3865 City Alarm
Year released: 2012
243 pieces, 6 microfigs
First the box art
Shows the boardgame against a city background. Stereotypical criminal with evil grin, bad teeth and bad shave job, cause that's how they roll. Maybe some criminal organization can start a petition against this sort of oversimplified conception of criminals.
Back of the box
With symbol suggesting that the boardgame fits in the box. We'll see about that.
Nothing more annoying than a game you can't put back in the box it came in.
I'll open the box for you.
The die and the brick separator are loose in the box, as well as the two manuals and two plates
This is what is inside.
Three bags of pieces, a bright green 16 x 16 plate and a dark bluish gray plate (6x16).
Two manuals, one with the building instructions and one with the game rules, I made a scan of the English rules:
I have not played it yet myself, basically a two player game, one player plays with the police microfigs, trying to catch all the thiefs before they steal all the money.
This is what's inside bag no. 1:
Lots of grey "stud-in-center" tiles.
Close up of some unique pieces for this set:
Helicopter tile, two money stacks tiles and of course four criminals microfigs.
On to bag two:
Nothing of much interest here, except for the two blue wedge plates, which were only used before in a 2012 ninjago set.
Close up of the police microfigs:
And finally, contents of the third bag:
I'm now building the die:
However, the game is played with the tiles numbered one through six and a station tile.
When a crook ends his turn next to a building (not diagonally), he must roll the die, the outcome decides whether he gets money, an alarmed helicopter, or both. The helicopter protects a building temporarily, it makes the game a little longer and a bit more interesting. When you turn over the station brick tile, you can teleport a microfig to another white tile.
Twelve money stacks in the game:
When the criminals have stolen ten stacks, they win the game.
However, if the police arrest all of the criminals beforehand...
...and put them in jail by landing exactly on them, they win the game.
Finally, you have to build ten microscale "buildings" next to which a criminal can eventually steal money.
Here you can see six buildings, a pizza hut, a post office, a bank and some buildings that aren't very clear in their purpose, you have to use your imagination I guess (I don't have any).
Three small left over pieces:
And yes, it does fit nicely inside the box.
A simple, very nice looking cat-and-mouse style game, with the helicopter and station twists to keep things interesting.
It's nice that a brick separator is included, however to remove tiles I still prefer that little crowbar piece.
The box says 6+, which is about right, because while some luck is involved (which tile you turn over, what you roll with the die), you also have to plan which microfig to move where.
However, while the box says 2-4 players, it's essentially a two player game. The manual says you have to form two teams when playing with three or four players, which is a bit of a cop out, no pun intended.
Edited by xtremegoogler, 29 February 2012 - 04:54 PM.