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Posted (edited)
Quote
'Any sufficiently advanced technology is indistinguishable from magic'.

Arthur C. Clarke

Ancient legends speak of giant flying beasts that came from the skies...

This model is a forebody of a Renaissance class exploration spaceship.

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This model was supposed to be the first part of a much larger spaceship. My idea was to show how advanced technology transforms into new reality, and artificial creations become new nature. I used the citation of the Clarke's third law to refer to the hypothesis that humanity cannot find traces of activity of advanced extraterrestrial civilizations because they are indistinguishable from natural cosmic phenomena. I also wanted to connect this with an ufological theory that aliens were visiting Earth in the past and this was reflected in mythology.

Here are the blueprints with different views of the ship's forebody, its dimensions and a list of its key components (click to open the picture in higher resolution):

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Additional views of the model:

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The ship is approaching a new planet for research...

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Additional photos can be found on Flickr.

Edited by sheo
Posted

That Arthur C. Clarke quote is so true... Anyway, this is an incredible mechanical dragonhead. I like your build a lot, and your presentation is even better. Now I go and search for my jaws on the ground somewhere :classic:

Posted (edited)

I would be very thankful to hear some critique and suggestions. It's important for the continuation of the project. :look:

Edited by sheo
Posted (edited)

Thanks, Mestari!

I hope the ship's crew won't be captured by the natives... ;)

Edited by sheo
Posted (edited)

I have prepared a few renders that demonstrate the inner structure of the model.

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Structural frame of the ship.

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Cross section of the ship's forebody. Different colors show sectoral modules that form round shape of the 'head'.

Edited by sheo
Posted (edited)

Two more renders.

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One of the 'horns'.

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Construction of the upper 'jaw'.

Edited by sheo
Posted

As far as comments or critiques are concerned, adding a bit of neck would be good, to taper the hull back down a little and give a bit more balance visually. If it isn't too much work, try switching the red pieces on the horns to white or dark bley - the sudden splash of red looks a bit off somehow.

I can't really recommend how to make the bit of neck work, though, because you've done such a marvelous job giving this model an organic, curved surface that my technical skills are far outclassed. Well done!

Posted

VK-318, thank you for the suggestions! Actually I planned to build the entire 'ship', and the neck would be a separate module.

As for the red pieces, they were initially white, but then I tried red and I liked it. Do they look odd?

Posted

The red pieces do look odd - IF they are the only red trim on the ship. If you are intending to build a much bigger ship than this head module, and use red for trim there, there should be no trouble. Somehow I assumed that this head was the entire ship.

Posted (edited)

Here is a render of the suggested color variation:

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In my opinion, white tips don't look highlighted as they merge with the hull. However, it seems that I was wrong and like you said, there should have been either more red or no red at all.

Anyway, thank you for the criticism!

Now I know at least one reason why almost nobody likes this MOC. :grin:


Finally here are the rest of the renders concerning building techniques used in this MOC:

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Edited by sheo
Posted

Now I know at least one reason why almost nobody likes this MOC. :grin:

Hardly, this looks fantastic! *oh2* That internal structure is sooo complicated, isn't there an easier option?! *oh2*
Posted

As far as I can tell, it passed almost unnoticed on flickr. Not sure why.

That internal structure is sooo complicated, isn't there an easier option?! *oh2*

I'm always having troubles with that. I usually start with designing the shape of the model the way I like it, and then I proceed to the structural elements. It often gets complicated.

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