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Albion: the capital city of Avalonia


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#1 ZCerberus

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Posted 07 December 2011 - 02:18 PM

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The Avalonian capital city of Albion is located in the eastern grasslands of Avalonia and sits at the junction of the Cadarn and Draconem rivers.  Often called the “Pearl City” of Historica, the walled city has been the cultural and economic center of Avalonia for generations.  Many of the land’s greatest thinkers, artist, poets, tradesmen and warriors have taken up permanent residence inside the city’s walls.

The city itself is divided into two walled “tiers”.  

The elevated inner tier, called the “Inner Sanctum” by the locals, is home not only to the Great Keep of Avalonia, but also dozens of the land’s most beautiful homes, tradesman’s halls, gardens and temples.  A great tower on the Inner Sanctum’s southeastern side houses the first telescope known to exist and has given the Avalonians a great tool to monitor their lands and the happenings of their allies and enemies.

The outer tier, known simply as “The Wall”, has proven to be an impregnable guard for the city for generations.  The Wall features multiple towers, two small gate houses, a great gatehouse and a small keep said to be the original home to the founder of Avalonia.  

Though the city still thrives, peace has made the blade of Albion’s defenses dull, and the luster of the beautiful city wan.  With the peace between the guilds of Historica wearing thin, Avalonia’s young leader has recalled the land’s architects and Lords to rebuild the Pearl City to its former glory.  

It is time for the mighty capital Albion to be rebuilt!


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Rebuilding Albion is a task for all Avalonians.  There are many things to create in Albion so keeping your own resources in mind when deciding what to build is important.  If you are not blessed with many a gray brick, I would not attempt to create a great tower or gatehouse, but would instead try something more suited to allow you to do your best work.  Though creativity and freedom are important aspects of keeping the building fun, scale and cohesion are also important since the Pearl City will represent all of Avalonia.  Post requests for a claim on a building in this thread.  Any completed MOC may be posted in the history forum in its own thread with "ALBION:" as the first word in the new thread topic.

A reminder of the look our guild was founded on:

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INNER SANCTUM:

A few guidelines from Artorious Rex when deciding how “big” you should go, or what materials should be used on the Inner Sanctum:
-Building materials: stone towers, stone gatehouses and stone walls with half-timbered (think “Tudor”) style outcroppings is recommended.  Temples, tradesman halls, houses and other buildings can be stone, wood, (combination of both) or any other material that one would expect in a medieval setting.  Be creative, but mindful of our desire to keep our capital mighty AND cohesive.
-The height of the curtain walls on the inner tier should be taller than that of the outer tier.  I would recommend walls be somewhere around 25 bricks tall as the inner tier is also elevated above the outer wall by a natural rise in the land.
-The foundation (in studs) of a moderate sized house in Albion would be approximately 20 x 16.  Tradesman halls, stables, and other buildings would naturally be somewhat larger.
-If the numbered building has a name below but no builder assigned, post in this thread you want to take that building and it will be assigned to you.  Artorious Rex would prefer (but does not require) named buildings be built first.
-If the numbered building has no name and no builder assigned, claim the building as your own, post in this thread what you are building and the name of the building and it will be assigned to you.

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Great Keep- Derfel Cadarn
Great Tower- mpoh98
Gatehouse 1- mephistopheles
Gatehouse 2- Silver.Smith
Tower 1-
Tower 2-
Tower 3-
Tower 4- Brickington

1. Library- K.Kreations
2. Dragon Inn- Legonardo
3.
4.
5.
6.
7. Wizard Shop- Matn
8. Carpenter's Shop- Brickboy12
9. de Gothia (secret project)
10. Barracks 1- Andonii
11. Barracks 2- Capt. JohnPaul
12. City Guard Barracks- mephistopheles
13. Customs House- mephistopheles
14. Mercury Hall (traders’ guild)- Captain Blackmoor
15. ATC Warehouse- Captain Blackmoor
16.
17.
18. Explorers' House of Goods & Trade- Niku
19. Explorers' Stable- Niku
20. Green Riders' Headquarters- Doornroosje
21. Flight of Dragons stable 1- De Sandman
22. Flight of Dragons stable 2- timura
23. Blacksmith 1- de Gothia
24. Blacksmith 2- Silver.Smith
25. Silver.Smith (soft)
26. Locksmith- lightningtiger
27. Legonardo
28. Bar/Brewery- Legonardo Davidy
29. Bakery- de Gothia
30.
31. Temple of Minerva (Goddess of peace and wisdom)- volcanicpanik
32.
33. Gardener de Gothia
34. Soldier's Home de Gothia
35. Butcher de Gothia
36. Fisherman's House- ZCerberus
37. Vulcan Hall (engineers and manufacturers’ guild)-ZCerberus
38. House of Buress- ZCerberus
39. Temple of Mithras (God/Saint of warriors)- Special Builder
40. Market House- Xyver
41.
42. Brewery- Hellboy
43. Rampant Lion- Andonii
44. Ranger Outpost- K.Kreations
45. Tanner (leather maker)- Andonii
46. Armorer- MikeyB
47. Fletcher (makes arrows)- Legonardo Davidy
48. Bowyer (makes bows)- Brickdoctor
49. Temple of Neptune- volcanicpanik
50.
51. Pottery- de Gothia
52. Weaver- de Gothia
53. FishMonger- brickboy12
54. Forge- ZCerberus
55. Noria- ZCerberus
56.
57. Temple of Victoria (Goddess of victory)- mephistopheles
58. Aesculapius Hall (apothecaries’ guild)
59. Hecate Hall (mages’ guild)- rogueang
60. Alchemist- Rolli
61. Temple of Ceres (Goddess of Grain)
62. Lions Inn- Cwertle
63.
64.Estate of Lord d'Evereux-Dustin
65. Hemresa Barracks- narbilu
66. Hemresa Map Library - narbilu
67. Hemresa Legion Recruitment- narbilu
68. Temple of Mars (God of war)-volcanicpanik
69. Artisan House- Captain Genaro
70. House- Zach Mills
71.
72.
73. Bacchus Tavern (a tavern!)- Captain Beerbeard
74. Ceylna the Seamstress - MikeyB
75. Royal Opera House- Jason Cicchini

THE WALL:

A few guidelines from Artorious Rex when deciding how “big” you should go, or what materials should be used on The Wall:
-Building materials: stone towers, stone gatehouses and stone walls with half-timbered (think “Tudor”) style outcroppings is recommended.
-The height of the curtain walls on the outer tier should be lower than that of the inner tier.  I would recommend walls be somewhere around 20 bricks tall.
-The foundation (in studs) of a moderate sized house in Albion would be approximately 20 x 16.

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76. Small Keep-
77. Gatehouse A- TheLegoDr
78. Tower A-
79. Gatehouse B-
80. Tower B- Kerntechniker
81. Tower C- Niku
82. Great Gatehouse and Greffen Bridge- ZCerberus
83. Tower D- Legonardo Davidy

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#2 Capt.JohnPaul

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Posted 07 December 2011 - 02:25 PM

I claim Barracks 2, at spot 11.
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#3 Captain BeerBeard

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Posted 07 December 2011 - 02:36 PM

I claim 73. Bacchus Tavern.

Edited by Captain BeerBeard, 07 December 2011 - 02:37 PM.

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#4 narbilu

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Posted 07 December 2011 - 02:36 PM

I claim nr. 67 - the Hemresa Legion Post

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#5 De Sandman

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Posted 07 December 2011 - 04:43 PM

I claim nr. 21, dragon stable.

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#6 rogueang

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Posted 07 December 2011 - 04:55 PM

I claim 59 - hecate hall - the mage's guild.

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#7 Andonii

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Posted 07 December 2011 - 05:31 PM

I would like to do barracks 1 (10) please, as that is yet to be claimed.

Edited by Andonii, 07 December 2011 - 05:32 PM.

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#8 de Gothia

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Posted 07 December 2011 - 05:35 PM

I would like to do the blacksmith nr 23 please  :classic:

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#9 Brickdoctor

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Posted 07 December 2011 - 05:41 PM

I'd like to build #47, the Fletcher, please. :classic:

#10 Doornroosje

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Posted 07 December 2011 - 06:19 PM

I would like to claim #20 if that is possible to build the headquarters for the Green Riders (the elite messengers of Avalonia). THe name of the building will be "Green Rider Headquarters". I think it is logical to place their headquarters near the other stables.

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#11 Fred Daniel Yam

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Posted 07 December 2011 - 07:41 PM

I would like to take #68 Temple of Mars

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#12 Niku

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Posted 07 December 2011 - 08:38 PM

I would like to take building #19 as Explorers Stables :classic:

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#13 K.Kreations

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Posted 08 December 2011 - 12:08 AM

I would like to claim #44 as Ranger/Forestman HeadQuarters. A place for rangers and forestmen to restock and rest. Also a place to find men fore hire.

#14 Silver.Smith

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Posted 08 December 2011 - 01:24 AM

I would like to do a whole section of the city, may I have gatehouse 2 and plots 49 48 25 and 24?
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#15 ZCerberus

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Posted 08 December 2011 - 02:37 AM

View PostSilver.Smith, on 08 December 2011 - 01:24 AM, said:

I would like to do a whole section of the city, may I have gatehouse 2 and plots 49 48 25 and 24?

Though there is plenty of room right now, we do have a large guild and we want to be sure everyone gets a chance to build.  Therefore I am inclined to give you gatehouse 2 and any one of the plots you requested for now and more when we are further into the build.  Which of the four plots would you like, and what are planning?!

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#16 MikeyB

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Posted 08 December 2011 - 04:01 AM

I would like to sign up for spot #46 -The armorer.

Is there a deadline on this project?  I might need a couple weeks to finish this one. (and another bricklink order!)

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#17 Silver.Smith

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Posted 08 December 2011 - 04:23 AM

View PostZCerberus, on 08 December 2011 - 02:37 AM, said:

Though there is plenty of room right now, we do have a large guild and we want to be sure everyone gets a chance to build.  Therefore I am inclined to give you gatehouse 2 and any one of the plots you requested for now and more when we are further into the build.  Which of the four plots would you like, and what are planning?!
I was really hoping to make a whole section of the wall including the gatehouse, all 4 plots were right next to each other. May I have at least the gatehouse 2 and plots 24 and 25? I actually already have the blacksmith (plot 24)done since starting tonight.
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#18 Captain Genaro

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Posted 08 December 2011 - 04:41 AM

If his lordship would permit, I would like to construct the house of an artisan on plot 69.

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#19 ZCerberus

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Posted 08 December 2011 - 06:28 AM

View PostMikeyB, on 08 December 2011 - 04:01 AM, said:

Is there a deadline on this project?  I might need a couple weeks to finish this one. (and another bricklink order!)

No hard deadline, Historica guilds will live on for a while!

View PostSilver.Smith, on 08 December 2011 - 04:23 AM, said:

I was really hoping to make a whole section of the wall including the gatehouse, all 4 plots were right next to each other. May I have at least the gatehouse 2 and plots 24 and 25? I actually already have the blacksmith (plot 24)done since starting tonight.

24 is yours.  I will give a "soft" reservation on 25.  If there is still plenty of room when you gatehouse is done, you can have that one as well.

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#20 Fred Daniel Yam

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Posted 08 December 2011 - 08:35 AM

One little question, if you're using Roman Deities for the temples and whatnot, shouldn't Hecate's Temple be Trivia's Temple. Hecate is the Greek Goddess of Magic, Trivia being her Roman counterpart.  :wink:

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#21 Jason Cicchini

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Posted 08 December 2011 - 12:50 PM

Claiming #75 - Royal Opera House

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#22 Captain Blackmoor

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Posted 08 December 2011 - 01:04 PM

Can the Avalonia Trading Company have a building permits for plot 15 for the large headquarters, and plot 16 for the large warehouse? :blush:

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#23 Andonii

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Posted 08 December 2011 - 01:49 PM

I am building the Barracks  with a smaller building and a few things around it. Is that ok?

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#24 ZCerberus

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Posted 08 December 2011 - 02:20 PM

View Postvolcanicpanik, on 08 December 2011 - 08:35 AM, said:

One little question, if you're using Roman Deities for the temples and whatnot, shouldn't Hecate's Temple be Trivia's Temple. Hecate is the Greek Goddess of Magic, Trivia being her Roman counterpart.  :wink:

We have derived most of our deities names from the Roman versions.  The founder of the mages' guild was of Greek decent and being a proud person, named the guild hall after the Greek Goddess instead.  It would be easy enough to just change the name to the Roman version (for the most part they are only different in name) but I like Hecate Hall as a name so much better (the alliteration is killer) that we will go with the decent explanation instead.

View PostCaptain Blackmoor, on 08 December 2011 - 01:04 PM, said:

Can the Avalonia Trading Company have a building permits for plot 15 for the large headquarters, and plot 16 for the large warehouse? :blush:

Plot 60 was set up as the Mercury Hall (God of messengers and trade) so I am moving Mercury Hall to plot 15. Plot 16 is now your warehouse.  I hope you make one awesome warehouse!!

View PostAndonii, on 08 December 2011 - 01:49 PM, said:

I am building the Barracks  with a smaller building and a few things around it. Is that ok?

Just keep in mind that we are trying to keep some sense of scale and cohesion so don't go too crazy with 10 buildings in that one plot!

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#25 Kerntechniker

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Posted 08 December 2011 - 08:43 PM

I claim 80 the big tower of the first wall.

I've one question a wall is 20 bricks tal, but how many bricks wide?

Edited by Kerntechniker, 08 December 2011 - 08:47 PM.

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