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Heroica RPG - Quest#22: Winter Problems


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#26 Bricksandparts

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Posted 23 December 2011 - 01:17 AM

[img]http://i.tinysrc.mobi/100/100/http://i1226.photobucket.com/albums/ee402/bricksandpartsEB/Quest%20Winter%20Problems/ZikeAvatarpicture.png[/img]
Zike looks down and shakes his head. "Please don't call me that." He looks up and points to the Maw-Hax house.

Boomingham heads over to the mine. He can hear banging and crushing of rock from inside the tunnel. The tunnel is rarely lit, but he can make it out.

What will Boomingham do?

What will the rest of the party do?

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#27 legobodgers

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Posted 23 December 2011 - 01:32 AM

Lets go search the tavern.

#28 Bricksandparts

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Posted 23 December 2011 - 01:40 AM

Group 1 travels to the tavern.

[img]http://i.tinysrc.mobi/800/413/http://i1226.photobucket.com/albums/ee402/bricksandpartsEB/Quest%20Winter%20Problems/dfjsbe893ysakhfho034.png [/img]

QM Note: There are more NPCs here then are shown.

Would group 1 want to try to gamble or talk to villagers?

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#29 legobodgers

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Posted 23 December 2011 - 01:58 AM

OOC: Is that Finnegan I see?

I will see what type of gambling is taking place.

#30 Bricksandparts

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Posted 23 December 2011 - 02:20 AM

Most of the gambling here is Shots

Shots

In shots, the hero bets money equal to the opponents. The point of the game is to get your opponent drunk before you.

Each round, you either lose, gain, or keep your drunkenness points. You start out with 0 drunkenness points. Your max Drunkenness points is equal to your level rounded down. Each round, the dice is rolled for both contestants.

If you roll a 1,2,or 3 you gain one Drunkenness point.

If you roll a 4,or 5 you keep the number of Drunkenness points.

If you roll a 6 you lose one Drunkenness point.

The first to reach their max Drunkenness points loses and must forfeit their gambled money.

The party looks around and finds some contestants:

Contestant A

Level 7-11

Gambling: Up to 15 gold


Contestant B

Level 6-12

Gambling: Up to 23 gold


Contestant A

Level 5-13

Gambling: Up to 38 gold

Edited by Bricksandparts, 23 December 2011 - 02:10 AM.

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#31 Zepher

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Posted 23 December 2011 - 02:32 AM

"Once more, my crippling lack of funds prevents me from joining in the fun."

Lord Lawrence Boomingham


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Nash Ash in Unrest in the Forest


#32 Bricksandparts

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Posted 23 December 2011 - 02:42 AM

View PostZepher, on 23 December 2011 - 02:32 AM, said:

"Once more, my crippling lack of funds prevents me from joining in the fun."
Your fellow quest-mates would probably give you some of their money seeing as how you are the most likely to win, but your quest-mates must approve.

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#33 Zepher

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Posted 23 December 2011 - 03:03 AM

"While I'm waiting for my questmates to decide if a loan to me... again... is worth it, I'd like to talk to the villagers.  Howdy-ho villagers.  Question for you all?  Is a growling sound coming from your mines... normal, would you say?  Or would you be concerned if hypothetically I told you that I had heard one?"

Lord Lawrence Boomingham


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Nash Ash in Unrest in the Forest


#34 Bricksandparts

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Posted 23 December 2011 - 03:12 AM

View PostZepher, on 23 December 2011 - 03:03 AM, said:

"While I'm waiting for my questmates to decide if a loan to me... again... is worth it, I'd like to talk to the villagers.  Howdy-ho villagers.  Question for you all?  Is a growling sound coming from your mines... normal, would you say?  Or would you be concerned if hypothetically I told you that I had heard one?"
A villager looks over at him.
"Well what do you mean by "A growling sound"? Do you mean like a bunch of noise or a noise from some sort of beast like a dragon or such?"

Another villager at the table joins the discussion.
"There's always lots of noise at the mining area. They're always mining for gems and such."

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#35 Zepher

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Posted 23 December 2011 - 03:14 AM

:blush: "It appears I mistook the sounds to be the sounds of some sort of beast.  Perhaps they were just your miners.  I apologize.  But, while we're on the topic of monsters, have any of you run across any of these 'snowy monsters'?"

Lord Lawrence Boomingham


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Nash Ash in Unrest in the Forest


#36 Bricksandparts

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Posted 23 December 2011 - 03:19 AM

Villager B:
"No. Most of did not even see them."

Villager C:
"I've seen them. I go out and collect firewood. they go run around outside. I don't think anyone has seen one in close to close combat though."

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#37 Bricksandparts

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Posted 23 December 2011 - 03:36 AM

Villager C draws a description of the "Snowy person":

[img]http://i.tinysrc.mobi/600/800/http://i1226.photobucket.com/albums/ee402/bricksandpartsEB/Quest%20Winter%20Problems/fjkdhwuiegb9238.png [/img]

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#38 legobodgers

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Posted 23 December 2011 - 04:11 AM

Boomingham, I will loan you 10 gold as long as you pay me back as soon as you can.

OOC: Lovely drawing, well done.

#39 Zepher

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Posted 23 December 2011 - 04:20 AM

"Ah, hell with it, what's a little debt?  I'll gamble against Contestant A."

Lord Lawrence Boomingham


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Nash Ash in Unrest in the Forest


#40 Bricksandparts

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Posted 23 December 2011 - 04:47 AM

Shots round 0:

Contestant A

Level 7 (you got lucky...)
Drunkenness points: 0/7
Gambling: 10 coins

Lord Lawrence Boomingham

Level 13
Gambling: 10 coins
Drunkenness points: 0/13

Shots round 1:

Lord Lawrence Boomingham- none
Contestant A- none

Contestant A

Level 7
Drunkenness points: 0/7
Gambling: 10 coins

Lord Lawrence Boomingham

Level 13
Gambling: 10 coins
Drunkenness points: 0/13

Shots round 2:

Lord Lawrence Boomingham- none
Contestant A- +1

Contestant A

Level 7
Drunkenness points: 1/7
Gambling: 10 coins

Lord Lawrence Boomingham

Level 13
Gambling: 10 coins
Drunkenness points: 0/13

Shots round 3:

Lord Lawrence Boomingham- +1
Contestant A- +1

Contestant A

Level 7
Drunkenness points: 2/7
Gambling: 10 coins

Lord Lawrence Boomingham

Level 13
Gambling: 10 coins
Drunkenness points: 1/13

Shots round 4:

Lord Lawrence Boomingham- none
Contestant A- none

Contestant A

Level 7
Drunkenness points: 2/7
Gambling: 10 coins

Lord Lawrence Boomingham

Level 13
Gambling: 10 coins
Drunkenness points: 1/13

Shots round 5:

Lord Lawrence Boomingham- none
Contestant A- none

Contestant A

Level 7
Drunkenness points: 2/7
Gambling: 10 coins

Lord Lawrence Boomingham

Level 13
Gambling: 10 coins
Drunkenness points: 1/13

Shots round 6:

Lord Lawrence Boomingham- +1
Contestant A- -1

Contestant A

Level 7
Drunkenness points: 1/7
Gambling: 10 coins

Lord Lawrence Boomingham

Level 13
Gambling: 10 coins
Drunkenness points: 2/13

Shots round 7:

Lord Lawrence Boomingham- +1
Contestant A- none

Contestant A

Level 7
Drunkenness points: 1/7
Gambling: 10 coins

Lord Lawrence Boomingham

Level 13
Gambling: 10 coins
Drunkenness points: 3/13

Shots round 8:

Lord Lawrence Boomingham- +1
Contestant A- none

Contestant A

Level 7
Drunkenness points: 1/7
Gambling: 10 coins

Lord Lawrence Boomingham

Level 13
Gambling: 10 coins
Drunkenness points: 3/13

Shots round 9:

Lord Lawrence Boomingham- +1
Contestant A- +1

Contestant A

Level 7
Drunkenness points: 2/7
Gambling: 10 coins

Lord Lawrence Boomingham

Level 13
Gambling: 10 coins
Drunkenness points: 4/13

Shots round 10:

Lord Lawrence Boomingham- -1
Contestant A- none

Contestant A

Level 7
Drunkenness points: 2/7
Gambling: 10 coins

Lord Lawrence Boomingham

Level 13
Gambling: 10 coins
Drunkenness points: 2/13

Shots round 11:

Lord Lawrence Boomingham- -1
Contestant A- none

Contestant A

Level 7
Drunkenness points: 2/7
Gambling: 10 coins

Lord Lawrence Boomingham

Level 13
Gambling: 10 coins
Drunkenness points: 2/13

Shots round 12:

Lord Lawrence Boomingham- -1
Contestant A- none

Contestant A

Level 7
Drunkenness points: 2/7
Gambling: 10 coins

Lord Lawrence Boomingham

Level 13
Gambling: 10 coins
Drunkenness points: 2/13

Shots round 13:

Lord Lawrence Boomingham- -1
Contestant A- none

Contestant A

Level 7
Drunkenness points: 2/7
Gambling: 10 coins

Lord Lawrence Boomingham

Level 13
Gambling: 10 coins
Drunkenness points: 2/13

Shots round 11:

Lord Lawrence Boomingham- +1
Contestant A- +1
Contestant A

Level 7
Drunkenness points: 3/7
Gambling: 10 coins

Lord Lawrence Boomingham

Level 13
Gambling: 10 coins
Drunkenness points: 3/13

Shots round 12:

Lord Lawrence Boomingham- -1
Contestant A- none

Contestant A

Level 7
Drunkenness points: 2/7
Gambling: 10 coins

Lord Lawrence Boomingham

Level 13
Gambling: 10 coins
Drunkenness points: 2/13

Shots round 13:

Lord Lawrence Boomingham- +1
Contestant A- +1

Contestant A

Level 7
Drunkenness points: 3/7
Gambling: 10 coins

Lord Lawrence Boomingham

Level 13
Gambling: 10 coins
Drunkenness points: 3/13

Shots round 14:

Lord Lawrence Boomingham- none
Contestant A- +1

Contestant A

Level 7
Drunkenness points: 4/7
Gambling: 10 coins

Lord Lawrence Boomingham

Level 13
Gambling: 10 coins
Drunkenness points: 3/13

Shots round 15:

Lord Lawrence Boomingham- -1
Contestant A- +1

Contestant A

Level 7
Drunkenness points: 5/7
Gambling: 10 coins

Lord Lawrence Boomingham

Level 13
Gambling: 10 coins
Drunkenness points: 1/13

Shots round 16:

Lord Lawrence Boomingham- -1
Contestant A- +1

Contestant A

Level 7
Drunkenness points: 6/7
Gambling: 10 coins

Lord Lawrence Boomingham

Level 13
Gambling: 10 coins
Drunkenness points: 0/13

Shots round 10:

Lord Lawrence Boomingham- +1
Contestant A- none

Contestant A

Level 7
Drunkenness points: 6/7
Gambling: 10 coins

Lord Lawrence Boomingham

Level 13
Gambling: 10 coins
Drunkenness points: 1/13

Shots round 17:

Lord Lawrence Boomingham- +1
Contestant A- +1

Contestant A

Level 7
Drunkenness points: 7/7
Gambling: 10 coins

Lord Lawrence Boomingham

Level 13
Gambling: 10 coins
Drunkenness points: 2/13

Contestant  A falls backwards in their chair. Lord Lawrence Boomingham collects the 10 gold from his opponent.


Posted ImageLord Lawrence Boomingham (Played by Zepher) *Party Leader*
Level 13 Knight
Power: 22
Health: 22/22
Gold: 20 (20 Gold Debt to Sylph)
Inventory: King of the Desert (WP: 9, Fire) equipped, Shaduex Shield (SP: 5), 2 Potions, Bedroll, 5 Bones, 3 Meads

QM Note: Sorry I posted this and edited it. I kept going back and forth to roll the die and such and accidentally posted it before it was done.

Edited by Bricksandparts, 23 December 2011 - 06:08 AM.

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#41 Zepher

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Posted 23 December 2011 - 04:54 AM

"Pah.  I'm still doing better than you, though I'm afraid you got a little confused as to the rounds there.  If you two want to go exploring to the fields or what have you while I finish off this joker, feel free.  Another few rounds, barkeep."

Lord Lawrence Boomingham


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#42 legobodgers

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Posted 23 December 2011 - 05:24 AM

Leaving Boomingham with his drinking game, I head out to explore the fields.

#43 Bricksandparts

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Posted 23 December 2011 - 06:13 AM

Amorith Marvelo heads to the Fields. There he finds a strange combination of a mushroom and a tree. It seemed to have a soft glow. Amorith sees some villagers working the crops.

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#44 legobodgers

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Posted 23 December 2011 - 06:14 AM

I dig under the tree.

#45 Bricksandparts

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Posted 23 December 2011 - 06:20 AM

View Postlegobodgers, on 23 December 2011 - 06:14 AM, said:

I dig under the tree.

As Amorith digs under the tree, some villagers give him a strange look, then go back to their work. Amorith finds the roots of the plant, which are a yellowish brown color. He put some of the root in a vial to make a mead!
Posted ImageMead - Causes the encouraged-effect, doubling the target's attack power for the duration of one battle.

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#46 legobodgers

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Posted 23 December 2011 - 06:24 AM

I would like to keep the mead but I will defer to the party leaders decision. I also dig up the mushroom.

#47 Bricksandparts

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Posted 23 December 2011 - 06:28 AM

View Postlegobodgers, on 23 December 2011 - 06:24 AM, said:

I would like to keep the mead but I will defer to the party leaders decision. I also dig up the mushroom.
Note: It's one plant. It is a strange combination between a mushroom and a tree.

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#48 legobodgers

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Posted 23 December 2011 - 06:33 AM

Ah, can any more of the sap be obtained from the roots?

#49 Bricksandparts

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Posted 23 December 2011 - 06:39 AM

View Postlegobodgers, on 23 December 2011 - 06:33 AM, said:

Ah, can any more of the sap be obtained from the roots?
You try to contain more sap, but find that you cannot. You try to find other useful thing about the tree-ish plant and find a syrupy goo on parts of the branches. You find you can collect 3 vials of remedy!
Posted Image3X Remedy – Removes all negative effects from the target during a battle.

The map of the village for reference:
[img]http://i.tinysrc.mobi/800/600/http://i1226.photobucket.com/albums/ee402/bricksandpartsEB/Quest%20Winter%20Problems/Mapofvillage.png[/img]

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#50 legobodgers

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Posted 23 December 2011 - 06:45 AM

Standing back and marvelling at this incredible plant, Amorith has an idea. I uses his dagger to cut into the trunk of the tree to see if anything can be harvested from it.




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