2015 Second hardest: placing the battery box. It's just huge. I will have to give up on a feature because of that for sure. That's why I rarely build MOCs with motors. This is why you need the rechargeable battery box. Might cut it down just enough. Quote
Bricktrain Posted June 11, 2015 Posted June 11, 2015 Two problems I have with my mobile crane are 1) making mechanisms strong enough to operate correctly without damaging parts, ( I have a few twisted axles to prove it), and 2) making mechanisms to do what is done ny computer in real life. Often new parts are released which will improve the build resulting in a hiatus until they become freely available then a redesign to incorporate them. Quote
Legocity2713 Posted June 11, 2015 Posted June 11, 2015 Knowing when to stop tinkering and calling it goof enough. v/r Andy I'd say that is definetly a challenge when you finally get it done Absolutely. :thumbup: Quote
veryrusty Posted June 11, 2015 Posted June 11, 2015 Knowing when to stop tinkering and calling it goof enough. v/r Andy Couldn't agree more. Though taking it apart is probably a close second Quote
Tommy Styrvoky Posted June 12, 2015 Posted June 12, 2015 I would say the most difficult components is the location of motors and gear reductions within a compact model, and suspension components, as they affect the driveline of the model. Quote
Rockbrick Posted June 12, 2015 Posted June 12, 2015 For me, the body, i build excellent chassis but i am terrible at bodies same here,,,, always great functions and technical features - then looks like peppa pigs dad's car Quote
miguev Posted June 12, 2015 Posted June 12, 2015 Oh well, if we count photo and video making, then filming anything is currently near impossible to me (to have time for) so it jumps to the 1st place as the hardest thing to get done Quote
allanp Posted June 12, 2015 Posted June 12, 2015 For me it's finishing it. I build the technical functions but before I get to the body I usually think of something else I want to build and loose interest in the current project. Quote
Anio Posted June 12, 2015 Posted June 12, 2015 Hardest part IMO : nothing to do with pure technique. Forget about it. Pure technique won't make you do a great model. A good model is much deeper than pure technique only... The hardest part IMO is to catch the spirit of the model. To understand its ins and outs, to know what to do and what not to do, to understand how mechanical aspects and final look aspects work together as a whole thing. Catching the spirit of the model, setting good specifications, adopting the right approach, thinking out of the box, understanding the concept of compromise, trying to simplexify the whole design... No doubt for me : the hardest part lies in the method. Quote
Lipko Posted June 12, 2015 Posted June 12, 2015 (edited) Hardest part IMO : nothing to with pure technique. Forget about it. Pure technique won't make you do a great model. A good model is much deeper than pure technique only... The hardest part IMO is to catch the spirit of the model. To understand its ins and outs, to know what to do and what not to do, to understand how mechanical aspects and final look aspects work together as a whole thing. Catching the spirit of the model, setting good specifications, adopting the right approach, thinking out of the box, understanding the concept of compromise, trying to simplexify the whole design... No doubt for me : the hardest part lies in the method. I think it depends on the person. In my opinion, the thing you say is the most important in modeling, but for me, it's not the hardest thing. I think the only thing I'm good at is what you say (I call it "model balance" but your wording is better). That's why I do well in contests but suck at building anything technically novel or not novel but complex. I am simply more suited to be a designer/artist than an engineer, and I struggle with every single mechanical problems, problems that were solved by 10000s of people already. Edited June 12, 2015 by Lipko Quote
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