OOC: I leave you guys alone for a few hours and you're trashing the place! I will try to respond to the posts you have made, if I miss an action, I apologise. This post could get a bit messy but I will try to add some semblence of flow to it, as you are all off doing different things. xxlrocka, try to stick to one action and see what the response is. You can't talk diplomatically to the Knight whilst at the same time opening a door, the game doesn't work that way. Think about your actions and then see what consequences they have before deciding to do something else. That goes for everyone else too. I'll handle it now, but in future, if you wish to carry out an action it is polite to see what the reaction is. Thanks!
Hlin looked worried as the heroes suddenly bustled around the hall, quite unlike their journey to Ve'er when they were mostly uncommunicative.

"Heroes, do not forget we are in a magical mansion that only appeared several days ago. I advise some measure of caution here! Running around all over the place is perhaps not the wisest course of action. What if we all get split up? We do not know what awaits us."
The knight moves awkwardly, its helmeted head tracking those closest to it. It answers the questions of Sorrow and the diplomatic advance from Drake in halting words, filled with rumbling menace.
You are outsiders. Not welcome here. In this sanctuary. The Maginastra does not need you. Only he is necessary.
Erik tries talking to the lion statue. To his (and the others) amazement, it too starts talking, in a growl.
Rooooar! Leave now! Before you anger the Guardians!
The attention-deficit addled Mizuki, after poking the Knight and getting him all riled up at the others, then calmly walks away and wanders across to the shelf:
She finds 5 potions!
Potion x 5
Party Leader, please distribute the items.
Nagure, the Yeti Barbarian, heads to the right side of the room and looks at the shield on the wall:

It is an interesting depiction of a shark. With the mystery surrounding this mansion, is it merely art, or a warning?
The party see that the thick internal doors, like the windows they found outside, are mirrored so that they cannot see what's inside each room. The sounds of children playing is clearly heard in the hallway, but is not coming from the hall. Perhaps behind the doors?
Erik drags the small table across to the doorway behind them (not pictured at the angle of the shot), and tries to wedge the door open.
Hlin sees this and exlaims:

"Good thinking, hero! We must always be mindful of the need for an exit strategy. That was the kind of good idea I would come up with, if my thoughts did not dwell on my poor Vell."
Drake, unheeding of the dire warnings given by the statues of the Knight and Lion, decides to try to open the door on the left. He heaves at the door, and it opens. A bright white light shines out, obscuring any hint of what is in the room. The Knight and Lion speak in unison:
No! Do not enter the first realm of sanctuary! The Maginastra forbids it!
Rooooar! Foolish full grown humans! Always meddling in affairs they do not comprehend!
What will the party do?