
…and not very good with POV-Ray:

Since my project only uses a few unique parts, I decided to model them individually in 3Ds Max, and render them in KeyShot (which has a simple interface and renders in real-time). I had hoped to use the LDraw part libraries as a base for refinements, but 3Ds Max had trouble opening some parts (I used LDView to export .3ds files). Nevertheless, I used the LDraw parts to provide part dimensions, and then modelled them from scratch:

This was then loaded into KeyShot (and yeah, I'm not paying for it till I know how to use it

This seems comparable to the best I was able to achieve using POV-Ray. Next, the standard ‘hard shiny plastic’ was assigned to the elements:

Note the 1x6 tile, which looks noticeably worse than the others (I forgot to round the edges). I then assembled the entire boardgame and repeated the render:

So far so good, I think. The next steps are to improve the materials/lighting, then to apply ‘labels’ to the letter tiles.
Anyway, I’d be interested to hear everyone’s thoughts on this. What I’m doing isn’t ideal. I’d love to simply use LDraw parts, apply some basic refinements to their edges, and make a super slick render in KeyShot. If anyone could tell me how to do this, I’d be extremely grateful.













