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Posted

Kingdom feuds are long, bloody conflicts, Guts. There's no true victors, merely underhanded schemes. If the people here can get an edge up to survive...

No, you're right, this isn't our business. We should speak to spirit.

I wait for the apparition to reply to Nerwen.

Posted

"Good sir, how can you be sure which ones are infiltrators? Or can your spirit detect that?

"In any case," I turn to the others heroes, "if there are heroes about investigating, we could save them a lot of trouble by letting them or the city guard or whoever know that there's no danger to the inhabitants of the city and perhaps collect a small reward ourselves. Who knows?"

Turning back to the captain, I query, "Is there anyway to find out why members of the Ironwill are seeking refuge in this city and what from?"

e0c2263b8de064667b305337b0b582ed.png "The Ironwill refugees are taking part in smuggling operations through the city's sewers. They hide in the slums, trying to disguise their operation as refuge. Ambrose has brought back many a scribbled letter; we've been stopping smuggling operations for weeks now. Surely you understand our need to keep quiet about her. Fear is the greatest weapon of all."

"Agreed, Pretzel." Guts looks around the group. "So what are we actually going to do? Leave the spirit be, let it continue killing people, go back to the watch and finish the job we were hired for. Either convince the spirit to stop and die or kill it, stopping dead people from turning up into the streets, but also possibly letting Ironwill infiltrators through, meaning the guards and the Overwatch actually have to some work."

"Dyric, it's your final call, but I say this fight between cities is not ours, we hold no stakes in any of the causes. What I do know is a bloody spirit is killing possibly innocent people. I say we make sure that ends before we head back to the guard and get our pay."

Guts turns back to the Overwatch captain, almost forgotten him: "We'll be with you in a sec, could you give us our pay for delivering the package, in the meantime? That reminds me... You said the spirit brings you everything of note. Did you actually get any proof that they are in fact infiltrators in that? Or is our guess that they are refugees, a likely one?"

e0c2263b8de064667b305337b0b582ed.png "Ambrose brings back maps of the sewers, smuggling plans, scribbled notes... Arms, armour. Things refugees wouldn't have. Shouldn't have. As for compensation...Hm. How does a level-up mushroom each sound?"

Nerwen turns to the spirit, who had clearly been listening.

What say you to all this?

493f30416feb7166449d2d89a9701365.png "I miss him," the apparition whispers, her voice reminiscent of a cold breeze. "I do not want to forget. I do not want them to forget. I must obey his last order."

Slate turns back around from the window, facing the heroes again, his face grim.

e0c2263b8de064667b305337b0b582ed.png "She's no dem--" he starts, eyes widening, voice gaining an edge. "Where did the others go?"

The heroes glance around, unsure of the source of Slate's surprise.

Marcellus and Barus were gone.

Posted

"Sounds like a fair deal. Hm. Maps, notes, armour. That changes things, I feel like. Still, at some point the Ironwill are going to figure that their infiltration is not working, and then you are left with a spirit that does not want to forget, but will die without taking lives. I think you should look for a new evoker."

Posted

"Command your men to ensure those two do not exit the premises," I shout to the captain.

I rush t the window to check if the men had exited the premises yet.

Just for the record, I'm not sure what my movement will be like at the end of this week and next week. I might be in the bush somewhere without an internet connection... :sceptic:

Posted (edited)

Guts uses the Cloud of Celerity, the Bravado Brew, and drinks a Nostrum, then walks after the others with a sigh. "Why are these two so important, could they not just have gone back to their post, no? OH, those Marcellus and Barus."

Edited by Scubacarrot
Posted

Captain, it is possible those men are acting with the Ironwill. We will stop them and the Ironwill also.

Ambrose, if you would be so good as to come with us, we will finish your master's task that you may be at peace.

Posted

e0c2263b8de064667b305337b0b582ed.png "You brought Ironwill here?" Slate shakes his head, grabbing his rapier from his desk and opening the door leading upstairs. "Sound the alarm! Rally! Scour the building!"

The party quickly makes their way downstairs, Slate shouting orders behind them. Ambrose follows the heroes, half-running, half floating amongst the party.

They burst forth from the Overwatch tower, glancing out into the streets, Dyric hunting for Barus and Marcellus, hot on their trail--

The scene that awaits them is not one they expected. Armed soldiers are crawling out of the sewer ducts in large numbers. The low flat-topped barracks rustled with a chorus of yells-- it seemed as though the Overwatch were mobilizing. Perhaps it was too late.

59882a34ded438bdfb795ead676d1939.png

The invasion had begun. The smuggling, the maps-- the Ironwill's plan must have been to infiltrate through the sewers all along.

QM Note: Will update with battle specifics first thing tomorrow morning, giving you all an extra few hours to prepare.

Posted (edited)

QM Note: Ambrose works the same was as an Evoker's summon; she can't be prevent a Free Hit and cannot be hit by a Free Hit.

The heroes hear the Overwatch quickly scrambling, their forces emerging from their barracks and the tower to fight the Ironwill invaders. The heroes decide to join the conflict, launching themselves headlong into a group of Ironwill attackers lead by an Elite.

Prepare for Battle!

Conditions: Every 2 turns, another Ironwill emerges from the sewers. The type is decided by die roll. Victory is achieved when all Ironwill are pushed back into the sewers (when all Ironwill currently in battle are dead).

Enemies:

a3646f7f862fdef2bf148dc0efdd0ce7.png

Ironwill Elite:

Level 45 Humanoid *Immune to Blind, Poison, Fragile, and Weakened*

Health: 500

SP: 10

Drops:

Specials (Decided by die roll):

Raise the Flag: The Ironwill Elite cries out, calling forth his fighting spirit, Hastening himself, and making the heroes Afraid.

Divide and Conquer: The Ironwill Elite slams into the target hero, making them Fragile and Weakened for 3 rounds.

1ab72eea82c78a11dbb21c3dbde87d47.png

Ironwill Cavalier A:

Level 30 Humanoid

Health: 400

SP: 5

Drops: Black Pearl, Giant Axe (WP: 10, successful attacks cleave and do damage = WP to the enemy below the enemy struck in the BO)

Specials:

Take Charge: The Ironwill Cavalier lets out a battle cry, encouraging himself and charging at the target hero. It does damage equal to his level.

1ab72eea82c78a11dbb21c3dbde87d47.png

Ironwill Cavalier B:

Level 30 Humanoid

Health: 400

SP: 5

Drops: Smelling Salts, 30 Gold

Specials:

Take Charge: The Ironwill Cavalier lets out a battle cry, encouraging himself and charging at the target hero. It does damage equal to his level.

1d265a6c195cfdb3adbcda7c2b37d266.png

Ironwill Archer A:

Level 50 Humanoid *Immune to Blind*

Health: 200

Drops: 100 gold, Grand Potion

Specials:

Hail of Arrows: The Archer commands his bretheren to rain arrows on the heroes, each Ironwill Archer firing an arrow at the party. The Target Hero is hit by the Target Ironwill Archer; all other Ironwill Archers shoot down the Battle Order. Deals 50 damage.

1d265a6c195cfdb3adbcda7c2b37d266.png

Ironwill Archer B:

Level 50 Humanoid *Immune to Blind*

Health: 200

Drops: Scrap Metal x3

Specials:

Hail of Arrows: The Archer commands his bretheren to rain arrows on the heroes, each Ironwill Archer firing an arrow at the party. The Target Hero is hit by the Target Ironwill Archer; all other Ironwill Archers shoot down the Battle Order. Deals 50 damage.

1d265a6c195cfdb3adbcda7c2b37d266.png

Ironwill Archer C:

Level 50 Humanoid *Immune to Blind*

Health: 200

Drops: Black Pearl

Specials:

Hail of Arrows: The Archer commands his bretheren to rain arrows on the heroes, each Ironwill Archer firing an arrow at the party. The Target Hero is hit by the Target Ironwill Archer; all other Ironwill Archers shoot down the Battle Order. Deals 50 damage.

8e4a3b35c17b357464910e44f330ed5e.png

Ironwill Swordsman:

Level 35 Humanoid

Health: 350

Drops: Bloody Blade (WP:5, Attacks from the Front Row ignore SP, Longsword)

Specials:

Slice: The Ironwill Swordsman slashes at the hero who rolled Special Damage, halving their SP for 3 rounds and dealing 35 damage, ignoring the remaining SP.

Dice: If the target hero has their SP reduced, the Ironwill Swordsman instead uses Dice, dealing 35 damage plus however much their SP was reduced by Slice.

454c5a52986e8ecea6bd1036028af881.png

Ironwill Shieldbearer A:

Level 40 Humanoid

Health: 400

SP: 10

Drops: Nostrum, Mead, Grand Potion, 10 Gold

Specials (Decided by die roll) :

Get Behind Me: The Ironwill Shieldbearer jumps into the middle of combat, raising their shield. They absorb all attacks directed at the remaining enemies in the battle order. If used at the end of the battle order, Stand Behind Me carries over to the next turn.

Like a Brick Wall: The Ironwill Shieldbearer slams the target hero with his shield, stunning them.

454c5a52986e8ecea6bd1036028af881.png

Ironwill Shieldbearer B:

Level 40 Humanoid

Health: 400

SP: 10

Drops: Blue Steel Shield (SP: 5, immune to Blind), 30 Gold

Specials (Decided by die roll) :

Get Behind Me: The Ironwill Shieldbearer jumps into the middle of combat, raising their shield. They absorb all attacks directed at the remaining enemies in the battle order. If used at the end of the battle order, Stand Behind Me carries over to the next turn.

Like a Brick Wall: The Ironwill Shieldbearer slams the target hero with his shield, stunning them.

The Party: **ALL HASTENED AND ENCOURAGED**

black_knight.jpg

Alexandre le Chevalier, Orc-kin (Played by Capt.JohnPaul) *Immune to Fragile*

20 year old elf male Skirmisher

Level 30 1/3

Power Bonus: +1 (Growshroom Cap, Quest 103) (+6 total if in Front Row)

Defense: 20

Health: 54/54

Gold: 45

Equipment: Sword of the Elven Blademaster (WP: 17; ignores SP, +1 gold per successful strike, temp poison:10), Cross Heater Shield (SP: 12), Fighting Boots (Power +5; footwear), (SP:5, protects from fragile-effect;bodywear), Gladiator Helmet (SP:3; headwear)

Inventory:

Mythril Shield (SP: 20), Crescent Shield (SP: 5, halved damage from elemental attacks)

• Feather Duster of DOOM (WP: 1), Butcher's Cleaver (WP: 5, throwing weapon)

• Bedroll,

• 4x Grand Potion, 2x Remedy, Neutralizer

• 4x Mead, Smelling Salts, 2x Nostrum, Mulled Wine, Ambrosia

• 3x Smoke Bomb

• 2x Deadly Venom, 3x Volatile Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle),

-Topaz

• Tome of The Regret, 1 fine Montresorian Wine, Level-up Mushroom

8665348867_7a3fe1b756_t.jpg

Dyric Rone, Orc-kin (The Legonater)

Human male, Assassin

Level 28 2/3 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky*

Power: 55 (Level: 28 + WP: 27) (Power Bonus: 0)

Defense: 6 (SP: 6)

Health: 38/40 (base HP: 7 + Level bonus: 27 + Class bonus: 5 + Permanent boost: 1)

Gold: 286

Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind,Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear)

Inventory:

• Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Crossbow of Incessant Warmongerers (WP: 14; on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow)

• Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Lightand Darkness; suitable for anyone; Headwear), Shark’s Tooth (Power increased by 5 against Aquatics, Accessory)

• Diamond

• Bedroll, Shovel, Magic Compass

• Potions (3), Grand Potions (4), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursedeffects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy, Level-Up Mushroom

15951095392_24dacfb8ee_t.jpg

Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to Weakened, Fragile, Asleep, Confused and Blinded**Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning and Ice Elemental Damage***Soul-Linked**(Immunities shared wth Pretzel) **Lucky**

44 year old male human Alchemist

Level 33 1/4

Power Bonus: 2 (2 permanent bonus)

Health: 51/51 (7 base+32 level ups+10 class+1+1 permanent bonus)

Defense: 4

Gold: 1061

Equipment: Mythril Edge (WP: 61, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike, can't wear shield. handwear),

Inventory:

- Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear)

• Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe)

• Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear)

• Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll,

• 149x Potion, 16x Grand Potion, 4x Health Core, 3x Elixir, 4x Phoenix Essence, 9x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 13x Mead, 9x Smelling Salts, 8x Nostrum, Bad Breath, Tonic, Grand Tonic, Level-Up Mushroom

• 5x Smoke Bomb, Agni Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb

• 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), Grating Stone (2)

• Topaz x2, Amethyst, Sapphire

(279 items)

hoke_ableword_1b.jpg

Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM)

Mystic Knight

Torc the Brown Hatchling

Level 39 1/4 *Immune Fragile, Weakened, Confused, Sealed, Dark, Earns TRIPLE XP*

Power Bonus: 4 (+2 Grand Zoot's Cookie, +2 Pugilist Gloves):

WP Bonus: 4 (+4 Samurai Helmet)

Defense: 31(+23 Steel Buckler, +5 Heavy Armor, +3 Flagpole)

Health: 62/62 (+10 Knight, +7 Mystic Knight, +38 Level, +2 Chicken Drumsticks, +5 Raw Meat)

Ether: 15/38 (+38 Level)

Gold: 1037

Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 23), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened)

Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance)

Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons)

Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth)

Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep

Tools: Bedroll, Pickaxe, Shovel

Bombs: Dirt Bomb, 2x Smoke Bomb, Skadi Bomb, Demeter Bomb

Consumables: 2x Grand Potion, 2x Remedy, Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, Smelling Salts, Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom (2), Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently)

15622016117_ba91eaa5d2_t.jpg

Nerwen Calmcacil (played by Chromeknight)

264 year old female Elven Paladin

Level 32 2/4 *double experience**counterstriking**immune to sealed*

Power bonus: +8 (quest #102)

Defense: 2 (Leather armor 1 +lesser etherial cloak 1)

Health: 41/46 (Base Cleric 9 +Level bonus 31 -Quest #102 5 +Minstrel Bonus 11)

Ether: 41/44 (Base Cleric 5 +Level bonus 31 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3)

Gold: 79

Equipment:Nocturne Flute (WP:6, causes asleep-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Leather armour (SP:1; Bodywear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves.

Inventory:Battered wooden flute (WP:6, Darkness-elemental), Sword of the Warrior of the Light (WP: 14, Light Elemental, Meditate becomes hits, longsword), Shield (SP: 5), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Smith’s Katana (WP:10, Darkness-elemental)

•Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins), Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors)

• Opal (2), Topaz (2), Diamond, Garnet, Sapphire, Emerald,Aquamarine, Ruby, Amethyst

• Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether, song),

• Grand Tonics (3), Potions (7), Elixirs (2), Remedies (7), Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core, Grand potion, Ambrosia (4), Health Core, Phoenix essence, Level-up Mushroom

• Shovel, Bedroll, Magnifying Glass, Telescope

paladin_pretzel_2.jpg

Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) **Soul-Linked** (Immunities shared with Guts) **Lucky**

463-year-old male "hermit" Artisan

Level: 31 3/4

Power: 38 31 + 7

Defense: 11

Health: 60/60 9 + 15 + 30 + 3 + 2* + 1

Gold: 925

Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Darksteel Armour (SP:6, Max. Health +3; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory,) Heavy Armour (SP:5, Immune to Fragile)

Inventory:

Weapons and Shields: Flying Cross (WP: 9, Darkness; broomstick), Splinter Broom (WP:8; broomstick; defies SP) and Shadeaux Mace (WP:9; deals fragile effect), Whip of Savage Overlords (WP: 9; â…™ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; greatsword), Mythril Shield (SP: 20), Crescent Shield (SP: 5, halved damage from elemental attacks)

Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear),, Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; backwear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Soothing Slippers (meditation restores 5 ether; footwear), , Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear), Counterstrike Gloves (handwear)

Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby

Scrolls: Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep

Consumables: 2 Potions, 12 Grand Potions, 2 Health Cores, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 5 Phoenix Essences, 2 Meads, 2 Smelling Salts, 2 Nostrums, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 2 Jinxy Juices, 3 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, 2 Blind Bombs, 2 Seal Bombs, 2 Sleep Bombs, Demeter Bomb, 13 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-up Mushroom

Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest)

*Stickleback Brew

493f30416feb7166449d2d89a9701365.png

Level 30 Spirit

Wind-elemental

Edited by Emjajoas
Posted (edited)

Guts attacks Archer A and uses a Grand Tonic on Hoke, then attacks Archer B from the front row with Mythril Edge, dual strikes hitting next targets.

Edited by Scubacarrot
Posted

I attack Ironwill Archer C and then Ironwill Elite from the Back Row with the Flying Cross.

Guts attacks Archer A, then Archer B from the front row with Lifestealer, dual strikes hitting next targets.

What's 'Lifestealer'? :tongue:

Posted

I say they stand a couple minutes. Were did they all come from? You'd think we'd have heard an army moving in.

I fire at the two Shieldbearers from the back.

The Spirit attacks the Elite and Swordsman

Party Order:

Nerwen

Guts

Guts

Spirit

Spirit

Nerwen

Hoke

Hoke

Dyric

Dyric

Alexander

Alexander

Pretzel

Pretzel

Posted

No need to put me first Dyric, Guts' Bravado Brew has done what my songs would, plus there will be no free hits anyway.

Party Order:

Ambrose v. Elite -

Ambrose v. Swordsman -

Guts v. Archer A - Mythril Edge

Guts v. Archer B - Mythril Edge

> Hoke v. Cavalier A - Amethyst (Hollow Flagpole)

> Hoke v. Cavalier B - Amethyst (Hollow Flagpole)

> Dyric v. Shieldbearer A - Mockthril Longbow

> Dyric v. Shieldbearer B - Mockthril Longbow

Alexander

Alexander

> Pretzel v. Archer C - Flying Cross

> Pretzel v. Ironwill Elite - Flying Cross

> Nerwen v. Swordsman - Nocturne Flute

> Nerwen v. Swordsman - Nocturne Flute

Posted

Nerwen hears Guts muttering

Speak up so everyone can hear you, rogue.

She then begins to play a sprightly tune before anyone acts.

Party Order:

Nerwen v. Lucky Chant - Party Lucky until Nerwen acts again.

Ambrose v. Elite -

Ambrose v. Swordsman -

Guts v. Archer A - Mythril Edge

Guts v. Archer B - Mythril Edge

> Hoke v. Cavalier A - Amethyst (Hollow Flagpole)

> Hoke v. Cavalier B - Amethyst (Hollow Flagpole)

> Dyric v. Shieldbearer A - Mockthril Longbow

> Dyric v. Shieldbearer B - Mockthril Longbow

Alexander

Alexander

> Pretzel v. Archer C - Flying Cross

> Pretzel v. Ironwill Elite - Flying Cross

> Nerwen v. Swordsman - Nocturne Flute

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