<?xml version="1.0"?>
<rss version="2.0"><channel><title>Digital LEGO: Tools, Techniques, and Projects Latest Topics</title><link>https://www.eurobricks.com/forum/forums/forum/128-digital-lego-tools-techniques-and-projects/</link><description>Digital LEGO: Tools, Techniques, and Projects Latest Topics</description><language>en</language><item><title>A LEGO database project</title><link>https://www.eurobricks.com/forum/forums/topic/212996-a-lego-database-project/</link><description><![CDATA[<p>
	<span>Hi everyone,</span>
</p>

<p>
	<span>I’ve been working on a LEGO database project for quite a while now, and I think it’s finally at a point where it would really benefit from some fresh eyes.</span>
</p>

<p>
	<span>It’s called </span><strong><span>Buka Atlas</span></strong><span>. On the surface, it's pretty much similar to the other catalog pages. I did try to give it some unique features, though. </span>
</p>

<p>
	<span>It’s still evolving, but the core system is in place and fully usable. I’ve been testing it myself (a lot), but I’d really like to see how other people interact with it — especially people who enjoy digging into details.</span>
</p>

<p>
	<span>Some features (like collections) are currently limited to registered users while I’m testing things, but most of the site is open to explore.</span>
</p>

<p>
	<span>If anyone is interested in taking a look, clicking (or tapping) around, and sharing thoughts (bugs, confusing parts, or just general impressions), I’d really appreciate it.</span>
</p>

<p>
	<span>I’m particularly curious about:</span>
</p>

<ul>
	<li>
		<span>navigation and usability</span>
	</li>
	<li>
		<span>search and filtering behavior</span>
	</li>
	<li>
		<span>anything that feels unclear or unintuitive</span>
	</li>
	<li>
		<span>edge cases or things that “don’t feel right”</span>
	</li>
</ul>

<p>
	<span>Here’s the site: <a href="https://buka-atlas.com/" rel="external nofollow">https://buka-atlas.com/</a></span>
</p>

<p>
	<span>No pressure at all — even a quick browse is helpful <span class="ipsEmoji">🙂</span></span>
</p>

<p>
	<span>Thanks!</span>
</p>
]]></description><guid isPermaLink="false">212996</guid><pubDate>Sun, 19 Apr 2026 11:13:05 +0000</pubDate></item><item><title>Scroll-triggered stud.io animation</title><link>https://www.eurobricks.com/forum/forums/topic/212959-scroll-triggered-studio-animation/</link><description><![CDATA[<p>
	I just posted about this in my introductory "hello" post, but had kind of forgotten about this project as I've been working on other things.
</p>

<p>
	For my birthday last year, I built this website and sent it out as an invite for my friends:<br />
	<a href="https://brq.is/birthday" rel="external nofollow">https://brq.is/birthday</a>
</p>

<p>
	It was a pretty fun little Lego + web project and I thought some of you might find it interesting.
</p>

<p>
	I actually built the four models referenced in the different site sections and ordered parts to build 5 of each that I sent to some of my closest friends as "physical" invites. Each "set" had a custom PAB minifigure styled after them and the figure was holding a 2x2 tile with a QR code I printed that linked to the instructions. I didn't get any photos of those before I sent them out, unfortunately.
</p>

<p>
	Originally, I had planned on the bottom of the four models to lock together and reveal a QR code to the site, and the brq.is domain I bought to have a really short "brick sounding" domain for a URL shortener and QR code generator. I was working on some code to convert a QR code to an LDraw model that could be opened in stud.io. I also forgot about that project until now... I start a lot of projects <img alt=":hmpf:" data-emoticon="" src="https://www.eurobricks.com/forum/storagebackend/custom-emoji/emoticons/default_default_hmpf.gif" title=":hmpf:" />
</p>
]]></description><guid isPermaLink="false">212959</guid><pubDate>Sun, 12 Apr 2026 18:00:35 +0000</pubDate></item><item><title>MOCView</title><link>https://www.eurobricks.com/forum/forums/topic/212951-mocview/</link><description><![CDATA[<p>
	Hi everyone,
</p>

<p>
	I'm a fairly new member here on EB, but am quite active for some time on the <a href="http://forum.rebrickable.com" rel="external nofollow">Rebrickable Forum</a> now, so I read about MOCView there and wanted to share it with you, as I really like the software.
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>Quick Links</strong>
		</p>

		<p>
			Rebrickable Forum thread: <a href="https://forum.rebrickable.com/t/mocview-photorealistic-viewport/171342?u=yqc" rel="external nofollow">https://forum.rebrickable.com/t/171342?u=yqc</a><br />
			MOCView on Steam: <a href="https://store.steampowered.com/app/4018000/MOCView/" rel="external nofollow">https://store.steampowered.com/app/4018000/</a>
		</p>
	</div>
</div>

<p>
	This is a great tool, which places LDraw (and therefore Studio) models in a 3d scene and allows you to take pictures of it, record videos or walk through your build in minifig size.
</p>

<p>
	The creator of this tool is both active on Steam, where you can chat with them in the comments of their updates as well as in the thread on the Rebrickable Forum, if you have any direct questions, etc. But you can also use this thread here to discuss this and/or ask questions, I will try my best to answer them.
</p>

<p>
	For now, this is a Windows-only application, although it works via Proton (for Linux machines). However, you need to test, if you meet the minimum requirements to really use it. For me, it sadly only started, but than had so much lag and frequently crashed I couldn't really test it.
</p>

<p>
	Hope, that I could share something cool,<br />
	Kind regards,<br />
	Luna (aka yqc)
</p>
]]></description><guid isPermaLink="false">212951</guid><pubDate>Fri, 10 Apr 2026 18:47:26 +0000</pubDate></item><item><title>Test a more advanced version of robocam from proghouse</title><link>https://www.eurobricks.com/forum/forums/topic/212882-test-a-more-advanced-version-of-robocam-from-proghouse/</link><description><![CDATA[<div>
	<h3>
		Hi.
	</h3>
</div>

<div>
	<div>
		I try to make a more advanced version of an app called robocam from proghouse.
	</div>
</div>

<div>
	<div>
		Here is the original.
	</div>
</div>

<div>
	<div>
		It was on google play before but i guess the developer got another job or hobby.
	</div>
</div>

<div>
	<div>
		<a href="https://apkpure.com/robocam/ru.proghouse.robocam" rel="external nofollow">https://apkpure.com/robocam/ru.proghouse.robocam</a>
	</div>
</div>

<div>
	<div>
		 
	</div>

	<div>
		My version now stream video to a IP adress on another device in the same wifi.
	</div>

	<div>
		 
	</div>

	<div>
		I need people to test my version and tell me about bugs and if they want some more settings and so on.
	</div>
</div>

<div>
	<div>
		I am to make a setting for a omni version i did.
	</div>
</div>

<div>
	<div>
		<a href="https://www.youtube.com/watch?v=TZ4ujKcy87o&amp;list=PLi0zyNfBMXA8SMBR8jWbhCJ7RWjkjBnN_" rel="external nofollow">https://www.youtube.com/watch?v=TZ4ujKcy87o&amp;list=PLi0zyNfBMXA8SMBR8jWbhCJ7RWjkjBnN_</a>
	</div>
</div>

<div>
	<div>
		 
	</div>

	<div>
		Can I share a link to my apk file here ?
	</div>

	<div>
		Because the apk file I have is to big to be uploaded here.
	</div>

	<div>
		 
	</div>

	<div>
		Do you want anything more in a robocam app.
	</div>

	<div>
		Do you want any settings of any kind?
	</div>

	<div>
		 
	</div>

	<div>
		MagI
	</div>

	<div>
		------------------
	</div>
</div>
]]></description><guid isPermaLink="false">212882</guid><pubDate>Wed, 25 Mar 2026 21:48:03 +0000</pubDate></item><item><title>[KEY TOPIC] Official LEGO Sets made in LDD</title><link>https://www.eurobricks.com/forum/forums/topic/41226-key-topic-official-lego-sets-made-in-ldd/</link><description><![CDATA[<div style="text-align:center">
	<p>
		[<a href="https://www.eurobricks.com/forum/index.php?showtopic=41226&amp;view=findpost&amp;p=718479" rel="">Rules of the Topic</a>]
	</p>
</div>

<div style="text-align:center">
	<p>
		[<a href="https://www.eurobricks.com/forum/index.php?showtopic=41226&amp;view=findpost&amp;p=722265" rel="">Statistics</a>] - - - - - - - - - - [<a href="https://www.eurobricks.com/forum/index.php?showtopic=41226&amp;#entry722428" rel="">Not Indexed Yet Entries</a>]
	</p>
</div>

<div style="text-align:center">
	<p>
		[<a href="https://www.eurobricks.com/forum/index.php?showtopic=41226&amp;#entry722512" rel="">Themes A-C</a>] - - - - [<a href="https://www.eurobricks.com/forum/index.php?showtopic=41226&amp;#entry722523" rel="">Themes D-M</a>] - - - - [<a href="https://www.eurobricks.com/forum/index.php?showtopic=41226&amp;#entry722547" rel="">Themes N-S</a>] - - - - [<a href="https://www.eurobricks.com/forum/index.php?showtopic=41226&amp;#entry727293" rel="">Themes T-Z</a>]
	</p>
</div>

<div style="text-align:center">
	<p>
		[<a href="https://www.eurobricks.com/forum/index.php?showtopic=41226&amp;view=findpost&amp;p=727323" rel="">Begin of the entries</a>] - - - - - - - - - - [<a href="https://www.eurobricks.com/forum/index.php?showtopic=41226&amp;view=findpost&amp;p=3335809" rel="">Last Update Point</a>]
	</p>
</div>

<p>
	 
</p>

<hr><p>
	 
</p>

<div style="text-align:center">
	<p>
		<span style="font-size:18px"><strong>Rules of the Topic</strong></span>
	</p>
	<br><strong>(Please read these guidelines before posting)</strong><br>
	Here are some guidelines created in order to help to maintain this topic well ordered and help to built the index!
</div>

<p>
	<strong>Allowed Sets</strong>
</p>

<ul><li>
		Set that has been <span style="color:#0000FF">officially released</span> by LEGO and available for the purchase.
	</li>
	<li>
		Set whose <span style="color:#0000FF">Official Instructions</span> has been released from TLG and are available in LEGO website.<br>
		IMPORTANT NOTE: if building instructions or set's references are not easily available on common sources, please report that.
	</li>
	<li>
		The Set have to be constructed using official LEGO <span style="color:#0000FF">instructions</span> and not interpreting preliminary or official images.
	</li>
	<li>
		The Set have to contain something you can build. Sets with scattered parts or single or few minifigures are not allowed.
	</li>
</ul><p>
	<strong>Irregular Posts</strong>
</p>

<ul><li>
		<span style="color:#8B0000"><strong>Important NOTE: Irregular entries (inserted in posts that don't respect the Topic's Rules) won't be indexed. </strong></span>
	</li>
	<li>
		When you fix an irregular post, inform the indexer, so that he can update the index database.
	</li>
</ul><p>
	<strong>Good habits</strong>
</p>

<ul><li>
		Avoid unnecessary posts inside this topic, if possible.
	</li>
	<li>
		Always use a new post to add new entry/entries. Don't add (or remove!) models to any existing post.
	</li>
	<li>
		If you think to build more sets in a short period of time, don't post them one by one but amass a bit of them and then post them together. Try to avoid to post more than one time in a single day.
	</li>
	<li>
		For any question/explanation/request/communication contact the indexer using private messages, when possible.
	</li>
</ul><p>
	<strong>Use of images in the topic</strong> [<a href="https://www.eurobricks.com/forum/index.php?showtopic=71115" rel="">Guide</a>]
</p>

<ul><li>
		Only images <span style="color:#0000FF">related to posted sets</span> (and then lxf file) are allowed, as a preview.
	</li>
	<li>
		Only <span style="color:#0000FF">one image</span> for each set is allowed.
	</li>
	<li>
		<span style="color:#0000FF">Don't quote</span> images from other posts.
	</li>
	<li>
		Any other image can be inserted as <span style="color:#0000FF">text link</span>.
	</li>
	<li>
		Images should be <span style="color:#0000FF">simple and clear</span>: no "creative" images are allowed, but simple screenshots.<br>
		Avoid compositions (more images in one), images with another image as background, animated images, 3D images, renderings with external software, image with custom added parts, etc...
	</li>
	<li>
		Try to place objects inside the image so that the image results compact (i.e. avoid internal large blank space if possible) but clear.
	</li>
	<li>
		Try to place the camera so that the set results well visible. Avoid flat framing but choose a good 3D angle.
	</li>
	<li>
		As images are for preview purpose only, should be not too big!<br>
		Maximum size allowed is <span style="color:#0000FF">512x512</span> pixels <span style="text-decoration:underline">for big sets</span> (such as castles, modular buildings, stations, large space ships, etc...).<br>
		Use intermediate sizes (for example 448px, 384px, 320px, ...) for smaller models. The 256x256px size or lower is often good for small sets.
	</li>
	<li>
		<span style="color:#0000FF">Crop</span> images <span style="text-decoration:underline">completely</span> removing horizontal and vertical blank stripes around the subject (zero-pixles margins).
	</li>
</ul><p>
	<strong>Insert a model</strong>
</p>

<ul><li>
		Report <span style="color:#0000FF">set's data</span> and emphasize that <span style="color:#0000FF">in bold</span>.<br>
		Set's data include set <em>Number</em>, set official <em>Name</em> and set's <em>Theme</em> and subtheme if any.<br>
		For example: <strong>5988 - Pharaoh's Forbidden Ruins</strong> - Theme: <strong>Adventure</strong>
	</li>
	<li>
		If the set has more "configurations" (different models), please specify which one you are reproducing with LDD (Model A, Model B, etc...).<br>
		NOTE: <span style="color:#0000FF">Alternate Versions</span> (official different configurations for the same set) are counted as separate sets.
	</li>
	<li>
		If the set has been <span style="color:#0000FF">Re-Released</span> with an identical or similar version, report the alternate Set ID(s).
	</li>
	<li>
		Report both the <span style="color:#0000FF">version of LDD</span> and the <span style="color:#0000FF">brickset</span> used to build the model.
	</li>
	<li>
		Insert a <span style="color:#0000FF">screenshot</span> of your creation, in order to provide a preview. <span style="color:#0000FF">One</span> screenshot for each set (see the rules about images above).
	</li>
	<li>
		Write an <span style="color:#0000FF">Error List</span>, reporting if the model is complete or some element is missing or replaced (by a similar part, a brick assembly or any custom solution). Use part IDs to identify the bricks.
	</li>
	<li>
		<span style="color:#0000FF">Don't divide</span> a single set in more than one post.
	</li>
	<li>
		Put a single set in a <span style="color:#0000FF">single .lxf file</span>. You are encouraged to use LDD groups function to separate different elements in complex sets.
	</li>
	<li>
		LDD model should be similar to the original model as much as possible. Include minifigs, if any.<br>
		Replace missing decorations with suitable ones, if possible.<br><span style="color:#0000FF">Modified models</span> are welcome, but in different .lxf files, as an "extra".<br>
		Every personalization (personal logos, additions, changes) makes a model a "Modified Model".
	</li>
	<li>
		and obviously... <span style="color:#0000FF"><strong>Share you lxf file</strong></span>!  <img alt=":wink:" data-emoticon="true" src="https://www.eurobricks.com/forum/storagebackend/custom-emoji/emoticons/default_default_blink.gif" title=":wink:"></li>
</ul><p>
	<strong>Update a set</strong>
</p>

<ul><li>
		Update the post where you originally inserted the set.
	</li>
	<li>
		Report the update in the <a href="https://www.eurobricks.com/forum/index.php?showtopic=74423" rel="">Upgrade Topic</a>.
	</li>
	<li>
		Be care to follow the rules of the Upgrade Topic.
	</li>
</ul><p>
	[Sets created by other users]
</p>

<ul><li>
		If the set has been built by another user, contact him and ask him to update his entry. Provide some help, if you find a way to solve some issue.
	</li>
	<li>
		If contact model's builder is not possible or he don't want to update it, insert the updated model in a new post as if it is a new model, but <span style="color:#0000FF">specify</span> it is an update and insert the <span style="color:#0000FF">link</span> to the original model's post.
	</li>
	<li>
		<span style="color:#0000FF">Inform</span> the indexer <span style="text-decoration:underline">before</span> posting.
	</li>
</ul><p>
	<strong>Use of the new bricks from the custom LDD updates</strong>  <span style="color:#FF00FF"><strong>[new!]</strong></span>
</p>

<ul><li>
		A model <u>without</u> custom bricks is necessary to the entry to be accepted as regular.
	</li>
	<li>
		A model with custom bricks is allowed as an extra.
	</li>
	<li>
		You are encouraged to publish both the models for your entries.
	</li>
</ul><p>
	<strong>Book or Request a set</strong>
</p>

<ul><li>
		Refer to "<a href="https://www.eurobricks.com/forum/index.php?showtopic=45478" rel="">Official Lego sets - Book, WIP, Requests</a>" Topic.
	</li>
	<li>
		NOTE: you can ever choose to make an already made or booked set, if you want.
	</li>
</ul><p>
	<strong>Besides</strong>
</p>

<ul><li>
		You are encouraged to inform an LDD file maker if you notice an adjustable defect in his/her LDD file!
	</li>
	<li>
		If you notice something wrong in the index, please report it to the indexer.
	</li>
	<li>
		If you use <span style="color:#0000FF">custom pieces</span> to replace missing bricks in LDD, please post it in the "<a href="https://www.eurobricks.com/forum/index.php?showtopic=42465" rel="">LDD custom bricks</a>" Topic!
	</li>
</ul><p>
	 
</p>

<hr><p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<div style="text-align:center">
	<p>
		<strong>Rules in brief </strong>
	</p>
</div>

<ul><li>
		Read the rules before posting here.
	</li>
	<li>
		Only regular entries will be indexed.
	</li>
	<li>
		Allowed sets: instructions officially released, no spared parts. Report references if necessary.<br><br><strong>Insert a model</strong>
	</li>
	<li>
		General rules: don't split model in more posts, don't add or remove entries to an existing post, group entries.<br>
		Don't add personalizations to the model (except in order to replace missing parts). Use Groups. Extra are allowed, as text links.<br>
		Models containing custom parts are allowed ad extra only.
	</li>
	<li>
		Necessary content: Set's Data, Image, LXF File, Error List.<br>
		- <em>Set's data</em>: Set's ID, Set's name, Theme/Subtheme, alternative model (Model A, B, ...), alternative Set IDs if any.<br>
		- <em>Image</em>: one for each set, simple screenshots, PNG with Alpha channel, maximum size 512x (big sets), crop (zero-pixles margins), not scattered, no flat view.<br>
		- <em>LXF file</em>: one for each entry, direct link, report LDD and brickset version.<br>
		- <em>Error List</em>: missing bricks/decorations, replaced brick/decorations, brick made replacements.
	</li>
	<li>
		Various: minimal quotes, don't quote images, report errors. (index/other entries).
	</li>
</ul>]]></description><guid isPermaLink="false">41226</guid><pubDate>Sun, 11 Apr 2010 14:29:16 +0000</pubDate></item><item><title>[KEY TOPIC] Official Lego sets made in LDraw</title><link>https://www.eurobricks.com/forum/forums/topic/48285-key-topic-official-lego-sets-made-in-ldraw/</link><description><![CDATA[
<p></p>
<div style="text-align:center;"><p><strong><span style="font-size:18px;"><span style="color:#FF0000;">Please read the guidelines!</span></span></strong></p></div>
<p></p>
<p></p>
<p></p><hr /><p></p>
<div style="text-align:center;"><p><span style="font-size:24px;"><strong>GUIDELINES</strong></span></p></div>
<p></p>
<p></p>
<ul><li>Type <strong>the number, name and theme of the model </strong>(I prefer Brickset themes) at the top of your post.<br /></li>
<li>This topic only makes sense if you give <strong>a link to your model,</strong> so other people can download it<br /></li>
<li>Put a <strong>picture</strong> of the virtual model in your post.<br /></li>
<li>Say if there are <strong>errors</strong>, if there are, tell what the errors are.<br /></li>
<li>
<strong>Not too big pictures</strong>, please follow the EuroBricks guidelines.<br /></li>
<li>One set in <strong>one file</strong>. So not one set in 2 files, or 2 sets in file.<br /></li>
<li>The set should be build using the <strong>original instructions</strong>.<br /></li>
<li>
<strong>Exporting models from ldd is forbidden</strong> unless you have the permission from the original author. Pleas do check everything very, very carful (also the inside of the model), because the export is not very accurate.<br /></li>
<li>Models like <strong>Montly Mini Builds or Club models are allowed</strong>.<br /></li>
</ul><p></p>
<p></p><hr /><p></p>
<div style="text-align:center;"><p><span style="font-size:24px;"><strong>software files/programs that are allowed</strong></span></p></div>
<p></p>
<p></p>
<ul><li>MLcad<br /></li>
<li>SR3D Builder<br /></li>
<li>Leocad<br /></li>
<li>Bricksmith<br /></li>
<li>BrickDraw 3D<br /></li>
<li>LDCad<br /></li>
</ul><p></p>
]]></description><guid isPermaLink="false">48285</guid><pubDate>Sat, 06 Nov 2010 17:32:37 +0000</pubDate></item><item><title>Available now! V1.0 Lego Bricklink Studio to Unreal Engine 5 fast and easy import tool and tutorial</title><link>https://www.eurobricks.com/forum/forums/topic/199239-available-now-v10-lego-bricklink-studio-to-unreal-engine-5-fast-and-easy-import-tool-and-tutorial/</link><description><![CDATA[<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="113" src="https://www.youtube.com/embed/beSzMJby9ZM?feature=oembed" title="Available now! V1.0 Lego Bricklink Studio to Unreal Engine 5 fast and easy import tool and tutorial" width="200"></iframe>
	</div>
</div>

<p>
	DM me on FB messenger for more information.
</p>

<p>
	- Endless fun.! Turn Unreal Engine into the most powerful Lego CAD ever!
</p>

<p>
	- Digital Lego: build / edit / animate / physics / play - directly Unreal Engine 
</p>

<p>
	- Auto-apply brick materials: colors, solid, transparent, metallic, chrome, rubber, grow in the dark etc. with master material feature support. You can fine tune only the master material - in example changing the opacity value of the transparent material master, then all the transparent bricks in the scene change at once. 
</p>

<p>
	- Auto-apply stickers and print decals. 
</p>

<p>
	-It took less than 5 minutes to import a typical Lego model. 
</p>

<p>
	LEGO set 77050 - Nooks Cranny and Rosie's House, modeled in LDraw using LDCad, rendered with Studio. by Philo Hurbain
</p>

<p>
	Studio models:<br />
	hotdog stand by dinorage<br />
	Chemistry lab with lots of gear and tools by Amarok365<br />
	Modular Central Train Station with arched roof by timpustelni
</p>

<p>
	"Boat "Josefa"" (https://skfb.ly/6GCS6) by Alexandre González Rivas is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
</p>

<p>
	"Old Camera Bag .::RAWscan::." (https://skfb.ly/on7ZC) by Andrea Spognetta (Spogna) is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
</p>

<p>
	"Freeman Alley Dataset" (https://skfb.ly/oqKps) by matousekfoto is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
</p>

<p>
	"Boat "Josefa"" (https://skfb.ly/6GCS6) by Alexandre González Rivas is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
</p>

<p>
	"Old Camera Bag .::RAWscan::." (https://skfb.ly/on7ZC) by Andrea Spognetta (Spogna) is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
</p>

<p>
	"Freeman Alley Dataset" (https://skfb.ly/oqKps) by matousekfoto is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
</p>]]></description><guid isPermaLink="false">199239</guid><pubDate>Sat, 06 Jul 2024 13:58:26 +0000</pubDate></item><item><title>Looking for an API to outline set steps</title><link>https://www.eurobricks.com/forum/forums/topic/212751-looking-for-an-api-to-outline-set-steps/</link><description><![CDATA[<p>
	Hi everyone! 
</p>

<p>
	<br />
	Here's some background: There is a website called "archipelago", that allows you to host randomizers for games. So, for example, you'd put in a pokémon game and a mario game, and while playing the pokémon game, you can find mario items that will then go to the mario game.<br />
	Some people have made a lego version, where you can "receive" the lego bricks you need to build your set, and "send" other games items for pages of instruction. However, they're not perfect, and had to be done manually. I think I can fix this.<br />
	<br />
	However, to do so, I would need an API that, when given a set ID, gives the pieces needed for each step. AKA, step 1 needs a red stud and a brown 2x4, step 2 needs a black technic rod... (it could also just be the piece's ID, I don't mind). I am wondering if such a thing exists.<br />
	 
</p>

<p>
	Thank you for your attention.
</p>
]]></description><guid isPermaLink="false">212751</guid><pubDate>Sun, 01 Mar 2026 18:00:13 +0000</pubDate></item><item><title>Custom LDD bricks and fixes</title><link>https://www.eurobricks.com/forum/forums/topic/170286-custom-ldd-bricks-and-fixes/</link><description><![CDATA[
<p style="width:-moz-max-content;width:-webkit-max-content;width:max-content;text-align:center;margin:10px auto;padding:10px 20px;border:1px solid;background-color:rgba(0,100,0,.3);">
	<span style="font-size:22px;"><strong>Please comment, request and discuss about LDD new parts here</strong></span><br><span style="text-align:center;">Now this topic is intended as a support area for the <a href="https://www.eurobricks.com/forum/forums/topic/177795-ldd-new-parts/" rel="">LDD New Parts</a> thread</span>
</p>

<p>
	<br>
	Ok, let's do this.
</p>

<p>
	Inspired by <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.eurobricks.com/forum/storagebackend/attachments/index.php?/profile/152997-m2m/&amp;do=hovercard" data-mentionid="152997" href="https://www.eurobricks.com/forum/storagebackend/attachments/index.php?/profile/152997-m2m/" id="ips_uid_9026_4" rel="" style="">@M2m</a> thread I've started wrting a 3D Studio Max script that allows importing, editing and exporting LDD brick geometry and their XML data. They are rough, some geometry data is unknown (this doesn't have any visible or noticable impact so far) but it works and here's the result (click for bigger pictures):
</p>

<p>
	Fixed connectivity issue of 90 deg tube (pretty popular piece for 2018/2019 technic sets):
</p>

<p>
	<a href="https://imgur.com/lG2oJmh" rel="external nofollow"><img alt="lG2oJmhl.png" class="ipsImage" src="http://i.imgur.com/lG2oJmhl.png"></a>
</p>

<p>
	<a href="https://imgur.com/839C172" rel="external nofollow"><img alt="839C172l.png" class="ipsImage" src="http://i.imgur.com/839C172l.png"></a>
</p>

<p>
	Custom 3x5x2 panel that I saw in one of the Chinese custom (not copied from Lego) models:
</p>

<p>
	<a href="https://imgur.com/Mq5VyFK" rel="external nofollow"><img alt="Mq5VyFKl.png" class="ipsImage" src="http://i.imgur.com/Mq5VyFKl.png"></a>
</p>

<p>
	<a href="https://imgur.com/MAKilsL" rel="external nofollow"><img alt="MAKilsLl.png" class="ipsImage" src="http://i.imgur.com/MAKilsLl.png"></a>
</p>

<p>
	I was curious how my MOC would look like with more realistic, narrow tires so I shrinked Unimog tire to fit on 42029 rim. Dimensions: 81,6 x 30:
</p>

<p>
	<a href="https://imgur.com/bhtizYZ" rel="external nofollow"><img alt="bhtizYZl.png" class="ipsImage" src="http://i.imgur.com/bhtizYZl.png"></a>
</p>

<p>
	<a href="https://imgur.com/bPNfEtO" rel="external nofollow"><img alt="bPNfEtOl.png" class="ipsImage" src="http://i.imgur.com/bPNfEtOl.png"></a>
</p>

<p>
	For the tractor enthusiasts - how could a Class tire look like on an Arcos rim - also that Chinese model. Dimensions: 64,2 x 20 (I've made is slighty bigger than original tire):
</p>

<p>
	<a href="https://imgur.com/BUcSE0p" rel="external nofollow"><img alt="BUcSE0pl.png" class="ipsImage" src="http://i.imgur.com/BUcSE0pl.png"></a>
</p>

<p>
	<a href="https://imgur.com/iSywpEE" rel="external nofollow"><img alt="iSywpEEl.png" class="ipsImage" src="http://i.imgur.com/iSywpEEl.png"></a>
</p>

<p>
	Moved some parts around and fixed default orientation of some of technic panels:
</p>

<p>
	<a href="https://imgur.com/JRkAe42" rel="external nofollow"><img alt="JRkAe42l.png" class="ipsImage" src="http://i.imgur.com/JRkAe42l.png"></a>
</p>
]]></description><guid isPermaLink="false">170286</guid><pubDate>Sun, 17 Feb 2019 16:00:05 +0000</pubDate></item><item><title>Duplo for Studio!</title><link>https://www.eurobricks.com/forum/forums/topic/173785-duplo-for-studio/</link><description><![CDATA[
<p>
	Many people asked for the possibility to use Duplo parts in Studio, so I created this parts pack (including connectivity): <a href="https://drive.google.com/open?id=1A1gE522bMrcER3hYjqd0CLbGPrvSlvoE" rel="external nofollow">https://drive.google.com/open?id=1A1gE522bMrcER3hYjqd0CLbGPrvSlvoE</a><br />
	To use it, unzip it and place its contents in your C:\Users\{your username}\AppData\Local\Stud.io . Duplo parts will then be available in Custom Parts palette of Studio. More details on custom parts in Studio forum: <a href="http://forum.bricklink.com/viewtopic.php?f=4&amp;t=965&amp;p=2615&amp;hilit=customparts&amp;sid=a0487a9d7213c77248f4ce56001e5072#p2615" rel="external nofollow">http://forum.bricklink.com/viewtopic.php?f=4&amp;t=965&amp;p=2615&amp;hilit=customparts&amp;sid=a0487a9d7213c77248f4ce56001e5072#p2615</a>
</p>

<p>
	Caveats:<br />
	- Many Duplo parts are missing here (and are not available in LDraw library anyway)<br />
	- Studio doesn't provide specific connectivity for Duplo, so I had to make do with simple stud or axle connexions.<br />
	- Compatibility with regular LEGO is limited (you can place bricks over Duplo, but Duplo on bricks doesn't position correctly and generate collisions).<br />
	- Some parts create unwanted collisions, eg. Duplo wheel on axle. Problem is that Studio part designer generate collision data automatically, I have no control on this. Turn collision off when this happens.
</p>

<p>
	<img alt="duplo4studio.jpg" class="ipsImage" height="773" src="http://www.brickshelf.com/gallery/Philo/misc2/duplo4studio.jpg" width="1024" /></p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">173785</guid><pubDate>Mon, 14 Oct 2019 07:54:21 +0000</pubDate></item><item><title>Turning stuff in Brickling Studio</title><link>https://www.eurobricks.com/forum/forums/topic/212579-turning-stuff-in-brickling-studio/</link><description><![CDATA[<p>
	 
</p>

<p>
	Hi Guys,
</p>

<p>
	I can't manage to turn the roof over and put it on. Does anyone know how to do it?
</p>

<p>
	Have a good Day!
</p>

<p>
	 
</p>

<p><a href="https://www.eurobricks.com/forum/storagebackend/attachments/monthly_2026_02/creenshot_srh_49.jpg.d6f2b882ae0fe80979ae4284b0fee56d.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="37399" src="https://www.eurobricks.com/forum/storagebackend/attachments/monthly_2026_02/creenshot_srh_49.jpg.d6f2b882ae0fe80979ae4284b0fee56d.jpg" data-ratio="71.73" width="375" class="ipsImage ipsImage_thumbnailed" alt="creenshot_srh_49.jpg"></a></p>]]></description><guid isPermaLink="false">212579</guid><pubDate>Sat, 07 Feb 2026 16:49:52 +0000</pubDate></item><item><title>construction of a corrugated roof</title><link>https://www.eurobricks.com/forum/forums/topic/212571-construction-of-a-corrugated-roof/</link><description><![CDATA[<p>
	Hello everyone,
</p>

<p>
	I would like to build the Srh Tower out of Lego.<br />
	I have already developed the basic framework in Bricklink Studio, but I have encountered problems with the roof. It has a horizontal as well as a vertical curve, which means that, to my knowledge, it cannot be built using the Snot technique. Despite searching extensively, I have not been able to find any other construction technique that would allow me to build this double curve. I am really desperate and would be very grateful for your help!
</p>

<p>
	P.S. Here are a few pictures of the roof:
</p>

<p>
	<a href="https://www.google.com/imgres?q=srh%20turm&amp;imgurl=https%3A%2F%2Fak-lichtdesign.com%2Fwp-content%2Fuploads%2FSRH-9.jpg&amp;imgrefurl=https%3A%2F%2Fak-lichtdesign.com%2Fportfolio-items%2Fbild-15-2&amp;docid=FP9bf7xnBSf3wM&amp;tbnid=xLG1QXwJURBd6M&amp;vet=12ahUKEwj4gteIl8WSAxX_AtsEHRFqIV8QnPAOegQIXxAB..i&amp;w=1920&amp;h=1080&amp;hcb=2&amp;ved=2ahUKEwj4gteIl8WSAxX_AtsEHRFqIV8QnPAOegQIXxAB" rel="external nofollow">Srh Tower front</a>
</p>

<p>
	<a href="https://www.google.com/imgres?q=srh%20turm&amp;imgurl=https%3A%2F%2Farchitekturmachtschule.de%2Fwp-content%2Fuploads%2F2022%2F06%2FTdAKuJ_2023_Teaser.jpg&amp;imgrefurl=https%3A%2F%2Farchitekturmachtschule.de%2Ftag-der-architektur%2F2023-ueber-den-daechern-von-heidelberg%2F&amp;docid=WeBWnvrqS7-_KM&amp;tbnid=U6z4BQpu2kB6hM&amp;vet=12ahUKEwj4gteIl8WSAxX_AtsEHRFqIV8QnPAOegQIKRAB..i&amp;w=300&amp;h=300&amp;hcb=2&amp;ved=2ahUKEwj4gteIl8WSAxX_AtsEHRFqIV8QnPAOegQIKRAB" rel="external nofollow">Srh tower back</a>
</p>

<p>
	<a href="https://www.mannheimer-morgen.de/orte/heidelberg_artikel,-heidelberg-srh-turm-zehn-jahre-alt-_arid,585390.html" rel="external nofollow">Srh tower diagonally above</a>
</p>

<p>
	<a href="https://www.mannheimer-morgen.de/wirtschaft_artikel,-wirtschaft-srh-plant-uebernahme-_arid,1109464.html" rel="external nofollow">Srh tower side</a>
</p>

<p>
	P.S. I can also post pictures of my current progress from Bricklink Studio.
</p>

<p>
	Best regards!
</p>
]]></description><guid isPermaLink="false">212571</guid><pubDate>Fri, 06 Feb 2026 15:51:58 +0000</pubDate></item><item><title>Which Lego CAD software in 2026?</title><link>https://www.eurobricks.com/forum/forums/topic/212517-which-lego-cad-software-in-2026/</link><description><![CDATA[<p>
	I'm planning to do instructions for a couple of small size builds (50-100 pieces). There are so many different options for the digital building of the Lego models. 
</p>

<p>
	Which one would you recommend? 
</p>

<p>
	Lego Studio 2.0 is a blurry on my 4K screen. Otherwise it seems to be easy enough to use.
</p>

<p>
	Bricklink Stud.io?<br />
	LDD?<br />
	LeoCAD?<br />
	LDCad? - Seems difficult to use.<br />
	MLCad?<br />
	Mecabricks.com? - Seems to get stuck loading pieces. 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">212517</guid><pubDate>Thu, 29 Jan 2026 18:16:57 +0000</pubDate></item><item><title>Most accurate model of  minifigure?</title><link>https://www.eurobricks.com/forum/forums/topic/212472-most-accurate-model-of-minifigure/</link><description><![CDATA[<p>
	Hi folks!
</p>

<p>
	I'm trying to design custom minifigure tools. I need a model of a minifigure  that is as accurate to real life as possible  when it comes to the  dimensions.
</p>

<p>
	Does anyone have a recommendation? 
</p>

<p>
	Right know I'm wondering about the angle of the hands. In the LDRAW library it seems to say 14.5<span lang="sv" style="font-size:11pt;" xml:lang="sv">°. Is that correct? (<a href="https://library.ldraw.org/parts/7189" rel="external nofollow">https://library.ldraw.org/parts/7189</a>)</span>
</p>

<p>
	   
</p>
]]></description><guid isPermaLink="false">212472</guid><pubDate>Sat, 24 Jan 2026 20:27:33 +0000</pubDate></item><item><title>Tips on Making "Rework" Style Instructions in Bricklink Studio for set MODs?</title><link>https://www.eurobricks.com/forum/forums/topic/212499-tips-on-making-rework-style-instructions-in-bricklink-studio-for-set-mods/</link><description><![CDATA[<p>
	I've worked on a couple of No Extra Parts MODs to sets as my first crack at breaking into the MOD/MOC side of the hobby. I really enjoy it so far and making the instructions, while tedious, is also fun. However, I've gotten a lot of requests to make "rework" style instructions as these are MODs to existing sets and many users have already built them to the original Lego instructions. Instead of disassembling every part and rebuilding from scratch, it's theoretically easier for those builders to keep some sections intact if they are partially or completely unchanged from the original build. 
</p>

<p>
	 
</p>

<p>
	But I've struggled to find a way in Studio to accurately do this outside of "build to Lego Step X" and then swap to MOD instructions, back to Lego for Steps Y-Z, back to MOD, etc. This works fine in some cases, but feels like a hack job in others with a lot of PDF editing and clarifications needed (e.g. disassemble section A, but modules B and C intact, then build Lego steps G - J, etc.).
</p>

<p>
	Does anyone have any tips for a newbie to make this style of instructions in an easy, clear way?
</p>

<p>
	Thanks for the help and advice!
</p>
]]></description><guid isPermaLink="false">212499</guid><pubDate>Tue, 27 Jan 2026 04:31:08 +0000</pubDate></item><item><title>UCS Millennium Falcon (75192) part collision issues in Stud.Io</title><link>https://www.eurobricks.com/forum/forums/topic/212088-ucs-millennium-falcon-75192-part-collision-issues-in-studio/</link><description><![CDATA[<p>
	Usually I'm pretty good at resolving these issues with experimentation, calculation, etc., but I'm running into one that's got me just completely stymied.
</p>

<p>
	The issue comes at step 361, where the assembly that will eventually be the bottom of the main thrusters clips on to the chassis.  There are three parts to that assembly--a center section that clips via hinge onto the chassis, and two "wings" that are hinged to the center section, and are supported on either end by resting on a slope brick protruding from the chassis.  However, I cannot figure out an angle--either between the assembly and the chassis, or between the wing and the center section, or a combination thereof--that avoids collisions.  If I have the wing of
</p>

<p>
	the assembly resting on the slope brick as intended, the wing section collides with the bar arm below; if I have it angled up enough that it doesn't collide with that, it collides with some of the chassis bricks above.  There is also a range of angles where it collides above and below.
</p>

<p>
	Right now, in the screenshot, you'll notice that I don't have the wing resting on the slope brick as intended.  If I do change the hinge angle to where it does rest, that solves the intersection with the upper brick on the chassis, but you'll also notice that the dome on the underside of the wing is <em>already</em> intersecting with the arm bar below; that problem will still exist if I hinge it farther down.<br />
	<br />
	I have a couple of questions:
</p>

<p>
	1. The part I'm calling an "arm bar" that's below this assembly is <a href="https://brickset.com/parts/design-60572" rel="external nofollow">this piece.</a>  Stud.Io calls it #30359b,  "Bar 1x8 with Brick 1x2 Curved Top End (Axle Holder Inside Small End)", Brickset calls it #60572, "Brick W. Shaft 1X8X1".  I've never actually encountered one in real life--is it supposed to flex somewhat?  If so, that may be the issue.
</p>

<p>
	2. If that's not the problem (or not the whole problem), is there a solution to this that I'm missing, or is it just one of those things where Stud.Io has unrealistic expectations?<br />
	<br />
	Also, if needed (and permitted) I can link to a higher-resolution version of the screenshot, I had to scale it down to fit the file size limit and it may be difficult to make out the details (I'm hardly a good judge of that since I already know what I'm looking for and where).
</p>

<p><a href="https://www.eurobricks.com/forum/storagebackend/attachments/monthly_2025_12/millenniumfalconcollisions2.jpg.3b3b12c8449770f61a286aaaf08282e7.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="37200" src="https://www.eurobricks.com/forum/storagebackend/attachments/monthly_2025_12/millenniumfalconcollisions2.jpg.3b3b12c8449770f61a286aaaf08282e7.jpg" data-ratio="46.69" width="741" class="ipsImage ipsImage_thumbnailed" alt="millennium falcon collisions 2.jpg"></a></p>]]></description><guid isPermaLink="false">212088</guid><pubDate>Sat, 06 Dec 2025 15:44:37 +0000</pubDate></item><item><title>MLCad instructions for a MOC with optional modification.</title><link>https://www.eurobricks.com/forum/forums/topic/212256-mlcad-instructions-for-a-moc-with-optional-modification/</link><description><![CDATA[<p>
	I'm making instructions for a model with optional modifications to be shown after the main model. So the main model is shown without modification and then shown with modification. In other words removing a sub-model &amp; adding a new sub-model to main model in MLCad. Can anyone explain how that is done or point me in the right direction. 
</p>
]]></description><guid isPermaLink="false">212256</guid><pubDate>Tue, 30 Dec 2025 21:19:09 +0000</pubDate></item><item><title>Official LEGO Sets made in Stud.io</title><link>https://www.eurobricks.com/forum/forums/topic/155351-official-lego-sets-made-in-studio/</link><description><![CDATA[<p>
	We have a <a href="https://www.eurobricks.com/forum/forums/topic/48285-key-topic-official-lego-sets-made-in-ldraw/" rel="">[KEY TOPIC] Official Lego sets made in LDraw</a> , and a <a href="https://www.eurobricks.com/forum/forums/topic/41226-key-topic-official-lego-sets-made-in-ldd/" rel="">[KEY TOPIC] Official LEGO Sets made in LDD</a> ..<br /><br />
	Is there/will there be a <a href="" rel="">[KEY TOPIC] Official LEGO Sets made in Stud.io</a> ?<br /><br />
	Stud.io has the nifty feature that you can import an official set.. but all it does is import the correct amounts and numbers of parts from the Bricklink Cattledog.<br />
	(which in itself is a time consuming job taken care of..)<br /><br />
	Given the ease of import and export to/from both LDraw and LDD, I think it may be possible to combine the entire contents of the other Key Topics into one.<br />
	Anyone have the appropriate amount of cloud storage and time to import/vet?<br />
	(just askin', not volunteering)
</p>]]></description><guid isPermaLink="false">155351</guid><pubDate>Fri, 20 Oct 2017 05:59:47 +0000</pubDate></item><item><title>How do I edit PDF Instructions?</title><link>https://www.eurobricks.com/forum/forums/topic/189982-how-do-i-edit-pdf-instructions/</link><description><![CDATA[<p>
	Hey everyone.
</p>

<p>
	Hope this is in the right section. I have recently started getting serious with using Bricklink Studio and using the instruction maker. What I'm struggling with is how to edit the PDF afterwards. More specifically how to split the PDF into smaller sections (part 1, part 2 etc). I know there are some fantastic videos on Youtube that cover using many of the features in Studio but have not found anything on this so anything that is offered is greatly appreciated 
</p>]]></description><guid isPermaLink="false">189982</guid><pubDate>Sat, 12 Mar 2022 09:32:10 +0000</pubDate></item><item><title>Lego 75419 Death Star 2025 - digital model in 5 softwares: LDD / Studio / Mecabricks / Blender / UE5</title><link>https://www.eurobricks.com/forum/forums/topic/210291-lego-75419-death-star-2025-digital-model-in-5-softwares-ldd-studio-mecabricks-blender-ue5/</link><description><![CDATA[<p>
	Lego 75419 Death Star 2025 - digital model in 5 softwares: LDD / Studio / Mecabricks / Blender / UE5
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="Lego 75419 Death Star 2025 - digital model in 5 softwares: LDD / Studio / Mecabricks / Blender / UE5" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/xMUw_EXIak4?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">210291</guid><pubDate>Mon, 06 Oct 2025 18:17:32 +0000</pubDate></item><item><title>Best Software for Custom Minifig design?</title><link>https://www.eurobricks.com/forum/forums/topic/180280-best-software-for-custom-minifig-design/</link><description><![CDATA[
<p>
	Hi, I want to start designing my own custom minifigures, which I'll eventually want to produce as pad printed figures (onto Lego), and potentially with some custom moulded parts as well.
</p>

<p>
	I'm about to start learning Adobe Illustrator to create my designs, but I just wanted to see whether anyone would particularly recommend any other programs, like AutoCAD perhaps?
</p>

<p>
	Any advice greatly appreciated.
</p>

<p>
	Many Thanks!
</p>
]]></description><guid isPermaLink="false">180280</guid><pubDate>Wed, 16 Sep 2020 10:27:57 +0000</pubDate></item><item><title>Counter strike 2 x LEGO</title><link>https://www.eurobricks.com/forum/forums/topic/210642-counter-strike-2-x-lego/</link><description><![CDATA[<p>
	Lego double looping roller coaster in Counter strike 2. Create with Hammer map editor.
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="Lego double looping roller coaster x Counter strike 2" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/3kcAWQfpuMY?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">210642</guid><pubDate>Tue, 21 Oct 2025 18:23:28 +0000</pubDate></item><item><title>[Software] LDD Manager</title><link>https://www.eurobricks.com/forum/forums/topic/41993-software-ldd-manager/</link><description><![CDATA[
<p>
	Hi LDD users.
</p>

<p>
	LDD Manager allows you to analyze and manage your LDD files, and to upload Wanted List to BrickLink. There’s also a bunch of other features, like a possibility to search and find all the bricks in LDD Extended Mode, and generate custom Brick Palettes.
</p>

<p>
	<span style="color:#ff0000;">UPDATE December 2013: The latest version is now 1.25 with support for LDD 4.3.8. If you have a previous version, you should download the new version. NOTE, installing a new version will remove your previously imported LDD-files, but hopefully it's not too much work to import them again.</span>
</p>

<p>
	<span style="font-size:14px;"><span style="color:#c0392b;"><strong>UPDATE 2017: LDD Manager is no longer available for download. Due to time reasons, I couldn't maintain it anymore.</strong></span></span>
</p>

<p>
	 
</p>

<p>
	<img alt="StartFormSmall.jpg" src="http://wkyekg.bay.livefilestore.com/y1paN3hNlfFygTmQN89v37FIWW8qNFVEZT08SLVgIwZCY6HOpxau0KLqDpbGXWYEgvT8VQZef9Nsju1Of0mNlxZ84QGDNoCUKnB/StartFormSmall.jpg" /></p>

<p>
	Note that this software requires MS Access 2003 or higher. If you don’t have it installed on your PC, you need to download and install the free Access 2003 or 2010 runtime first.
</p>

<p>
	<a href="https://docs.google.com/folder/d/0B9Ysf2u0fN8pbzcwVmxWSWthdFE/edit" rel="external nofollow">Download LDD Manager and help file here</a>.
</p>

<p>
	<a href="http://www.microsoft.com/en-us/download/details.aspx?id=10910" rel="external nofollow">Download free Access 2010 runtime here if you don't have Access allready installed</a>
</p>

<p>
	Looking forward to your comments.
</p>
]]></description><guid isPermaLink="false">41993</guid><pubDate>Thu, 20 May 2010 18:28:48 +0000</pubDate></item><item><title>[Stud-io trick] - Fun and quick re-build that no need to find parts for each step</title><link>https://www.eurobricks.com/forum/forums/topic/210609-stud-io-trick-fun-and-quick-re-build-that-no-need-to-find-parts-for-each-step/</link><description><![CDATA[<p>
	<span style="background-color:#ffffff;color:#0d0d0d;font-size:15px;">- Get or make bricks palette for the set </span>
</p>

<p>
	<span style="background-color:#ffffff;color:#0d0d0d;font-size:15px;">- The first time build must make same steps as the building instruction </span>
</p>

<p>
	<span style="background-color:#ffffff;color:#0d0d0d;font-size:15px;">- hide all steps </span>
</p>

<p>
	<span style="background-color:#ffffff;color:#0d0d0d;font-size:15px;">- double click / ctrl click / Delete steps in order, to get parts for every steps</span>
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="Lego Studio Stud-io trick - Fun and quick re-build that no need to find parts for each steps" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/hI-hjvMeWJw?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">210609</guid><pubDate>Sun, 19 Oct 2025 16:40:51 +0000</pubDate></item><item><title>CADA to LEGO, the story of the ugly Duckling (2CV Citroen)</title><link>https://www.eurobricks.com/forum/forums/topic/208382-cada-to-lego-the-story-of-the-ugly-duckling-2cv-citroen/</link><description><![CDATA[<p>
	Hi there,
</p>

<p>
	As I was looking for an outlet to share a little building project that is ongoing, I found my way to Eurobricks. Funny thing: I seemed to have made an account already, way back in 2014, but it seems that I forgot all about it. So I'm happy that I'm back.... :-). This topic will be about a CADA rebuild in LEGO. This is the first time I have bought a CADA box (or even something else than LEGO), and I'm very much looking forward to see if I like the experience. Everything is still sealed in the box at the moment. Every time I have been exposed to LEGO-like (rip-off) brands by accident, it has been a disappointment, mostly in terms of quality, how it looks and feels. I suspect (and hope) that CADA could be the exception, based upon general positive reviews and overall impression of their professional approach. I chose the digital LEGO subforum to post because at first I used BrickStudio to do the rebuild. But I then decided to go for the real life bricks, so the topic will cross over at some moment. 
</p>

<p>
	But first a bit of background: When LEGO started to bring out detailed cars in their Icons line, in normal brick style and with only a smattering of Technic stuff, I was immediately sold and started buying them. I think it started with the T2 Volkswagen Camper van for me, and I also liked the subsequent Beetle, but the more recent ones like the F40, Mustang and Corvette really stoked the fire. The only one that I found a bit underwhelming in how it mirrored the real life car was the James Bond DB5, and I still had a blast building it.
</p>

<p>
	I must confess I'm not even a big car fan in real life. It was back when I was in elementary school that I had a lot of Matchbox cars, to the point that every box that looked remotely the same size and dimensions elicited a spark inside. Now that I'm an adult, cars just need to work reliably and carry stuff. For me though it's definitely the genius building techniques used by the Icons designers that really get me going. The tricks they employ to get certain angles, curves and joints seem endless to me. I can easily stop mid-build and marvel at a particular NPU or nifty construction, and show it around proudly to semi-interested family members :-). 
</p>

<p>
	As is probably the case with a lot of builders of the Icon series car, you secretly hope that they will build your favorite car next. While the Beetle was a close call, my all-time nostalgia car is the 2 CV Citroen. Particular the one in the color red, and with round headlights. This was our first family car that I have memories of, I think as a 4-5 year old kid. I distinctly remember the backseats were just a thin layer of skai, stretched over a metal framework (no safety belts). Very uncomfortable and it also got very hot in the summer. The gear lever was angled horizontally in the dashboard instead of vertically next to the driver. There was a rubber roof that you could roll open to change the 2CV in a cheap convertible. And it had such a distinct sound....it reminded you more of a whining outboard motor of a boat than a car engine. The top speed on the dashboard showed 120 kilometers per hour, but I have never seen one driven faster than 100.....and sitting in it sounded and felt like you were doing 200....
</p>

<p>
	Next up: the CADA box arrives! 
</p>

<p>
	 
</p>

<p><a href="https://www.eurobricks.com/forum/storagebackend/attachments/monthly_2025_07/Red2CVwithroundHeadlight_100kb.jpeg.8d5cc13e632ae26f418876e5fc28ea24.jpeg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="36738" src="https://www.eurobricks.com/forum/storagebackend/attachments/monthly_2025_07/Red2CVwithroundHeadlight_100kb.jpeg.8d5cc13e632ae26f418876e5fc28ea24.jpeg" data-ratio="74.11" width="560" class="ipsImage ipsImage_thumbnailed" alt="Red2CVwithroundHeadlight_100kb.jpeg"></a></p>]]></description><guid isPermaLink="false">208382</guid><pubDate>Thu, 17 Jul 2025 19:36:14 +0000</pubDate></item><item><title>[Stud-io trick] circular array</title><link>https://www.eurobricks.com/forum/forums/topic/210563-stud-io-trick-circular-array/</link><description><![CDATA[<p>
	Use arrow keys + Shift + Ctrl to rotate.
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="Lego 75419 Death Star 2025 - Studio Stud-io circular array trick to quick build the laser beam disc" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/R5-B9xJDJv8?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">210563</guid><pubDate>Wed, 15 Oct 2025 15:53:02 +0000</pubDate></item><item><title>Turn of collision detector in LDD</title><link>https://www.eurobricks.com/forum/forums/topic/210541-turn-of-collision-detector-in-ldd/</link><description><![CDATA[<p>
	Is there a way to overrule the collision detector to force a brick in to place?
</p>

<p>
	I have this project I have to do in LDD (cannot use LDraw or Stud.io for this one, don't ask me why...)
</p>

<p>
	But, I am sure a certain piece should fit, but LDD won't let me because it thinks it does not fit.
</p>

<p>
	 
</p>

<p>
	Tnx
</p>
]]></description><guid isPermaLink="false">210541</guid><pubDate>Tue, 14 Oct 2025 12:11:48 +0000</pubDate></item><item><title>Studio linux</title><link>https://www.eurobricks.com/forum/forums/topic/210429-studio-linux/</link><description><![CDATA[<p>
	Hey guys,
</p>

<p>
	i switched to linux, i have heard studio doesnt work under linux (and that has been my previous experience too with other distros), but now it totally works. I use kubuntu 25.04 with wine, the current 64 bit windows version installed just fine, and everything works.
</p>

<p>
	Hope this helps some of you guys wanting to go away from microsoft or apple.
</p>
]]></description><guid isPermaLink="false">210429</guid><pubDate>Wed, 08 Oct 2025 18:27:55 +0000</pubDate></item><item><title>Lego LDD secret function: Force connect only the specific brick by press shift key when drag move</title><link>https://www.eurobricks.com/forum/forums/topic/209973-lego-ldd-secret-function-force-connect-only-the-specific-brick-by-press-shift-key-when-drag-move/</link><description><![CDATA[<p>
	Lego LDD secret function: Force connect only the specific brick by press shift key when drag move
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="Lego LDD secret function: Force connect only the specific brick by press shift key when drag move" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/tWIg94M_NMo?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">209973</guid><pubDate>Tue, 16 Sep 2025 02:16:10 +0000</pubDate></item><item><title>Available Now! Mecabrick2UE - Mecabricks to Unreal Engine 5 tools</title><link>https://www.eurobricks.com/forum/forums/topic/208912-available-now-mecabrick2ue-mecabricks-to-unreal-engine-5-tools/</link><description><![CDATA[<p>
	Price 20, Please DM via FB messenger "Nachapon Lego"
</p>

<p>
	- Support "Mecabricks Advanced" real brick round edges / bevels feature (optional: "Mecabricks Advanced" available on Mecabricks website cost 25USD)<br />
	- Support Mecabricks all 165 brick colors<br />
	- Adjustable brick imperfections: scratches, fingerprints all at once or any specific brick or color.<br />
	- Solution for decoration on a transparent or chrome brick, etc.<br />
	- One million+ bricks count tested. Smooth and high FPS game play with a 10GB VRAM graphic card.<br />
	- Quick and easy to turns any brick or any brick color to light up <br />
	- Easy customize brick materials and color, adjust only the master material to make its instance materials be changed at once
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="Available Now! Mecabrick2UE - Mecabricks to Unreal Engine 5 tools" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/I52eJ0ihDm0?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">208912</guid><pubDate>Mon, 11 Aug 2025 11:39:01 +0000</pubDate></item><item><title>[Software] LIFCreator.py - a tool to package folders and files into a lif file</title><link>https://www.eurobricks.com/forum/forums/topic/178658-software-lifcreatorpy-a-tool-to-package-folders-and-files-into-a-lif-file/</link><description><![CDATA[
<p>
	I finished a Python program that (re)creates a lif file from a folder structure. So basically you can first use LIFExtractor.py (by JrMasterModelBuilder) to extract db.lif, then add mods and new bricks and afterwards repack the modified db folder with this tool (LIFCreator.py).
</p>

<p>
	It is tested on macOS 10.14.6 and Windows 10. It worked with LDD 4.3.11, bluerender 0.6 (that is the new added bricks where loaded and rendered) and of course I also tested it with JrMasterModelBuilders LIFExtractor.py (packing with this tool, unpacking with JrMasterModelBuilders LIFExtractor and vice versa). Still I don't guarantee any functionality and suggest you to keep backups (especially of the original db.lif).
</p>

<p>
	<strong>WARNING: You accept full responsibility of using it yourself !</strong>
</p>

<p>
	<a href="https://github.com/sttng/LIF-Creator" rel="external nofollow">https://github.com/sttng/LIF-Creator</a>
</p>

<p>
	How to:
</p>

<pre class="ipsCode">
./LIFCreator.py /Users/your_user_name/Library/Application\ Support/LEGO\ Company/LEGO\ Digital\ Designer/db</pre>

<p>
	On Windows type the following into the command-line
</p>

<pre class="ipsCode prettyprint lang-html prettyprinted">
<span class="pln">LIFCreator.exe "C:\Users\</span><span class="tag">&lt;YOUR</span><span class="pln"> </span><span class="atn">USER</span><span class="tag">&gt;</span><span class="pln">\AppData\Roaming\LEGO Company\LEGO Digital Designer\db"</span></pre>

<p>
	Below a bluerender test (the leaves are a new custom part):
</p>

<p>
	<img alt="bluerender_LIFCreator_test.jpg" class="ipsImage" height="509" src="https://raw.githubusercontent.com/sttng/LDD/master/assets/bluerender_LIFCreator_test.jpg" width="1024" /></p>
]]></description><guid isPermaLink="false">178658</guid><pubDate>Sun, 21 Jun 2020 05:44:28 +0000</pubDate></item><item><title>LDD Broken Links</title><link>https://www.eurobricks.com/forum/forums/topic/209969-ldd-broken-links/</link><description><![CDATA[<p>
	Don't why but almost all of the links on Eurobricks for LDD sets are still broken.  There the links that lead to the page where LDD files are listed, which a few have been restored but still very little, but then there's trying to download some of the files which give me "This site can't be reached".  The 2 sets I want are:
</p>

<p>
	<a href="https://www.eurobricks.com/forum/index.php?showtopic=41226&amp;view=findpost&amp;p=1059339" rel="" style="background-color:#ffffff;color:#3d6594;font-size:14px;">6541</a><span style="background-color:#ffffff;color:#333333;font-size:14px;"><span> </span>- Intercoastal Seaport</span><span style="background-color:#ffffff;color:#333333;font-size:14px;"><span> </span>- by<span> </span></span><strong style="background-color:#ffffff;color:#333333;font-size:14px;">roamingstudio</strong><br style="background-color:#ffffff;color:#333333;font-size:14px;" />
	<a href="https://www.eurobricks.com/forum/index.php?showtopic=41226&amp;view=findpost&amp;p=1060148" rel="" style="background-color:#ffffff;color:#3d6594;font-size:14px;">6542</a><span style="background-color:#ffffff;color:#333333;font-size:14px;"><span> </span>- Load Launch Seapor</span><span style="background-color:#ffffff;color:#333333;font-size:14px;">t - by<span> </span></span><strong style="background-color:#ffffff;color:#333333;font-size:14px;">roamingstudio</strong><span style="background-color:#ffffff;color:#333333;font-size:14px;"><span> </span></span>
</p>

<p>
	<span style="background-color:#ffffff;color:#333333;font-size:14px;"><span>I would contact "roamingstudio" myself and ask him to to either restore the link or simply send the 2 files to me, but for some stupid reason Eurobricks won't let me send ANY message's so I'm really screwed here.  I am hoping someone can and will help me, please.  With that said, I do have a generous amount of LDD sets, so if you want one and cannot get it on Eurobricks, reply to this and let me know.</span></span>
</p>
]]></description><guid isPermaLink="false">209969</guid><pubDate>Mon, 15 Sep 2025 17:28:09 +0000</pubDate></item><item><title>Recovering Stud.io BACKUP File</title><link>https://www.eurobricks.com/forum/forums/topic/207709-recovering-studio-backup-file/</link><description><![CDATA[<p>
	Hi everyone,
</p>

<p>
	I was using Stud.io when it froze and crashed, and after it crashed I saw that my file was a .io.backup file. I tried opening it in Stud.io but the parts never load (gets stuck at 0 / 1 when parsing). After I tried opening it the file shows as a .io file now, but under file type it still says "BACKUP File" when I view it in File Explorer. This is a rather large model so I really hope it can still be recovered. Has anyone else experienced something similar and managed to get their file to work again? Thanks!
</p>
]]></description><guid isPermaLink="false">207709</guid><pubDate>Sun, 29 Jun 2025 03:54:03 +0000</pubDate></item><item><title>Luminous Material Lighting Panels in Studio</title><link>https://www.eurobricks.com/forum/forums/topic/195387-luminous-material-lighting-panels-in-studio/</link><description><![CDATA[<p>
	Hi everyone,
</p>

<p>
	I've been playing with luminous materials in Studio and have tried to replicate the kind of basic global illumination style HDRI lighting I used to aim for in Cinema 4D. Below is the result, the first render is my lighting with Intensity in Studio's Render menu set to zero and for comparison below that is the standard Mechanic lighting with Intensity 2.
</p>

<p>
	I think that by getting rid of the default illumination and effectively turning off the HDR sky in Studio the model looks less overexposed, especially the upward facing surfaces which instantly lose the bright, sterile white reflection. The darker model means the highlights stand out a lot more, and since studs and edges are reflective there are plenty of nice highlights to look at! I also added some illumination in the scene, the white parts around the edge of the landing pad and in the upright light are luminous soft white and there is a bit of glow coming from the engines.
</p>

<p>
	I rendered these with transparent background and added a coloured backdrop and some noise in Photoshop. It's not a realistic image by any means but I think it'd a decent improvement, it's certainly helped my renders blend in with my photos on Instagram profile. <a href="https://bricksafe.com/files/ron_mcphatty/studio-files/_HDRI%20Lights%20by%20Ron_McPhatty.io" rel="external nofollow">Here's the Studio file of the lighting arrangement (_HDRI Lights by Ron_McPhatty.io)</a> if you'd like to to give it a try, remember to turn the "Illumination" option in the Render window down to "0" before clicking render.
</p>

<p>
	 
</p>

<p>
	<img alt="Obiwan's%20Jedi%20Starfighter%20HDR_on.j" class="ipsImage" height="576" src="https://bricksafe.com/files/ron_mcphatty/studio-files/Obiwan's%20Jedi%20Starfighter%20HDR_on.jpg" width="1024" /></p>

<p>
	<img alt="Obiwan's%20Jedi%20Starfighter%20HDR_off." class="ipsImage" height="576" src="https://bricksafe.com/files/ron_mcphatty/studio-files/Obiwan's%20Jedi%20Starfighter%20HDR_off.jpg" width="1024" /></p>

<p>
	 
</p>

<p>
	To achieve the lighting effect I arranged a heap of large plate pieces into rings, angled them at downwards to aim at the subject positioned in the centre and positioned a few luminous panel spotlights directly above to give extra shadows and highlights. Other lights can be toggled on and off by Hiding/Showing the parts groups, so it's possible to light objects slightly differently for example all light from one side to give the impression of a bright planet. Here's how it all looks in Studio...
</p>

<p>
	<img alt="Obiwan's%20Jedi%20Starfighter%20HDR_inSt" class="ipsImage" height="576" src="https://bricksafe.com/files/ron_mcphatty/studio-files/Obiwan's%20Jedi%20Starfighter%20HDR_inStudio.jpg.JPG" width="1024" /></p>

<p>
	 
</p>

<p>
	Here's a few more examples with different models. I hope the idea is useful, any suggestions to help me improve the set up would be great, and feel free to use and abuse the lighting set up if you like it and I'd love to see other models rendered in this style.
</p>

<p>
	<img alt="X-Wing%20HDR.jpg" class="ipsImage" height="576" src="https://bricksafe.com/files/ron_mcphatty/studio-files/X-Wing%20HDR.jpg" width="1024" /></p>

<p>
	<img alt="Tantive%20IV%20HDR%201.jpg" class="ipsImage" height="576" src="https://bricksafe.com/files/ron_mcphatty/studio-files/Tantive%20IV%20HDR%201.jpg" width="1024" /></p>

<p>
	<img alt="Midi%20TIE%20Advanced%20HDR.jpg" class="ipsImage" height="768" src="https://bricksafe.com/files/ron_mcphatty/studio-files/Midi%20TIE%20Advanced%20HDR.jpg" width="1024" /></p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>]]></description><guid isPermaLink="false">195387</guid><pubDate>Sun, 09 Jul 2023 09:36:52 +0000</pubDate></item><item><title>[KEY TOPIC] LDD New Parts</title><link>https://www.eurobricks.com/forum/forums/topic/177795-key-topic-ldd-new-parts/</link><description><![CDATA[<p style="text-align:center;margin:10px auto;padding:10px 20px;border:1px solid;background-color:rgba(201,76,76,.3);">
	<span style="font-size:22px;"><strong>To keep this topic clean of comments, please request and discuss <a href="https://www.eurobricks.com/forum/forums/topic/170286-custom-ldd-bricks-and-fixes/" rel="">HERE</a></strong></span><br /><span style="text-align:center;">All the undesired posts will be moved to the aforementioned related thread</span>
</p>

<p>
	<br />
	It has been a long time since Lego Digital Designer (LDD) has been updated with new parts. For a long time the exact format of the code from the LDD parts was not exactly understood. Now, a few members of the Eurobricks community cracked the code and are able to create parts in the format LDD uses. This post shall list these new parts and contains a link to a zip/rar file with those new parts.<br /><br /><br /><span style="font-size:16px;"><strong>Rules</strong></span><br /><br />
	Off course we would all like to have as many new parts as soon as possible. That doesn't necessarily guarantee the highest quality standard. Therefor we have compiled some rules. Only parts that adhere to these rules will be added to the parts pack(s).
</p>

<ul><li>
		Parts may only come from open sources. That means that LDraw parts are allowed, but that Mecabricks parts are strictly forbidden;
	</li>
	<li>
		A part must always have connectivity and boundary boxes;
	</li>
	<li>
		A part may include collision boxes but this is not necessary for approval.
	</li>
</ul><p>
	<br /><span style="font-size:18px;"><strong>Reaching the LDD part database</strong></span><br /><br />
	First things first. How to access the current parts of LDD? We need to know that before we can add new parts.
</p>

<p>
	<span style="font-size:18px;"><u><strong>Windows</strong></u></span>
</p>

<ol><li>
		Download <strong>LDD LIF Extractor</strong> for 32- or 64-bit systems. The LIF file contains the LDD parts. The LIF Extractor can be found here: <span style="font-size:16px;"><strong><a href="https://github.com/JrMasterModelBuilder/LIF-Extractor/releases" rel="external nofollow">LINK</a></strong></span>;
	</li>
	<li>
		Unzip the LIF Extractor zip file;
	</li>
	<li>
		Navigate to: Users/[UserName]/AppData/Roaming/LEGO Company/LEGO Digital Designer. The "AppData" folder could be hidden; if so: activate "Show hidden files";
	</li>
	<li>
		Here you'll find a file named "db.lif". <strong>Drag that file onto LIFExtractor.exe</strong> (it doesn't matter where LIFExtractor.exe is located: downloads folder, desktop or anywhere else, just drag db.lif onto the exe file);
	</li>
	<li>
		You'll now find a folder named "db" and one named "Palettes". Rename the original "db.lif" into something else (i.e. "xxdb.lif"), <strong>this is your parts back-up file</strong>!<br /><br />
		You'll find the following in the "db" folder:<br /><br /><strong>Folders</strong>
	</li>
</ol><ul><li>
		"Assemblies": This folder contains the *.lxfml files for the assemblies.
	</li>
	<li>
		"Decorations": This folder contains all decorations.
	</li>
	<li>
		"MainGroupDividers": This folder contains the images of the part groups.
	</li>
	<li>
		" MaterialNames": This folder contains English and German names for the included color. <strong>Advise: do not open this file in a normal text editor, it will mess up the file, making it unusable!</strong>
	</li>
	<li>
		"Primitives": This folder contains the technical data for the parts. Navigate further to "LOD0", this folder contains the 3D models for the parts.<br /><br /><strong>Loose files</strong>
	</li>
	<li>
		"CurrentMaterials": This file list all current colors that are in LDD.
	</li>
	<li>
		"DecorationMapping": This file contains which decoration belongs to which parts.
	</li>
	<li>
		"info": Regular info about LDD.
	</li>
	<li>
		"Materials": This file contains all color RGB values.
	</li>
	<li>
		"pes": This file says something about friction which might have something to do with the old exploding animation.<br /><br />
		You'll find the following in the "Palettes" folder:
	</li>
	<li>
		Multiple *.lif files.
	</li>
	<li>
		Extract <strong>LDD.lif</strong> and <strong>LDDExtended.lif</strong> in the same way you extracted the <strong>db.lif</strong> file.
	</li>
	<li>
		Now you have two folders: LDD and LDDExtended. These folders contain *.paxml files: text files which create ready-to-use multi-colored part palettes.
	</li>
	<li>
		Here you add the <strong>2020NewPreColoredParts</strong> folder. This gives you access to all new pre-colored multi-colored and printed new parts.<br />
		 
	</li>
</ul><p>
	<span style="font-size:18px;"><strong><u>iOS/Mac</u></strong></span>
</p>

<ol><li>
		Download LIF-Extractor from JrMasterModelBuilder. It can be found here: <strong><a href="https://github.com/JrMasterModelBuilder/LIF-Extractor" rel="external nofollow">LINK</a></strong>.
	</li>
	<li>
		Go to folder: 
		<pre style="border:1px solid #888888;color:#333333;font-size:14px;padding:2px;">
<span style="color:#000000;">/Users/myusername/Library/Application\ Support/LEGO\ Company/LEGO\ Digital\ Designer/</span></pre>
	</li>
	<li>
		<span style="background-color:#ffffff;color:#333333;font-size:14px;">Extract the db.lif using JrMasterModelBuilder's LIF-Extractor.py Python script by using Terminal:</span>
		<pre style="border-left-color:#e0e0e0;border-left-style:solid;border-width:0px 0px 0px 4px;color:#333333;font-size:14px;padding:15px;">
pytho<span>﻿</span>n LIFExtractor.py /Users/myusername/Library/Application\ Support/LEGO\ Company/LEGO\ Digital\ Designe<span>﻿</span>r/\db.lif</pre>
	</li>
	<li>
		This will create a "db" subfolder containing the extracted contents of the db.lif file. Rename "db.lif" into something else (i.e. "xxdb.lif"), this is your parts back-up file!
	</li>
	<li>
		Enter the folder, go to "Primitives". This folder contains the technical data for the parts. Navigate further to "LOD0", this folder contains the 3D models for the parts.
	</li>
	<li>
		For information about the folder structure, see "Windows" above.
	</li>
</ol><p>
	<br /><span style="font-size:18px;"><strong>Accessing the new parts</strong></span><br /><br />
	Now for the real exciting part: adding parts to LDD. Lego Digital Designer should be closed for this.
</p>

<ol><li>
		Download the update parts pack (*.rar file) to the location of the "db" folder from the latest post below;
	</li>
	<li>
		Unpack the folder;
	</li>
	<li>
		If asked if you want to replace files, click "Yes to all". Now you will have the latest parts and the newest part geometries.
	</li>
</ol>]]></description><guid isPermaLink="false">177795</guid><pubDate>Fri, 15 May 2020 11:13:09 +0000</pubDate></item><item><title>Free download the basic version! Mecabrick2UE Lite basic</title><link>https://www.eurobricks.com/forum/forums/topic/209178-free-download-the-basic-version-mecabrick2ue-lite-basic/</link><description><![CDATA[<p>
	<span>Free download the basic version! Mecabrick2UE lite basic</span><br />
	<br />
	<span>download link in YouTube description below</span>
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="Free download the basic version! Mecabrick2UE" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/wBzFh6850fM?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	<span>Available Now! Mecabrick2UE advanced- Mecabricks Unreal Engine 5 tools</span><br />
	<br />
	<span>Price 20, Please DM via FB messenger "Nachapon Lego"</span><br />
	<br />
	<span>- Support "Mecabricks Advanced" real brick round edges / bevels feature (optional: "Mecabricks Advanced" available on Mecabricks website cost 25USD)</span><br />
	<span>- Support Mecabricks all 165 brick colors</span><br />
	<span>- Adjustable brick imperfections: scratches, fingerprints all in once or any specific brick or color.</span><br />
	<span>- Solution for decoration on a transparent or chrome brick, etc.</span><br />
	<span>- One million+ bricks tested. Smooth and high FPS game play with a 10GB VRAM graphic card.</span><br />
	<span>- Quick and easy to turns any brick or any brick color to light up </span><br />
	<span>- Easy customize brick materials and color, adjust only the master material to make its instance material be changed at once</span>
</p>
]]></description><guid isPermaLink="false">209178</guid><pubDate>Thu, 28 Aug 2025 13:12:49 +0000</pubDate></item><item><title>Custom 3D printable hubcaps for your LEGO City Trucks (free Bricklink Studio file download included!)</title><link>https://www.eurobricks.com/forum/forums/topic/208965-custom-3d-printable-hubcaps-for-your-lego-city-trucks-free-bricklink-studio-file-download-included/</link><description><![CDATA[<p>
	G'day everyone, I hope that despite the subject of 3D printing that this is alright to post here! I've been wanting to (non-destructively) modify my LEGO trucks with a little bit of extra visual detail, so I learned how to do a bit of modelling in FreeCAD and had a local maker friend 3D print the files for me so I can paint and varnish them for my trucks. I'm also releasing the files for free for anyone to download and try it out in Bricklink Studio!
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="I Fixed The LEGO Burger Truck With One 3D Printed Part!" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/v6KxL8CVeq4?feature=oembed"></iframe>
	</div>
</div>

<p>
	Photo showing my painted and gloss varnished hubcaps on the Burger Truck (a rather excellent set with, gasp, no stickers! Set ID is 60404):
</p>
<a href="https://www.flickr.com/photos/202184471@N07/54720385920" rel="external nofollow"><img alt="LEGO Burger Truck with Custom 3D Printed Hubcaps" class="ipsImage" src="https://live.staticflickr.com/65535/54720385920_99b8875cfb_b.jpg" /> </a>

<p>
	Thingiverse link so you can download the Bricklink Studio file: <a href="https://www.thingiverse.com/thing:7116321" rel="external nofollow">https://www.thingiverse.com/thing:7116321</a>
</p>
]]></description><guid isPermaLink="false">208965</guid><pubDate>Thu, 14 Aug 2025 10:38:53 +0000</pubDate></item><item><title>More up-to-date ldraw.xml LDD/LDraw conversion file</title><link>https://www.eurobricks.com/forum/forums/topic/137193-more-up-to-date-ldrawxml-lddldraw-conversion-file/</link><description><![CDATA[
<p>
	I propose to keep here an up-to-date ldraw.xml, the file used by LDD to convert to and from LDraw files.
</p>

<p>
	<strong>Download:</strong> <a href="http://slswww.free.fr/ldraw.xml" rel="external nofollow">latest version</a>
</p>

<p>
	<strong>On Windows 32 bits:</strong> download  and replace the one in “C:\Program Files\LEGO Company\LEGO Digital Designer\”
</p>

<p>
	<strong>On Windows 64 bits:</strong> download  and replace the one in “C:\Program Files (x86)\LEGO Company\LEGO Digital Designer\”
</p>

<p>
	<strong>On Mac:</strong> download and replace the one in the “Contents\Resources\” folder in the app (open “Applications” in Finder, right click on the “LEGO Digital Designer” package and select the “Show Package Contents” option to explore the pakage folders). (Thanks manglegrat!)
</p>

<p>
	 
</p>

<p>
	This file is also used and distributed with these tools:
</p>

<ul><li>
		<a href="https://www.eurobricks.com/forum/forums/topic/150480-announcing-lxf2ldr/" rel="">lxf2ldr</a>  C++/Qt version (both CLI and GUI), more options but needs to be compiled
	</li>
	<li>
		<a href="https://www.eurobricks.com/forum/forums/topic/169815-lxf2ldrhtml-the-even-more-awesome-lxf2ldr/" rel="">lxf2ldr.html</a>  HTML/JS version, works everywhere!
	</li>
</ul><p>
	 
</p>

<p>
	If you have other modifications or additions, post them here or send me a personal message and I’ll include them to the benefit of all.
</p>

<p>
	If you need a part, feel free to ask here and I’ll try to add it (provided it exists in LDraw and LDD).
</p>

<p>
	<strong>History and Contents</strong>
</p>

<ul><li>
		It’s based upon gallaghersart’s latest version (see <a href="https://www.eurobricks.com/forum/index.php?showtopic=66548" rel="">this thread</a>).
	</li>
	<li>
		It includes the modifications shutterfreak published in his <a href="https://www.eurobricks.com/forum/index.php?showtopic=120821" rel="">thread.</a>
	</li>
	<li>
		It uses some of the LDraw unofficial parts (mainly for new parts in LDD Brick version 2075).
	</li>
	<li>
		It includes some name corrections (because LDraw renamed or moved some parts, added new variants, etc.).
	</li>
	<li>
		I tried to more accurately convert the colors (now mainly according to Ryan Howerter’s conversion table). It’s not easy because all sources (Swooshable, Mecabricks, Ryan) don’t agree, and there are holes and overlaps. But as these differences, holes, and overlaps occur for rare colors or colors that aren’t available in LDD, it should be okay.
	</li>
	<li>
		<span style="text-decoration:line-through;">In a megalomaniacal way, all the entries I have modified have an “SLS” at the end of their heading comments. New entries have an “SLS” at the front of the comments.</span><br /><span style="text-decoration:line-through;">So it’s easy to know when to blame me.</span><br />
		As of 2016-09-16 and the big overhaul, I assume all the errors.
	</li>
</ul><p>
	<strong>Know Limitations</strong>
</p>

<ul><li>
		As of LDD 4.3.9, flex parts (hoses) are not exported anymore (even unflexed).
	</li>
	<li>
		Minifig arms and hands are not connected in LDraw. I don’t know whose geometry is off (both?) but the shapes differ a lot. At least, hands are correctly connected to whatever they clip and arms are correctly placed in their sockets and somewhat wrap around the hands’s stems.
	</li>
	<li>
		Some variants are not recognized by LDD (e.g. clips, or tiles with/without groove, etc.) In those cases, I prefer to use the most recent variant in LDraw as it generally is easier to find and cheaper.
	</li>
	<li>
		Sometimes, several LDD parts correspond to a unique LDraw part. Sometimes, the transformation is accurate for one variant but not for another. For example, the Flag 2 x 2 is known to LDD as 2335, 11055, and 60779, but LDraw only has the 2335 variant. 2335 and 60779 use the same transformation but 11055 is vertically offset. I preferred to badly convert 11055 to 2335 rather than not convert it at all or badly convert 2335 and 60779.
	</li>
	<li>
		ldraw.xml is used both ways (LDD to/from LDraw). It’s not something I do frequently (too many resulting collisions) so it’s not well tested. One problem I can see is that, when several LDD parts correspond to a unique LDraw part, the conversion that’s listed last is the one that will be used. The reverse (first written is the one used) is true for assemblies that use the same subparts, in the same quantity (like electric cables).
	</li>
	<li>
		A lot of LDraw parts are simply wrong. Almost all the parts that combine System (studs and anti-studs) and Technic (pins and axles, and their holes) are wrong in that they assume the technic holes are at the same height than side studs (on the picture below, the circles are concentric).<br /><img alt="ldr_concentric.png" src="http://slswww.free.fr/ldr_concentric.png" /><br />
		LDD assumes the holes are 0.2 mm (0.5 LDU) higher.<br />
		In ABS, the holes are 0.12 mm (0.375 LDU) higher (dixit Jamie Berard in his famous presentation). In order to limit the number and magnitude of errors, LDD is considered to be right.
	</li>
</ul><p>
	<span style="font-size:24px;"><strong>How to write a new transformation for a part in ldraw.xml</strong></span>
</p>

<p>
	<span style="font-size:18px;"><strong>What?</strong></span>
</p>

<p>
	ldraw.xml is an XML file that defines how LDD can export to (or import from) LDraw files.
</p>

<p>
	It does so by defining a match between the part’s IDs and how to rotate and translate the part from one geometry to the other.
</p>

<p>
	Matches are defined by “Brick” XML elements.
</p>

<p>
	For example, this one says to LDD that the Brick 1x1 that it knows as 3005 is also known to LDraw as 3005:
</p>

<pre class="ipsCode">
&lt;Brick ldraw="3005.dat" lego="3005" /&gt;
</pre>

<div>
	 
</div>

<p>
	(Note the “.dat” in the ldraw ID.)
</p>

<p>
	Matches are not needed if the part IDs are the same: the transformation element is sufficient for LDD to know the part exists. (So the example above is useless <img alt=":grin:" data-emoticon="" src="https://www.eurobricks.com/forum/storagebackend/custom-emoji/emoticons/default_default_laugh2.gif" title=":grin:" /> )
</p>

<p>
	Rotations and translations are defined by “Transformation” XML elements.
</p>

<p>
	This one says to LDD that the Brick 1x1 just needs to be moved up:
</p>

<pre class="ipsCode">
&lt;Transformation ldraw="3005.dat" tx="0" ty="-.96" tz="0" ax="1" ay="0" az="0" angle="0" /&gt;
</pre>

<div>
	 
</div>

<p>
	The translation (<em>tx, ty,</em> and <em>tz</em>) is in centimeters (0.8 cm is the width of a brick, 0.96 cm its height).
</p>

<p>
	The rotation is given by its axis (the line passing through and ), and its angle in radians.
</p>

<p>
	And all the coordinates are in the direct (“riht-handed”), Y points up, coordinates system of LDD.
</p>

<p>
	The transformation explains what should be done to <em>import</em> from LDraw besides changing the axes (LDD’s Y is up and XYZ is a direct basis, LDraw’s Y is down and XYZ is an indirect basis; so changing the axes only means changing the sign of Y).
</p>

<p>
	So, in an LDD to LDraw point of view, the transformation is reversed: it says what happens to a part if you don’t do anything to its coordinates besides changing the sign of Y. In other words, the opposite transformation has to be applied to the LDD coordinates of the part in order to get the LDraw coordinates (with Y reversed).
</p>

<p>
	<span style="font-size:18px;"><strong>Why?</strong></span>
</p>

<p>
	Each part has an orientation (which way up? which way left?) and a center, point of origin, or reference point (we’ll use “reference point” from now on).
</p>

<p>
	But LDD and LDraw don’t always agree.
</p>

<div style="margin-left:1px;">
	To know the orientation and reference point in LDD, insert the part without rotating it nor attaching it to any other part. It will be aligned along the scene’s axes (LDD’s axes). The reference point is near the mouse pointer’s head.
</div>

<div style="margin-left:1px;">
	To know the orientation and reference point in LDraw, I find LeoCAD the easiest tool: just select the part and its axes are drawn (X red, Y green, Z blue), starting at its reference point. Okay, LeoCAD’s «X, Y, Z» is LDraw’s «X, -Z, Y» but what’s another little change of basis? <img alt=":grin:" data-emoticon="" src="https://www.eurobricks.com/forum/storagebackend/custom-emoji/emoticons/default_default_laugh2.gif" title=":grin:" /></div>

<p>
	Sometimes, their disagreement is trivial.
</p>

<p>
	For example, for the simple 1x1 brick (3005), both LDD and LDraw agree: the stud is on top and the reference point is on the vertical line going through the center of the stud. But they differ for the height at which the reference point should be: LDD says it’s at the base of the brick, LDraw at its top (but at the base of the stud).
</p>

<p>
	<img alt="howto_1x1_refs.png" src="http://slswww.free.fr/howto_1x1_refs.png" /></p>

<p>
	(On every picture, X will be red, Y green, and Z blue.)
</p>

<p>
	So the transformation for that part is straightforward: if the LDraw part is imported as is, with only Y reversed, it will end up 0.96 cm (the height of the brick) higher than it should. So we have to lower it by 0.96 cm:
</p>

<pre class="ipsCode">
&lt;Transformation ldraw="3005.dat" tx="0" ty="-.96" tz="0" ax="1" ay="0" az="0" angle="0" /&gt;
</pre>

<div>
	 
</div>

<p>
	Sometimes, their disagreement is more profound and the transformation is therefore more complicated.
</p>

<p>
	For example, for the musket (Minifig Gun Musket 2561), LDD puts the reference point in the handle and “up” means the handle is vertical but LDraw puts the reference point in the barrel and “up” means the barrel is vertical. Even more, the stock is on the wrong side, so X and Z are different too.
</p>

<p>
	<img alt="howto_musket_comp.png" src="http://slswww.free.fr/howto_musket_comp.png" /></p>

<p>
	With an identity transformation, the part is rotated by an eighth of a turn (X to Y) (π/4) around the Z axis to put the barrel vertical, and then by a quarter turn (X to Z) (-π/2) around the Y axis. After that, it has been translated up and horizontally.
</p>

<p>
	After calculations (see below), we’ll end up with this transformation:
</p>

<pre class="ipsCode">
&lt;Transformation ldraw="2561.dat" tx="0" ty="-1.72" tz="0.336" ax="-0.3574067443365933" ay="-0.8628562094610169" az="0.3574067443365933" angle="1.7177715174584016"/&gt;
</pre>

<div>
	 
</div>

<p>
	<span style="font-size:18px;"><strong>How?</strong></span>
</p>

<p>
	So, how do we find the right values to have the correct transformations?
</p>

<p>
	<strong>What’s the ID? Having the right part</strong>
</p>

<p>
	Check the ID of the part in LDD.
</p>

<p>
	Check the ID of the part in LDraw.
</p>

<p>
	Beware of variants, LDraw uses a letter suffix (a, b, c…) where LDD totally changes the ID or keeps the same ID for new variants.
</p>

<p>
	Don’t hesitate to look on BrickLink for the part ID: BrickLink keeps a list of alternate IDs (when the same part has several IDs) and links to variants and notes.
</p>

<p>
	If the IDs are the same. Nothing to do.
</p>

<p>
	If the IDs differ. We add a Brick element:
</p>

<pre class="ipsCode">
&lt;Brick ldraw="123a.dat" lego="456" /&gt;
</pre>

<div>
	 
</div>

<p>
	Don’t forget the “.dat”!
</p>

<p>
	That was the easy part.
</p>

<p>
	<strong>Which way is up? Finding the rotation axis and angle</strong>
</p>

<p>
	We start in LDD.
</p>

<p>
	Up is Y, or Y is up.
</p>

<p>
	X and Z are a bit harder to see on the LDD scene unless you use LDD’s developper mode (which has the LDD axes drawn at «0,0,0» as red X, green Y, and blue Z lines). Or, if you’re sure you didn’t move the camera in a brand new model/file, X is pointing bottom right, and Z bottom left.
</p>

<p>
	We place our part among other parts that we know will be correctly converted (like 1x1 plates, or harpoons <img alt=":grin:" data-emoticon="" src="https://www.eurobricks.com/forum/storagebackend/custom-emoji/emoticons/default_default_laugh2.gif" title=":grin:" />) to have references. Using different colors greatly helps!
</p>

<p>
	We export to LDraw…
</p>

<p>
	… and look at the results:
</p>

<p>
	<img alt="howto_musket_comp.png" src="http://slswww.free.fr/howto_musket_comp.png" /></p>

<p>
	We decompose the transformation in multiple simple rotations, around the X, Y, or Z axis.
</p>

<ul><li>
		If it has been turned around X, a quarter turn from Y to Z is a <em>positive</em> π/2 angle.
	</li>
	<li>
		If it has been turned around Z, a quarter turn from X to Y is a <em>positive</em> π/2 angle.
	</li>
	<li>
		If it has been turned around Y, a quarter turn from Z to X is a <em>positive</em> π/2 angle.
	</li>
</ul><p>
	To make it short, it’s a direct (right-handed) basis.
</p>

<div style="margin-left:1px;">
	If you can’t figure out the problems with an existing transformation, “clear” it by using an identity transformation:
</div>

<pre class="ipsCode">
&lt;transformation tx="0" ty="0 tz="0" ax="0" ay="1" az="0 angle="0"/&gt;
</pre>

<div>
	 
</div>

<div style="margin-left:1px;">
	(All zeroes but one of the <em>a_ </em>which is 1.)
</div>

<p>
	You can try each simple rotation one by one to be sure of their angles (especially their signs <img alt=":wink:" src="https://www.eurobricks.com/forum/storagebackend/attachments/emoticons/dragons_default_blink.gif" />).
</p>

<p>
	Beware, combining rotations change their axes (e.g. turning around first X then Y is equivalent to turning around first Y then Z). So if you check that the Y rotation is okay, then the X rotation, don’t forget to combine them as Y then Z.
</p>

<p>
	For the musket, we need two rotations: an eighth of a turn (π/4, 45°) around the Z (blue) axis that puts the barrel vertical, and then a quarter turn (-π/2, -90°) around the Y (green) axis. Or we can first make the quarter turn (-π/2, -90°) around the Y (green) axis, and then an eighth of a turn (π/4, 45°) around the X (red) axis.
</p>

<p>
	<img alt="howto_musket_comp.png" src="http://slswww.free.fr/howto_musket_comp.png" /></p>

<p>
	Remember, “import”-wise, we’re trying to find what should happen to the part in the LDD scene to be like the LDraw one, with the LDD axes (the harpoons <img alt=":wink:" src="https://www.eurobricks.com/forum/storagebackend/attachments/emoticons/dragons_default_blink.gif" />).
</p>

<p>
	<strong>My head is turning. Combining rotations</strong>
</p>

<p>
	If more than one simple rotation is needed, we have to combine them.
</p>

<p>
	For that, we’ll use quaternions.
</p>

<p>
	Eh come back! That’s not that difficult!
</p>

<p>
	A quaternion <em>q</em> can be written as <em>q = a + b.i + c.j + d.k</em>, where <em>i² = j² = k² = i.j.k = -1</em> (so <em>i.j = k = -j.i, j.k = i = -k.j, k.i = j = -i.k</em>).
</p>

<p>
	<em>a</em> is the real part, <em>b.i + c.j + d.k</em> is the imaginary part.
</p>

<p>
	A rotation by the angle <em>angle</em> around the axis <em>«ax, ay, az»</em> is the quaternion <em>q = cos(angle/2) + sin(angle/2).(ax.i + ay.j + az.k)</em>
</p>

<p>
	Do note the 1/2 factor on the angle!
</p>

<p>
	To combine two rotations, we just multiply their quaternions and apply the rules above to end up with a <em>a + b.i + c.j + d.k</em> form (or, more accurately, a <em>C + S.(ax.i + ay.j + az.k)</em> form, where <em>C</em> and <em>S</em> are cosine and sine of the same angle and <em>ax² + ay² + az² = 1</em> ).
</p>

<p>
	If we rotate first by <em>q</em> and then by <em>p</em>, the result is the rotation by <em>p.q</em>.
</p>

<p>
	Note the order: <em>q</em> then <em>p</em> is <em>p.q</em>. Multiplication is not commutative with quaternions: if you do it the wrong way, you’ll end up with the correct values but the wrong signs.
</p>

<p>
	There’re lots of fun to have with quaternions and rotations as quaternions. But what is said here is sufficient for our purposes.
</p>

<p>
	<em>An example:</em>
</p>

<p>
	Most of the times, we do π/2 rotations (quarter turns, 90°).
</p>

<p>
	<em>angle = π/2</em> therefore <em>cos(angle/2) = sin(angle/2) = cos(π/4) = sin(π/4) = √2/2;</em>
</p>

<p>
	So, for a “horizontal” quarter turn (yaw, around Y): <em>q = √2/2 + √2/2.j</em> (as <em>j</em>/Y is the “vertical” axis).
</p>

<p>
	Let’s combine it with a half turn (π, 180°) around the X axis (IOW, upside-down):
</p>

<p>
	<em>cos(π/2) = 0</em>, <em>sin(π/2) = 1</em>, so <em>p = 0 + i</em>
</p>

<p>
	<em>p.q = (0 + i) . (√2/2 + √2/2 j) = √2/2 i + √2/2 i.j = 0 + √2/2 ( i + k )</em>
</p>

<p>
	Now, let’s get the resulting angle:
</p>

<p>
	The real part of <em>p.q</em>, 0, is the cosine of <em>angle/2</em>.
</p>

<p>
	0 is also the cosine of <em>±π/2</em> (±90°).
</p>

<p>
	Therefore, the resulting angle is π (180°).
</p>

<p>
	Now the axis, <em>«ax, ay, az»</em>:
</p>

<p>
	It’s the <em>√2/2( i + k)</em> imaginary part. That’s the vector <em>«√2/2, 0, √2/2»</em>.
</p>

<p>
	We need to remove the <em>sin(angle/2)</em> factor. That’s easy as the sine of π/2 is 1.
</p>

<p>
	So our axis is <em>«ax = √2/2, ay = 0, az = √2/2»</em>.
</p>

<p>
	Written in ldraw.xml:
</p>

<pre class="ipsCode">
ax="0.707…" ay="0" az="0.707…" angle="3.1415…"</pre>

<div>
	 
</div>

<p>
	<em>Another one, a quarter turn around Y and then around X:</em>
</p>

<p>
	<em>q = √2/2 + √2/2 j = √2/2 (1 + j)</em>
</p>

<p>
	<em>p = √2/2 + √2/2 i = √2/2 (1 + i)</em>
</p>

<p>
	<em>p.q = 1/2 (1 + i) (1 + j) = 1/2 + 1/2 (i + j + k)</em>
</p>

<p>
	We rewrite it as <em>p.q = 1/2 + √3/2 (√⅓ i + √⅓ j + √⅓ k)</em> to have a unit vector (<em>ax² + ay² + az² = 1</em>) in the parenthesis and to clarify the cosine and sine: 1/2 and √3/2.
</p>

<p>
	They are the sine and cosine of π/3 (60°).
</p>

<p>
	Therefore, the resulting angle is 2π/3 (120°).
</p>

<p>
	In ldraw.xml:
</p>

<pre class="ipsCode">
ax="0.577…" ay="0.577…" az="0.577…" angle="2.094…"</pre>

<div>
	 
</div>

<p>
	<em>Back to our musket:</em>
</p>

<p>
	An eighth of a turn (π/4, 45°) around the Z axis that puts the barrel vertical: <em>q = cos(π/8) + sin(π/8).i = C + S.k</em>
</p>

<p>
	Then a quarter turn (-π/2, -90°) around the Y axis: <em>p = cos(-π/4) + sin(-π/4).j = √2/2 (1 - j)</em>
</p>

<p>
	<em>p.q = √2/2.(1 - j)(C + S.k) = √2/2.(C - S.j.k - C.j + S.k) = √2/2.C + (-√2/2.S.i - √2/2.C.j + √2/2.S.k)</em>
</p>

<p>
	Wow! Hum, okay. So <em>√2/2.cos(-π/8)</em> is the cosine of half our angle. Get the calculator out…
</p>

<p>
	<em>angle/2 = Acos(√2/2.cos(-π/8)) = 0.8589</em>
</p>

<p>
	Our angle is 1.7178.
</p>

<p>
	We “remove” the sine of <em>angle/2</em> from our vector, so that <em>p.q = cos(angle/2) + sin(angle/2).(ax.i + ay.j + az.k)</em>:
</p>

<p>
	<em>ax = -√2/2.sin(-π/8) / sin(0.8589) = -0.3574</em>
</p>

<p>
	<em>ay = -√2/2.cos(-π/8) / sin(0.8589) = -0.8629</em>
</p>

<p>
	<em>az = √2/2.sin(-π/8) / sin(0.8589) = 0.3574</em>
</p>

<p>
	As an exercise, you can verify that <em>ax² + ay² + az² = 1</em>. So we did it right! <img alt=":grin:" src="https://www.eurobricks.com/forum/storagebackend/attachments/emoticons/dragons_default_laugh2.gif" /></p>

<p>
	Et voilà:
</p>

<pre class="ipsCode">
ax="-0.3574067443365933" ay="-0.8628562094610169" az="0.3574067443365933" angle="1.7177715174584016"</pre>

<div>
	 
</div>

<p>
	<img alt="howto_musket_rot.png" src="http://slswww.free.fr/howto_musket_rot.png" /></p>

<p>
	<strong>One step to the left. Getting the translation right</strong>
</p>

<p>
	Now that the part is correctly oriented, it may need to be moved.
</p>

<p>
	The translation is in centimeters (cm). 20 LDU = 0.8 cm.
</p>

<p>
	Values are often multiples of 0.4 (half a stud) for <em>tx</em> and <em>tz</em> and multiples of 0.32 (height of a plate) for <em>ty</em>.
</p>

<p>
	Other, finer, tunings are often in multiples of 0.008.
</p>

<p>
	If the rotation is complex, all bets are off <img alt=":grin:" data-emoticon="" src="https://www.eurobricks.com/forum/storagebackend/custom-emoji/emoticons/default_default_laugh2.gif" title=":grin:" /></p>

<p>
	In LDD, we try to place the part so that its LDraw up axis ends up up in the scene, and we try to align its LDraw X and Z axes with X and Z of the scene (at least, that it is not rotated by a weird angle).
</p>

<p>
	That way, moving the part along its axes is also moving the part along the scene’s axes. It will be easier for getting the translation right.
</p>

<p>
	For our musket, that means the barrel up. (I didn’t align the X and Z axes here because, yeah, I’m a warrior, I don’t need that. Besides, you’ll see what happens because of that. <img alt=":wink:" src="https://www.eurobricks.com/forum/storagebackend/attachments/emoticons/dragons_default_blink.gif" />)
</p>

<p>
	Again, I find it easier in LeoCAD: the key bindings, the coordinates clearly shown in the status bar, etc. The thing is, LeoCAD uses a direct Z up basis. So if you move <em>«dx, dy, dz»</em> in LeoCAD, you’re moving <em>«dx, -dz, dy»</em> in LDD (and vice versa). Confusing? Noooh. <img alt=":grin:" data-emoticon="" src="https://www.eurobricks.com/forum/storagebackend/custom-emoji/emoticons/default_default_laugh2.gif" title=":grin:" /></p>

<p>
	Anyway, choose your own poison but beware of its little quirks.
</p>

<p>
	To help fine tuning, using transparent colors greatly helps, especially for clip-bar connections.
</p>

<p>
	<img alt="howto_musket_trans.png" src="http://slswww.free.fr/howto_musket_trans.png" /></p>

<p>
	Now, we note the coordinates of our part in our LDraw editor and move it so that it ends up the way it should. We look how much we moved it. That’s it! Just convert it to cm (<em>= LDU × 0.8 / 20</em>) and we have our translation. Well, mostly, the signs are wrong. Remember: the transformation is what should happen to the LDD part to end up like the LDraw part, we just did the opposite and moved the LDraw part to be like the LDD one.
</p>

<p>
	Besides the signs, if you didn’t correctly align the axes, you’ll have to find which is which <img alt=":grin:" data-emoticon="" src="https://www.eurobricks.com/forum/storagebackend/custom-emoji/emoticons/default_default_laugh2.gif" title=":grin:" /></p>

<p>
	For our musket, we need to go up and sligthly to the “left” (from bottom right to upper left when your LDraw view is oriented as a new LDD file, as are all the screenshots here). That means negative <em>dy</em> and <em>dx.</em> But as the part is not aligned on X and Z (but still not badly rotated), the negative <em>dx</em> becomes a positive <em>dz.</em>
</p>

<p>
	Et voilà!
</p>

<p>
	<img alt="howto_musket_okay.png" src="http://slswww.free.fr/howto_musket_okay.png" /></p>

<pre class="ipsCode">
&lt;Transformation ldraw="2561.dat" tx="0" ty="-1.72" tz="0.336" ax="-0.3574067443365933" ay="-0.8628562094610169" az="0.3574067443365933" angle="1.7177715174584016"/&gt;
</pre>

<div>
	 
</div>

<p>
	(So, okay. I had to try first <em>tx</em> then <em>tz</em>, both negative and positive, before I found the right one. But I didn’t want to have to remake the pictures! There: I’m not a warrior, I’m just lazy.)
</p>
]]></description><guid isPermaLink="false">137193</guid><pubDate>Thu, 07 Jul 2016 10:39:47 +0000</pubDate></item><item><title>Free brick game download link made with my Studio2UE</title><link>https://www.eurobricks.com/forum/forums/topic/208304-free-brick-game-download-link-made-with-my-studio2ue/</link><description><![CDATA[<p>
	This game download link (400 MB zip file), the game runs smoothly with a GTX 1650 ti notebook PC. Please contact me if you want to turn any Lego MOC into UE5 game. This game download link is in the description of the YouTube video below (400 MB zip file), the game runs smooth with a GTX 1650 ti notebook PC.
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="Free game download link Studio2UE _Building_Block_Toy_Studio_file_to_Unreal_Engine_Sample_Game" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/Q5vneFOk5Js?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">208304</guid><pubDate>Sun, 13 Jul 2025 18:03:41 +0000</pubDate></item><item><title><![CDATA[Missing LDX files: 6541 & 6542]]></title><link>https://www.eurobricks.com/forum/forums/topic/208307-missing-ldx-files-6541-6542/</link><description><![CDATA[<p>
	<span style="font-size:12px;">This is about 2 sets that are or at least were previously posted on eurobricks, 6541 Intercoastal Seaport &amp; 6542 Load Launch Seaport by "roamingstop" (<a href="https://www.eurobricks.com/forum/profile/9215-roamingstop/" rel="">https://www.eurobricks.com/forum/profile/9215-roamingstop/</a>).  I tried clicking on the links to download the files for the 2 posted sets but the links for some weird reason no longer work.  Does someone have the LDD files for the 2 post sets?  Can someone please provide it?  I would reach out to "roamingstop" to provide the files for these 2 sets, as roamingstop was the original person who provided the files, but I cannot find any way to reach to this person.</span>
</p>
]]></description><guid isPermaLink="false">208307</guid><pubDate>Sun, 13 Jul 2025 21:18:25 +0000</pubDate></item><item><title>Transforming Personal Photos into Brick Sets &#x2014; Looking for Feedback</title><link>https://www.eurobricks.com/forum/forums/topic/208008-transforming-personal-photos-into-brick-sets-%E2%80%94-looking-for-feedback/</link><description><![CDATA[<p>
	
</p>

<p style="color:#000000;">
	Hi everyone,
</p>

<p style="color:#000000;">
	I’m part of a small team based in Paris working on an idea we’d love to get your feedback on — especially from experienced builders like many of you here on Eurobricks.
</p>

<p style="color:#000000;">
	We’re developing a tool that turns<span> </span><i>any personal photo</i><span> </span>(a pet, person, object, etc.) into a<span> </span><span><b>custom buildable construction set</b></span>. The concept is simple:
</p>

<ol start="1" style="color:#000000;">
	<li>
		<p>
			You upload a photo on the platform.
		</p>
	</li>
	<li>
		<p>
			It generates a 3D model based on the image.
		</p>
	</li>
	<li>
		<p>
			Once approved, we send you all the<span> </span><span><b>bricks and custom instructions</b></span><span> </span>to build it yourself — kind of like a personal MOC kit.
		</p>
	</li>
</ol>

<p style="color:#000000;">
	 
</p>

<p style="color:#000000;">
	<span class="ipsEmoji">💡</span> The idea came from our love for creative building and the desire to make more<span> </span><i>emotionally meaningful sets</i><span> </span>— like building your dog, your childhood car, or even a gift for a friend based on a memory.
</p>

<p style="color:#000000;">
	 
</p>

<p style="color:#000000;">
	We’re not trying to sell anything here — just genuinely curious what this community thinks about:
</p>

<ul>
	<li>
		The idea itself
	</li>
	<li>
		Whether you’d use something like this
	</li>
	<li>
		<span>What you’d expect in terms of<span> </span></span><b>quality</b><span>,<span> </span></span><b>control over the design</b><span>, or<span> </span></span><b>brick type/scale</b>
	</li>
</ul>

<p style="color:#000000;">
	 
</p>

<p style="color:#000000;">
	We’d be super grateful for any thoughts, suggestions, or even critical feedback — we want to make something truly useful and fun for the community.
</p>

<p style="color:#000000;">
	Thanks a lot in advance!
</p>

<p style="color:#000000;">
	Dimitri
</p>
]]></description><guid isPermaLink="false">208008</guid><pubDate>Wed, 02 Jul 2025 15:07:08 +0000</pubDate></item><item><title><![CDATA[[Tutorial video sample] LEGO Studio2UE digital Lego tool / Quick & easy add LEGO into Unreal Engine /]]></title><link>https://www.eurobricks.com/forum/forums/topic/204938-tutorial-video-sample-lego-studio2ue-digital-lego-tool-quick-easy-add-lego-into-unreal-engine/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="LEGO Studio2UE digital Lego tool / Quick easy add LEGO into Unreal Engine / Tutorial video sample" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/K_A6XzGUOQE?feature=oembed"></iframe>
	</div>
</div>

<p>
	Available now! Studio2UE digital Lego tool. Turn Unreal Engine into the most powerful and most freedom Lego sandbox game / game maker / realtime renderer ever! UE5 supports VR, AR, ios, android etc. 
</p>

<p>
	It is evolving the ways people play with digital Lego bricks! Most powerful and freedom ever! The tool is the most powerful /easy / fast / correct / massive / beautiful / all formats digital Lego model importer for Unreal Engine ever! It turns any digital Lego model into UE game asset or map level in a very short time (3 minutes typically). DM me on FB for information or watch 100+ Lego Unreal Engine videos and tutorials on my YouTube channel.
</p>

<p>
	Studio2UE fast and easy import tool. It can import not only Bricklink Studio io  model, but also Ldraw ldr and LDD lxf model. Mecabricks model import tool coming soon.
</p>

<p>
	DM me on FB messenger for more information. There are hundred more Lego Unreal Engine demo and tutorial videos in Nachapon Lego YouTube channel (link in first comment).
</p>

<p>
	- Endless fun! Turn Unreal Engine into the most powerful Lego CAD ever!
</p>

<p>
	- Digital Lego: build / edit / animate / physics / play - directly in Unreal Engine.
</p>

<p>
	- Auto-apply brick materials: colors, solid, transparent, metallic, chrome, rubber, grow in the dark etc. with master material feature support. You can fine tune only the master material - in example changing the opacity value of the transparent material master, then all the transparent bricks in the scene change at once. 
</p>

<p>
	- Auto-apply stickers and print decals. 
</p>

<p>
	-It took less than 3 minutes to import a typical Lego model.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="VR Lego in Unreal Engine 5 test3, using cheap smartphone + VR box" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/tRLNVOSs9DM?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="Available now! V1.0 Lego Bricklink Studio to Unreal Engine 5 fast and easy import tool and tutorial" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/rGfhtUVpTrs?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">204938</guid><pubDate>Sat, 14 Jun 2025 01:02:57 +0000</pubDate></item><item><title>Design Help for Neutron Star</title><link>https://www.eurobricks.com/forum/forums/topic/203386-design-help-for-neutron-star/</link><description><![CDATA[<a href="https://flic.kr/p/2r7Wzf9" rel="external nofollow"><img alt="Big_Neutron_on_Planet_Brown" class="ipsImage" src="https://live.staticflickr.com/65535/54556158600_1d98931176_z.jpg" /> </a><a href="https://flic.kr/p/2r7W4uq" rel="external nofollow"><img alt="Big_Neutron_on_Planet_Brown_separate" class="ipsImage" src="https://live.staticflickr.com/65535/54556058508_e421139f25_z.jpg" /> </a><a href="https://flic.kr/p/2r7Wj76" rel="external nofollow"><img alt="pixel_ref" class="ipsImage" src="https://live.staticflickr.com/65535/54556107673_7fe0d710be_b.jpg" /> </a><a href="https://flic.kr/p/2r7W3gK" rel="external nofollow"><img alt="kurt_ref" class="ipsImage" src="https://live.staticflickr.com/65535/54556054409_ccd7f1f5cc_b.jpg" /> </a><a href="https://flic.kr/p/2r7VMDd" rel="external nofollow"><img alt="Single Technic Square_2" class="ipsImage" src="https://live.staticflickr.com/65535/54556005194_47bc81d0ce_z.jpg" /> </a><a href="https://flic.kr/p/2r7W4uk" rel="external nofollow"><img alt="astrophysical_jets" class="ipsImage" src="https://live.staticflickr.com/65535/54556058503_53ab5ac4c1_z.jpg" /> </a><a href="https://flic.kr/p/2r7UQeY" rel="external nofollow"><img alt="peacock and parrot" class="ipsImage" src="https://live.staticflickr.com/65535/54555818826_ca05abb81e_z.jpg" /> </a>
<p style="background-color:#fafafb;color:#32363a;font-size:14px;">
	Hey, all, I have a summer project working with my university to create a 2D, postcard-esque design of a neutron star or black hole. We are leaning more towards a neutron star design. The concept of the project is to use two or more sets in circulation and kitbash them together into such a design. I have some working drafts, but I thought some input and opinions from the Lego community could be helpful. I had a draft I was satisfied with, but then I realized that it uses parts from retired sets (sets 21340 and 41961). The first two images are that draft and the third and fourth are reference images. I've thought about using The Great Wave set (31208) and using each 16x16 square to create a little design, but the dark blue doesn't show up well on the black and looks weird on the "light nougat." The rough draft of that is the fifth image. I was also thinking of using the Creative Space Planets set (11037), but I couldn't think of a satisfying way to emulate the "astrophysical jets." Those are the sixth image. The last image is some theory-crafting with the exotic peacock and exotic parrot sets (21340 &amp; 41961).
</p>

<p style="background-color:#fafafb;color:#32363a;font-size:14px;">
	In general, I was just curious if you all had a suggestion on design choice or perhaps suggested Lego sets. The general plan is to try to keep the price at or under 150 dollars.
</p>
]]></description><guid isPermaLink="false">203386</guid><pubDate>Fri, 30 May 2025 14:37:21 +0000</pubDate></item><item><title>FREE Game Download !! (700mb) Brick-Strike 1.6 Dust Map - Modified Unreal Engine 5 sample game</title><link>https://www.eurobricks.com/forum/forums/topic/198528-free-game-download-700mb-brick-strike-16-dust-map-modified-unreal-engine-5-sample-game/</link><description><![CDATA[<p>
	<span>FREE Game Download !! (700mb) Brick-Strike 1.6 Dust Map - Modified Unreal Engine 5 sample game</span><br /><br /><span>Download link of the Google Drive game folder is in this YouTube video description</span><br />
	 
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="113" src="https://www.youtube.com/embed/e5cTVzRWe0k?feature=oembed" title="FREE Game Download !! (700mb) Brick-Strike 1.6 Dust Map - Modified Unreal Engine 5 sample game" width="200"></iframe>
	</div>
</div>

<p>
	<br /><br /><span>Lego LDD Counter-Strike map MOD build by me (15,000 pcs, it took many days to build, reference using half-life level editor called hammer, about ten years ago)</span><br /><br /><span>Unreal Engine 5 sample game modified and lego model was imported by me, This mini-game took me only half an hour to make (modify)</span><br /><br /><span>I just tested with a gtx1650 notebook PC, it runs smooth</span>
</p>]]></description><guid isPermaLink="false">198528</guid><pubDate>Sat, 27 Apr 2024 04:44:19 +0000</pubDate></item><item><title>LDD Analysis Thread</title><link>https://www.eurobricks.com/forum/forums/topic/182091-ldd-analysis-thread/</link><description><![CDATA[
<p>
	Recently I created an couple of custom decals and while doing so I made some interesting discoveries in <span><span>LDD.</span></span>
</p>

<p>
	<strong>Missing / Unused Decals of <span>LDD 4.3.11</span></strong>
</p>

<p>
	<span>LDD 4.3.11 contains a couple of decals / decorations which are however not used or referenced in the </span>DecorationMapping.xml file. This are 72 of the overall 1992 decorations:
</p>

<pre class="ipsCode prettyprint lang-html prettyprinted">
<span class="pln">601500.png
601501.png
601502.png
601503.png
601504.png
601506.png
601507.png
601508.png
601509.png
601510.png
601511.png
601512.png
601513.png
601514.png
602875.png
602876.png
603721.png
606301.png
606303.png
606304.png
606305.png
610479.png
610480.png
610481.png
610482.png
610970.png
610971.png
610972.png
610973.png
610974.png
610975.png
610976.png
610977.png
610978.png
610979.png
610980.png
611803.png
611804.png
611805.png
611806.png
611808.png
611811.png
616065.png
64352.png
64353.png
64354.png
64355.png
64356.png
64357.png
64358.png
64359.png
64360.png
64361.png
64362.png
64363.png
64364.png
64366.png
73157.png
84759.png
84760.png
84761.png
84762.png
84763.png
84764.png
84765.png
84766.png
84767.png
84770.png
94271.png
94272.png
94874.png
99594.png</span></pre>

<p>
	There are also decorations for the faces for the Lego Friends Minifig heads but the Geometries do not have the relevant data to be able to be textured.
</p>

<p>
	On the other hand DecorationMapping.xml also references some decals which are however not included in LDD 4.3.11. This are 45 of the 2086 mappings:
</p>

<pre class="ipsCode prettyprint lang-html prettyprinted">
<span class="pln">decoID	designID
601676	3070
601680	3070
601681	3070
601683	3070
601684	3070
601685	3070
601688	3070
601689	3070
601690	3070
601691	3070
601692	3070
601693	3070
601694	3070
601695	3070
601696	3070
601697	3070
601698	3070
601699	3070
601700	3070
601705	3070
601709	3070
601721	3070
601722	3070
601725	3070
601727	3070
601733	3070
601734	3070
601735	3070
601736	3070
601737	3070
601738	3070
601739	3070
601740	3070
601741	3070
601742	3070
601743	3070
601744	3070
601745	3070
601746	3070
625352	25114
625423	28716
625585	25113
626388	28716
626390	25740
95114	27059</span></pre>

<p>
	Most missing decorations are for part 3070 'Flat Tile 1x1', but also for the Hammerhead Shark Hat, the 'normal' Shark Hat, part 25740 (which isn't included in LDD) and part 27059 (also not included, but this seems to be an Alias for part 90541 "STOCKING CAP", which interestingly has all necessary code to be decoratable in the primitive xml file as well as in the .g, g1 files).
</p>

<p>
	Unrelated sidenote: <s>DecorationsMapping.xml was introduced after LDD 4.0.2. The earliest version I found to include this files was LDD 4.1.7. Before the decal information was included in the Primitive xml for each part I guess.</s>
</p>

<p>
	DecorationMapping.xml is included in definitions.lif in earlier LDD versions (starting from LDD 2.0 up until LDD 4.0.2).
</p>
]]></description><guid isPermaLink="false">182091</guid><pubDate>Tue, 22 Dec 2020 07:11:59 +0000</pubDate></item><item><title>VR Lego in Unreal Engine 5 test, using smartphone + VR box</title><link>https://www.eurobricks.com/forum/forums/topic/202895-vr-lego-in-unreal-engine-5-test-using-smartphone-vr-box/</link><description><![CDATA[<p>
	VR Lego in Unreal Engine 5 test, using smartphone + VR box
</p>

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<p>
	 
</p>
]]></description><guid isPermaLink="false">202895</guid><pubDate>Wed, 07 May 2025 08:30:02 +0000</pubDate></item><item><title>Recherche de Designer BrickLinck</title><link>https://www.eurobricks.com/forum/forums/topic/202524-recherche-de-designer-bricklinck/</link><description><![CDATA[<p>
	Bonjour, je suis à la recherche d'un designer BrickLinck qui chercherait un (très gros) projet et qui le ferait de façon gratuite.
</p>

<p>
	Mon projet serait un montage que je ne pourrais pas me permettre de faire de suite car trop onéreux pour pouvoir acheter les pièces immédiatement, mais je tiens à avoir un rendu visuel BrickLinck, une notice de montage et un tableur listing des pièces pour prévoir les achats
</p>

<p>
	"Hello, I'm looking for a BrickLinck designer who would be looking for a (very large) project and would do it for free.
</p>

<p>
	My project would be an assembly that I couldn't afford to do right away because it would be too expensive to purchase the parts immediately. However, I'd like to have a BrickLinck visual rendering, assembly instructions, and a parts list spreadsheet to plan purchases."
</p>
]]></description><guid isPermaLink="false">202524</guid><pubDate>Thu, 24 Apr 2025 13:21:31 +0000</pubDate></item><item><title>LEGO Digital Designer</title><link>https://www.eurobricks.com/forum/forums/topic/202270-lego-digital-designer/</link><description><![CDATA[<p>
	I understand everyone uses Studio these days however are there still any people still using LDD? I'm after the latest LDD download file / link...would it even open on a Mac with MacOS Sequoia?
</p>

<p>
	If you guys still have access to LDD, I'd like to get a screenshot of all the parts in each category in extended. Thanks in advance!
</p>
]]></description><guid isPermaLink="false">202270</guid><pubDate>Thu, 10 Apr 2025 14:15:57 +0000</pubDate></item><item><title>Upcoming changes to Bricklink</title><link>https://www.eurobricks.com/forum/forums/topic/200495-upcoming-changes-to-bricklink/</link><description><![CDATA[<p>
	I saw this notice when I logged into Bricklink today. There's not a lot of details about the changes they plan to make, except that the sign-on will be changed to a Lego account instead of a Bricklink account. I can imagine a lot of problems getting that to work right without locking anyone out of their Bricklink account, but I'm not surprised they're making this move after years of direct ownership by Lego. Has anyone heard anything about the other changes they're planning to make?
</p>

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						<table border="0" style="border-collapse:collapse;border-spacing:0px;border:0px;color:#111111;font-size:14px;padding:0px;text-align:left;vertical-align:baseline;" width="100%"><tbody style="border:0px;padding:0px;vertical-align:baseline;"><tr style="border:0px;padding:0px;vertical-align:baseline;"><td colspan="2" style="border:0px;padding:0px;text-align:left;vertical-align:middle;">
										<table border="0" cellpadding="0" cellspacing="0" style="border-collapse:collapse;border-spacing:0px;border:0px;padding:0px;vertical-align:baseline;" width="100%"><tbody style="border:0px;padding:0px;vertical-align:baseline;"><tr style="border:0px;padding:0px;vertical-align:baseline;"><td style="border:0px;padding:0px;text-align:left;vertical-align:middle;">
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															Navigation Update (December 2024)
														</h2>
													</td>
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													</td>
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											<table style="border-collapse:collapse;border-spacing:0px;border:0px;padding:0px;vertical-align:baseline;"><tbody style="border:0px;padding:0px;vertical-align:baseline;"><tr style="border:0px;padding:0px;vertical-align:baseline;"><td style="border:0px;padding:12px 24px;text-align:left;vertical-align:middle;">
															<p style="border:0px;padding:0px;vertical-align:baseline;">
																<u style="border:0px;padding:0px;vertical-align:baseline;"><i style="border:0px;padding:0px;vertical-align:baseline;"><b style="border:0px;padding:0px;vertical-align:baseline;">When is the new BrickLink Navigation change happening?</b></i></u>
															</p>

															<p style="border:0px;padding:0px;vertical-align:baseline;">
																The new BrickLink main navigation bar will go live on BrickLink.com mid-December 2024.
															</p>
															 

															<p style="border:0px;padding:0px;vertical-align:baseline;">
																<u style="border:0px;padding:0px;vertical-align:baseline;"><i style="border:0px;padding:0px;vertical-align:baseline;"><b style="border:0px;padding:0px;vertical-align:baseline;">Why is this happening?</b></i></u>
															</p>

															<p style="border:0px;padding:0px;vertical-align:baseline;">
																We are rebuilding the BrickLink.com website "brick by brick.” This allows us to add new features and updates more quickly and simplify the login experience with a LEGO Account.
															</p>

															<p style="border:0px;padding:0px;vertical-align:baseline;">
																In addition, BrickLink can more easily meet current and ongoing changes to data privacy requirements from our members’ home countries and regions.
															</p>
															 

															<p style="border:0px;padding:0px;vertical-align:baseline;">
																<u style="border:0px;padding:0px;vertical-align:baseline;"><i style="border:0px;padding:0px;vertical-align:baseline;"><b style="border:0px;padding:0px;vertical-align:baseline;">Why are we rebuilding BrickLink.com?</b></i></u>
															</p>

															<p style="border:0px;padding:0px;vertical-align:baseline;">
																In 2025, we will celebrate our 25th Anniversary and five years as part of the LEGO Group. We are replacing the underlying infrastructure to improve speed, responsiveness, security, stability, and importantly, allow us to improve the overall user experience on BrickLink.com. This will be a multi-year effort and in collaboration with the community.
															</p>

															<p style="border:0px;padding:0px;vertical-align:baseline;">
																We appreciate these changes require some adjustment, such as the new navigation bar and moving to a LEGO Account as the sign-on authentication. Changes to the layout and wording on pages aim to make them more user friendly for new and seasoned members.
															</p>
															 

															<p style="border:0px;padding:0px;vertical-align:baseline;">
																<u style="border:0px;padding:0px;vertical-align:baseline;"><i style="border:0px;padding:0px;vertical-align:baseline;"><b style="border:0px;padding:0px;vertical-align:baseline;">Can I just go back and use the old navigation bar and ribbons?</b></i></u>
															</p>

															<p style="border:0px;padding:0px;vertical-align:baseline;">
																No. The updated navigation bar provides equivalent links to current content, except as noted below.
															</p>
															 

															<p style="border:0px;padding:0px;vertical-align:baseline;">
																<u style="border:0px;padding:0px;vertical-align:baseline;"><i style="border:0px;padding:0px;vertical-align:baseline;"><b style="border:0px;padding:0px;vertical-align:baseline;">What are we removing?</b></i></u>
															</p>

															<p style="border:0px;padding:0px;vertical-align:baseline;">
																Pages to be sunset include Member Collage, Member ID Card Pic Gallery view (but not ID Card Pics), Member Address Search, and Cool LEGO Links &amp; Resources. BrickLink is also retiring BrickLink XP (the “BETA” pages ).
															</p>
															 

															<p style="border:0px;padding:0px;vertical-align:baseline;">
																<u style="border:0px;padding:0px;vertical-align:baseline;"><i style="border:0px;padding:0px;vertical-align:baseline;"><b style="border:0px;padding:0px;vertical-align:baseline;">What's new?</b></i></u>
															</p>

															<p style="border:0px;padding:0px;vertical-align:baseline;">
																This is the first step in our commitment to rebuild BrickLink.com. The journey leads to a more mobile-friendly and responsive website, improved checkout flows, and much more. We'll keep you posted on the journey!
															</p>
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															This document was last updated on Dec 10, 2024 12:53 by CE_Eric
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		</tr></tbody></table>]]></description><guid isPermaLink="false">200495</guid><pubDate>Tue, 10 Dec 2024 20:18:28 +0000</pubDate></item><item><title><![CDATA[workflow between studio & blender (+searching for a rigged minifig)]]></title><link>https://www.eurobricks.com/forum/forums/topic/201756-workflow-between-studio-blender-searching-for-a-rigged-minifig/</link><description><![CDATA[<p>
	hi there,<br />
	I’ve just finished a scene in Studio and would like to animate a minifigure inside that scene using Blender. While I’m fairly new to Blender, I have several years of experience with other 3D software, so I should be able to pick things up quickly.
</p>

<p>
	These are my questions : <br />
	- What's the easiest workflow for importing my scene Inside blender? Inside Studio, which file format to save as, and do i need an addon for opening that file in Blender?<br />
	- how good are the textures once imported in Blender (does the model keep any texture at all?) I guess they won't come with the optional scratches and slight discolorations that make the renders Inside Studio look realistic?<br />
	- Also, any idea where I can get a free rigged minifigure to add to my scene and start some animations? (i Don't need one that bends knees or elbows, or can do textured facial expressions... just the basic minifigure moves)
</p>

<p>
	Thanks in advance for any help you can provide :)
</p>
]]></description><guid isPermaLink="false">201756</guid><pubDate>Fri, 07 Mar 2025 12:51:58 +0000</pubDate></item></channel></rss>
