The Legonater Posted January 23, 2015 Posted January 23, 2015 Shooting first doesn't tend to net answers. If these idiots plan to shift the balance of power, they'd better have a good reason for it. Besides, I'm lined up for a kill shot when this goes south. Quote
Chromeknight Posted January 24, 2015 Posted January 24, 2015 Nerwen shrugs. What reason to shift the balance of power is there other than thinking one will end up with more power? The answer to your question is contained in the question. As for what they will do with the power, that is even less interesting. They will use their new power to indulge their desires, and do you really want to poke around in what some other man desires? As for stopping them, a man that has decided to use violence to get more power has two points where he can be dealt with. The first is you can convince him he can get what he wants, that is, more power, without violence. Are you willing to concede rule of Ovalen to these Ironwill? I thought not. The second is to convince him that he can fulfil his desires without gaining more power, which may work for those of baser desires, sating their appetites. But how does one deal with the man whose desire is to rule, to have power, and is prepared to use violence to get it? No, a man that has picked up a weapon to assault another is beyond answering questions. Quote
Emjajoas Posted January 24, 2015 Author Posted January 24, 2015 Well, we caught up with these freaks pretty quickly. I notch an arrow. Hey! Mind explaining yourselves? The evidence against you is looking pretty incriminating. Civilized people don't just run off. Could've at least left a postcard. "The best way for our people to survive was to take over these walls. I stand by that decision. The men of Ironwill deserve such safety in the months to come." Barus bristles next to his master, hand clenching around his thick blade. His calm demeanor is on-edge. He kept glancing at his master-- had they had some sort of disagreement? The heroes make their way forward, the water rushing faster and faster, before finally they reach the end of the sewer pipe. It runs into a river-- sand and small rock covered both sides of the running water. A squad of Ironwill soldiers stood, weapons ready, prepared to face the heroes' onslaught. "It's not too late to walk away, heroes." Quietly, Marcellus gives one final order to his black-armoured guard. "Barus, your life is mine. Defend me. The rest of you-- answer any aggression shown." He places his fingers in his mouth, letting loose a shrill whistle. A howl answers. He then reaches into his cloak with his left hand, pulling out a pair of gems-- a Sapphire and a Topaz. He quickly lets loose a bolt of lightning; it strikes Ambrose's own gem, Ambrose's heart. He makes a pulling motion with his hands, wind gusting and transporting Ambrose's jewel into his open palm. Cluching it in his hands, he energizes the jewel once more. Let the Final optional Battle Begin: Marcellus: Level 53 Humanoid Health: 1000 Ether: 20 SP: 8 Drops: Dog-Fur Coat (SP: 5, backwear, allows the wearer to command any mutt into obedience), 100 gold, Mutt's Flute (WP:10, causes the weakened effect, instrument) Specials: (decided by die roll): (1,2, 3)Who’s a good boy? Marcellus summons a random dog and it deals damage to the target hero. (4, 5)Who’s Stuck in the Well? Marcellus summons a random dog and it tackles the hero who rolled special damage to the ground, dealing damage based on the type of dog summoned and pinning the hero during the next round. The dog does not get a free hit in the next round, but the hero cannot take action either. (6)You’re All Good Boys: All dogs lunge at the hero who rolled special damage, dealing 10 damage per dog on the field. Passive Skills: Lord of Dogs: Gains 1 SP for every dog on the field. On the Hunt: Gains 1 Level for every dog on the field. Enslaved Ambrose Level 40 Ethereal Health: 1000 Drops: Ambrose’s Heart (Sapphire crystal. Suitable to Evokers. Cannot be imbued. +7 Power Bonus to summoned spirit.) Specials: (1,2)Help me! Using the remainder of her willpower, she lashes out at Marcellus, draining five ether from him and doing 100 damage to them both. (3,4)Let me help: Ambrose drains 5 ether from Marcellus and heals the hero who rolled special damage equal to their level. She takes as much damage in the process. (5,6)Damsel in Distress: Ambrose hexes herself for one turn, attacking a random enemy, or dealing Damage to herself. Barus Level 60 Demon Health: 2000 Drops: Demonic Shard (WP:15, causes bleeding:10, longsword, suitable to barbarian classes, prevents the use of a shield), Armour of Dark Arts (Takes up 3 artifact slots: Bodywear, Handwear, Footwear-- counts as one artifact. SP:10. Suitable to Knight classes, Dragoons, Skirmishers) Specials: Stoic and Deadly: Barus slices through the target hero, dealing half their health in damage (ignoring SP) and causing them to Bleed:5 Passive Skills: Loyal Mutt: Barus strikes all heroes who target Marcellus at the end of the round, dealing damage equal to his level. No Longer a Slave: Barus gives up the fight if Marcellus dies. Ironwill Archer A: Level 50 Humanoid *Immune to Blind* Health: 200 Drops: 100 gold, Grand Potion Specials: Hail of Arrows: The Archer commands his bretheren to rain arrows on the heroes, each Ironwill Archer firing an arrow at the party. The Target Hero is hit by the Target Ironwill Archer; all other Ironwill Archers shoot down the Battle Order. Deals 50 damage. Ironwill Archer B: Level 50 Humanoid *Immune to Blind* Health: 200 Drops: Mead, Nostrum, Scrap Metal Specials: Hail of Arrows: The Archer commands his bretheren to rain arrows on the heroes, each Ironwill Archer firing an arrow at the party. The Target Hero is hit by the Target Ironwill Archer; all other Ironwill Archers shoot down the Battle Order. Deals 50 damage. Ironwill Archer C: Level 50 Humanoid *Immune to Blind* Health: 200 Drops: Black Pearl, 25 gold Specials: Hail of Arrows: The Archer commands his bretheren to rain arrows on the heroes, each Ironwill Archer firing an arrow at the party. The Target Hero is hit by the Target Ironwill Archer; all other Ironwill Archers shoot down the Battle Order. Deals 50 damage. Ironwill Archer D: Level 50 Humanoid *Immune to Blind* Health: 200 Drops: 100 gold, Grand Potion Specials: Hail of Arrows: The Archer commands his bretheren to rain arrows on the heroes, each Ironwill Archer firing an arrow at the party. The Target Hero is hit by the Target Ironwill Archer; all other Ironwill Archers shoot down the Battle Order. Deals 50 damage. Ironwill Archer E: Level 50 Humanoid *Immune to Blind* Health: 200 Drops: Scrap Metal x3 Specials: Hail of Arrows: The Archer commands his bretheren to rain arrows on the heroes, each Ironwill Archer firing an arrow at the party. The Target Hero is hit by the Target Ironwill Archer; all other Ironwill Archers shoot down the Battle Order. Deals 50 damage. Ironwill Swordsman A: Level 35 Humanoid Health: 350 Drops: 50 gold Specials: Slice: The Ironwill Swordsman slashes at the hero who rolled Special Damage, halving their SP for 3 rounds and dealing 35 damage, ignoring the remaining SP. Dice: If the target hero has their SP reduced, the Ironwill Swordsman instead uses Dice, dealing 35 damage plus however much their SP was reduced by Slice. Ironwill Swordsman B: Level 35 Humanoid Health: 350 Drops: Health Core (2) Specials: Slice: The Ironwill Swordsman slashes at the hero who rolled Special Damage, halving their SP for 3 rounds and dealing 35 damage, ignoring the remaining SP. Dice: If the target hero has their SP reduced, the Ironwill Swordsman instead uses Dice, dealing 35 damage plus however much their SP was reduced by Slice. Ironwill Cavalier A: Level 30 Humanoid Health: 400 SP: 5 Drops: Black Pearl, 25 gold Specials: Take Charge: The Ironwill Cavalier lets out a battle cry, encouraging himself and charging at the target hero. It does damage equal to his level. Ironwill Cavalier B: Level 30 Humanoid Health: 400 SP: 5 Drops: Smelling Salts, 40 Gold Specials: Take Charge: The Ironwill Cavalier lets out a battle cry, encouraging himself and charging at the target hero. It does damage equal to his level. Ironwill Shieldbearer A: Level 40 Humanoid Health: 400 SP: 10 Drops: Nostrum, Mead, Grand Potion, 10 Gold Specials (Decided by die roll) : Get Behind Me: The Ironwill Shieldbearer jumps into the middle of combat, raising their shield. They absorb all attacks directed at the remaining enemies in the battle order. If used at the end of the battle order, Stand Behind Me carries over to the next turn. Like a Brick Wall: The Ironwill Shieldbearer slams the target hero with his shield, stunning them. Ironwill Shieldbearer B: Level 40 Humanoid Health: 400 SP: 10 Drops: Remedy (2), 30 Gold Specials (Decided by die roll) : Get Behind Me: The Ironwill Shieldbearer jumps into the middle of combat, raising their shield. They absorb all attacks directed at the remaining enemies in the battle order. If used at the end of the battle order, Stand Behind Me carries over to the next turn. Like a Brick Wall: The Ironwill Shieldbearer slams the target hero with his shield, stunning them. Ironwill Elite: Level 45 Humanoid *Immune to Blind, Poison, Fragile, and Weakened* Health: 750 SP: 10 Drops: 100 gold, Health Core, Ether Core Specials (Decided by die roll): Raise the Flag: The Ironwill Elite cries out, calling forth his fighting spirit, Hastening himself, and making the heroes Afraid. Divide and Conquer: The Ironwill Elite slams into the target hero, making them Fragile and Weakened for 3 rounds. Hunting Dog A: Level 10 Beast Health: 100 Specials: On the Trail: The Hunting Dog marks the target hero with Hunted. Targets marked by Hunted take double damage from any dog and Marcellus himself. Passive Skills: Well-trained: The dogs pierce SP. Bloodhound A: Level 20 Beast Health: 250 Specials: Got Your Scent: The Bloodhound acquires the target hero’s scent, jinxing them. If the target hero is already jinxed, the Bloodhound lunges at them, dealing 20 damage and causing them to Bleed:5. If the hero is hit by the Bloodhound’s lunge, they are no longer Jinxed. Passive Skills: Well-trained: The dogs pierce SP. A Wolf?! A: Level 30 Beast Health: 500 Specials: Take Them Down: The wolf lunges at the target hero’s ankles, biting them with their vicious fangs. The hero takes damage equal to the wolf’s level and is Slowed. Passive skills: Lone Wolf: If the wolf is the last dog remaining, his level and current health are doubled and he is Hastened. Well-trained: The dogs pierce SP. Quote
UsernameMDM Posted January 24, 2015 Posted January 24, 2015 (edited) Amethyst (Flagpole), Archer A, Back Row, +1 to Shield on Enchant, Amethyst on Spellspin Blade Edited January 24, 2015 by UsernameMDM Quote
Scubacarrot Posted January 24, 2015 Posted January 24, 2015 (edited) If Guts targets Marcellus twice does he get hit twice by Barus or only once? I'm asking because Guts could survive one hit, but not two. "We need to take this bastard out. I'll do it." Guts uses a smelling salts on himself, and attacks Marcellus from the front row, then attacks Marcellus from the front row, dual strike hitting same target. Edited January 25, 2015 by Scubacarrot Quote
Capt.JohnPaul Posted January 24, 2015 Posted January 24, 2015 Alexandre raises his shield to the archers and attacks Archer B, front row. Quote
Emjajoas Posted January 24, 2015 Author Posted January 24, 2015 (edited) QM Note: Guts only gets hit the once. Edited January 24, 2015 by Emjajoas Quote
Chromeknight Posted January 25, 2015 Posted January 25, 2015 Nerwen draws out her flute. She first plays Lucky Chant at the top of the battle before anyone else can act. She then plays Nanny's Lullaby at the end of the heroes' actions. I'll put them to sleep so they can't attack back. Quote
Chromeknight Posted January 25, 2015 Posted January 25, 2015 (edited) Pretzel/Guts *Reinforced* Dyric *Lucky* Guts/Pretzel *Encouraged* Guts/Pretzel *Lucky* Nerwen *Hastened* Battle order Nerwen v. Lucky Chant - Party *Lucky* Guts v. Guts - Smelling salts (free action for alchemist) Guts v. Marcellus - Mythril Edge (Dual strike from Magnar's smaller Axe, Marcellus) Guts v. Marcellus - Mythril Edge (Dual strike from Magnar's smaller Axe, Marcellus) > Hoke v. Archer A - Hollow Flagpole (+1 to Shield on Enchant, Amethyst on Spellspin Blade) > Dyric v. Archer C - Mockthril Longbow Alexander v. Archer B - Sword of the Elven Blademaster (ignores SP) > Monk v. Archer D - Flying Cross Nerwen v. Nanny's Lullaby - All enemies *Asleep* Free Hits None Edited January 25, 2015 by Chromeknight Quote
The Legonater Posted January 25, 2015 Posted January 25, 2015 Sounds good to me, Nerwen, let's finish this. Sorry for the delay. I was waiting to see what Nerwen's action would be to form the strategy around, and then somehow missed the post. Quote
Palathadric Posted January 25, 2015 Posted January 25, 2015 I attack Archer D and then Archer E from the back row with the Flying Cross. Yes! I finally succeeded in posting. I've been trying for the last hour...seriously! Quote
Emjajoas Posted January 25, 2015 Author Posted January 25, 2015 (edited) Battle Order: Nerwen uses Lucky Chant - Party is now Lucky! Guts uses a Smelling Salts, Guts is now Hastened! Guts attacks Marcellus with Mythril Edge (Dual strikes Marcellus)! Damage Critical Hit! Marcellus struck twice and killed! Guts attacks Archer A with Mythril Edge (Dual strikes Swordsman A)! Critical Hit! Archer A and Swordsman A killed! Hoke attacks Archer B with Hollow Flagpole! Enchant Enchant! +1 SP to shield! -24 Ether! Dyric attacks Archer C with Mockthril Longbow! Hit Hit! Archer C Assassinated! Alexander attacks Archer B with Sword of the Elven Blademaster! Defend Critical Hit! 64 damage to Archer B! Monk attacks Archer D with Flying Cross! Hit Upgraded Hit! Archer D Killed! Nerwen v. Nanny's Lullaby - All enemies *Asleep* Guts hastily cuts through Marcellus with a few swift slices, shredding through him. Barus drops his sword, his fighting spirit lost. The party quickly begins shredding through the remainder of the enemies, who seem to be vastly in disarray-- a common theme. First Round of Final Battle: Enslaved Ambrose **Asleep** Level 40 Ethereal Health: 1000 Drops: Ambrose’s Heart (Artifact, Suitable to Evokers, Accessory, +5 power) Specials: (1,2)Help me! Using the remainder of her willpower, she lashes out at Marcellus, draining five ether from him and doing 100 damage to them both. (3,4)Let me help: Ambrose drains 5 ether from Marcellus and heals the hero who rolled special damage equal to their level. She takes as much damage in the process. (5,6)Damsel in Distress: Ambrose hexes herself for one turn, attacking a random enemy, or dealing Damage to herself. Barus No Longer a Slave: Barus gives up the fight if Marcellus dies. Ironwill Archer B: **Asleep** Level 50 Humanoid *Immune to Blind* Health: 200 Drops: Mead, Nostrum, Scrap Metal Specials: Hail of Arrows: The Archer commands his bretheren to rain arrows on the heroes, each Ironwill Archer firing an arrow at the party. The Target Hero is hit by the Target Ironwill Archer; all other Ironwill Archers shoot down the Battle Order. Deals 50 damage. Ironwill Archer E: *Asleep* Level 50 Humanoid *Immune to Blind* Health: 200 Drops: Scrap Metal x3 Specials: Hail of Arrows: The Archer commands his bretheren to rain arrows on the heroes, each Ironwill Archer firing an arrow at the party. The Target Hero is hit by the Target Ironwill Archer; all other Ironwill Archers shoot down the Battle Order. Deals 50 damage. Ironwill Swordsman B: *Asleep* Level 35 Humanoid Health: 350 Drops: Health Core (2) Specials: Slice: The Ironwill Swordsman slashes at the hero who rolled Special Damage, halving their SP for 3 rounds and dealing 35 damage, ignoring the remaining SP. Dice: If the target hero has their SP reduced, the Ironwill Swordsman instead uses Dice, dealing 35 damage plus however much their SP was reduced by Slice. Ironwill Cavalier A: *Asleep* Level 30 Humanoid Health: 400 SP: 5 Drops: Black Pearl, 25 gold Specials: Take Charge: The Ironwill Cavalier lets out a battle cry, encouraging himself and charging at the target hero. It does damage equal to his level. Ironwill Cavalier B: *Asleep* Level 30 Humanoid Health: 400 SP: 5 Drops: Smelling Salts, 40 Gold Specials: Take Charge: The Ironwill Cavalier lets out a battle cry, encouraging himself and charging at the target hero. It does damage equal to his level. Ironwill Shieldbearer A: *Asleep* Level 40 Humanoid Health: 400 SP: 10 Drops: Nostrum, Mead, Grand Potion, 10 Gold Specials (Decided by die roll) : Get Behind Me: The Ironwill Shieldbearer jumps into the middle of combat, raising their shield. They absorb all attacks directed at the remaining enemies in the battle order. If used at the end of the battle order, Stand Behind Me carries over to the next turn. Like a Brick Wall: The Ironwill Shieldbearer slams the target hero with his shield, stunning them. Ironwill Shieldbearer B: *Asleep* Level 40 Humanoid Health: 400 SP: 10 Drops: Remedy (2), 30 Gold Specials (Decided by die roll) : Get Behind Me: The Ironwill Shieldbearer jumps into the middle of combat, raising their shield. They absorb all attacks directed at the remaining enemies in the battle order. If used at the end of the battle order, Stand Behind Me carries over to the next turn. Like a Brick Wall: The Ironwill Shieldbearer slams the target hero with his shield, stunning them. Ironwill Elite: *Asleep* Level 45 Humanoid *Immune to Blind, Poison, Fragile, and Weakened* Health: 750 SP: 10 Drops: 100 gold, Health Core, Ether Core Specials (Decided by die roll): Raise the Flag: The Ironwill Elite cries out, calling forth his fighting spirit, Hastening himself, and making the heroes Afraid. Divide and Conquer: The Ironwill Elite slams into the target hero, making them Fragile and Weakened for 3 rounds. Hunting Dog A: *Asleep* Level 10 Beast Health: 100 Specials: On the Trail: The Hunting Dog marks the target hero with Hunted. Targets marked by Hunted take double damage from any dog and Marcellus himself. Passive Skills: Well-trained: The dogs pierce SP. Bloodhound A: *Asleep* Level 20 Beast Health: 250 Specials: Got Your Scent: The Bloodhound acquires the target hero’s scent, jinxing them. If the target hero is already jinxed, the Bloodhound lunges at them, dealing 20 damage and causing them to Bleed:5. If the hero is hit by the Bloodhound’s lunge, they are no longer Jinxed. Passive Skills: Well-trained: The dogs pierce SP. A Wolf?! A: *Asleep* Level 30 Beast Health: 500 Specials: Take Them Down: The wolf lunges at the target hero’s ankles, biting them with their vicious fangs. The hero takes damage equal to the wolf’s level and is Slowed. Passive skills: Lone Wolf: If the wolf is the last dog remaining, his level and current health are doubled and he is Hastened. Well-trained: The dogs pierce SP. The Party: Alexandre le Chevalier, Orc-kin (Played by Capt.JohnPaul) *Immune to Fragile* 20 year old elf male Skirmisher Level 30 2/3 Power Bonus: +1 (Growshroom Cap, Quest 103) (+6 total if in Front Row) Defense: 20 Health: 55/55 Gold: 45 Equipment: Sword of the Elven Blademaster (WP: 17; ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 12), Fighting Boots (Power +5; footwear), (SP:5, protects from fragile-effect;bodywear), Gladiator Helmet (SP:3; headwear) Inventory: Mythril Shield (SP: 20), Crescent Shield (SP: 5, halved damage from elemental attacks) • Feather Duster of DOOM (WP: 1), Butcher's Cleaver (WP: 5, throwing weapon) • Bedroll, • 4x Grand Potion, 2x Remedy, Neutralizer • 4x Mead, Smelling Salts, 2x Nostrum, Mulled Wine, Ambrosia • 3x Smoke Bomb • 2x Deadly Venom, 3x Volatile Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), -Topaz • Tome of The Regret, 1 fine Montresorian Wine, Level-up Mushroom Dyric Rone, Orc-kin (The Legonater) Human male, Assassin Level 29 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky* Power: 55 (Level: 28 + WP: 27) (Power Bonus: 0) Defense: 6 (SP: 6) Health: 38/41 (base HP: 7 + Level bonus: 27 + Class bonus: 5 + Permanent boost: 1) Gold: 286 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind,Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Crossbow of Incessant Warmongerers (WP: 14; on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Lightand Darkness; suitable for anyone; Headwear), Shark’s Tooth (Power increased by 5 against Aquatics, Accessory) • Diamond • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (4), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursedeffects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy, Level-Up Mushroom Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to Weakened, Fragile, Asleep, Confused and Blinded**Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning and Ice Elemental Damage***Soul-Linked**(Immunities shared wth Pretzel) 44 year old male human Alchemist Level 33 2/4 Power Bonus: 2 (2 permanent bonus) Health: 52/52 (7 base+33 level ups+10 class+1+1 permanent bonus) Defense: 4 Gold: 1061 Equipment: Mythril Edge (WP: 61, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike, can't wear shield. handwear), Inventory: - Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 149x Potion, 16x Grand Potion, 4x Health Core, 3x Elixir, 4x Phoenix Essence, 9x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 13x Mead, 9x Smelling Salts, 8x Nostrum, Bad Breath, Tonic, Grand Tonic, Level-Up Mushroom • 5x Smoke Bomb, Agni Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), Grating Stone (2) • Topaz x2, Amethyst, Sapphire (279 items) Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Torc the Brown Hatchling Level 40 *Immune Fragile, Weakened, Confused, Sealed, Dark, Earns TRIPLE XP* Power Bonus: 4 (+2 Grand Zoot's Cookie, +2 Pugilist Gloves): WP Bonus: 4 (+4 Samurai Helmet) Defense: 32(+24 Steel Buckler, +5 Heavy Armor, +3 Flagpole) Health: 64/64 (+10 Knight, +7 Mystic Knight, +38 Level, +2 Chicken Drumsticks, +5 Raw Meat) Ether: 6/40 (+38 Level) Gold: 1037 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 24), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened) Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Skadi Bomb, Demeter Bomb Consumables: 2x Grand Potion, 2x Remedy, Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, Smelling Salts, Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom (2), Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Nerwen Calmcacil (played by Chromeknight) 264 year old female Elven Paladin Level 33 *double experience**counterstriking**immune to sealed* Power bonus: +8 (quest #102) Defense: 2 (Leather armor 1 +lesser etherial cloak 1) Health: 41/46 (Base Cleric 9 +Level bonus 31 -Quest #102 5 +Minstrel Bonus 11) Ether: 38/46 (Base Cleric 5 +Level bonus 33 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 79 Equipment:Nocturne Flute (WP:6, causes asleep-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Leather armour (SP:1; Bodywear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves. Inventory:Battered wooden flute (WP:6, Darkness-elemental), Sword of the Warrior of the Light (WP: 14, Light Elemental, Meditate becomes hits, longsword), Shield (SP: 5), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Smith’s Katana (WP:10, Darkness-elemental) •Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins), Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors) • Opal (2), Topaz (2), Diamond, Garnet, Sapphire, Emerald,Aquamarine, Ruby, Amethyst • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether, song), • Grand Tonics (3), Potions (7), Elixirs (2), Remedies (7), Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core, Grand potion, Ambrosia (4), Health Core, Phoenix essence, Level-up Mushroom • Shovel, Bedroll, Magnifying Glass, Telescope Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) **Soul-Linked** (Immunities shared with Guts) 463-year-old male "hermit" Artisan Level: 32 Power: 38 31 + 7 Defense: 11 Health: 61/61 9 + 15 + 30 + 3 + 2* + 1 Gold: 925 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Darksteel Armour (SP:6, Max. Health +3; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory,) Heavy Armour (SP:5, Immune to Fragile) Inventory: Weapons and Shields: Flying Cross (WP: 9, Darkness; broomstick), Splinter Broom (WP:8; broomstick; defies SP) and Shadeaux Mace (WP:9; deals fragile effect), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; greatsword), Mythril Shield (SP: 20), Crescent Shield (SP: 5, halved damage from elemental attacks) Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear),, Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; backwear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Soothing Slippers (meditation restores 5 ether; footwear), , Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear), Counterstrike Gloves (handwear) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep Consumables: 2 Potions, 12 Grand Potions, 2 Health Cores, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 5 Phoenix Essences, 2 Meads, 2 Smelling Salts, 2 Nostrums, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 2 Jinxy Juices, 3 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, 2 Blind Bombs, 2 Seal Bombs, 2 Sleep Bombs, Demeter Bomb, 13 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-up Mushroom Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) *Stickleback Brew Edited January 25, 2015 by Emjajoas Quote
Chromeknight Posted January 25, 2015 Posted January 25, 2015 (edited) Didn't mean to step in anyone's toes by posting a battle order and suggested actions! Seeing Dyric draw his bow, Nerwen nods. Now you might have asked what a caniomancer who has some skill with evocation and a demon as a pet is scared of, What sends him running for the protection of these walls. But whatever it was, I doubt it was as scary as Master Holla here. Edited January 25, 2015 by Chromeknight Quote
UsernameMDM Posted January 25, 2015 Posted January 25, 2015 Hoke uses Diplomacy. "Ambrose, Barus, please step back or come join us. We do not wish to see harm come to either one of you." Quote
Scubacarrot Posted January 25, 2015 Posted January 25, 2015 Guts attacks Archer B, then Swordsman B, from the front row with Mythril Edge dual strike hitting next targets. "Are all Kingdom soldiers this pathetic?!" Guts shouts over the sound of the dying soldiers. Quote
Capt.JohnPaul Posted January 25, 2015 Posted January 25, 2015 Alexandre attacks the wolf, front row. Quote
Chromeknight Posted January 26, 2015 Posted January 26, 2015 (edited) Master Hoke. I'm not sure diplomacy works if they're asleep. Nerwen plays Rapid March first, then finishes the battle order with Nanny's Lullaby again. Edited January 26, 2015 by Chromeknight Quote
The Legonater Posted January 26, 2015 Posted January 26, 2015 I fire at Archer E from the back. Same Order "Are all Kingdom soldiers this pathetic?!" Guts shouts over the sound of the dying soldiers. I take mild offence to that. I won't deny Ironwill needs to step up its game, though. This is what they send to take a city? We ought to have a couple heroes stationed around the world, solve everyone's problems. Quote
Emjajoas Posted January 26, 2015 Author Posted January 26, 2015 (edited) Battle Order: Nerwen uses Rapid March! Guts attacks Archer B with Mythril Edge (Dual strikes Archer E)! Damage Critical Hit! Archer B Killed! Archer E Killed! Guts attacks Swordsman B with Mythril Edge (Dual strikes Cavalier A)! Critical Hit! Critical Hit! Swordsman B Killed! Cavalier A Killed! Hoke attacks Ironwill Cavalier B with Hollow Flagpole! Spellblade spin! Rolled 7! 108 damage to each unit! Hoke attacks Ironwill Cavalier B with Hollow Flagpole! Greater spell! 136 damage to Cavalier B! Dyric attacks Shieldbearer A with Mockthril Longbow! Damage Shield! Shieldbearer A killed! Ironwill Elite killed! 127 gold gained! Dyric attacks Shieldbearer B with Mockthril Longbow! Lethal Hit Lethal Hit! Shieldbearer B assassinated! Alexander attacks Wolf A with Sword of the Elven Blademaster! Critical Hit! 64 damage to Wolf A! Alexander attacks Wolf A with Sword of the Elven Blademaster! Hit! 47 damage to Wolf A! Monk attacks Hunting Dog A with Flying Cross! Damage Upgraded Hit! Hunting Dog A Killed! Monk attacks Bloodhound A with Flying Cross! Upgraded Hit! Upgraded Hit! Bloodhound A Killed! Nerwen v. Nanny's Lullaby - All enemies *Asleep* The party ravages their sleeping enemies, leaving only a withered Ambrose and a Wolf standing on the other side. Alone, the wolf is no match for the heroes-- they plow through it quickly. The battle was victorious. Ambrose quickly fizzes out of existence, leaving only a small necklace imbued with a gem behind-- her heart, so to speak. Barus collapses to his knees, greatsword tosses to the side. He didn't have any fight left in him. The party was victorious! The Ironwill invaders were repelled! The mystery had been solved! All that remained was to inform their original employer, Guard Captain Charleton, of their success. Party Leader, please divide the loot: Ambrose’s Heart (Artifact, Suitable to Evokers, Accessory, +5 power) Dog-Fur Coat (SP: 5, backwear, allows the wearer to command any mutt into obedience) Armour of Dark Arts (Takes up 3 artifact slots: Bodywear, Handwear, Footwear-- counts as one artifact. SP:10. Suitable to Knight classes, Dragoons, Skirmishers) Demonic Shard (WP:15, causes bleeding:10, greatsword) Mutt's Flute (WP:10, causes the weakened effect, instrument) Grand Potion (3) Health Core (3) Ether Core Mead (2) Nostrum (2) Smelling Salts Remedy Scrap Metal (4) Black Pearl 580 Gold And the Loot from the previous battle: Black Pearl (2) Giant Axe (WP: 10, dual-strike, axe) Smelling Salts 170 Gold Grand Potion (3) Scrap Metal (3) Bloody Blade (WP:5, Attacks from the Front Row ignore SP, Longsword) Nostrum Mead Blue Steel Shield (SP: 5, immune to Blind) The Party: Alexandre le Chevalier, Orc-kin (Played by Capt.JohnPaul) *Immune to Fragile* 20 year old elf male Skirmisher Level 31 Power Bonus: +1 (Growshroom Cap, Quest 103) (+6 total if in Front Row) Defense: 20 Health: 56/56 Gold: 45 Equipment: Sword of the Elven Blademaster (WP: 17; ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 12), Fighting Boots (Power +5; footwear), (SP:5, protects from fragile-effect;bodywear), Gladiator Helmet (SP:3; headwear) Inventory: Mythril Shield (SP: 20), Crescent Shield (SP: 5, halved damage from elemental attacks) • Feather Duster of DOOM (WP: 1), Butcher's Cleaver (WP: 5, throwing weapon) • Bedroll, • 4x Grand Potion, 2x Remedy, Neutralizer • 4x Mead, Smelling Salts, 2x Nostrum, Mulled Wine, Ambrosia • 3x Smoke Bomb • 2x Deadly Venom, 3x Volatile Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), -Topaz • Tome of The Regret, 1 fine Montresorian Wine, Level-up Mushroom Dyric Rone, Orc-kin (The Legonater) Human male, Assassin Level 29 1/3 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky* Power: 55 (Level: 28 + WP: 27) (Power Bonus: 0) Defense: 6 (SP: 6) Health: 38/41 (base HP: 7 + Level bonus: 27 + Class bonus: 5 + Permanent boost: 1) Gold: 413 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind,Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Crossbow of Incessant Warmongerers (WP: 14; on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Lightand Darkness; suitable for anyone; Headwear), Shark’s Tooth (Power increased by 5 against Aquatics, Accessory) • Diamond • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (4), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursedeffects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy, Level-Up Mushroom Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to Weakened, Fragile, Asleep, Confused and Blinded**Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning and Ice Elemental Damage***Soul-Linked**(Immunities shared wth Pretzel) 44 year old male human Alchemist Level 33 3/4 Power Bonus: 2 (2 permanent bonus) Health: 52/52 (7 base+33 level ups+10 class+1+1 permanent bonus) Defense: 4 Gold: 1061 Equipment: Mythril Edge (WP: 61, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike, can't wear shield. handwear), Inventory: - Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 149x Potion, 16x Grand Potion, 4x Health Core, 3x Elixir, 4x Phoenix Essence, 9x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 13x Mead, 9x Smelling Salts, 8x Nostrum, Bad Breath, Tonic, Grand Tonic, Level-Up Mushroom • 5x Smoke Bomb, Agni Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), Grating Stone (2) • Topaz x2, Amethyst, Sapphire (279 items) Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Torc the Brown Hatchling Level 40 3/5 *Immune Fragile, Weakened, Confused, Sealed, Dark, Earns TRIPLE XP* Power Bonus: 4 (+2 Grand Zoot's Cookie, +2 Pugilist Gloves): WP Bonus: 4 (+4 Samurai Helmet) Defense: 32(+24 Steel Buckler, +5 Heavy Armor, +3 Flagpole) Health: 64/64 (+10 Knight, +7 Mystic Knight, +38 Level, +2 Chicken Drumsticks, +5 Raw Meat) Ether: 6/40 (+38 Level) Gold: 1037 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 24), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened) Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Skadi Bomb, Demeter Bomb Consumables: 2x Grand Potion, 2x Remedy, Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, Smelling Salts, Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom (2), Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Nerwen Calmcacil (played by Chromeknight) 264 year old female Elven Paladin Level 33 2/4 *double experience**counterstriking**immune to sealed* Power bonus: +8 (quest #102) Defense: 2 (Leather armor 1 +lesser etherial cloak 1) Health: 41/46 (Base Cleric 9 +Level bonus 31 -Quest #102 5 +Minstrel Bonus 11) Ether: 38/46 (Base Cleric 5 +Level bonus 33 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 79 Equipment:Nocturne Flute (WP:6, causes asleep-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Leather armour (SP:1; Bodywear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves. Inventory:Battered wooden flute (WP:6, Darkness-elemental), Sword of the Warrior of the Light (WP: 14, Light Elemental, Meditate becomes hits, longsword), Shield (SP: 5), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Smith’s Katana (WP:10, Darkness-elemental) •Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins), Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors) • Opal (2), Topaz (2), Diamond, Garnet, Sapphire, Emerald,Aquamarine, Ruby, Amethyst • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether, song), • Grand Tonics (3), Potions (7), Elixirs (2), Remedies (7), Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core, Grand potion, Ambrosia (4), Health Core, Phoenix essence, Level-up Mushroom • Shovel, Bedroll, Magnifying Glass, Telescope Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) **Soul-Linked** (Immunities shared with Guts) 463-year-old male "hermit" Artisan Level: 32 1/4 Power: 38 31 + 7 Defense: 11 Health: 61/61 9 + 15 + 30 + 3 + 2* + 1 Gold: 925 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Darksteel Armour (SP:6, Max. Health +3; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory,) Heavy Armour (SP:5, Immune to Fragile) Inventory: Weapons and Shields: Flying Cross (WP: 9, Darkness; broomstick), Splinter Broom (WP:8; broomstick; defies SP) and Shadeaux Mace (WP:9; deals fragile effect), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; greatsword), Mythril Shield (SP: 20), Crescent Shield (SP: 5, halved damage from elemental attacks) Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear),, Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; backwear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Soothing Slippers (meditation restores 5 ether; footwear), , Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear), Counterstrike Gloves (handwear) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep Consumables: 2 Potions, 12 Grand Potions, 2 Health Cores, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 5 Phoenix Essences, 2 Meads, 2 Smelling Salts, 2 Nostrums, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 2 Jinxy Juices, 3 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, 2 Blind Bombs, 2 Seal Bombs, 2 Sleep Bombs, Demeter Bomb, 13 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-up Mushroom Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) *Stickleback Brew Edited January 26, 2015 by Emjajoas Quote
UsernameMDM Posted January 26, 2015 Posted January 26, 2015 Hoke looked about for a bit, wondering if any other Ironwill were going to come out and fight. After a few moments, he realized that was it. Quote
Capt.JohnPaul Posted January 26, 2015 Posted January 26, 2015 Alexandre lowers his weapon but keeps bis shield up. "Did we get them all?" Quote
Scubacarrot Posted January 26, 2015 Posted January 26, 2015 (edited) The Alchemist wipes his blade with the clothes of a dead soldier, then said. "Seems like it. Does anyone have a preference for how to deal with this Barus?" Edited January 26, 2015 by Scubacarrot Quote
UsernameMDM Posted January 26, 2015 Posted January 26, 2015 (edited) "He seemed disinclined in this adventure," Hoke said gesturing towards Marcellus,"Let him be." Edited January 26, 2015 by UsernameMDM Quote
The Legonater Posted January 26, 2015 Posted January 26, 2015 We can let Barus go, provided he doesn't become a pain in the future. That clear, Barus? Dyric divides the treasure in with the gold and distributes the loot. Loot: Alexander - 200 Gold, Grand Potion, Mead, Demonic Shard (WP:15, causes bleeding:10, greatsword) Dyric - 200 Gold, Grand Potion, Smelling Salt, Bloody Blade (WP:5, Attacks from the Front Row ignore SP, Longsword), Ambrose’s Heart (Artifact, Suitable to Evokers, Accessory, +5 power) Guts - 150 Gold, Grand Potion, Giant Axe, Remedy, Dog-Fur Coat (SP: 5, backwear, allows the wearer to command any mutt into obedience) Hoke - 200 Gold, Grand Potion, Smelling Salts, Nostrum, Blue Steel Shield (SP: 5, immune to Blind) Nerwen - 200 Gold, Grand Potion, Ether Core, Nostrum, Mutt's Flute (WP:10, causes the weakened effect, instrument) Monk Pretzel - 200 Gold, Grand Potion, Health Core, Mead, Armour of Dark Arts (Takes up 3 artifact slots: Bodywear, Handwear, Footwear-- counts as one artifact. SP:10. Suitable to Knight classes, Dragoons, Skirmishers) I believe that's everything. Satisfied? Quote
UsernameMDM Posted January 26, 2015 Posted January 26, 2015 Hoke pockets the loot. "Shall we inform our employer and be done?" Quote
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