Welcome to Avalonia. If this this is your first time to the Guilds of Historica, check out each of the guilds and decide which best fits your tastes as a builder/storyteller. An overview of Avalonia is provided below. If you've chosen Avalonia, please introduce yourself in this thread and post a picture of your sigfig and a short description of your character. The guild color are dark green and sand green, so please include some sort of standard bearing these colors with your sigfig. Your standard can be with standard flags, brickbuilt flags, or whatever you can come up with. Check out the current challenge, or post free builds. Free builds can be any size, and whatever you wish to build. Check out the MOC index in the general discussion thread for ideas.
Origins of Historica
The bard’s song tells a tale of a world long forgotten,
Race against race, clan against clan, shields clashed with swords; long ago when Men of the Lion fought Men of the Falcon, and human armies succumbed to Orcs and undead. Each group clashed with its neighbor for power, unleashing upon the world a great scourge, and the arcane land was thrown into chaos. When it all seemed but lost, a council of wise men and sages was summoned. From all the lands they came to convene in the old world’s great city; the fortress of Cedrica.
To settle the grievance and end a millennium of bloodshed, the sages declined all the treaties of old and joined all the clans into one mighty Kingdom; Historica. They founded the Four Great Regions- each one a realm in itself; - Mitgardia in the North, Nocturnus in the East, Kaliphlin in the South and Avalonia in the West, so that trade routes would spring up and clans would meet in the markets and not in the theatre of war. The wise men chose a family of great honor, to uphold the truce and to keep the four guilds from dispute, and descendants of that mighty kin to this day rule the Central lands of Historica. So goes the legend. For ten decades the races of old have migrated and spread through the world, following the trade routes, establishing cultures and prospering towns.
Today, it is a world of wonder and natural beauty; a realm where a man and a woman may find peace. But peace is short lived…
Treacherous assassins have tried to murder the King! The capital is in shock and there will be repercussions; the Four Regions assemble their forces as the balance of power shifts, and blame is passed around. For the first time in a century, the guilds of Historica build up old defenses and prepare for the inevitable confrontation; everything hangs in the balance, and Historica is on the verge of chaos once more…
Guildsmen; this is the world you inhabit, this is the place where you will make your fortune, build a mighty empire and battle for the glory and honor of the banner…
Avalonia: The Western Paradise
Avalonia is the western-most realm of Historia. Often referred to as the 'Sacred Paradise'. From the rolling green fields and countryside of its capital, to the great lakes, hidden waterways and mystical islands of its heartland and all the way to the enchanted forest at its far western-most point, its beauty is one of a kind. Home to all kinds of life and treasures, it is a land full of myths & legends and stronghold of the mighty Guild Of The West.
History of Avalonia:
Avalonia has always been a sacred place. From its very beginnings it was home to a powerful race of Druids who settled there. Attracted by its beauty and mystique they lived in harmony with the land for many centuries and used their skills to protect the land, which flourished under their rule. As time moved on, their numbers started to decline and the last few remaining took it upon themselves to create one final enchantment. They gave all their power and their lives in one final spell, a treasure, that if found, would bring peace and protection to the land for all eternity. They hid the treasure in their sacred shine, and with their final task now complete, they vanished into dust, although many of their shrines and temples can be seen throughout the land. Days turned to months, months turned to years and years turned to centuries. During that time the land became inhabited by all sorts of mysterious life and became a very dangerous place. One group who settled there were a tribe of Elves who made their home in the forest. The Elves were drawn to the land's sacred power and vowed to watch over the land until the day came when a suitable ruler could be found. One who's people could bring peace and prosperity back to the land. And so they waited...
The Guild of Avalonia:
Avalonia's Guild is the youngest of the four great lands, having only been in power for a few years. From where they came, no-one knows. All that's known is that when Avalonia was at its darkest hour, a Guild led by men rode to its safety. Mounted on huge war horses, they thundered through the land and no enemy or evil could stand in their way. For two years now, the new Avalonian guild has ruled. In that time they have given protection and stability back to the land, secured peace with the other realms and trade has flourished. A warrior race, they are never ones to back down from a fight and have no fear in battle. For in battle lies their true calling, in battle they are free, and as the joy of battle takes over them, their minds are focused towards one thing, the slaughter and destruction of their enemies. Riding into battle, the sound of charging horses echo's that of the beating wings of a mighty dragon. Hence they are known throughout the land as 'The Flight Of Dragons'.
Avalonia is made up of three regions.
The East Region: Countryside and Capital
This is where Avalonia's Capital is located. It is an area full of lush green fields mighty stone castles, quaint villages and shimmering lakes. The area has very rich farmland which gains much trade between the other great Guilds. We regularly supply farm produce to the other three corners of the world in exchange for oil and other resources. So you may often see a raised flag from another land when their emissary's come to barter goods. The area is primarily inhabited by the realm of men, but many other peaceful races have also made their homes and lives in this area, so it is not uncommon to see all walks of life in the busy Capital and its surrounding villages.
The West Region: Enchanted Forests
This whole area is engulfed by an ancient enchanted forest. According to legend, the forest sprung from the grave of a mighty Wizard. When the Wizard died, his followers plunged his staff upright into his grave, which then grew into a giant Oak and the rest of the forest grew up around it. No one has ever found the mythical Oak, but some claim its guarded by the Elves. The Forest can be a dangerous place for those who venture here without a guide, as its known to have a mind of its own and is constantly shifting and changing. It is home to the Elves who live deep in its heart. Not much is known about the Elves, but they are a proud race, and feared by all in battle. They are allied with the Guild but will only fight along side them if the cause is a just one and threatens the land. The forest is also home to many bands of Outlaws and other unknown groups who have taken shelter in its depths.
The Middle Region, Heart Of Avalonia: The Mystic Isles
This area is the most sacred of all Avalonia. It is here, where the legendary ancient Druid shrine is supposed to reside, with the mystical treasure hidden within. Many have lost their lives in search for it, and most now believe its simply a myth. The Isles are shrouded in a think mist, supposedly cast by an ancient Druid to keep the evils of the world at bay. Now it acts as a gloomy curtain, concealing the unknown within. The Isles are surrounded by mazes of twisty waterways, lakes, marshes and tidal estuaries . It is not known exactly how many Islands lie in this area, many say that you can never find the same island twice. The only way of travel through these waterways are by the 'Water Folk', dark figures who are the only ones who know the safe hidden routes across the Isles. Who knows what creatures and tribes have made their settlements deep in the center of the Isles and remain hidden. The thick mist makes visibility difficult and Will O' The Wisps have been known to frequently lead unfortunate souls to their doom. The main route across to the Enchanted Forest is on the outskirts of the Isles, and allows an easy passage to and from the Capital. What really does lie deep inside the heart of the Isles? That's for you to decide...
Avalonia's memberships is open for those who wish to pick up arms and fight to expand our land and extend our Capital with stone castles, villages, farms and anything else they can think of to help the land. Do you fancy yourself as a tradesmen and want to set up a business to increase our wealth? Or maybe you wish to cut out a life in the forest with the Elves and help strengthen the alliance we have. Or maybe, just maybe, you're brave enough to master the Mystic Isles, find the shrine and fortify the Islands with your own designs? We welcome all races, but on the agreement that you will be loyal to the land and fight for her when needs arise.
The royal colours of our land and our guild is based on the lands lush earthly feel.
The combination of two shades of green. Dark Green and Sand Green. The law states that you will need to represent at least one of these flags and colours within every thing you build for the land.
If you choose to be a member, there is lots in store for you, but your first task will be to create your mounted warrior sig-fig, for each one of you, shall make up our ruler's elite army, 'The Flight Of Dragons'. You can create any type of character you wish, maybe a heavy character with lots of amour to add more crushing weight to the horse, or maybe a light agile approach. The choice is yours.
Avalonia: Names & Places
Albion - Capital city of Avalonia.
Arfelan Plains - Village and Settlement.
Antyria No.24 - Village and Settlement.
Azgareth No.23 - Village and Settlement.
Basilita No.14 - Town and Settlement.
Benoic No.17 - Town and Settlement.
Burrium No.8 - Coastal Town and Settlement.
Brickdocton No.6 - Village and Settlement.
Circardia No.5 - Town and Settlement.
Dawynia No.16 - Village and Settlement.
Durnovaria No.15 - Avalonian Village.
Fuchal No.19 - Town and Settlement located at the far south east of the Countryside.
Glevum No.27 - Town and Settlement.
Greenmoss No.1 - Orc Village and Settlement.
Hemresa - Watchtowers and settlements.
Hybrasil No.20 - Elven City and Settlement.
Kydenon No.21 - Town and Settlement.
Panik No.12 - Village and Settlement.
Mesodraconem No.11 - Town and Settlement.
Tigeria No.18 - Town and Settlement.
Ynys Wydryn No.7 - Sacred Druid Watchtower of Avalonia.
Build our mighty capital of Albion. Head over to this thread and choose a part to build!
Albion build sign-up thread
Avalonian History - Book I
Warriors Of Mighty Avalonia......Heroes Of Historica!
Link to Avalonia Book I guild thread
Link to MOC Index
Lords of Avalonia
Lord Artorious - Derfel Cadarn - Lord of the DragonFlight
Lord DeGothia - DeGothia - Task 1, Task 2, Task 3, Task 4, Drow Challenge - CH 1, CH 2, Lord Regent of Avalonia
Lord Simon of Nalderic - Buurli_Burri - Task 4 - CH 1, CH 2, Lord Regent of Avalonia
Lord Arlindus - MikeyB - Task 1, Task 4, CH 1
Nar Bilu - Narbilu - Task 1, Task 2, Task 3, Task 4, Drow Challenge, CH 1, CH 2, Defender of the Southern Forests
Eremir Lanthorn - HammerBro33 - Task 1, Task 2, Task 3, Task 4, Drow Challenge, CH 1
Alexander Vandangant - Wedge09 - Task 1, Task 2, Task 3, Task 4, CH 1, CH 2, Defender of the Northern Reaches
Nikutai Arfelan - Niku - Task 1, Task 2, CH 1
Silvius Flaecius - Kerntechniker - Task 1, Task 2, CH 1
Owlan - Penkid11 - CH 1
Kelptherth Darwyn - Jason Cicchini - Task 1, Task 2, Drow Challenge, CH 1
Feren Vandalar - Mpoh98 - Task 1, CH 1, Shadow Master
Cassius, Duke of Burnby - Carson Haupt - Task 2, Task 3, Task 4, CH 1, CH 2
Sir Brychan Cedry - Hammerhand - Task 1, CH 2
Sir Beorthan - Bregir - Task 2, Task3, Task 4 - CH 2, Gatekeeper of the East
Krono111 - Task 1, Task 2, Task 3, CH 1, CH 2
Adam Draper - Cesbrick - Task 5
Lord Mephistopheles - Mephistopheles - Task 4
Lady Wyhn - Odidoma - CH 2
C.J.Cutrone9 - CH 1
Balthazar Heyward - Balthazar - CH 1
Zach Mills - Zach Mills
Sir Ridge - Ridge Montante - Task 2
Ezra Oakheart - Slobey - Task 1
Gilbert Despathens - Task 1
Lord Dan - LordDan - Task 1
Lord Rohan - TheRedViper - Task 1, Task 2
Aymer Gray - Vitroleum
Osric Fairwind - Milo Nelsiano
Resident Lords of Avalonia
Sir Moriartus - Rolli
Siercon & Coral
Lord Whitetiger - Timura
Residents of Avalonia
Robin Sylverton - Robinson
Guthric - RagnarDeerslayer
Asulf - Candia
Kronus Blacktiger - Blacktiger13
Lord Godfred of Ethyrion - DustyBricks
Garren Karj - Dagashy
Father Darlph Monsoon - Darlph Monsoon
Funem Le'Fox - CableFoxley
Lord Baconus - Bacon Potatoes
Leki - Meldrum
Prince Pyfrael - Pyf
Lady Elyscia - LegoLoco
Lord Joachim - Grinsebar
Paul von Brickenstein - Disco 86
Jason of Allerdale - Jaset J
Justin de la Valetta - Brickman Studios
Sir Nevyneke - Nevyneke
Lord Robin - Robin Creations
Sir Gillian - Sir Gillian
Graham of Reyelan - Graham Gidman
Sebastian - Frumpy
Elisa - Halhi 141
Lord Alric Drondil - Titus V
Aeldric - Windusky
Sir Rikkard Darby - Full Plate
Vistrak Gauroth - Vistrak
Glaenneckor the Wise - Hinckley
Current Avalonian Challenges and tasks
Challenge: ATTACK OF THE DROW! - This Challenge is Closed.
With the ongoing strife in Nocturnus, many Avalonians have picked their allegiances and been sending troops and aid to their allies in the conflict. While Avalonian focus is elsewhere, the Drow of the Black Spire have seized this opportunity to strike out against Avalonia. Working from the labyrinth of caverns that stretch across Historica and beneath Avalonia, the Drow have been staging raids on small settlements and homesteads.
- Only Avalonians may enter this challenge.
- There is no size limit to this challenge, but a minimal effort must be put forth in your entry.
- Multiple entries are allowed.
- Entries should be new.
- A picture of your entry should be posted in this thread. If you have multiple pictures, you should create a separate post and post a link in this thread with your one picture.
- No clone brands are allowed, but custom pieces and decals (such as Brickarms, Brickwarriors) are allowed.
- There is no limit to the number of pictures you may post in your entry thread, just make sure they do not exceed 800x600.
- The deadline for this challenge is December 22nd anywhere in the world. There will be NO deadline extensions.
- The rules for this contest may be changed at any time to ensure that people follow the intent of the contest.
Avalonians! Our guild is composed of many different realms, and in these troubling times, it is necessary for each realm to muster militia at a moments notice or maintain a standing troop of soldiers. While there is a standard uniform for Avalonia's common soldiers and Army regulars, what do your troops look like, and what crest or device do they bear on their shields or tabards? How would one differentiate them in battle?
For the first task, you should provide a picture of your realm's soldiers/defenders/mercenaries, etc. I have displayed a number of different soldiers common to Avalonia in the picture below. Are your troops garbed the same, or do they display a different coat of arms or unique helm or weapon, or are they a mishmash of warriors? Remember that you should be displaying flags in the guild colors (dark green and sand green) or incorporating these colors into your uniform or standards.
Avalonians! Your Lords and Ladies (Sigfigs) have need to travel the realm. Who accompanies them on these journeys? What is their standard retinue. Lord Varis is attended by his Master of Blades, Commander Aderian, and his Master of Bows, Commander Elldellan. He is usually also accompanied by a pair of Elven blades and a pair of Elven archers.
For the second task, you should provide a picture of your Lord/Lady and their entourage. They can be mounted or on foot, but it should be how you'd expect to see your sigfig about in the realm. Remember that you should be displaying flags in the guild colors (dark green and sand green) or incorporating these colors into your uniform or standards. Entries for this task should be posted in this thread.
Name and describe your realm/territory/region. What would one encounter as they travelled across your realm. Are their great forests or rolling plains? Is there a great lake or river of note? Who are the residents and what are they like? Do you have a tribe of hostile goblins living on your lands?
Some Avalonians have already provided a very vivid picture of their realms through their builds. Any entry for this task should be posted as a separate topic and a link should be posted on this thread. This topic should include description in the form of words and pictures. The pictures may be in the form of builds, photos of real life locations or art.
FOURTH TASK - Open to all Historicans
Historica is home to many towns, villages, hamlets, and even a few Cities. The Royal Cartographer's Guild of Albion and the Avalonia's foreign affairs minister wish to officially recognize the many settlements of Historica. As a prerequisite to official recognition and inclusion in the "Royal Registry of Historica's Locations of Note" and "Avalonian Sites and Monuments: a comprehensive guide" each settlement must prove that they contain the minimum facilities to provide for their residents.
To establish your settlement, you must post MOCs from specific categories common to all settlements. These MOCs CAN be already completed, but they MUST not already be referenced to a different location. To find out all of the details, check out this page:
Avalonians! All Lords and Ladies need a stronghold or fortress from which to rule their realm. Do you have a castle, a keep, a fortified farmstead? Where is your base of operations?
For the fifth task, you should provide a picture of your stronghold. This should be your main fortress, not a small outkeep or tower. Remember that you should be displaying flags in the guild colors (dark green and sand green) or incorporating these colors into your uniform or standards. Entries for this task should be posted in their own topic and a link should be posted in this thread.
SIXTH TASK - Open to all Historicans
Merchants ply their wares throughout Historica, bringing Avalonian wines to Nocturnus and Kaliphlin spices to Mitgardia. But some brewers are renowned for their finest stouts or lagers, certain Kalihplin oil magnates that are known to provide reliable cheap lamp oil, there are prized meats that can only be purchased from specific breeders. These are the goods that are known throughout Historica by name. What are these goods, and who provides them?
For the sixth task, you need to establish a brand of trade. This "brand" could be the maker/sewer/brewer/carver/grower of goods, it could be a specific region (this should be very specific to a location or small region, not "Nocturnus Cake" or even "Mystic Isles Pizza") or it could be more of a large trade conglomerate that provides a multitude of goods, or has stores throughout Historica. Some of these "brands" are already established in previous MOCs or posts, and some have not yet been established.
To find out all of the details, check out this page:
Avalonians, we know much about your Lords and Ladies, but how do the common folk live? Do your commoners live in squallor, or do they have the bare essentials for a decent life? The common folk are the life blood of each territory, and their individual failures and successes intermingle to determine the success of Avalonia as a whole.
For the seventh task, you should provide a picture into the life of your peasants. You MUST include a finished interior build of their residence. It is OK to include the exterior as well, but an interior build must be included. Entries for this task should be posted in their own topic and a link should be posted in this thread.