A long time ago, in the Age of The Eagle, a dark presence hid in the dark corners of The Dark Forest. According to legend, it was an ancient evil that had escaped from the deepest, darkest depths of the Earth and intended to cause harm to mankind...well, animalkind...well, anthropomorphic mankind.
One day, a force of nature sent a good spirit to counter the evil presence and restore balance to the Dark Forest's spiritual plane. The good spirit was embodied in a spring and protected the inhabitants of the Dark Forest from the harm the evil presence could cause. But, it was a constant struggle. The dark force learned that it could manipulate mankind to empower it. By offering men and women power, the evil force was able to enter our world more freely, in exchange. And there it preyed on mankind. And yet, whenever it threatened mankind, people would find their way to the spring and connect with the good spirit that kept the balance.
The villagers of Spring Haven had faced this presence and defeated it with the help of The Baker and his wife. Together, they defeated the evil Daxia, her Demon Legion and Felix Fox.
But did they defeat Felix Fox? Why did his skeleton wander off into the night, dancing and burning? What were the strange fires that continued to plague them? Why did Marcellus find Felix's hat in the forest...and why did it look the same as it had the day Felix died? Perhaps leaving Spring Haven didn't free them from the evil, because the evil wasn't in Spring Haven, after all. It was in the hearts of the men who moved with them. The hearts and minds of their friends and neighbors.
"Gabby Goat is dead," Marcellus the Monk announces, sadly, "I found her this morning in the Dark Forest."
The villagers of Winter Haven stand in shocked silence.
"Worse yet," Marcellus continues, "It appears she has been sacrificed in some kind of ritual."
"Who would do such a thing?" Someone asks.
"What if they kill again?" Another person cries.
"Won't somebody please think of the children?!" Another voice pleads, "And the kids and puppies and chicks and kittens and ... um ... ponies."
"Ponies aren't baby horses, stupid," yet another voice interrupts.
"Well what is a baby horse then?" the other person retorts.
"A foal, you fool," The answer comes. "Foul featherbrained fool forgetting foal is a fledgling filly."
"Enough!" Marcellus the Monk interrupts. "There's more."
"Oh lots more!" someone agrees. "There are calves, piglets, squabs, eaglets, ducklings, fawns, joeys, larvae, shoats..."
"No, I mean there's been another murder," Marcellus the Monk interrupts.
"Benji Bulldog has also been murdered," Marcellus says sadly. "Much like Gabby, he was attacked and burned alive in what would appear to be a ritual sacrifice."
"That's disgusting," someone says.
"You're a downer today, Marcellus," another voice shouts.
"Don't you have any good news?" another asks. "Or any breakfast for us?"
Marcellus the Monk sighs, "With two people dead and five others missing, I formed a tracking party this morning and conducted a search of the area. After careful review of the evidence, we have reached the conclusion that the killers reside here in Winter Haven."
Everyone collectively gasps.
"What did you expect?" someone cried out. "We're in a Mafia game. This is the setup. Man up, wussies."
"Please stop shouting things during the exposition," Marcellus the Monk pleaded.
"Just skip to the part where you tell us to lynch people!" another someone cried out.
"Lynch mobs," someone sneered, derisively. "How archaic."
"It worked for us last time," answered Marcellus the Monk. "It will work for us again. Sacrifice must be made to defeat evil for the sake of our lovely village and the world we live in."
"You didn't have to die last time," someone shouted. "It hurts like a son-of-a-bitch!"
"This village isn't so lovely," another person observed.
"How about you sacrifice while we go for ice cream?" another person suggested.
"It's very simple," Marcellus the Monk continued, "The killers are among us. The best way to solve this is to lynch the most suspicious person every day."
"Isn't the best way to collect evidence and hold a trial?" someone asked.
"No," Marcellus shot back. "Why are you all so obstinate today? I'm the spiritual leader, I say we're lynching people, we're lynching people."
"Fine," was the collective response.
"Furthermore," Marcellus continued, "Firuz Fox, the Alchemist has graciously agreed to provide some of our Villagers with special elixirs and ointments to help combat these evil Cultists at night. These chosen few should be able to provide us with information that will help us in our fight against the evil Cultists."
"Why didn't I get anything?" someone asked.
"Because nobody likes you," Marcellus the Monk answered. "Are there any other questions?"
"Why am I so short?" someone asked.
"Any intelligent questions?" Marcellus clarified.
"Are you going to erect those hideous gallows again?" someone asked. "They make for horrible Feng Shui."
"How do you suggest we kill people?" Marcellus asked.
"Let's figure that out when the time comes," someone said.
"Can we go now?" another person asked.
"Yeah, this is getting boring," yet another person chimed in.
"Yes. Please. Go. Sorry. Geez," Marcellus the Monk concluded then added under his breath, "I don't know why I work so hard to save you guys from evil. Sometimes, I can understand why people want to kill you ungrateful, whiny... "
And he wandered off, grumbling under his breath as the people of Winter Haven began to giddily discuss who should be lynched first.
Day One has begun. You may not vote in the first 24 hours.
The Cultists win when they have outnumbered the Villagers, including any third-parties and the Villagers win when all of the Cultists are dead.
- Each player will be given a character to play, who will be aligned with either the Villagers or the Cultists. To win the game, the Villagers must kill off all of the Cultists, while the Cultists must outnumber the Villagers. Any third party player will have win conditions that are detailed in their role PM...
- Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. You may also proxy your vote to another player, using this format; proxy: Character (Player). Naturally, unproxying a vote is also possible. The player with the most votes is lynched. In the case of a tie, there will be no lynch.
- A game day will last a maximum of 72 hours. You may not vote in the first 24 hours. The day will not end when a majority vote has been reached. If there is time left, a majority vote can be over-turned. After the day has concluded, a night stage will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of the night stage, or they will not be accepted, no exceptions.
- The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day, barring any interference.
- You may not quote or pretend to quote anything sent to or from you in PM with the game host. This includes all the details and pictures of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage.
- You may not quote PMs from other players. Paraphrasing is allowed but no direct quoting. Please refrain from quoting PMs in the game threads and in private.
- Do not play the game outside the thread. Similarly, do not post out of character inside the thread. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game.
- If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void, and may not be passed on. Violation of this rule will result in a multiple game suspension.
- If you are converted, you must accept your new affiliation. If it's proven that you gave up your new team after conversion, the whole game will be null and you will most likely not to be asked to play one of my games again.
- You may not edit your posts.
- You must post in every day thread.
- If you encounter a problem or have a question, please contact the host or co-host via PM. Please please please use only the confirmation PM I sent you to communicate with me. All new conversations regarding the game will be deleted.
- Violation of the above rules will result in a penalty of one vote per every four living players (1/4 of the active players list) on the first violation and death of your character on the second.
Some additional guidelines, although they are not rules that will incur penalties if you don't follow them:
- Metagaming is allowed. Go ahead. You all know how to identify it and how to ignore completely irrelevant information.
- The pictures may or may not contain clues. They most likely do not, but look all you want. Wildly speculate. It's fun.
- Using acronyms, especially tl;dr will cause major trouble for your character, perhaps even instant death.
- Roleplaying is a good thing and it is encouraged in this game and will be required at some point. So get to know your personality quirks, they've been created for a reason.
You have all been sent a role PM in this format:
Welcome to The Forest II, a game of wit and strategy. You are playing ___, Springhaven’s ___. (a little back story) (a personality quirk)
Alignment: You are aligned with the Villagers/Cultists.
Role: You are the ___ which gives you the Nocturnal Ability of ___. Each night you target one player and ___.
You have no specific Nocturnal Ability. Your power is in your vote and your brain, so use both wisely.
Win condition: You win when you have outnumbered the Villagers, including any third-parties Or You win when all of the Cultists are dead.
Best of luck and have fun!
Marcellus the Monk,
played by Hinckley
Firuz Fox, the Alchemist,
played by Fugazi
Active Players (26)
Baxter Bulldog, Mechanic,
played by Waterbrick Down
Becka Bulldog, Beautician, married to Booker Bear,
played by Rick
Booker Bear, Garbage Man, married to Becka Bulldog,
played by Dragonator
Brigit Bunny, Florist, First Lady of Winter Haven, married to Lazlo Lion,
played by Sandy
Bristol Bunny, Seamstress,
played by Bob
Cameron Crocodile, Carpenter, married to Gilda Goat,
played by Rufus
Carly Cow, Ice Cream Shoppe Owner,
played by Tamamono
Casey Cat, Painter, married to Maurice Mouse,
played by Scouty
Edgar Elephant, Fisherman, married to Portia Poodle,
played by WhiteFang
Ernie Elephant, Dock Worker, married to Ralphy Rabbit,
played by JimButcher
Gibson Goat, Bartender, brother of Gilda Goat,
played by Pandora
Gilda Goat, Doctor, married to Cameron Crocodile, sister of Gibson Goat,
played by Quarryman
Gordon Gorilla, Lawman,
played by Scubacarrot
Heidi Hippo, Farmer,
played by CallMePie
Horace Horse, Blacksmith,
played by iamded
Lazlo Lion, Mayor of Winter Haven, married to Brigit Bunny,
played by TinyPiesRUs
Maurice Mouse, Dock Worker, married to Casey Cat,
played by Cecilie
Mindy Mouse, Accountant, married to Pancho Parrot,
played by Professor Flitwick
Pancho Parrot, Postman, married to Mindy Mouse,
played by Zepher
Pennie Pig, Schoolteacher,
played by Eskallon
Petey Panda, Fisherman,
played by darkdragon
Portia Poodle, Grocer, married to Edgar Elephant,
played by CorneliusMurdock
Ralphy Rabbit, Farmer, married to Ernie Elephant,
played by badboytje88
Seamus Sheepdog, Taxidermist, married to Shawna Sheep,
played by Dannylonglegs
Shawna Sheep, Lawman, married to Seamus Sheepdog,
played by Shadows
Wallace Walrus, Lawman,
played by Masked Builder