Jaylean Posted March 11, 2015 Posted March 11, 2015 I have always liked to build big in LDD. That's the main thing that makes the virtual bricks preferable over plastic ones for me. Recently i 'accidentally' started a model that would become the largest i have ever created but i am afraid i will run into a lot of trouble with it. I am aware of the problem with ldd crashing with large amounts of bricks, i already started having problems after 30,000 bricks, (which is barely scratching the surface of how many would be required to complete the model) And since it's all seeming like such a pipe-dream i would like to ask the more experienced about their opinion on my options here. I know there are other more serious programs such as LDcad that should be able to handle it, however i am not familiar with this program at all and i don't think i want to learn it just to find out the model i want to build is still impossible. Also i wonder if it could be possible to build separate parts of the model in LDD and then import them all into LDcad ? One trick i read about was with building the model in separate files and parsing it all together with POV-Ray, this could work but i would not be able to build any interior to my model since it would never be seen. And of course the final option that comes to my mind at the moment would be to just stop dreaming and never try anything like this again, until LDD is tweaked to handle super-sized models (not anytime soon i'm afraid). Quote
KotZ Posted March 11, 2015 Posted March 11, 2015 What you could do is build the separate models in LDD up to however much your computer can handle, then combine them together for the main overview pictures in POV-Ray. Since you would then have the smaller subsections built as different LDD files, you could then export those to POV-Ray and show the interiors. Quote
___ Posted March 13, 2015 Posted March 13, 2015 On 3/11/2015 at 3:47 PM, Jaylean said: I have always liked to build big in LDD. That's the main thing that makes the virtual bricks preferable over plastic ones for me. Recently i 'accidentally' started a model that would become the largest i have ever created but i am afraid i will run into a lot of trouble with it. I am aware of the problem with ldd crashing with large amounts of bricks, i already started having problems after 30,000 bricks, (which is barely scratching the surface of how many would be required to complete the model) And since it's all seeming like such a pipe-dream i would like to ask the more experienced about their opinion on my options here. I know there are other more serious programs such as LDcad that should be able to handle it, however i am not familiar with this program at all and i don't think i want to learn it just to find out the model i want to build is still impossible. Also i wonder if it could be possible to build separate parts of the model in LDD and then import them all into LDcad ? One trick i read about was with building the model in separate files and parsing it all together with POV-Ray, this could work but i would not be able to build any interior to my model since it would never be seen. And of course the final option that comes to my mind at the moment would be to just stop dreaming and never try anything like this again, until LDD is tweaked to handle super-sized models (not anytime soon i'm afraid). Can I ask what are you trying to build? Quote
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