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Counter-Strike de_dust map and CT/T minifig


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#1 bbqqq

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Posted 23 December 2011 - 05:14 AM

My link

WIP, Terrorist spawn area. I will post LXF file as soon as finish whole map.
I will complete the whole map with accurate scale.(map scale, not minifig scale)
Please support me at cuusoo.
http://lego.cuusoo.c...chapon#projects
http://lego.cuusoo.com/ideas/view/7005

Edited by bbqqq, 23 December 2011 - 05:16 AM.

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#2 bbqqq

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Posted 23 December 2011 - 08:32 PM

Change to minifig scale (8 times bigger) and add new pic.
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#3 bbqqq

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Posted 28 December 2011 - 06:40 AM

Add new pics.
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#4 bbqqq

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Posted 11 January 2012 - 10:39 AM

Update to 7000+ pcs.  :classic:
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#5 bbqqq

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Posted 12 January 2012 - 09:15 PM

My link
9000+ pcs now, bomb site A completed, only CT spawn zone (bomb site B), left end behind boxes and minifigs to be build.

Edited by bbqqq, 12 January 2012 - 09:17 PM.

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#6 Calabar

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Posted 12 January 2012 - 10:36 PM

Good idea!
I played that map many time, in the past.  :classic:
Do you think to share le lxf file of both versions when the work will be finished?
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#7 bbqqq

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Posted 13 January 2012 - 02:37 AM

View PostCalabar, on 12 January 2012 - 10:36 PM, said:

Good idea!
I played that map many time, in the past.  :classic:
Do you think to share le lxf file of both versions when the work will be finished?

Thanks, so do I. This idea let me run CS 1.6 and hammer (half-life map editor) that didn't run for many years.
I will share the lxf as soon as new LDD update release on 17th January, to make sure most recent parts set.
Include full version and less brick Q'ty version for slower PC.
I build this on low-end but new notebook, AMD A4 CPU, ATI 6470M, 8 GB RAM,. Untill now LDD run 9000+ pcs de_dust files smooth with full graphic quality-16x Anti-aliasing (CS 1.6 and hammer also running at background for building reference).

PS. Do you know how to enable Anti-aliasing and LDD advance shading at the same time?

Edited by bbqqq, 13 January 2012 - 10:44 AM.

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#8 Calabar

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Posted 13 January 2012 - 09:52 AM

View Postbbqqq, on 13 January 2012 - 02:37 AM, said:

PS. Do you know how to enable Anti-aliasing and LDD advance shading at the same time?
Sorry, I don't know!
In the old notebook I'm using now with LDD, I can't enable the one nor the other.  :grin:
Anyway advance shading  is very heavy for the graphic card: 9000pcs + AA + AS could be too much for the great part of the computers.   :look:
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#9 bbqqq

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Posted 13 January 2012 - 10:42 AM

View PostCalabar, on 13 January 2012 - 09:52 AM, said:

Sorry, I don't know!
In the old notebook I'm using now with LDD, I can't enable the one nor the other.  :grin:
Anyway advance shading  is very heavy for the graphic card: 9000pcs + AA + AS could be too much for the great part of the computers.   :look:

It is pity if LDD don't have this function. Every time when I enable advance shading then AA become disable.
And AF will cause small red pixels on object edge. Both of these problem reduce screenshot quality very much.
Not sure Nvidia's graphic card have same problem or not?
For slower PC you can enable AA / advance shading just before taking screenshot then disable them again.

Edited by bbqqq, 13 January 2012 - 10:48 AM.

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#10 Calabar

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Posted 13 January 2012 - 10:57 AM

View Postbbqqq, on 13 January 2012 - 10:42 AM, said:

For slower PC you can enable AA / advance shading just before taking screenshot then disable them again.
That's true, and that's why for LDD5 I requested an "Istant Graphic Enhancer": a button that will make the present view in the viewport an hight quality renderized image (don't ming if it is necessary one minute for a single frame!), so we could have very beautiful screenshots!  :laugh:

Anyway I prefer to disable AA and enable advanced graphics (if available) for screenshots.
So I'm still looking for an charitable soul that will make fullHD screenshots with advanced graphics for me!  :grin:

Do you enable AA for OpenGL directly from the CCC?


EDIT: I made a little test, and it seems the AA could be a bit undesirable with a transparent background. I think I'll try to AA the image with a good downsampling!  :tongue:
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#11 bbqqq

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Posted 14 January 2012 - 02:39 AM

View PostCalabar, on 13 January 2012 - 10:57 AM, said:

That's true, and that's why for LDD5 I requested an "Istant Graphic Enhancer": a button that will make the present view in the viewport an hight quality renderized image (don't ming if it is necessary one minute for a single frame!), so we could have very beautiful screenshots!  :laugh:

Anyway I prefer to disable AA and enable advanced graphics (if available) for screenshots.
So I'm still looking for an charitable soul that will make fullHD screenshots with advanced graphics for me!  :grin:

Do you enable AA for OpenGL directly from the CCC?


EDIT: I made a little test, and it seems the AA could be a bit undesirable with a transparent background. I think I'll try to AA the image with a good downsampling!  :tongue:

I have similar idea, same as POV-ray for Ldraw. My method to make best quality LDD screenshot is to enable advance shading on a very high resolusion monitor. Or use special display driver software which can set virtual desktop resolusion higher than monitor's physical resolusion (much heighter than full-HD, move mouse to edge for pan). Take the screen shot. Then reduce the image about 50% (act like 4x AA).

Yes, I enable AA directly from the CCC.

Edited by bbqqq, 14 January 2012 - 02:52 AM.

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#12 Calabar

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Posted 14 January 2012 - 10:28 AM

View Postbbqqq, on 14 January 2012 - 02:39 AM, said:

I have similar idea, same as POV-ray for Ldraw. My method to make best quality LDD screenshot is to enable advance shading on a very high resolution monitor. Or use special display driver software which can set virtual desktop resolusion higher than monitor's physical resolution (much higher than full-HD, move mouse to edge for pan). Take the screen shot. Then reduce the image about 50% (act like 4x AA).
That's a good solution.
I remember I used a similar solution in the past without the use of an external software... I tried now, but without success!  :tongue:
What's the software you use?

PS: I think the quality could be much better than then 4x AA: AA algorithms are made to be used realtime, while downsampling algorithms of a good photo edit software are more complex and provide a better quality.
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#13 bbqqq

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Posted 17 January 2012 - 08:09 AM

View PostCalabar, on 14 January 2012 - 10:28 AM, said:

That's a good solution.
I remember I used a similar solution in the past without the use of an external software... I tried now, but without success!  :tongue:
What's the software you use?

PS: I think the quality could be much better than then 4x AA: AA algorithms are made to be used realtime, while downsampling algorithms of a good photo edit software are more complex and provide a better quality.
Not an external software, Just graphic driver of AMD(Windows XP). I am looking for one that works with Windows 7.

Now 12,000+ pcs.
LDD 720p HD video + pic of de_dust

LDD 720p HD video of pirate ship

Edited by bbqqq, 17 January 2012 - 08:17 AM.

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#14 Calabar

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Posted 02 February 2012 - 09:10 AM

Hi, any news about sharing the lxf file?  :classic:
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#15 bbqqq

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Posted 02 February 2012 - 05:00 PM

View PostCalabar, on 02 February 2012 - 09:10 AM, said:

Hi, any news about sharing the lxf file?  :classic:

Almost done, I am going to put minifigs into the map. :wink:
CS LDD minifigs

Edited by bbqqq, 02 February 2012 - 05:00 PM.

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#16 Calabar

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Posted 02 February 2012 - 06:45 PM

View Postbbqqq, on 02 February 2012 - 05:00 PM, said:

Almost done, I am going to put minifigs into the map. :wink:
CS LDD minifigs
Really good work with the minifigs!
I didn't thought there was so many suitable decorations in LDD.

Note that the image of the minifigs is oversized, no more than 800x600 pixels according to forum's rules.  :wink:
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#17 bbqqq

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Posted 02 February 2012 - 09:24 PM

View PostCalabar, on 02 February 2012 - 06:45 PM, said:

Really good work with the minifigs!
I didn't thought there was so many suitable decorations in LDD.

Note that the image of the minifigs is oversized, no more than 800x600 pixels according to forum's rules.  :wink:

Thanks, I resized it and add 5 new pics.
My link

Brickshelf down now?
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#18 bbqqq

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Posted 03 February 2012 - 03:58 AM

de_dust (map 95%) LDD LXF download, warning 11,593 pcs

Good luck! :sweet:

Posted Image
cs11 by Nachapon S., on Flickr

Posted Image
cs1 by Nachapon S., on Flickr

Edited by bbqqq, 03 February 2012 - 06:21 AM.

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#19 TotalyWicked

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Posted 07 February 2012 - 09:35 PM

thats cool man

#20 legolijntje

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Posted 07 February 2012 - 10:06 PM

That looks great  :thumbup:

(and I was suprised how good my new computer is  :laugh: )

#21 bbqqq

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Posted 13 August 2012 - 05:32 PM

ldd2povray

Posted Image
CS RAY by Nachapon S., on Flickr

Posted Image
Lego  Counter-Strike de_dust by Nachapon S., on Flickr

Edited by bbqqq, 14 August 2012 - 04:14 PM.

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#22 bbqqq

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Posted 16 December 2013 - 04:23 PM

New version WIP.

  • Flickr original pic size (3200 x 1800).

Posted Image
Lego de_dust free look mode by Nachapon S., on Flickr
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#23 bbqqq

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Posted 17 December 2013 - 07:35 PM

SNOT version WIP:


Posted Image
Lego de_dust free look mode SNOT WIP by Nachapon S., on Flickr


Posted Image
_de_dust SNOD tile test by Nachapon S., on Flickr

Posted Image
Lego de_dust free look mode SNOT gold by Nachapon S., on Flickr

Edited by bbqqq, 20 December 2013 - 06:12 AM.

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#24 bbqqq

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Posted 06 February 2014 - 05:12 PM

4K lego Counter-Strike de_dust in the water

Posted Image
lego Counter-Strike de_dust in the water WIP by Nachapon S., on Flickr
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