Brickenhead-town-dweller, on 18 April 2012 - 12:46 AM, said:
I think you'll find that the designers on star wars are inspired by the wealth of sci-fi material outside of star wars. Isaac Asimov, Frank Herbert, Fritz Lang, Stanley Kubrick, Robert A Heinlen, Jules Verne, H G Wells, Sir Arthur Conan Doyle to name just a few. Then there's all the fantasy stuff and spaghetti westerns, suspense thrillers and historical tales.
All this stuff influenced people before during and after the Star Wars trilogy and continues to inspire people to this day. To create a space based them you can look anywhere to find a story. It's then a case of designing things to look futuristic and functional in a style you can hang the story on. that's all george lucas did. his design team are all influenced by a multitude of things. the star wars theme sitsin a bubble like any licensed theme. it's entirely separate from Lego in-house themes. Alien Conquest wasn't inspired by star wars it took colours from classic space and used them in a different way. the main inspiration was classic 50's sci-fi. Which has a wealth of ideas that Lego can tap into that are far removed from star wars.
For my prison idea I thought about Colditz and Alcatraz. Inescapable fortresses. I thought about reprinted 1950's and 1960's sci-fi comics I read as a kid in the early 1970's. The Shawshank Redemption. Original Star Trek. Ghost and horror stories. Interesting diverse stuff.
I just chose to give my idea a link to classic space as a different facet of it. Space police had to send the bad guys somewhere it's been a long time since pace visited an icey place. the original space logo is by far the best. bung it all in a melting pot with some new ideas and thoughts and Bob's your lobster.
As far as I know the main responsible person for the visual design Star Wars is the recently passed Ralph McQuarrie. My impression is that he was strongly influenced by the "pulp culture" that started in the 1940s s, like Edmond Hamilton's writings. I'm not sure though that it is correct to hold that he was influenced by how these stories were visualized. But I don't think that's really important for the issue at hand.
Please do not get me wrong: I'm not arguing that Lego should not establish a new or expand a previous space theme. What I'm trying to argue is that it's difficult to come up with something that is an innovation, and that attracts potential customers.
In this regard, Alien Conquest is certainly different from former space themes. To me, it is rather an expansion of the town theme than a "real" space theme standing on its own.
For me, the Space Police theme is what comes closest to Classic Space so far. I like the figures, and I like most of the vehicles. I like your idea of a prison as well, basically becaused it can be expanded into different directions. (I would like to see more
continuity between the Lego space themes, anyway).The advantage of a non-licence based space theme is that the designers are not bound to predesigned models. Rather, they can create vehicles and locations with various functions. And they can finish certain settings with a few waves of sets. One of the problem of Star Wars, on the other hand, is that it takes very long until a certain scene, figure, or vehicle makes it into a set.
Edited by Brickadeer, 18 April 2012 - 12:08 PM.