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Heroica RPG - Quest #39: The Great Guffington


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#76 Scubacarrot

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Posted 29 July 2012 - 11:30 AM

Shouldn't Hybros have 27 health, not 12?

"Ugh, I think the cogs changed hours... Because the green cog gives minus four, now... I think, anyway. 2 rounds ago, the clock was at 1 o'clock, we hit green twice, and the dark gray once, it turned either 10 hours forward, or 2 hours backwards... Add in the extra hour for every time and you have either 3 hours backwards total, or 9 hours forwards. I think 3 hours backwards is the logical option... This time the clock turned from 11 to 8, adding in the extra hour, you're sitting at 4 hours backwards. My logic says the Green Cog changes the time 4 hours backwards, and the Dark gray Cog 5 hours forwards. My suggestion for this round would be to have two people attack the Dark gray Cog, and one of us the Green cog. That SHOULD set the time to 3 o clock. What do you think?"

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#77 Zepher

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Posted 29 July 2012 - 06:45 PM

View PostScubacarrot, on 29 July 2012 - 11:30 AM, said:

Shouldn't Hybros have 27 health, not 12?

Fixed.  Also, remember, you changed the clock to 5 O'Clock before the round began!  You bolded it and everything!

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#78 Scubacarrot

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Posted 29 July 2012 - 07:07 PM

Ugh.

"Right, so not 11, but 5 to 8, which, with the standard hour, means that this thing moves the clock two hours forward, the green cog that is. It's probably a good idea to all attack the Green Cog."

With his analysis hopefully correct this time, Guts attacked the Green Cog again, from the back row, with Lifestealer.

Battle order:

Docken
Hybros
Guts

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#79 Brickdoctor

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Posted 29 July 2012 - 07:22 PM

I attack the Green Clock Cog from the Back Row with my Briar Bow.

#80 JimBee

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Posted 29 July 2012 - 07:24 PM

Tired of trying to figure out time itself, Hybros sluggishly attacked the Green Cog again from the front row.

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#81 Zepher

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Posted 29 July 2012 - 07:43 PM

UGH.  Now It's my turn to feel really dumb, and your turns to laugh at me and point.  I forgot to have the clock advance automatically last round.  It has been fixed.  Please state if you wish to keep your actions as they are, or change them.   :wacko:  Sorry.

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#82 Scubacarrot

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Posted 29 July 2012 - 07:50 PM

God damn it Zepher.:laugh:

"You guys do the same thing, I'll attack the Dark gray Cog."



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#83 JimBee

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Posted 29 July 2012 - 07:54 PM

OOC: *Points and laughs*  :tongue: No really, I'm still confused...

"Perhaps the orange cog 'gave' its time to the green one. It seems that the green one now moves forward three hours, which would be the four hours that the orange cog took, minus the negative hours that the green cog has. If I am right, we should stay on our target to turn the clock to 7 now, eheh."

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#84 Scubacarrot

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Posted 29 July 2012 - 08:12 PM

Guts turns back to attacking the Green Cog.

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#85 Zepher

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Posted 30 July 2012 - 05:41 AM

Battle of the Clock Round Eight
Docken v. Green Cog - Special Damage Scared
Hybros v. Green Cog - Special Damage
Guts v. Green Cog - Shield (-31/2=16) (+3 health) (+48 gold)

Dark Gray Cog v. Docken - Scared
Kight Gray Cog v. Hybros - (-3)

The battle continues.  Docken dodges the Green Cog, but it hurtles up to Hybros and starts to ring horridly, forcing the Imp backwards, protecting his ears.  Guts goes into a frenzy, attacking all the cogs and feeling his pockets inexplicably fill with gold.  As Hybros stumbles backwards, the Gray Cog slices at his legs, knocking him onto him rump.  Smelling Salts land comfortably in Docken and Guts' pockets.

THE TIME IS 7 O'CLOCK

The Enemies

Posted Image
Green Clock Cog
Level 2 Mechanical
Health:  1901/3000
Special:  Alarm! – Scares the hero, forcing them into the back row for the next 3 rounds or until the effect is remedied.
Drops:  Grand Tonic

Posted Image
Dark Gray Clock Cog
Level 3 Mechanical
Health:  378/1500
Special:  Tick Tock – The clock’s hand moves forward one.
Drops:  Grand Potion

Posted Image
Light Gray Clock Cog
Level 3 Mechanical
Health:  2974/4000
Special:  Midnight – The cog turns his opponent into a pumpkin, binding and sealing them for the next round.
Drops:  150 Gold


The Party

Posted Image
Guts Holla, Level 18 Raider *Party Leader* *Scared* (1 more rounds)
Power: 31(26)
Health: 19/31
Gold: 377
Inventory: Lifestealer (WP:13, Ice, attacks restore 3 health), Throwing Knife (WP: 8 Light, Retrievable), Beholder's Eye, Bedroll, Shovel, Mythril Shard, 6x Mead, 6x Nostrum, 6x Smelling Salts,, 1x Grand Potion, Elixir,9x Grand Potion Grand Tonic, 5x Remedy, 1x Phoenix Essence, 2x Phoenix Essence.

Posted Image
Hybros, Level 18 Assassin *Scared* (3 more rounds)
Power: 31 (26 for throwing weapons, except 23 for Shuriken of Mercutio)
Health: 24/30
Gold: 608
Inventory: Zoot's Reaper (WP:13, Earth), Shuriken of Mercutio (WP:5, retrievable), 2 Throwing Knives (WP:8, retrievable), Banana Bladerang (WP:8, damage all, retrievable), Ancient Throwing Dagger (WP: 8, retrievable), Helmet (Max HP +1), Cat Statuette (Max HP +1), 4 Grand Potions, 1 Smelling Salts, 6 Grand Potions 10 Potions, 5 Remedies, 2 Phoenix Essences, 2 Smoke Bombs, 3 Holy Bombs, 6 Nostrums, Mead, Smelling Salts, Deadly Venom, Bone, Bedroll, Skeleton Decoy, Shovel, Emerald

Posted Image
Bartholomew Docken, Level 21.67 Warden *Scary*
Power: 31
Health: 34/40
Defense: 15
Gold: 281 (50 Gold loaned to Arthur Justus Regulus VII [Flipz])
Inventory: Briar Bow (WP: 10; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters), [b]Lover's Locket
(immune to the Enamored effect), Bedroll, Mead, Venom, Smoke Bomb, Soma, Smelling Salts, Potions (5)


Edited by Zepher, 31 July 2012 - 08:55 PM.

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#86 JimBee

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Posted 30 July 2012 - 06:00 AM

OOC: I should have received the Smelling Salts, not Guts. I think.

"Let us all attack the Green Cog again. As long as I don't kill it, it will be five o'clock again."

Hybros threw his Banana Bladerang from the back row at the Green Cog.

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#87 Scubacarrot

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Posted 30 July 2012 - 08:57 AM

Guts should have gotten +3 health, and JimB, everyone gets a smelling salts :), and the Scared should only last 1 more round, I think.

Guts grins as he continues his assault from the back row with Lifestealer on the Green Cog.

Battle order:

Docken
Guts
Hybros

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#88 Zepher

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Posted 30 July 2012 - 09:51 AM

View PostScubacarrot, on 30 July 2012 - 08:57 AM, said:

Guts should have gotten +3 health, and JimB, everyone gets a smelling salts :), and the Scared should only last 1 more round, I think.

The description of the clock says that only the first two heroes in the battle order get a smelling salts.   :wink:  The effect of the clock likewise says that the sacred effect lasts for three rounds.  I will fix the health.   :thumbup:

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#89 Scubacarrot

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Posted 30 July 2012 - 09:57 AM

View PostZepher, on 30 July 2012 - 09:51 AM, said:

The description of the clock says that only the first two heroes in the battle order get a smelling salts. :wink: The effect of the clock likewise says that the sacred effect lasts for three rounds. I will fix the health. :thumbup:

But I already had it for two rounds, right?

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#90 Zepher

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Posted 30 July 2012 - 10:01 AM

Oh, sorry, yes, your effect will go away after this round, thought you were talking about Hybros', which he just got.   :blush:   It's 5 AM here... why don't I sleep...  *huh*

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#91 Zepher

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Posted 31 July 2012 - 08:59 PM

Battle of the Clock Round Nine
Docken v. Green Cog - Shield
Guts v. Green Cog - Shield (-31/2=16) (+3 health) (+48 gold)
Hybros v. Green Cog - Special Damage

Dark Gray Cog v. Docken - Scared
Light Gray Cog v. Guts - (-3)

The battle continues.  Docken draws himself up fully and raises his shield, preparing for the next round of combat.  Guts continues with his rampage, gaining gold as he goes.  The cog buzzes at Hybros, who is already far away from the cogs.  Guts gets rammed by the light gray cog again as all the heroes feel their weapons become more balanced and easier to swing.

THE TIME IS 5 O'CLOCK

The Enemies

Posted Image
Green Clock Cog
Level 2 Mechanical
Health:  1885/3000
Special:  Alarm! – Scares the hero, forcing them into the back row for the next 3 rounds or until the effect is remedied.
Drops:  Grand Tonic

Posted Image
Dark Gray Clock Cog
Level 3 Mechanical
Health:  362/1500
Special:  Tick Tock – The clock’s hand moves forward one.
Drops:  Grand Potion

Posted Image
Light Gray Clock Cog
Level 3 Mechanical
Health:  2958/4000
Special:  Midnight – The cog turns his opponent into a pumpkin, binding and sealing them for the next round.
Drops:  150 Gold


The Party

Posted Image
Guts Holla, Level 18 Raider *Party Leader*
Power: 32(26)
Health: 19/31
Gold: 422
Inventory: Lifestealer (WP:14, Ice, attacks restore 3 health), Throwing Knife (WP: 8 Light, Retrievable), Beholder's Eye, Bedroll, Shovel, Mythril Shard, 6x Mead, 6x Nostrum, 6x Smelling Salts,, 1x Grand Potion, Elixir,9x Grand Potion Grand Tonic, 5x Remedy, 1x Phoenix Essence, 2x Phoenix Essence.

Posted Image
Hybros, Level 18 Assassin *Scared* (3 more rounds)
Power: 31 (27 for Bladerang, 26 for all other throwing weapons, except 23 for Shuriken of Mercutio)
Health: 24/30
Gold: 608
Inventory: Zoot's Reaper (WP:13, Earth), Shuriken of Mercutio (WP:5, retrievable), 2 Throwing Knives (WP:8, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Ancient Throwing Dagger (WP: 8, retrievable), Helmet (Max HP +1), Cat Statuette (Max HP +1), 4 Grand Potions, 1 Smelling Salts, 6 Grand Potions 10 Potions, 5 Remedies, 2 Phoenix Essences, 2 Smoke Bombs, 3 Holy Bombs, 6 Nostrums, Mead, Smelling Salts, Deadly Venom, Bone, Bedroll, Skeleton Decoy, Shovel, Emerald

Posted Image
Bartholomew Docken, Level 21.67 Warden *Scary*
Power: 32
Health: 68/40
Defense: 15
Gold: 281 (50 Gold loaned to Arthur Justus Regulus VII [Flipz])
Inventory: Briar Bow (WP: 11; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters), [b]Lover's Locket
(immune to the Enamored effect), Bedroll, Mead, Venom, Smoke Bomb, Soma, Smelling Salts, Potions (5)


Edited by Zepher, 31 July 2012 - 08:59 PM.

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#92 JimBee

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Posted 31 July 2012 - 09:10 PM

"I suggest we all repeat our actions."

Hybros, with ringing still in his ears, tries to concentrate and throws the Banana Bladerang at the Green Cog again.

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#93 Scubacarrot

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Posted 31 July 2012 - 09:18 PM

"Aye."

Guts repeats his attack, only this time from the front row.


Same battle order.

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#94 Brickdoctor

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Posted 31 July 2012 - 10:17 PM

OoC: Sorry, I didn't realize that I didn't submit an action last Round.

I draw back my Briar Bow and attack the Green Clock Cog from the Back Row.

#95 Zepher

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Posted 01 August 2012 - 08:24 AM

OoC:  I don't think you can attack with the Banana Bladerang, because you threw it last time, JimBee.  I think you throw throwing weapons regardless of the roll, but correct me if I'm wrong.  I had you attack this round with Zoot's Reaper, since it didn't matter anyway.

Battle of the Clock Round Ten
Docken v. Green Cog - Shield
Guts v. Green Cog - Steal (+3 gold)
Hybros v. Green Cog - Shield (+8 gold) (Green Cog: No Assassination) (Dark Gray Cog: No Assassination) (Light Gray Cog: Assassination)

Dark Gray Cog v. Docken - Scared

The battle continues.  Docken's defensive position is held, and Guts feels three more gold pieces appear in his pocket.  Hybros hammers back all the cogs, hitting the Light Gray one into the ground.  The cog sputters and dies.  The clock advances to 3 o'clock.  The cogs shudder and shake.

THE TIME IS 3 O'CLOCK

The Enemies

Posted Image
Green Clock Cog
Level 2 Mechanical
Health:  1585/3000
Special:  Alarm! – Scares the hero, forcing them into the back row for the next 3 rounds or until the effect is remedied.
Drops:  Grand Tonic

Posted Image
Dark Gray Clock Cog
Level 3 Mechanical
Health:  62/1500
Special:  Tick Tock – The clock’s hand moves forward one.
Drops:  Grand Potion


The Party

Posted Image
Guts Holla, Level 18 Raider *Party Leader*
Power: 32(26)
Health: 22/31
Gold: 425
Inventory: Lifestealer (WP:14, Ice, attacks restore 3 health), Throwing Knife (WP: 8 Light, Retrievable), Beholder's Eye, Bedroll, Shovel, Mythril Shard, 6x Mead, 6x Nostrum, 6x Smelling Salts,, 1x Grand Potion, Elixir,9x Grand Potion Grand Tonic, 5x Remedy, 1x Phoenix Essence, 2x Phoenix Essence.

Posted Image
Hybros, Level 18 Assassin *Scared* (2 more rounds)
Power: 31 (27 for Bladerang, 26 for all other throwing weapons, except 23 for Shuriken of Mercutio)
Health: 24/30
Gold: 616
Inventory: Zoot's Reaper (WP:13, Earth), Shuriken of Mercutio (WP:5, retrievable), 2 Throwing Knives (WP:8, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Ancient Throwing Dagger (WP: 8, retrievable), Helmet (Max HP +1), Cat Statuette (Max HP +1), 4 Grand Potions, 1 Smelling Salts, 6 Grand Potions 10 Potions, 5 Remedies, 2 Phoenix Essences, 2 Smoke Bombs, 3 Holy Bombs, 6 Nostrums, Mead, Smelling Salts, Deadly Venom, Bone, Bedroll, Skeleton Decoy, Shovel, Emerald

Posted Image
Bartholomew Docken, Level 21.67 Warden *Scary*
Power: 32
Health: 80/40
Defense: 15
Gold: 281 (50 Gold loaned to Arthur Justus Regulus VII [Flipz])
Inventory: Briar Bow (WP: 11; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters), [b]Lover's Locket
(immune to the Enamored effect), Bedroll, Mead, Venom, Smoke Bomb, Soma, Smelling Salts, Potions (5)


Edited by Zepher, 01 August 2012 - 08:58 AM.

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#96 Scubacarrot

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Posted 01 August 2012 - 08:34 AM

I don't think Guts should have taken a free hit, since the Light Grey Cog died... And a throwing weapon is not thrown on a roll of 5 and 6.

"Keep at it!"

Same battle order

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#97 JimBee

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Posted 01 August 2012 - 08:37 AM

OOC: Throwing weapons are only thrown on rolls of 1, 2, 3, or 4. And it does matter since I can't attack all enemies with the Reaper.  :wink: Unless you meant that the round before, you had me use it. It does matter, because of WP.  :tongue: Also, since Docken rolled Aura last round and I assassinated the Light Grey Cog this round, Guts should not have taken any damage these past two rounds.

Hybros attacked the Green Cog again, this time with Zoot's Reaper.

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#98 Zepher

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Posted 01 August 2012 - 08:56 AM

View PostScubacarrot, on 01 August 2012 - 08:34 AM, said:

I don't think Guts should have taken a free hit, since the Light Grey Cog died... And a throwing weapon is not thrown on a roll of 5 and 6.

Thank you.  Throwing items have always confused me since I've never actually had to use them.  Fixed!

View PostJimButcher, on 01 August 2012 - 08:37 AM, said:

OOC: Throwing weapons are only thrown on rolls of 1, 2, 3, or 4. And it does matter since I can't attack all enemies with the Reaper.  :wink: Unless you meant that the round before, you had me use it. It does matter, because of WP.  :tongue: Also, since Docken rolled Aura last round and I assassinated the Light Grey Cog this round, Guts should not have taken any damage these past two rounds.

No, I think that an assassins shield always affects all the enemies, so the Reaper would be able to attack everything because you rolled a shield.  And, fixed!

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#99 JimBee

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Posted 02 August 2012 - 12:11 AM

View PostZepher, on 01 August 2012 - 08:56 AM, said:

No, I think that an assassins shield always affects all the enemies, so the Reaper would be able to attack everything because you rolled a shield.  And, fixed!
OOC: So do I still have the Bladerang? By the way, Docken should attack the Green Cog, too.

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#100 Zepher

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Posted 02 August 2012 - 12:39 AM

Well, technically since you HAD the Bladerang last round, you used it, as that was your bolded action.   :wacko:  :laugh:

Battle of the Clock Round Eleven
Docken v. Green Cog - Critical Hit (-[11x2]+21=43)
Guts v. Green Cog - Hit (-32) (+3 health)
Hybros v. Green Cog - Lethal Aim (-13/2=7) (No Assassination)

Free Hits
Dark Gray Cog v. Docken - Scared

The battle continues.  Mail rains down upon the party, and time freezes for a short few seconds as the heroes reply to the messages from their hall.  They then return to combat.  Docken fires an impressive shot at the Green Cog, and Guts slams into it as well.  Hybros, from his safe distance, nicks the cog with the edge of his reaper.

THE TIME IS 1 O'CLOCK

The Enemies

Posted Image
Green Clock Cog
Level 2 Mechanical
Health:  1493/3000
Special:  Alarm! – Scares the hero, forcing them into the back row for the next 3 rounds or until the effect is remedied.
Drops:  Grand Tonic

Posted Image
Dark Gray Clock Cog
Level 3 Mechanical
Health:  52/1500
Special:  Tick Tock – The clock’s hand moves forward one.
Drops:  Grand Potion


The Party

Posted Image
Guts Holla, Level 18 Raider *Party Leader*
Power: 32(26)
Health: 25/31
Gold: 425
Inventory: Lifestealer (WP:14, Ice, attacks restore 3 health), Throwing Knife (WP: 8 Light, Retrievable), Beholder's Eye, Bedroll, Shovel, Mythril Shard, 6x Mead, 6x Nostrum, 6x Smelling Salts,, 1x Grand Potion, Elixir,9x Grand Potion Grand Tonic, 5x Remedy, 1x Phoenix Essence, 2x Phoenix Essence.

Posted Image
Hybros, Level 18 Assassin *Scared* (1 more rounds)
Power: 31 (27 for Bladerang, 26 for all other throwing weapons, except 23 for Shuriken of Mercutio)
Health: 24/30
Gold: 616
Inventory: Zoot's Reaper (WP:13, Earth), Shuriken of Mercutio (WP:5, retrievable), 2 Throwing Knives (WP:8, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Ancient Throwing Dagger (WP: 8, retrievable), Helmet (Max HP +1), Cat Statuette (Max HP +1), 4 Grand Potions, 1 Smelling Salts, 6 Grand Potions 10 Potions, 5 Remedies, 2 Phoenix Essences, 2 Smoke Bombs, 3 Holy Bombs, 6 Nostrums, Mead, Smelling Salts, Deadly Venom, Bone, Bedroll, Skeleton Decoy, Shovel, Emerald

Posted Image
Bartholomew Docken, Level 21.67 Warden *Scary*
Power: 32
Health: 40/40
Defense: 15
Gold: 281 (50 Gold loaned to Arthur Justus Regulus VII [Flipz])
Inventory: Briar Bow (WP: 11; Wood Elemental), Mockthril Longbow (WP: 5), Mythril Shield (SP: 15), Dread Hat (enemies lower than half of wearer's Level won't attack directly), White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters), [b]Lover's Locket
(immune to the Enamored effect), Bedroll, Mead, Venom, Smoke Bomb, Soma, Smelling Salts, Potions (5)


OoC:  If you'd like me to run auto-rounds, just say so.  I don't want this battle to take too long, and you've esentially already figured out how it operates!

Edited by Zepher, 02 August 2012 - 06:22 PM.

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