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which one do you like better ???  

53 members have voted

  1. 1. which one do you like better ???

    • newer skeleton arm/torso design
      17
    • older skeleton arm/torso design
      36


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Posted (edited)

well, there has been a lot of discussion on advantages to each design, but i wonder where we stand as a whole...

do you like the new-skeleton bodies, with posable arms and less articulation...

cas328.jpg

or the older skeleton bodies, with the dangling "skeleton-like" arms, and full articulation...

gen001.jpg

NOTE: lets leave head design and printing out of the poll, because those could be easily switched around. this poll is more focused on the arm/torso design.

- BrickMiner

Edited by Brick Miner
Posted

I placed the first vote! Cool.

I voted for new and I feel guilty about it :-/ like I'm betraying the classics. But my reasoning is, full articulation is useless if it's floppy. Floppy articulation in the old skeletons while full articulation is useless if you can't pose them. I think the new ones have ridiculously long arms but at least your undead army is a little more threatening when they can stab you with accuracy and not just flail in your general direction hoping to maim or kill you.

Posted

I like the old ones way better than the new ones. The new ones' arms really suck, they're too long and look like friggin' robot arms >:-( . Sure they're more posable, but there are ways to make the old ones more posable too, just look on Brickshelf, there's a gallery there that show you how to make the old arms less floppy. Old skellies FTW :-P *y* !

Posted
just look on Brickshelf, there's a gallery there that show you how to make the old arms less floppy. Old skellies FTW :-P *y* !

Really? *sweet* I'll look for that. What should I search for: less floppy skeletons? Hmmm...that didn't bring anything up...

Posted
Really? *sweet* I'll look for that. What should I search for: less floppy skeletons? Hmmm...that didn't bring anything up...

I saw that. The way you do it is this: You put a bit of Kleenex in the joint of the arm, and it will fill up the extra space that causes the wobbliness and make them posable.

Posted
Really? *sweet* I'll look for that. What should I search for: less floppy skeletons? Hmmm...that didn't bring anything up...
I don't really know exactly what to look for, I stumbled upon the gallery by coincidence :-$ . I think it was the gallery of one of those awesome Japanese builders. I'm going through my booksmarks right now, I'll be sure to post something here as soon as I find something :-) .

*EDIT*

I saw that. The way you do it is this: You put a bit of Kleenex in the joint of the arm, and it will fill up the extra space that causes the wobbliness and make them posable.
Yep, that's the one I was talking about. Do you have it bookmarked by coincidence :-/ ?
Posted
I saw that. The way you do it is this: You put a bit of Kleenex in the joint of the arm, and it will fill up the extra space that causes the wobbliness and make them posable.

I'm very busy. I don't have time for that! :-D :-D :-D

Just kidding, thanks for the tip. I will definitely be using that...

Posted

Old design all the way for me, i just love the fact that the arms can be moved all over the place.

I can live with the new ones but ill always prefer the old.

Posted

The new one doesn't bother me, but I prefer the greater flexibility and shorter arms of the older design. I'm making a Pirates chess set where I'll use both. I've found that the old battle droid arm in black or white looks a little shorter.

Great poll, by the way.

Posted

I like the new ones. I think they look great for monsterous hordes. The longer arms give them a primevil, ape-like quality.

I also like the old ones, but I think they make better corpses than warriors.

It might have been nice if we could have had new arms designed specially for skeletons, with a round bone profile rather than a rectangular droid profile, abnd the right length too. On the other hand, I'm delighted to have new droid arms.

Posted (edited)

The old skeletons were infinitely more realistic and overall better than the new ones. I took some pictures to show why.

First of all, the old skeletons can hold weapons normally. Sure it's limp, but I don't see any muscles on those bones, do you? there's also a wide range of motion:

comparison0004.jpg

comparison0003.jpg

Whereas the new skeletons can only hold their weapon at a slight angle. It's not even enough of an angle to slice with! It's just 'slightly off center', which makes no sense at all: comparison0006.jpg

Then there are the arms. What the hell? The old skeletons had what looked like bones, but these are clearly droid arms! I mean they're held completely outright whereas every other arm was bent somewhat. The old skeletons are like that too, you might say, however they aren't twice as long as the legs! Not to mention that they look like metal arms, all angular instead of round like the old ones.

comparison0005.jpg

Also, they aren't as menacing. Whereas the old skeletons could look somewhat intimidating, like the reanimated bones of a dead warrior, they tried to make these look like zombies! That doesn't work, there's no flesh, there's no muscle. There's no reason they should be stiff! They're BONES, they should be loose, rattling. They should look unnatural and leave you wondering how they're moving, to make them stiff and rigid is just ridiculous.

comparison0007.jpg

comparison0008.jpg

Edit: Fixed!

Edited by Starwars4J
Posted
Hm...Brickshelf doesn't seem to want to load ANY of my pictures? Anyone else having this problem?

Yes, Brickshelf is having troubles.

Great poll, BrickMiner! It's my kind of discussion where people discuss differing opinions in a respectful, fun environment. :-X X-D

EDIT: And you guys make great points. Right now, I wish I could go back and change my vote to the classic skellies, especially after getting the tips on how to pose their arms...Thanks again Nor and Khorne

Posted
EDIT: And you guys make great points. Right now, I wish I could go back and change my vote to the classic skellies, especially after getting the tips on how to pose their arms...Thanks again Nor and Khorne
well, i'll changed your vote then ;-)

done.

Great poll, BrickMiner! It's my kind of discussion where people discuss differing opinions in a respectful, fun environment. :-X X-D
yup, thanks for the discussion guys.

personally, i was curious mostly because i was trying to decided on which skeleton bodies to use in my up coming ghost town MOCs. i mean, i knew which ones i liked... but i also want my MOCs to be "accepted" by the community. right now, it looks like i made a good choice by sticking with the old bodies *y*

--------------------------------------------------

as far as the posability of the old skeletons: actually, i have noticed that because of the molding process of the torsos, there is a fine strip of plastic on the arm's ball joint. on a couple of my old skeletons i can actually get the arm to rest on the strip and will actually "stay in place." now, this is only if nothing is in there hands, weighing them down, of course. and it is only really useful for taking pictures. but that is all i need !!!

- BM

Posted (edited)
as far as the posability of the old skeletons: actually, i have noticed that because of the molding process of the torsos, there is a fine strip of plastic on the arm's ball joint. on a couple of my old skeletons i can actually get the arm to rest on the strip and will actually "stay in place." now, this is only if nothing is in there hands, weighing them down, of course. and it is only really useful for taking pictures. but that is all i need !!!

- BM

Actually one of the pictures that BS failed to upload is an old skeleton holding an axe up in that manner ;-)

Edit: fixed, BM

Edited by Starwars4J
Posted

It amuses me that you're all talking about "less articulation" when, in fact, the new skellies have the exact same arm articulation as the minifigs ;)

The biggest thing that gets to me about the new ones is that they made the arms so friggin' LONG. They really should have jus' put the minifig-hand-clip-joint-thing on the old skellie arm rather then re-using the crappy battledroid arm.

Posted
It amuses me that you're all talking about "less articulation" when, in fact, the new skellies have the exact same arm articulation as the minifigs ;)

The biggest thing that gets to me about the new ones is that they made the arms so friggin' LONG. They really should have jus' put the minifig-hand-clip-joint-thing on the old skellie arm rather then re-using the crappy battledroid arm.

Ahh but thats why we loved them so much, the ability to move them into different postions was something new and fresh. Now it seems weve gone back a step, though i do agree with you that the new arms are far too long.

Posted

Well I am up for a third option here !! Something like "all depending on use"

Let me explain:

* If I want to have a skellie in a tomb, under water or what have you, I would vote for the amazing classic skellie !!

* If I want my skellie to be able to hold something without having the arm that drops due to the weight of the object, I would off course vote for the new skellie

I am beeing very pragmatic here :-D

*yoda*

Posted
Well I am up for a third option here !! Something like "all depending on use"

*yoda*

I would second that.

And yes, the arms

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