hrontos, on 25 September 2012 - 03:36 PM, said:
LDD 4.3.5 is out
#101
Posted 25 September 2012 - 10:09 PM
#102
Posted 25 September 2012 - 10:55 PM
Aanchir, on 25 September 2012 - 10:09 PM, said:
But yeah, you're right. My guess was that it wouldn't be in. But I was wrong
#103
Posted 26 September 2012 - 12:59 AM
hrontos, on 25 September 2012 - 07:16 AM, said:
Ah, I see. Thanks for clearing that up.
Warning: Flavored With Peanuts
#104
Posted 26 September 2012 - 02:33 AM
Scorpion, on 18 September 2012 - 10:16 PM, said:
Now Lego is copying Mega bloks parts. What is world coming to.
#105
Posted 26 September 2012 - 12:01 PM
hrontos, on 25 September 2012 - 03:36 PM, said:
But LDD really needs to sort out saving some space on those palettes or adding a scroll bar.
Edited by ADHO15, 26 September 2012 - 12:08 PM.

Ad-Hoh, Level 20⅓ Evoker *Resistant to Magic*
72 year old male Pantanan
Power: 29 Health: 27/27 Ether: 25/25 Gold: 1203
Inventory:Rhabdomance Staff (WP:9), Robe of Spell Resistance
Bedroll, Shovel, Trickster's Mask of the Elf, Fractured Spectacles, Aspira Necklace,
Ice Bomb, Lightning Bomb, Potion (x5), Rum (x2), Remedy, Banana
Emerald (Wood), Amethyst (Darkness), Ruby (Fire), Topaz (Lightning), Sapphire (Wind), Aquamarine (Water)
Click here to support my Jedi Temple MOC (pictured) on LEGO Cuusoo
#106
Posted 26 September 2012 - 09:27 PM

Download LXF File
I already posted a file with the Hero Factory torso shells, hamburger bun, and X-Wing windscreen. These are all decorations that were in LDD in the previous version, but which did not have decoration surfaces mapped out. The actual new decorations are three LEGO City Mining torsos (with front and back decoration), a LEGO City Mining head (with front decoration only), a LEGO Friends milk carton brick, and a classic torso featured prominently in the Paradisa and Town themes. Nice parts to have!
#107
Posted 26 September 2012 - 11:41 PM
#108
Posted 27 September 2012 - 11:46 AM
Jetrax99, on 26 September 2012 - 11:41 PM, said:
In reality, each part's decoration palettes in LDD Extended Mode have to be inputted item-by-item by the LDD team, and they have not updated this in a while (if they did, for example, the minifigure head decorations would surely stretch off the screen on most monitors). Thus, many decorated parts are only accesssible via the basic LDD mode's Paint Bucket tool (or directly from the brick tray), and as far as I know these newest decorations aren't even available from there (they have to be copied and pasted into a file, or generated in an LXFML file by inserting the five- or six-digit Decoration IDs into the appropriate fields for the appropriate bricks).
#109
Posted 27 September 2012 - 06:38 PM
#110
Posted 27 September 2012 - 07:04 PM
Jetrax99, on 27 September 2012 - 06:38 PM, said:
As Aanchir said: to make decoration accessible directly in LDD GUI, it is necessary to specify which decorations are allowed for given decoration surface on a given brick. This is done by the LDD Team. When this mapping is not done, decoration list will not appear for that brick in LDD. But brick still can display decorations, but they have to be added manually by editing LXF file. That's what Aanchir did for us.
Edited by hrontos, 27 September 2012 - 07:37 PM.
#111
Posted 27 September 2012 - 11:52 PM
ADHO15, on 26 September 2012 - 12:01 PM, said:
Edited by ADHO15, 27 September 2012 - 11:52 PM.

Ad-Hoh, Level 20⅓ Evoker *Resistant to Magic*
72 year old male Pantanan
Power: 29 Health: 27/27 Ether: 25/25 Gold: 1203
Inventory:Rhabdomance Staff (WP:9), Robe of Spell Resistance
Bedroll, Shovel, Trickster's Mask of the Elf, Fractured Spectacles, Aspira Necklace,
Ice Bomb, Lightning Bomb, Potion (x5), Rum (x2), Remedy, Banana
Emerald (Wood), Amethyst (Darkness), Ruby (Fire), Topaz (Lightning), Sapphire (Wind), Aquamarine (Water)
Click here to support my Jedi Temple MOC (pictured) on LEGO Cuusoo
#112
Posted 28 September 2012 - 08:07 AM
ADHO15, on 27 September 2012 - 11:52 PM, said:
The only way I found in this new version is to create a group out of the parts that should be recolored. After that apply the paint bucket tool directly to the newly created group in the group palette.
#113
Posted 29 September 2012 - 03:40 PM
georgebjones, on 18 September 2012 - 07:56 PM, said:
That piece looks like the sith trooper helmet from the 9500 Sith Fury Class Interceptor
What is the part number for this "HOLDER Ø3.2 W/TUBE Ø3.2 HOLE" ? Sorry if I missed it.
#114
Posted 29 September 2012 - 03:56 PM
hrontos, on 28 September 2012 - 08:07 AM, said:

Ad-Hoh, Level 20⅓ Evoker *Resistant to Magic*
72 year old male Pantanan
Power: 29 Health: 27/27 Ether: 25/25 Gold: 1203
Inventory:Rhabdomance Staff (WP:9), Robe of Spell Resistance
Bedroll, Shovel, Trickster's Mask of the Elf, Fractured Spectacles, Aspira Necklace,
Ice Bomb, Lightning Bomb, Potion (x5), Rum (x2), Remedy, Banana
Emerald (Wood), Amethyst (Darkness), Ruby (Fire), Topaz (Lightning), Sapphire (Wind), Aquamarine (Water)
Click here to support my Jedi Temple MOC (pictured) on LEGO Cuusoo
#115
Posted 29 September 2012 - 06:45 PM
Oran, on 29 September 2012 - 03:40 PM, said:
The main reason there hasn't been too much discussion of it here is because we already knew about it before it appeared in LDD, since it's going to be next year's Rancor Pit set that was revealed at San Diego Comic-Con. So unlike the mysterious axe piece and 3x3 plate that have since been removed, this one didn't come as a surprise. (Then again, for some reason the 2x2 inverse tile DID come as a surprise even though we've known about it for months...)
#116
Posted 30 September 2012 - 09:40 PM
#117
Posted 01 October 2012 - 04:28 PM
#118
Posted 12 October 2012 - 01:01 PM
#119
Posted 12 October 2012 - 03:58 PM
hrontos, on 12 October 2012 - 01:01 PM, said:
It was confusing before when you accidently hid something and then instinctively pressed Ctrl-Z only to find nothing happened, and that you instead had "unplaced" a brick. At least now it's more intuitive in the sense that you get direct response on the screen.
But it's still not optimal, since placing/deleting bricks is different to hiding/unhiding. Optimally there should be two different methods of "undo" for each of these.
#120
Posted 12 October 2012 - 04:35 PM
Superkalle, on 12 October 2012 - 03:58 PM, said:
Yes, those are really different types of operations. But many tools do not have separate undo buffers for real and presentation changes (for example also Microsoft Visual Studio 2010 expaning/colapsing a portion of source code is in the same undo sequence as modification of code, so when undoing, colapsing/expanding is also undone and this is not real change, just change of a code presentation).
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