Heroica RPG - Quest#25: Imbuing the Sword
#229
Posted 12 April 2012 - 05:17 AM
(Ooc: shouldn't Werewolf B have taken damage?)

Sylph Solanum: Level 222/3 Druid
Here's my Flickr account.
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#230
Posted 12 April 2012 - 05:36 AM
#231
Posted 12 April 2012 - 02:54 PM
#232
Posted 12 April 2012 - 09:13 PM
Results of Round 2 of the Wolf-pack Battle:
-F-Hoke vs. -B-Werewolf A -
-C-Erdathcath vs. -B-Werewolf C -
-C-Durkon vs. -B-Direwolf Leader - Shield - Magic burst (Lightning) (5+2=7 7 lightning elemental damage to all opponents)
-R-Sylph vs. -B-Werewolf B - Hit (13+7=20 20/2=10 10 damage dealt)
-R-Tomas vs. -B-Direwolf Leader - Shield - Magical Vortex (Lightning) (15+9=24 24 lightning elemental damage to all opponents and +24 Health to all allies)
Free hits:
Werewolve D vs. Hoke - damage (6-9=-3 0 damage taken)
Werewolve E vs. Erdathcath - damage (6-2=4 4 damage taken)
Hoke slashes at Werewolve A, but is struck backwards as the werewolf goes into Moonlight madness (Hoke: 3-9=-6 0 damage, Erdathcath & Durkon: 3-2=1 1 damage, Sylph & Tomas: 3 damage) , encouraged by this triumph, Werewolf C went into Moonlight madness too (Hoke: 3-9=-6 0 damage, Erdathcath & Durkon: 3-2=1 1 damage, Sylph & Tomas: 3 damage) Durkon, in a rampage, sets off his firework, which explodes in all directions, hitting all enemies, drawing them all to the cart! (7 lightning elemental damage to all opponents) Sylph attacks at Werewolf B, distracted by Durkon and scores a hit from the back row and pulling there werewolf's attention away from Durkon. (10 damage dealt) Tomas conjures a whirlpool with his Topaz and sucks the health from all the enemies and restores health to his allies, drawing all the enemies to the rock. (24 lightning elemental damage to all opponents and +24 Health to all allies) Werewolve D and E, not confronted, attack Hoke (0 damage taken) and Erdathcath. (4 damage taken) The battle continues, but as it does, the party hears the rest of the pack drawing near.
Enemies:
Werewolve A *Front row from giant rock*
Type: Beast, Humanoid
Level: 6
Health: 34/65
Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.
Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.
Drops: Bone
Werewolve B *Front row from giant rock*
Type: Beast, Humanoid
Level: 6
Health: 11/65
Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.
Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.
Drops: Bone
Werewolve C *Front row from giant rock*
Type: Beast, Humanoid
Level: 6
Health: 34/65
Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.
Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.
Drops: Bone
Werewolve D *Front row from giant rock*
Type: Beast, Humanoid
Level: 6
Health: 34/65
Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.
Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.
Drops: Bone
Werewolve E *Front row from giant rock*
Type: Beast, Humanoid
Level: 6
Health: 34/65
Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.
Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.
Drops: Bone
Direwolve Leader *Front row from giant rock*
Type: Beast
Level: 12 / 9 to Tomas
Health: 169/200
Special I: Blood Fang – Transfers 10 health from the target to self and 5 health from all heroes in same row.
Special II: Rampage – Attacks the cart or giant rock (whichever has more heroes on it, if equal, decided on dice roll) and causes 15 damage to the cart/giant rock and 5 damage to all heroes on it, regardless of row or Shield power.
Drops: Deadly Venom, Skeleton Decoy, 2 Saber teeth
The party:
Level 1 Mage
Power: 7 (1+6) (No extra power)
Health: 5/5 (1+4)
Shield Power: -
Ether: 5/5 (1+4)
Gold: 0
Inventory: Fang dagger (WP:6), Staff (WP:3), 3 Potions, Bedroll, Topaz (Lightning), Canteen Passport (2 trips)
Erdathcath Madilinas (Played by The_Customizer)Level 14.5 Ranger
Power: 24 (14+10) (No extra power)
Health: 18/22 (14+7+1)
Shield Power: -
Ether: -
Gold: 343
Inventory: Tritech Handcannon (WP:10), Longbow (WP:7), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 4 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 2 Nostrums, 12 Venoms, 3 Smoke Bombs, Ice Bomb, 2 Water Bombs, 1 lightning Bomb, 2 Holy Bomb, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips)
Sylph Solanum (Played by dannylonlegs)Level 13 Cleric
Power: 20 (13+7) (No extra power)
Health: 21/21 (13+8)
Shield Power: -
Ether: 16/16 (12+4)
Gold: 110
Inventory: Mockthril Rod (WP: 7), 2 Potions, Tonic, Remedy, Venom, Smoke Bomb, 3 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 7 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips)
Tomas (Played by Tamamono)Level 15.5 Sage *Party leader*
Power: 24 (15+9) (No extra power)
Health: 30/30 (15+15)
Shield Power: -
Ether: 22/22 (15+7)
Gold: 176
Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5),3 Remedies, 3 Bedrolls, Tonic, Bone, 2 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Fire Bomb, Canteen Passport (2 trips)
Hoke Ablesword (Played by UsernameMDM)Level 16.5 Mystic Knight
Power: 27 (16+11) (No extra power)
Health: 33/33 (16+17+1)
Shield Power: 9 (7+2)
Ether: 6/16 (16+0)
Gold: 259
Inventory: Vintul (Great sword: WP 11), Hollow Blade (Dagger: WP 6), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 5 Potion, Grand Tonic, Remedy, Bone, Smoke Bomb, Lightning Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips)
Cart
Health: 45/45
Shield Power: 2 to heroes on it
Ability: Makes all damage heroes receive on cart halved except the exception of specials that specify regardless of row and/or Shield power.
Giant rock
Health: 75/75
Ability: Makes all damage heroes receive on cart halved except the exception of specials that specify regardless of row and/or Shield power.
Party Leader, choose the order of action.
All of you, choose your targets and where you want to fight from, If not in cart or on rock, choose the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. You may also try to use previous traps against the enemies.
Any enemy not targeted will get a Free Hit on the party after everyone have acted.
Edited by Bricksandparts, 12 April 2012 - 09:24 PM.
#234
Posted 12 April 2012 - 09:25 PM
RPGer, on 12 April 2012 - 09:21 PM, said:
#236
Posted 12 April 2012 - 09:44 PM
However, once we get some blows in, do you guys think we should all hide behind the rock, and throw a bunch of elemental bombs at them all at once?
#237
Posted 12 April 2012 - 09:49 PM
#238
Posted 12 April 2012 - 10:11 PM
#239
Posted 12 April 2012 - 10:16 PM
UsernameMDM, on 12 April 2012 - 10:11 PM, said:
#241
Posted 13 April 2012 - 01:36 PM

Sylph Solanum: Level 222/3 Druid
Here's my Flickr account.
/|\_M_/|\
|
#242
Posted 13 April 2012 - 08:29 PM
Dannylonglegs, on 13 April 2012 - 01:36 PM, said:
#243
Posted 13 April 2012 - 10:37 PM
-F-Hoke vs. -B-Werewolf A - Damage (6-9=-3 0 damage taken)
-C-Erdathcath vs. -B-Werewolf C - Special damage II - Moonlight Madness (Hoke: 3-9=-6 0 damage, Erdathcath & Durkon: 3-2=1 1 damage, Sylph & Tomas: 3 damage)
-C-Durkon vs. -B-Direwolf Leader - Damage (12/2=6 6-2=4 4 damage taken) *KO*
-R-Sylph vs. -B-Werewolf B - Special damage II - Moonlight Madness (Hoke: 3-9=-6 0 damage, Erdathcath: 3-2=1 1 damage, Sylph & Tomas: 3 damage)
-R-Tomas vs. -B-Direwolf Leader - Damage (
Free hits:
Werewolve D vs. Hoke - damage (6-9=-3 0 damage taken)
Werewolve E vs. Erdathcath - damage (6-2=4 4 damage taken)
The party, scared at the sight of the rest of the pack approaching, has about the worst round. Hoke is attacked, but is able to fend it off (0 damage taken) pulling Werewolf A away from the rest of the party, Werewolf C has another fit of Moonlight madness (Hoke: 0 damage, Erdathcath & Durkon: 1 damage, Sylph & Tomas: 3 damage) Durkon is overwhelmed by the Direwolve leader and is hit by his attack (4 damage taken) pulling the leader to the cart and knocking Durkon out! Just then, Werewolf B goes through Moonlight madness (Hoke: 0 damage, Erdathcath: 1 damage, Sylph & Tomas: 3 damage) Tomas is attacked by the leader, but with his previous knowledge is able to lower his damage taken (4 damage taken) but still manages to drag the Leader to the Giant rock. Werewolves D and E attack the same opponents Hoke (0 damage taken) and Erdathcath (4 damage taken) again. Then, the rest of the pack arrives!
Enemies:
Werewolve A
Type: Beast, Humanoid
Level: 6
Health: 34/65
Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.
Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.
Drops: Bone
Werewolve B *Front row from giant rock*
Type: Beast, Humanoid
Level: 6
Health: 11/65
Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.
Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.
Drops: Bone
Werewolve C *Front row from giant rock*
Type: Beast, Humanoid
Level: 6
Health: 34/65
Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.
Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.
Drops: Bone
Werewolve D
Type: Beast, Humanoid
Level: 6
Health: 34/65
Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.
Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.
Drops: Bone
Werewolve E
Type: Beast, Humanoid
Level: 6
Health: 34/65
Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.
Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.
Drops: Bone
Elite Direwolve pup A
Type: Beast
Level: 8 / 6 to Tomas
Health: 73/73
Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead.
Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle.
Drops: Venom, Bone, Fang dagger (WP: 6, suitable for mages and rogues)
Elite Direwolve pup B
Type: Beast
Level: 8 / 6 to Tomas
Health: 73/73
Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead.
Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle.
Drops: Venom, Bone, Fang dagger (WP: 6, suitable for mages and rogues)
Direwolve Leader *Front row from giant rock*
Type: Beast
Level: 12 / 9 to Tomas
Health: 169/200
Special I: Blood Fang – Transfers 10 health from the target to self and 5 health from all heroes in same row.
Special II: Rampage – Attacks the cart or giant rock (whichever has more heroes on it, if equal, decided on dice roll) and causes 15 damage to the cart/giant rock and 5 damage to all heroes on it, regardless of row or Shield power.
Drops: Deadly Venom, Skeleton Decoy, 2 Saber teeth
Elite Direwolve A
Type: Beast
Level: 10 / 8 to Tomas
Health: 125/125
Special I: Blood Fang – Transfers 8 health from the target to self.
Special II: Rampage – Attacks the cart or giant rock (whichever has more heroes on it, if equal, decided on dice roll) and causes 10 damage to the cart/giant rock and 5 damage to all heroes on it, regardless of row or Shield power.
Drops: Skeleton Decoy, 2 Saber teeth
Elite Direwolve B
Type: Beast
Level: 10 / 8 to Tomas
Health: 125/125
Special I: Blood Fang – Transfers 8 health from the target to self.
Special II: Rampage – Attacks the cart or giant rock (whichever has more heroes on it, if equal, decided on dice roll) and causes 10 damage to the cart/giant rock and 5 damage to all heroes on it, regardless of row or Shield power.
Drops: Skeleton Decoy, 2 Saber teeth
The party:
Level 1 Mage *Knocked Out*
Power: 7 (1+6) (No extra power)
Health: 0/5 (1+4)
Shield Power: -
Ether: 5/5 (1+4)
Gold: 0
Inventory: Fang dagger (WP:6), Staff (WP:3), 3 Potions, Bedroll, Topaz (Lightning), Canteen Passport (2 trips)
Erdathcath Madilinas (Played by The_Customizer)Level 14.5 Ranger
Power: 24 (14+10) (No extra power)
Health: 12/22 (14+7+1)
Shield Power: -
Ether: -
Gold: 343
Inventory: Tritech Handcannon (WP:10), Longbow (WP:7), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 4 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 2 Nostrums, 12 Venoms, 3 Smoke Bombs, Ice Bomb, 2 Water Bombs, 1 lightning Bomb, 2 Holy Bomb, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips)
Sylph Solanum (Played by dannylonlegs)Level 13 Cleric
Power: 20 (13+7) (No extra power)
Health: 15/21 (13+8)
Shield Power: -
Ether: 16/16 (12+4)
Gold: 110
Inventory: Mockthril Rod (WP: 7), 2 Potions, Tonic, Remedy, Venom, Smoke Bomb, 3 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 7 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips)
Tomas (Played by Tamamono)Level 15.5 Sage *Party leader*
Power: 24 (15+9) (No extra power)
Health: 20/30 (15+15)
Shield Power: -
Ether: 22/22 (15+7)
Gold: 176
Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5),3 Remedies, 3 Bedrolls, Tonic, Bone, 2 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Fire Bomb, Canteen Passport (2 trips)
Hoke Ablesword (Played by UsernameMDM)Level 16.5 Mystic Knight
Power: 27 (16+11) (No extra power)
Health: 33/33 (16+17+1)
Shield Power: 9 (7+2)
Ether: 6/16 (16+0)
Gold: 259
Inventory: Vintul (Great sword: WP 11), Hollow Blade (Dagger: WP 6), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 5 Potion, Grand Tonic, Remedy, Bone, Smoke Bomb, Lightning Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips)
Cart
Health: 45/45
Shield Power: 2 to heroes on it
Ability: Makes all damage heroes receive on cart halved except the exception of specials that specify regardless of row and/or Shield power.
Giant rock
Health: 75/75
Ability: Makes all damage heroes receive on cart halved except the exception of specials that specify regardless of row and/or Shield power.
Party Leader, choose the order of action.
All of you, choose your targets and where you want to fight from, If not in cart or on rock, choose the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. You may also try to use previous traps against the enemies.
Any enemy not targeted will get a Free Hit on the party after everyone have acted.
#244
Posted 13 April 2012 - 11:07 PM
Should we just try bombing them all? I mean, it won't do a whole bunch, but it will inflict some damage. Perhaps Tomas, you could try to get a miracle and heal us while we bomb them off?
#245
Posted 14 April 2012 - 05:04 AM
(OoC: Can I do both at the same time?)

Sylph Solanum: Level 222/3 Druid
Here's my Flickr account.
/|\_M_/|\
|
#246
Posted 14 April 2012 - 12:44 PM
Dannylonglegs, on 14 April 2012 - 05:04 AM, said:
(OoC: Can I do both at the same time?)
#247
Posted 14 April 2012 - 02:31 PM
#248
Posted 14 April 2012 - 05:48 PM
UsernameMDM, on 14 April 2012 - 02:31 PM, said:

Sylph Solanum: Level 222/3 Druid
Here's my Flickr account.
/|\_M_/|\
|
#249
Posted 14 April 2012 - 05:54 PM
Also, if we are going to bomb them, we should all do it all at once from the back row so there is less of a chance of us getting injured. (except Tomas who would be getting a miracle)
#250
Posted 14 April 2012 - 05:55 PM
Dannylonglegs, on 14 April 2012 - 05:48 PM, said:
"I'd really like to shoot for a Miracle/Magical Vortex. However, the chances of me actually getting one are pretty low. I suppose it might be worth a shot, though. What does the rest of the party think?"
Dead as Cameron in DD and Shadow's Aperture Academy

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