^ Woah! That's huge!
Bob De Quatre, on 24 April 2013 - 07:00 PM, said:
You must agree that it's easier to build in LDD than in real bricks. You don't have to struggle with little things like friction or gravity
If I had the bricks, I'll never use LDD again...
I will agree that it's easier to build in LDD if you don't take into account variables like color/part availability, friction, gravity or structural integrity. That said, I'd go so far as to say that if you do
take those things into account, it is more
difficult due to the lack of real-world effects as feedback. You have to anticipate these effects (particularly if you then plan on building it after it's designed).
Yes, it's easy to cheat in the digital realm, but people can tell you're cheating, even if on a subconscious level. Going back to my PIXAR example, people won't generally notice the incredible amount of detail put into certain things (like the way Sully's fur moves in Monsters, Inc). However, presented with a lesser body of work, they will certainly notice the lack
of such details in comparison.
Sorry, fighting the injustices of LDD disparagement is one of my pet soapbox causes.