Heroica RPG - Quest#52: Tower of Doom
#776
Posted 30 January 2013 - 05:54 PM
#777
Posted 30 January 2013 - 06:33 PM
"What? You don't think it would attract people? No, the only true way for it to be harmless, if it's powers are unused. If it's not used, it can't pose a threat. The splinters could be collected if it was destroyed, it would be found if we hide it. I will consult with the Metasimian that took the Demon Book off me, Byblos I think it was. I am not without faults, but I despise dark magic and all it stands for. Look at me, am I the type to go around creating abominations and enslaving people? We have talked enough of this. I have made my decision, and until we get back to Eubric, I am still your party leader."
#778
Posted 30 January 2013 - 06:45 PM
#779
Posted 30 January 2013 - 06:55 PM
#780
Posted 30 January 2013 - 07:19 PM
Guts scoffs:
"Are you talking about your precious temple? Knowing the Paladins, they would use it, given the chance. Or would you give it into the care of Heroica? Who would controll it? A lonely Librarian whose only wisdom comes from his books? Or the Veterans, all tied up in their own little schemes? Perhaps you are talking about one of the other Houses? All of which would use them the second they figured out they could use it to get rich. I don´t intend to keep it, but until we have a suitable location for it, I see no better solution."
#781
Posted 30 January 2013 - 07:50 PM
#783
Posted 30 January 2013 - 08:05 PM
#784
Posted 30 January 2013 - 08:12 PM
Guts knew he could control it. Demons and the Dark had tempted him before, but he had always resisted them, hadn´t he? Or was Nerwen right, and was their decision to leave Haroka alive back in Ve´er really an idea given to them by the wretched gem? But it seemed his party members did not think he could do it. The Raider decided to humour them, for now. He did not need the power of some trinket. Guts knew he was going to change the world. But not through the use of a dark artifact.
#785
Posted 30 January 2013 - 08:16 PM
#786
Posted 30 January 2013 - 10:00 PM
Not hosting any quests at the moment.
#789
Posted 30 January 2013 - 10:57 PM

"It is a strange fate that we should suffer so much fear and doubt over so small a thing. Such a little thing.
But I feel nothing emanating from the gem. No lure, no voices. The Darkstar gem was buried with Haroka, and it kept some small glimmer of life clinging to him, and allowed him to control life in the mine. This meant Sorona could bring him back fully into this realm with her dark magics. But now, it is different. You have taken the life from the Dark General, cleaved his head from his shoulders. There is no life left in him, and likewise, the Darkstar. They sustained each other, and now both are spent.
It is merely a pretty crystal now. The power of the Darkstar is no more. Do with it what you will."
#791
Posted 30 January 2013 - 11:16 PM
#793
Posted 31 January 2013 - 12:02 AM
#794
Posted 31 January 2013 - 12:43 AM

"I believe the original reward was 200 gold pieces to each member of the party. To stave off any further disagreement or prolong discussions, I am willing to make that 250 gold to each hero, and I will take the Darkstar as a memento. Thank you for your help, heroes. You have done so much good in such a short time, and brought peace to Miranda once again. I hail you, Heroes of Heroica!"
The Quest is Successful!
QM Note: The decision has been made, as I haven't heard back from Sandy, and I really need to wrap this up now. The party stats have been updated with the gold and the items swapped back, I hope I haven't missed anything off. You are able to post in the Hall topic again. Thank you for playing, I hope you all enjoyed it
The party:
Maurice Ratibor (Etzel) *Immune to Stun*
51 years old male human Paladin
Level 21
Power: 34 (21 + 12 +1)
Defense: 10 (5 + 5)
Health: 45/45 (9 + 20 + 11 + 2 + 3)
Ether: 26/26 (5 + 1 + 20)
Gold: 530
Equipment: (Manta Tail Staff (WP:12+50% Stun chance), Fauxthril Shield with Paladin emblem (SP:5), Helm of Haroka (+2 health, +1 Power, Immunity to Stun effect, headwear) , White Cloak (Max. Health +3)
Inventory: (Emerald Staff (WP:10 Wood-elemental), Mace (WP:5), Longsword (WP:5), Diamond x2, Scroll of Sleep, 3 Potions, 2 Tonics, 3 Ether Cores, 1 Remedy, 2 Phoenix Essences, 2 Venom, Elixir, Floral Bomb, Water Bomb, 2 Fire Bombs, Torch, Bone, Plume, Helmet (+1 max. health), Mystic Veil (+1 max health, +2 Ether, headwear, suitable for Ether users))
Guts Holla (Scubacarrot) *Immune to Weakened, Asleep, Confusion and Blinded**Immune to Darkness Elemental Damage* **Party Leader**
42 year old male human Raider
Level 23 1/3
Power: 50 (23+24 + 3), 35 for ranged attacks (23+9+3)
Health: 36/36 (7+22+7)
Gold: 2383
Equipment: Lifestealer (WP: 24, Ice, Darkness, attacks restore 3 health, Deadly Venom), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Sleep, Confusion and Blinded, + Immunity to Darkness Magic. Footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Spiked Collar (+1 Power, accessory).
Inventory: Stag Antlers (WP:10, Intimidation when used), (Fafnir (WP: 14), Throwing Knife (WP: 9, Light, Retrievable), Throwing Axe (WP: 5, Retrievable), Hollow Dagger (WP: 6, Hollow), Opal, 7x Grand Potion, 1 Elixir, 1x Grand Tonic, 5x Remedy, 3x Phoenix Essence, Shovel, Telescope, Magic Compass, Bedroll, 3x Mythril Shard, Metasimian Ale, Spring Water.
Nagure(Costy) *Immune to Ice-based elemental damage*
34 year old Male Yeti Barbarian.
Level 14
Power: 28 (Level 14 + WP 14)
Defense: 13 (Yeti Fur Coat, Helmet)
Health: 21/21 (Barbarian base 8 + level bonus 13)
Gold: 324
Equipment: Axe of the Croise(WP: 10), Yeti Fur Coat (Artefact) - SP:12, immunity to ice; suitable for yetis only; bodywear, Helmet (SP:1))
Inventory: (Phoenix Essence x2, Pickaxe, Helmet (Artifact, headwear, SP: 1, suitable for Rogues or Clerics and their Advanced Classes), Ruby, Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Heavy Armour (SP5, Protects from Fragile-effect.))
Nerwen Calmcacil (played by Chromeknight) *Immune to Sealed effect*
262 year old female Elven Cleric
Level 17
Power: 26 (Level 17+ WP:9)
Health: 25/25 (Base Cleric 9 + Level bonus 16)
Ether: 7/21 (Base Cleric 5 + Level bonus 16)
Gold: 336
Equipment: Mourning Star (WP:9, inflicts fragile-effect; mace), Enchanted Bracelet (Protects from Sealed effect, accessory), Shackles of War (prevents anyone fleeing)
Inventory: Staff (WP:6, Wood) Torch Staff (WP:5,Fire), Hammer (WP: 6), Scroll of Sleep, Scroll of Sealing, 2 Grand Tonics, 2 potions, 3 elixirs, 2 remedies, Phoenix essence, Phoenix incense, Mead, Venom, Fire Bomb, 2 Ice Bombs, Shovel, Bedroll, Bone, 1 Shackles of War, Winged Circlet (SP:2, Immune to wind; headwear), Magical Tiara (+3 Ether, headwear, suitable for Ether users), White Cloak(+3 Max health; backwear), Essence of Sorrow, Magical Staff (WP: 14, Water-elemental, suitable for clerics, mages and necromancers)
Sorrow (Endgame)
428 year old undead Assassin
Level: 17.5
Power: 29
Defense: 1
Health: 19/28
Gold: 2826
Equipment: Steel fan (WP12, Ice elemental) Sticky Gloves, Armor of the Croise
Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core
Mizuki Kimura (zakura) *Immune to Enamoured effect*
Age: 21 Gender: Female Race: Human Class: Rogue
Level: 15.5
Power: 25 (15 + 10)
Health: 12/21 (7 + 14)
Gold: 647
Equipment: (Dagger[WP 10], Eye Patch (Artifact, headwear. 50% Chance to stop Blind effect, suitable for any class), Necklace (Protects from Enamoured effect, accessory)
Inventory: Sylph Shuriken (WP:12, wind- and light-elemental; throwing weapon), Bow (WP: 5), 2 Potions, Phoenix Essence, 2 Venoms, 2 Holy Bombs, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Cannonball, Death Progg Claw, Trial Brew, Grand Potion, Top Hat (WP: 14. 50% Stun chance, ranged, retrievable, suitable for rangers, rogues, beast warriors and infiltrators)
They step out of the Maginastra's home(?), and back into the warehouse they originally entered with Tolot. They step outside to see the sun is shining, at the start of a beautiful day...
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