Heroica Hall is bustling with life as word of a special event spreads among the heroes. All those not on a quest gather to the stone floor of the great hall. Then a group of imposing figures appear to the balcony above the crowd. A man in a black cape and an adorned helmet addresses them.
“I, Dragonlord of the Veterans, summon all of you heroes of Heroica, both those here with me in the Hall at this moment and those questing far away in distant lands, for it is time to celebrate! Many of you might not know this, but a year ago, our organization faced a great tragedy. We lost the majority of our champions in an unfortunate chain of events, and the Six Houses of Eubric were ready to deem us a lost case and cut our funding completely. But we recovered, slowly but steadily, and now we prosper, with our ranks larger than ever in the 250 year history of Heroica. It is all thanks to you and your endeavours in spreading heroism into every corner of Olegaia.
Your quests have taken you far and wide, from the High Kingdoms all the way to Salmanda, although you have done most good here in Eubric Freeport, the city that is now your home. The Six Houses look favourably at us again, and even the wily Wolfgang has begun to respect our authority. Many of you are currently involved in the internal struggles of Dastan, the land of my ancestors, and I believe this will not be the last time the empire will turn to our organization. Perhaps one day we will build another Hall in Drakencourt, as well.
So it is with deepest delight and greatest gratitude that we Veterans offer these festivities to you, brave champions. To celebrate properly, we have decided to organize a lottery for all willing participants. The prizes vary from useful items to gems to scrolls and we’ve even added a unique artefact. Miss Valentine Ziegfried has kindly offered to handle all communication with the champions who are currently on quests. So worry not, you will get your prize z-mailed to you anywhere in the world.
Just send us a slip of paper with your name on it to act as a ticket, and we’ll get the lottery started!”
- All players of Heroica RPG may participate into the raffle, no matter if they are currently on a quest or not. New players are welcome to participate as well.
- Confirm your character's participation by posting in-character to this topic before the 8th of August, 2012. The post can be about how your character finds out about the lottery and sends their slip of paper, for example.
- The lottery will take place one week from now, on the 8th of August. The 20 main prizes listed below will be dealt to the lucky winners. One player can only win one prize.
- If you win an item from the raffle, you can add it to your character's inventory immediately (thanks to the magical "Z-Mail").
- If you have any questions about the lottery, please ask them at the Rules & Discussion -topic, not here.
LIST OF PRIZES:
Health Core – Restores full health.
Ether Core – Restores full ether.
Phoenix Incense – Revives all knocked out party members to full health during a battle.
Amethyst – Enables darkness-elemental spells.
Aquamarine – Enables water-elemental spells.
Diamond – Enables light-elemental spells.
Emerald – Enables wood-elemental spells.
Garnet – Enables earth-elemental spells.
Opal – Enables ice-elemental spells.
Ruby – Enables fire-elemental spells.
Sapphire – Enables wind-elemental spells.
Topaz – Enables lightning-elemental spells.
Scroll of Blindness – Enables casting the blinded-effect to the target, making it unable to use a physical attack for the next three rounds. Each casting has a 50% chance of success and costs 1 ether. Usable only by mages and clerics.
Scroll of Confusion – Enables casting the confused-effect to the target for the next three rounds, during which it has a 50% chance of targeting an ally instead of its opponents. Each casting has a 50% chance of success and costs 1 ether. Usable only by mages and clerics.
Scroll of Frailty - Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50% chance of success and costs 1 ether. Usable only by mages and clerics.
Scroll of Sealing – Enables casting the sealed-effect to the target, making it unable to use a special skill for the next three rounds. Each casting has a 50% chance of success and costs 1 ether. Usable only by mages and clerics.
Scroll of Sleep – Enables casting the sleep-effect to the target, forcing it to miss its turn for three rounds or until woken up by an attack. Each casting has a 50% chance of success and costs 1 ether. Usable only by mages and clerics.
Scroll of Weakening - Enables casting the weakened-effect to the target, halving its level for the next three rounds. Each casting has a 50% chance of success and costs 1 ether. Usable only by mages and clerics.
Mythril Shard – One quarter of a full Mythril ore, used for mythrilizing weapons.
Anniversary Medal (Artefact/Accessory) – Power +1, SP +1, Max. Health +1, Max. Ether +1. The values will increase by 1 with each passing year.