MOC 1969 Mercury Cougar
Posted 29 January 2012 - 10:47 AM
Since I was in an automotive mood I decided to take a crack at one of my favorite muscle cars. Its only a shell, but the doors and trunk open; I do think it needs to be two studs wider because it feels really slim. I plan on having an opening hood with engine, and an interior.
What do you guys think?
Posted 29 January 2012 - 12:57 PM
Tough subject. I would never have ID'd your build as a Cougar. My neighbor has a '68 Cougar in the driveway. Sweet looking car but nothing standout distinctive the tooth grille which the '69 downplayed. The '69 added the swooping side body character line.
I like your grille and it looks like it has gaps for hidden headlights. Maybe you can build out the center portion like the 1:1. Colorful racing stripes that help define the hood but would prefer if they didn't extend over the vinyl top (another nice touch).
How about a convertible next?
Posted 29 January 2012 - 01:38 PM
I have to echo htbomb, here, gotoAndLego. There's not a lot about the car that makes it immediately identifiable as a Mercury Cougar. Then again, the '69 Cougar doesn't have a lot of very distinctive features, which obviously makes building a recognisable model a lot harder. Racing stripes over the vinyl roof look odd.
Knowing what it is that you're trying to model, I think you've done a reasonable job. I've built a lot of cars on a similar scale and don't think it is too narrow. I think it is too long, but not much! It's got a wheelbase of 16 studs and a width of 10, which makes the scale approximately 1/22 (the scale I use for many of my cars too, because it works well with the wheels). At that scale, it should be at most 28 studs long. Unless I miscounted, the model now is 29 studs long. Not far off, but on a car that isn't all that distinctive to start with, small things matter. I think you can improve the look a lot by making the front end, forward of the front wheels, one stud shorter. I'd also lose the green bits on the wheels. It's not a bad part to replicate knock-off wheel covers, but not in green. They're really distracting.
There are a few small things that would add a lot to the look. Rear-view mirrors, for instance. The real car also has reflectors or indicator light repeaters on its flanks, which you can easily replicate by building trans red and trans orange 1x1 plates into the sides. Finally, the front and rear bumpers on the real car are u-shaped: they curve upwards at the corners; one of the few distinctive features the car has. This may not be particularly easy, perhaps, but would help a lot.
There's not a whole lot that is needed to raise the level of this model from unremarkable to really good.
Edited by Ralph_S, 29 January 2012 - 01:38 PM.
Posted 29 January 2012 - 04:21 PM
Edited by gotoAndLego, 29 January 2012 - 04:21 PM.
Posted 31 January 2012 - 02:10 PM
Thanks for sharing.
Posted 31 January 2012 - 04:47 PM
Edited by gotoAndLego, 31 January 2012 - 04:50 PM.
Posted 02 February 2012 - 07:07 PM
On a side note, this started out as a 16-wide model, but I realized I didn't have nearly enough red bricks to do that.
Edited by gotoAndLego, 02 February 2012 - 07:14 PM.
Posted 10 February 2012 - 07:20 PM
I just posted a new car in that forum, but my question to the group is which froum 10-wide 1/22 scale vehicles should go in? I know this one is more for city scale vehicles, seven or eight-wide max, but since the Model Team forum has such a Technic slant, which it should, would vehicles like these be better appreciated in this forum?
Edited by gotoAndLego, 10 February 2012 - 07:21 PM.
Posted 10 February 2012 - 07:40 PM
I think that people in the ttown forum appreciate this sort of MOC the most. It might not be in the same scale, but definitely fits the genre. I'd post them here if I were you, if you choose to post them on Eurobricks at all. I haven't bothered posting most of my recent MOCs on EB anymore.
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