[MOC] Z-95 Headhunter
Posted 26 July 2012 - 04:00 PM
Posted 26 July 2012 - 06:39 PM
Edited by jmagaletta, 26 July 2012 - 06:40 PM.
Posted 26 July 2012 - 09:40 PM
The first shot, however, is pritty decent; it looks so slender
Posted 27 July 2012 - 03:13 AM
I've done a lot of Mafia games over the years. Somehow, I haven't improved at all.
Playing as the Cook Jafar Masrani in SHIELD vs. HYDRA Mafia
Posted 27 July 2012 - 09:48 AM
I love the dome at the back it looks good brick built.
Posted 27 July 2012 - 10:33 AM
I like the build, but the bulge behind the engine is a bit 'blocky'. Maybe you could try using curved slopes with some snot techniques in order to get a smoother look. I did that on my Z95 (non-clone wars by the way):
Nevertheless, in all MOCs I've made, the back bulge of a Z-95 was one of the hardest nuts to crack...
Posted 27 July 2012 - 12:36 PM
Posted 27 July 2012 - 08:52 PM
Great job Clone-Cat, i really like the sleek look of your fighter! However i think there are some fair points made in the constructive feedback given in the comments above. Compared to the reference picture the wings seem very wide, i think it would be more accurate to make them 2 or even 4 studs narrower. Also, Mr Man already gave a very good tip about the smaller winglets.
I think your approach to the reactor bulge behind the cockpit is quite interesting, and especially the creative way you incorporated the cone at the rear in your build made me smile. But i have to agree that the bulge does look less smooth than the rest of the fighter. If you're thinking of reworking that area, the way pedro built the reactor bulge in his version of the Z-95 is quite simple but effective in my opinion, a similar approach might be worth considering.
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