Tamamono, on 09 April 2012 - 11:32 PM, said:
Heroica RPG - Quest#25: Imbuing the Sword
#201
Posted 10 April 2012 - 12:13 AM
#202
Posted 10 April 2012 - 12:21 PM
"I'd like to be a party-leader, too, you know....... So where are we going an-oh, thank you for the dagger and potion.
Edited by RPGer, 10 April 2012 - 12:21 PM.
I'm a Christian and proud of it
Won as Scummy Rapunzel in Sandy's A Bedtime Story Mafia.
Playing as Czech Varsev, 41 year-old elvish Ranger in Heroica RPG.
#204
Posted 10 April 2012 - 01:06 PM
"Get up on the rock and prepare yourself for what's to come. I hear direwolves are especially attracted to fresh meat," he said with a wink.
#205
Posted 10 April 2012 - 01:17 PM
UsernameMDM, on 10 April 2012 - 01:06 PM, said:
"Get up on the rock and prepare yourself for what's to come. I hear direwolves are especially attracted to fresh meat," he said with a wink.
Edited by RPGer, 10 April 2012 - 01:18 PM.
I'm a Christian and proud of it
Won as Scummy Rapunzel in Sandy's A Bedtime Story Mafia.
Playing as Czech Varsev, 41 year-old elvish Ranger in Heroica RPG.
#206
Posted 10 April 2012 - 01:37 PM
#207
Posted 10 April 2012 - 02:23 PM
UsernameMDM, on 10 April 2012 - 01:37 PM, said:
I'm a Christian and proud of it
Won as Scummy Rapunzel in Sandy's A Bedtime Story Mafia.
Playing as Czech Varsev, 41 year-old elvish Ranger in Heroica RPG.
#208
Posted 10 April 2012 - 07:59 PM

Sylph Solanum: Level 222/3 Druid
Here's my Flickr account.
/|\_M_/|\
|
#209
Posted 10 April 2012 - 08:15 PM
RPGer, on 10 April 2012 - 12:21 PM, said:
"I'm sorry Durkon, but I think it would be best for everyone is someone a little more experienced led."
RPGer, on 10 April 2012 - 01:17 PM, said:
"Like Hoke said, you have a perfectly good Fang Dagger. Gems will come in time."
Dead as Cameron in DD and Shadow's Aperture Academy

#210
Posted 10 April 2012 - 09:06 PM
"I guess those ragged mutts were scared away by our new mage," Hoke said with a laugh.
#211
Posted 10 April 2012 - 09:25 PM
[img]http://i.tinysrc.mobi/800/572/http://i1226.photobucket.com/albums/ee402/bricksandpartsEB/Quest%20Imbuing%20the%20Sword/Direwolvebattlept2.png [/img]
Mechanics: The rest of the enemies will arrive after the third round, regardless, the party will have to fight all of the enemies.
Enemies:
Werewolve (Dark brown) *back row from giant rock* *back row from cart*
Type: Beast, Humanoid
Level: 6
Health: 65/65
Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.
Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.
Drops: Bone
Werewolve (Brown) *back row from giant rock* *back row from cart*
Type: Beast, Humanoid
Level: 6
Health: 65/65
Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.
Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.
Drops: Bone
Werewolve (Dark grey) *back row from giant rock* *back row from cart*
Type: Beast, Humanoid
Level: 6
Health: 65/65
Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.
Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.
Drops: Bone
Werewolve (Biege) *back row from giant rock* *back row from cart*
Type: Beast, Humanoid
Level: 6
Health: 65/65
Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.
Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.
Drops: Bone
Werewolve (Black) *back row from giant rock* *back row from cart*
Type: Beast, Humanoid
Level: 6
Health: 65/65
Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.
Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.
Drops: Bone
Direwolve Leader *back row from giant rock* *back row from cart*
Type: Beast
Level: 12 / 9 to Tomas
Health: 200/200
Special I: Blood Fang – Transfers 10 health from the target to self and 5 health from all heroes in same row.
Special II: Rampage – Attacks the cart or giant rock (whichever has more heroes on it, if equal, decided on dice roll) and causes 15 damage to the cart/giant rock and 5 damage to all heroes on it, regardless of row or Shield power.
Drops: Deadly Venom, Skeleton Decoy, 2 Saber teeth
The party:
Level 1 Mage
Power: 7 (1+6) (No extra power)
Health: 5/5 (1+4)
Shield Power: -
Ether: 5/5 (1+4)
Gold: 0
Inventory: Fang dagger (WP:6), Staff (WP:3), 3 Potions, Bedroll, Topaz (Lightning), Canteen Passport (2 trips)
Erdathcath Madilinas (Played by The_Customizer)Level 14.5 Ranger
Power: 24 (14+10) (No extra power)
Health: 22/22 (14+7+1)
Shield Power: -
Ether: -
Gold: 343
Inventory: Tritech Handcannon (WP:10), Longbow (WP:7), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 4 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 2 Nostrums, 12 Venoms, 3 Smoke Bombs, Ice Bomb, 2 Water Bombs, 1 lightning Bomb, 2 Holy Bomb, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips)
Sylph Solanum (Played by dannylonlegs)Level 13 Cleric
Power: 20 (13+7) (No extra power)
Health: 21/21 (13+8)
Shield Power: -
Ether: 16/16 (12+4)
Gold: 110
Inventory: Mockthril Rod (WP: 7), 2 Potions, Tonic, Remedy, Venom, Smoke Bomb, 3 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 7 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips)
Tomas (Played by Tamamono)Level 15.5 Sage *Party leader*
Power: 24 (15+9) (No extra power)
Health: 30/30 (15+15)
Shield Power: -
Ether: 22/22 (15+7)
Gold: 176
Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5),3 Remedies, 3 Bedrolls, Tonic, Bone, 2 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Fire Bomb, Canteen Passport (2 trips)
Hoke Ablesword (Played by UsernameMDM)Level 16.5 Mystic Knight
Power: 26 (16+10) (No extra power)
Health: 33/33 (16+17+1)
Shield Power: 9 (7+2)
Ether: 16/16 (16+0)
Gold: 259
Inventory: Vintul (Great sword: WP 10), Hollow Blade (Dagger: WP 6), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 5 Potion, Grand Tonic, Remedy, Bone, Smoke Bomb, Lightning Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips)
Cart
Health: 45/45
Shield Power: 2 to heroes on it
Ability: Makes all damage heroes receive on cart halved except the exception of specials that specify regardless of row and/or Shield power.
Giant rock
Health: 75/75
Ability: Makes all damage heroes receive on cart halved except the exception of specials that specify regardless of row and/or Shield power.
Party Leader, choose the order of action.
All of you, choose your targets and where you want to fight from, If not in cart or on rock, choose the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. You may also try to use previous traps against the enemies.
Any enemy not targeted will get a Free Hit on the party after everyone have acted.
Edited by Bricksandparts, 11 April 2012 - 01:05 AM.
#212
Posted 10 April 2012 - 09:29 PM
I will hop onto the Cart from some extra safety, who wants to join me?
Also, should we take out the big first? Or all the small guys?
OOC: Shouldn't my weapon have +5 because I added venom to it, or how does that work?
#214
Posted 10 April 2012 - 09:34 PM
The_Customizer, on 10 April 2012 - 09:29 PM, said:
Also, I forgot to mention that attacking an enemy from the cart for instance will draw the enemy there. So ranged attacks may want to go back and forth, pulling the enemy between the cart and rock and having close ranged players attack when the wolves are close.
RPGer, on 10 April 2012 - 09:30 PM, said:
#215
Posted 10 April 2012 - 09:36 PM
Bricksandparts, on 10 April 2012 - 09:34 PM, said:
Also, I forgot to mention that attacking an enemy from the cart for instance will draw the enemy there. So ranged attacks may want to go back and forth, pulling the enemy between the cart and rock and having close ranged players attack when the wolves are close.
Wait, you use a close ranged attack?
I'm a Christian and proud of it
Won as Scummy Rapunzel in Sandy's A Bedtime Story Mafia.
Playing as Czech Varsev, 41 year-old elvish Ranger in Heroica RPG.
#216
Posted 10 April 2012 - 09:37 PM
RPGer, on 10 April 2012 - 09:36 PM, said:
#218
Posted 10 April 2012 - 11:27 PM
Werewolf A with amethyst from front row.
2 things: #1 it would be easier to assign letters to the werewolves and #2 shouldn't my ether equal 16?
#219
Posted 10 April 2012 - 11:34 PM
UsernameMDM, on 10 April 2012 - 11:27 PM, said:
#222
Posted 11 April 2012 - 02:01 AM
(Ooc: are you familiar with DnD and other pen and paper rpgs and the methods used to show where characters are? Could you possibly make a grid showing our locations in reference to the monsters? I think it might help clarify things.
Edited by Dannylonglegs, 11 April 2012 - 02:01 AM.

Sylph Solanum: Level 222/3 Druid
Here's my Flickr account.
/|\_M_/|\
|
#223
Posted 11 April 2012 - 02:05 AM
Dannylonglegs, on 11 April 2012 - 02:01 AM, said:
(Ooc: are you familiar with DnD and other pen and paper rpgs and the methods used to show where characters are? Could you possibly make a grid showing our locations in reference to the monsters? I think it might help clarify things.
Edited by Bricksandparts, 11 April 2012 - 02:05 AM.
#224
Posted 11 April 2012 - 02:06 AM
Dannylonglegs, on 11 April 2012 - 02:01 AM, said:
I'd rather it just be less complex. This is supposed to be a simple game. If you want to give us barriers with HP, then that's cool (the enemy has to destroy the barrier to damage party), but placement and movement rules just get in the way. I really appreciate your enthusiasm, but this game is best enjoyed for its simplicity.
#225
Posted 11 April 2012 - 09:38 PM
UsernameMDM, on 11 April 2012 - 02:06 AM, said:
QM Note: Was this directed more at me or Dannylonglegs? Also I'm sorry for taking so long, I was a bit busy at work and was a little too tired to get the round up.
Results of Round 1 of the Wolf-pack Battle:
-F-Hoke vs. -B-Werewolf A - Enchantment (+1 WP)
-C-Erdathcath vs. -B-Werewolf C - Damage (6/2/2=1.5 1.5-2=-.5 0 damage taken)
-C-Durkon vs. -B-Direwolf Leader - Miss
-R-Sylph vs. -B-Werewolf B - Critical hit (7x2=14 14+13=27 27/2=13.5 13 damage dealt)
-R-Tomas vs. -B-Direwolf Leader - Meditate (22/22 ether +1 ether, +0 ether gain)
The battle begins as Hoke recklessly runs away from the party, drawing
Enemies:
Werewolve A *back row from giant rock* *back row from cart*
Type: Beast, Humanoid
Level: 6
Health: 65/65
Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.
Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.
Drops: Bone
Werewolve B *front row from giant rock* *back row from cart*
Type: Beast, Humanoid
Level: 6
Health: 52/65
Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.
Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.
Drops: Bone
Werewolve C *back row from giant rock* *front row from cart*
Type: Beast, Humanoid
Level: 6
Health: 65/65
Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.
Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.
Drops: Bone
Werewolve D *back row from giant rock* *back row from cart*
Type: Beast, Humanoid
Level: 6
Health: 65/65
Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.
Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.
Drops: Bone
Werewolve E *back row from giant rock* *back row from cart*
Type: Beast, Humanoid
Level: 6
Health: 65/65
Special I: Howl – Summons another werewolve to join the battle. If there are five werewolves in battle, moonlight madness is used instead.
Special II: Moonlight Madness - The werewolve goes into a flurry of motion and attacks all opponents, regardless of row (SP is effective) and deals 3 damage to all heroes.
Drops: Bone
Direwolve Leader *back row from giant rock* *back row from cart*
Type: Beast
Level: 12 / 9 to Tomas
Health: 200/200
Special I: Blood Fang – Transfers 10 health from the target to self and 5 health from all heroes in same row.
Special II: Rampage – Attacks the cart or giant rock (whichever has more heroes on it, if equal, decided on dice roll) and causes 15 damage to the cart/giant rock and 5 damage to all heroes on it, regardless of row or Shield power.
Drops: Deadly Venom, Skeleton Decoy, 2 Saber teeth
The party:
Level 1 Mage
Power: 7 (1+6) (No extra power)
Health: 5/5 (1+4)
Shield Power: -
Ether: 5/5 (1+4)
Gold: 0
Inventory: Fang dagger (WP:6), Staff (WP:3), 3 Potions, Bedroll, Topaz (Lightning), Canteen Passport (2 trips)
Erdathcath Madilinas (Played by The_Customizer)Level 14.5 Ranger
Power: 24 (14+10) (No extra power)
Health: 22/22 (14+7+1)
Shield Power: -
Ether: -
Gold: 343
Inventory: Tritech Handcannon (WP:10), Longbow (WP:7), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 4 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 2 Nostrums, 12 Venoms, 3 Smoke Bombs, Ice Bomb, 2 Water Bombs, 1 lightning Bomb, 2 Holy Bomb, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips)
Sylph Solanum (Played by dannylonlegs)Level 13 Cleric
Power: 20 (13+7) (No extra power)
Health: 21/21 (13+8)
Shield Power: -
Ether: 16/16 (12+4)
Gold: 110
Inventory: Mockthril Rod (WP: 7), 2 Potions, Tonic, Remedy, Venom, Smoke Bomb, 3 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 7 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips)
Tomas (Played by Tamamono)Level 15.5 Sage *Party leader*
Power: 24 (15+9) (No extra power)
Health: 30/30 (15+15)
Shield Power: -
Ether: 22/22 (15+7)
Gold: 176
Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5),3 Remedies, 3 Bedrolls, Tonic, Bone, 2 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Fire Bomb, Canteen Passport (2 trips)
Hoke Ablesword (Played by UsernameMDM)Level 16.5 Mystic Knight
Power: 27 (16+11) (No extra power)
Health: 33/33 (16+17+1)
Shield Power: 9 (7+2)
Ether: 6/16 (16+0)
Gold: 259
Inventory: Vintul (Great sword: WP 11), Hollow Blade (Dagger: WP 6), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 5 Potion, Grand Tonic, Remedy, Bone, Smoke Bomb, Lightning Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips)
Cart
Health: 45/45
Shield Power: 2 to heroes on it
Ability: Makes all damage heroes receive on cart halved except the exception of specials that specify regardless of row and/or Shield power.
Giant rock
Health: 75/75
Ability: Makes all damage heroes receive on cart halved except the exception of specials that specify regardless of row and/or Shield power.
Party Leader, choose the order of action.
All of you, choose your targets and where you want to fight from, If not in cart or on rock, choose the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. You may also try to use previous traps against the enemies.
Any enemy not targeted will get a Free Hit on the party after everyone have acted.
Edited by Bricksandparts, 12 April 2012 - 08:36 PM.
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